pixelkiln 0.76.0 → 0.78.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.js +9 -1
- package/dist/cli.js.map +1 -1
- package/dist/client/gallery.css +73 -15
- package/dist/client/gallery.js +647 -65
- package/dist/index.cjs +9 -1
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +6 -0
- package/dist/index.d.ts +6 -0
- package/dist/index.js +9 -1
- package/dist/index.js.map +1 -1
- package/docs/CLI.md +41 -0
- package/package.json +1 -1
package/docs/CLI.md
CHANGED
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@@ -458,6 +458,47 @@ provider, and never writes anything. Stop it with Ctrl+C. See the
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[Getting started guide](GETTING_STARTED.md#start-a-new-project) for a
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screenshot.
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#### Looking at sprites
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- **Loops on the grid:** a loop's card plays while the pointer is over it.
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**play loops** in the header plays every loop in view at once.
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- **Backdrop:** the swatches in the header, and beside the zoom controls,
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set what every sprite sits on. The choices are a transparency grid, dark,
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light, or any colour you pick, so art can be judged against the game's own
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background.
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- **Frame player:** a loop's record has one, with:
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- ◀ and ▶, or <kbd>,</kbd> and <kbd>.</kbd>, to step a frame at a time;
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- <kbd>space</kbd> to play or pause;
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- a scrubber to drag through the frames;
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- a speed setting, with the loop's own fps marked;
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- **onion skin**, which shows the previous frame faintly under the
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current one.
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- **Notifications:** with `--budget`, **notify** raises a system
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notification when a job finishes, or stops for review, while the tab is in
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the background.
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The page keeps these choices in the browser's local storage, per viewer.
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#### Families and selections
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- **Group: by family** gives each character or `objectPro` object its own
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row inside its style. The base comes first, then its states, then each loop
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around the compass, then portraits and outfits. The row header counts the
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family's members by state and has buttons for the family view and, with
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`--budget`, for generating whatever is missing, stale or failed.
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- **Select**, or ctrl/⌘-click on any card, switches to picking cards instead
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of opening them. The bar at the bottom acts on the selection:
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- **Generate** runs whatever is missing, stale or failed, as one job;
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- **Regenerate** replaces whatever is up to date;
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- **Compare** opens up to four of them side by side;
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- with `--edit`, **Add tag** and **Remove tag** change one tag on every
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selected asset in a single manifest write.
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Each action shows its count, and Generate and Regenerate show their
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price. A loop split with `animation.directions` is tagged on its
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shorthand. "Select all" appears on each style or family, and
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<kbd>Esc</kbd> leaves select mode.
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#### `--json`: the snapshot as data
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`--json` prints the same snapshot to stdout without starting a server. It is
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