pixelkiln 0.72.0 → 0.74.0

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@@ -448,6 +448,18 @@ reference image change alone also makes it stale.
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  new entry is generated, and `plan` reports it `blocked` until its parent
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  is downloaded, same as one added by hand. `objectPro` families get the
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  same two buttons; see [`objectPro`](./GENERATORS.md#objectpro).
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+ - **The character studio.** With `--edit`, "+ New character" in the
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+ gallery's header drafts a whole character in one sheet: a new character
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+ style (engine, size, directions, body, view, folder) or an existing one,
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+ the base with an optional sprite of your own (uploaded into `refs/`, so
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+ only the rotations are billed), any number of loops (each a template
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+ posed by `skeleton-v3` by default, or a plain template, v3, or pro loop,
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+ in the directions you tick, mirrors added free), and a portrait. The
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+ sheet prices the draft live, the way `plan` would, and warns when a new
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+ style would also take in existing assets that name no styles. **Create**
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+ saves everything in one validated write; with `--budget`, **Create &
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+ generate** also starts one job for all of it, which generates the base
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+ first and the loops and portrait as soon as it lands.
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  - `pack --format godot` and `--format aseprite` write each direction as a
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  still and each loop as a looping set at its fps; see
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  [engine formats](./ARTIFACTS.md).
package/docs/CLI.md CHANGED
@@ -525,7 +525,10 @@ job strip under the filters; each job keeps the log lines the CLI would have
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  printed. Candidate sets stop in `review`: **Review** slides the `pick` sheet
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  out over the gallery, **Apply selections** writes the lockfile and downloads
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  the chosen art, and unchosen rows stay in review exactly as with `pick`. A
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- regeneration's sheet shows the current art beside the candidates.
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+ regeneration's sheet shows the current art beside the candidates. A job
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+ runs in waves, as `gen` does: when a wave lands, anything the job was asked
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+ for that was waiting on it (a character's loops, a revision of the base)
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+ goes next, under what is left of the session budget.
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  #### `--estimate-limit`: skeleton estimates from the page
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@@ -274,7 +274,7 @@ and regenerating the parent makes the child stale.
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  | Asset | PixelLab call | Cost |
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  |---|---:|---:|
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  | base, `mode: standard` | create-character-with-4/8-directions | 1 |
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- | base, `mode: v3` | create-character-v3 | 1 + ceil(size² × 8 / 65536): 2 at 64px, 3 at 128px |
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+ | base, `mode: v3` | create-character-v3 | 1 + ceil(size² × 8 / 65536): 2 at 64px, 3 at 128px; from a `reference`, the rotations alone on its canvas: 1 at 64px |
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  | base, `mode: pro` | create-character-pro | 20–40 by canvas |
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  | base, `mode: pro-flash` | create-character-pro-flash | image tier (5 to 96px, 6 to 208px, 9 above) + ceil(size² × 8 / 65536): 6 at 64px, 8 at 128px, 17 at 256px; rotations only from a `reference` |
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  | state | create-character-state | 20–40 by canvas |
package/docs/MANIFEST.md CHANGED
@@ -56,7 +56,7 @@ not merely a label edit.
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  | Field | Type/default | Meaning |
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  |---|---|---|
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- | `prompt` | string, required unless `mirror`, `portrait`, or `outfit` | The subject wording wrapped by the selected style's prompt prefix and suffix. |
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+ | `prompt` | string, required unless `mirror`, `portrait`, `outfit`, or a template loop (`animation.template`) | The subject wording wrapped by the selected style's prompt prefix and suffix. A template loop is described by its template; a v3 or pro loop still needs the motion in words. |
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  | `width` / `height` | integer 16–8192 | Per-asset dimensions for generators that accept rectangular output. Provider limits may be lower. |
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  | `size` | integer 16–8192 | Per-asset square size where the generator uses one dimension. |
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  | `file` | string | Output path below the style's `outDir`; defaults to `<category>/<assetId>.png`. |
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pixelkiln",
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- "version": "0.72.0",
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+ "version": "0.74.0",
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  "description": "Manifest-driven pixel-art generation, review, recovery, and packaging with deterministic provenance.",
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  "type": "module",
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  "sideEffects": false,