pixelkiln 0.70.0 → 0.71.0

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package/docs/CLI.md CHANGED
@@ -527,6 +527,17 @@ out over the gallery, **Apply selections** writes the lockfile and downloads
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  the chosen art, and unchosen rows stay in review exactly as with `pick`. A
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  regeneration's sheet shows the current art beside the candidates.
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+ #### `--estimate-limit`: skeleton estimates from the page
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+
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+ With `--edit`, a single PixelLab sprite's "+ Skeleton animation" form can ask
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+ PixelLab to estimate its skeleton (see
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+ [Controlled asset revisions](./REVISIONS.md)). Each estimate is a direct call
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+ on your account that PixelLab documents in dollars, so it is kept apart from
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+ the generation budget rather than converted into it. A session may make
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+ `--estimate-limit <n>` of them (default 10; `0` turns the button off). The form
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+ shows how many are used and what PixelLab reported billing for them, and asks
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+ before each one.
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+
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  #### Compare records side by side
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  **Compare** puts two to four records side by side at one shared zoom with
package/docs/REVISIONS.md CHANGED
@@ -69,13 +69,22 @@ still has to be added by hand.
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  "+ Skeleton animation", beside it on a single PixelLab sprite, creates an
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  `animate-skeleton` child instead. The poses come from a keypoints file already
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  in the project, from pasted JSON, or from "Estimate poses", which runs
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- PixelLab's `estimate-skeleton` on the sprite (a direct, un-budgeted call on
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- your account, confirmed first; square 16–256px sprites only) and fills in the
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- starting pose and four frames to edit. Every change to the JSON redraws the
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- poses over the sprite. Saving writes the keypoints file inside the project
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+ PixelLab's `estimate-skeleton` on the sprite (a direct call on your account,
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+ confirmed first and kept apart from the generation budget; at most
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+ `--estimate-limit` per session, default 10; square 16–256px sprites only) and
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+ fills in the starting pose and four frames to edit. The poses open in a
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+ drag-to-edit pose editor: the sprite with the pose being edited over it and
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+ the previous pose faint underneath, a frame strip, and tools to copy the
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+ previous pose, mirror a pose left to right, add or remove frames (3 to 15),
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+ play the motion, and undo. Arrow keys nudge the selected joint and `,`/`.`
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+ step frames. Dragging rewrites the JSON beside it, and editing the JSON
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+ redraws the editor. Saving writes the keypoints file inside the project
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  (never over an existing file unless asked, and removed again if the manifest
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  refuses the asset) and adds the revision. An `animate-skeleton` record's
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- Lineage section draws its poses over its parent the same way.
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+ Lineage section draws its poses over its parent the same way, and "Edit
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+ poses" opens the same editor on its keypoints file. Saving rewrites the file
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+ only if it still holds what the page loaded (an edit made elsewhere since is
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+ refused, not overwritten), and the animation is stale until generated again.
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  ## Inpainting
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pixelkiln",
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- "version": "0.70.0",
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+ "version": "0.71.0",
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  "description": "Manifest-driven pixel-art generation, review, recovery, and packaging with deterministic provenance.",
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  "type": "module",
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  "sideEffects": false,
@@ -26,7 +26,7 @@
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  "build": "tsup",
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  "prepack": "npm run build",
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  "release": "semantic-release",
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- "typecheck": "tsc --noEmit",
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+ "typecheck": "tsc --noEmit && tsc -p src/gallery/client/src/tsconfig.json",
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  "test": "vitest run",
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  "test:docs": "node scripts/check-docs.mjs",
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  "test:release": "node scripts/check-release.mjs",
@@ -67,6 +67,7 @@
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  "@semantic-release/npm": "^13.1.5",
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  "@semantic-release/release-notes-generator": "^14.1.1",
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  "@types/node": "^22.10.0",
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+ "esbuild": "^0.28.2",
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  "puppeteer-core": "^24.43.1",
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  "semantic-release": "^25.0.9",
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  "tsup": "^8.5.1",
@@ -86,8 +86,9 @@ Read this reference when an asset declares `revision`.
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  asset"), once the parent has usable pixels. On a single PixelLab sprite,
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  "+ Skeleton animation" creates an `animate-skeleton` revision: poses from a
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  project file, pasted JSON, or "Estimate poses" (one confirmed, un-budgeted
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- PixelLab call), previewed over the sprite, written into the project on
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- save. It does not offer `inpaint` (needs a mask upload), `outpaint`,
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+ PixelLab call), edited in a drag-to-edit pose editor over the sprite,
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+ written into the project on save. "Edit poses" on an existing
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+ `animate-skeleton` record reopens the editor on its keypoints file. It does not offer `inpaint` (needs a mask upload), `outpaint`,
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  `reduce-colors`, `correct-pixelart`, `animate`, `animate-pixminimax`,
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  `interpolate`, or `edit-animation` yet, so add those by hand.
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  - Before an outside image becomes a `styleImages` or `reference` path,