pixelkiln 0.70.0 → 0.71.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.js +165 -54
- package/dist/cli.js.map +1 -1
- package/dist/client/gallery.css +16 -1
- package/dist/client/gallery.js +3325 -2586
- package/dist/index.cjs +92 -5
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +29 -2
- package/dist/index.d.ts +29 -2
- package/dist/index.js +97 -11
- package/dist/index.js.map +1 -1
- package/docs/CLI.md +11 -0
- package/docs/REVISIONS.md +14 -5
- package/package.json +3 -2
- package/skills/pixelkiln/references/revisions.md +3 -2
package/docs/CLI.md
CHANGED
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@@ -527,6 +527,17 @@ out over the gallery, **Apply selections** writes the lockfile and downloads
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the chosen art, and unchosen rows stay in review exactly as with `pick`. A
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regeneration's sheet shows the current art beside the candidates.
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#### `--estimate-limit`: skeleton estimates from the page
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With `--edit`, a single PixelLab sprite's "+ Skeleton animation" form can ask
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PixelLab to estimate its skeleton (see
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[Controlled asset revisions](./REVISIONS.md)). Each estimate is a direct call
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on your account that PixelLab documents in dollars, so it is kept apart from
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the generation budget rather than converted into it. A session may make
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`--estimate-limit <n>` of them (default 10; `0` turns the button off). The form
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shows how many are used and what PixelLab reported billing for them, and asks
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before each one.
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+
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#### Compare records side by side
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**Compare** puts two to four records side by side at one shared zoom with
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package/docs/REVISIONS.md
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@@ -69,13 +69,22 @@ still has to be added by hand.
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"+ Skeleton animation", beside it on a single PixelLab sprite, creates an
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`animate-skeleton` child instead. The poses come from a keypoints file already
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in the project, from pasted JSON, or from "Estimate poses", which runs
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PixelLab's `estimate-skeleton` on the sprite (a direct
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-
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PixelLab's `estimate-skeleton` on the sprite (a direct call on your account,
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confirmed first and kept apart from the generation budget; at most
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`--estimate-limit` per session, default 10; square 16–256px sprites only) and
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fills in the starting pose and four frames to edit. The poses open in a
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drag-to-edit pose editor: the sprite with the pose being edited over it and
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the previous pose faint underneath, a frame strip, and tools to copy the
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previous pose, mirror a pose left to right, add or remove frames (3 to 15),
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play the motion, and undo. Arrow keys nudge the selected joint and `,`/`.`
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step frames. Dragging rewrites the JSON beside it, and editing the JSON
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redraws the editor. Saving writes the keypoints file inside the project
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(never over an existing file unless asked, and removed again if the manifest
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refuses the asset) and adds the revision. An `animate-skeleton` record's
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-
Lineage section draws its poses over its parent the same way
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Lineage section draws its poses over its parent the same way, and "Edit
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poses" opens the same editor on its keypoints file. Saving rewrites the file
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only if it still holds what the page loaded (an edit made elsewhere since is
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refused, not overwritten), and the animation is stale until generated again.
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## Inpainting
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "pixelkiln",
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"version": "0.
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"version": "0.71.0",
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"description": "Manifest-driven pixel-art generation, review, recovery, and packaging with deterministic provenance.",
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"type": "module",
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"sideEffects": false,
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@@ -26,7 +26,7 @@
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"build": "tsup",
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"prepack": "npm run build",
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"release": "semantic-release",
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"typecheck": "tsc --noEmit",
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"typecheck": "tsc --noEmit && tsc -p src/gallery/client/src/tsconfig.json",
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"test": "vitest run",
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"test:docs": "node scripts/check-docs.mjs",
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"test:release": "node scripts/check-release.mjs",
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@@ -67,6 +67,7 @@
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"@semantic-release/npm": "^13.1.5",
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"@semantic-release/release-notes-generator": "^14.1.1",
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"@types/node": "^22.10.0",
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"esbuild": "^0.28.2",
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"puppeteer-core": "^24.43.1",
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"semantic-release": "^25.0.9",
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"tsup": "^8.5.1",
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@@ -86,8 +86,9 @@ Read this reference when an asset declares `revision`.
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asset"), once the parent has usable pixels. On a single PixelLab sprite,
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"+ Skeleton animation" creates an `animate-skeleton` revision: poses from a
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project file, pasted JSON, or "Estimate poses" (one confirmed, un-budgeted
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PixelLab call),
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-
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PixelLab call), edited in a drag-to-edit pose editor over the sprite,
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written into the project on save. "Edit poses" on an existing
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`animate-skeleton` record reopens the editor on its keypoints file. It does not offer `inpaint` (needs a mask upload), `outpaint`,
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`reduce-colors`, `correct-pixelart`, `animate`, `animate-pixminimax`,
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`interpolate`, or `edit-animation` yet, so add those by hand.
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- Before an outside image becomes a `styleImages` or `reference` path,
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