pixelkiln 0.70.1 → 0.71.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.js +43 -1
- package/dist/cli.js.map +1 -1
- package/dist/client/gallery.css +15 -0
- package/dist/client/gallery.js +352 -4
- package/dist/index.cjs +43 -1
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +2 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js +43 -1
- package/dist/index.js.map +1 -1
- package/docs/REVISIONS.md +11 -3
- package/package.json +1 -1
- package/skills/pixelkiln/references/revisions.md +3 -2
package/docs/REVISIONS.md
CHANGED
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@@ -72,11 +72,19 @@ in the project, from pasted JSON, or from "Estimate poses", which runs
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72
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PixelLab's `estimate-skeleton` on the sprite (a direct call on your account,
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confirmed first and kept apart from the generation budget; at most
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`--estimate-limit` per session, default 10; square 16–256px sprites only) and
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fills in the starting pose and four frames to edit.
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-
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75
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+
fills in the starting pose and four frames to edit. The poses open in a
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drag-to-edit pose editor: the sprite with the pose being edited over it and
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the previous pose faint underneath, a frame strip, and tools to copy the
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previous pose, mirror a pose left to right, add or remove frames (3 to 15),
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play the motion, and undo. Arrow keys nudge the selected joint and `,`/`.`
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step frames. Dragging rewrites the JSON beside it, and editing the JSON
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redraws the editor. Saving writes the keypoints file inside the project
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(never over an existing file unless asked, and removed again if the manifest
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refuses the asset) and adds the revision. An `animate-skeleton` record's
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Lineage section draws its poses over its parent the same way
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Lineage section draws its poses over its parent the same way, and "Edit
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poses" opens the same editor on its keypoints file. Saving rewrites the file
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only if it still holds what the page loaded (an edit made elsewhere since is
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refused, not overwritten), and the animation is stale until generated again.
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## Inpainting
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package/package.json
CHANGED
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@@ -86,8 +86,9 @@ Read this reference when an asset declares `revision`.
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asset"), once the parent has usable pixels. On a single PixelLab sprite,
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"+ Skeleton animation" creates an `animate-skeleton` revision: poses from a
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project file, pasted JSON, or "Estimate poses" (one confirmed, un-budgeted
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PixelLab call),
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-
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PixelLab call), edited in a drag-to-edit pose editor over the sprite,
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written into the project on save. "Edit poses" on an existing
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`animate-skeleton` record reopens the editor on its keypoints file. It does not offer `inpaint` (needs a mask upload), `outpaint`,
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`reduce-colors`, `correct-pixelart`, `animate`, `animate-pixminimax`,
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`interpolate`, or `edit-animation` yet, so add those by hand.
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- Before an outside image becomes a `styleImages` or `reference` path,
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