pixelkiln 0.75.0 → 0.77.0

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@@ -469,8 +469,11 @@ reference image change alone also makes it stale.
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  only the rotations are billed), any number of loops (each a template
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  posed by `skeleton-v3` by default, or a plain template, v3, or pro loop,
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  in the directions you tick, mirrors added free), and a portrait. The
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- sheet prices the draft live, the way `plan` would, and warns when a new
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- style would also take in existing assets that name no styles. **Create**
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+ sheet prices the draft live, the way `plan` would. Pro Flash bases are
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+ priced by PixelLab's own quote (`/pro-flash/cost`, a free call) when the
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+ project has a key; those rows are marked live, and the offline estimate
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+ stands if the quote can't be had. The sheet also warns when a new
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+ style would take in existing assets that name no styles. **Create**
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  saves everything in one validated write; with `--budget`, **Create &
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  generate** also starts one job for all of it, which generates the base
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  first and the loops and portrait as soon as it lands.
package/docs/CLI.md CHANGED
@@ -458,6 +458,27 @@ provider, and never writes anything. Stop it with Ctrl+C. See the
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  [Getting started guide](GETTING_STARTED.md#start-a-new-project) for a
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  screenshot.
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+ #### Looking at sprites
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+
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+ - **Loops on the grid:** a loop's card plays while the pointer is over it.
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+ **play loops** in the header plays every loop in view at once.
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+ - **Backdrop:** the swatches in the header, and beside the zoom controls,
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+ set what every sprite sits on. The choices are a transparency grid, dark,
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+ light, or any colour you pick, so art can be judged against the game's own
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+ background.
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+ - **Frame player:** a loop's record has one, with:
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+ - ◀ and ▶, or <kbd>,</kbd> and <kbd>.</kbd>, to step a frame at a time;
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+ - <kbd>space</kbd> to play or pause;
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+ - a scrubber to drag through the frames;
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+ - a speed setting, with the loop's own fps marked;
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+ - **onion skin**, which shows the previous frame faintly under the
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+ current one.
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+ - **Notifications:** with `--budget`, **notify** raises a system
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+ notification when a job finishes, or stops for review, while the tab is in
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+ the background.
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+
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+ The page keeps these choices in the browser's local storage, per viewer.
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+
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  #### `--json`: the snapshot as data
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  `--json` prints the same snapshot to stdout without starting a server. It is
@@ -483,6 +483,9 @@ pixel-art image on the Pro Flash model, the same model the `character` and
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  - **Cost:** 5 generations up to 96px on the longer side, 6 up to 208px, 9
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  beyond, from PixelLab's own `/pro-flash/cost` quotes, which PixelLab calls
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  provisional. The billed amount on the finished job is what the lock keeps.
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+ `plan` and `gen` use these tiers offline. The gallery's price quote
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+ (`--edit`) asks the endpoint itself when the project has a
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+ `PIXELLAB_API_KEY`, and marks those rows live.
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  The same model also edits and inpaints: `"engine": "pro-flash"` on an
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  `image-to-image` or `inpaint` revision; see
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pixelkiln",
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- "version": "0.75.0",
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+ "version": "0.77.0",
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  "description": "Manifest-driven pixel-art generation, review, recovery, and packaging with deterministic provenance.",
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  "type": "module",
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  "sideEffects": false,