pixelkiln 0.68.0 → 0.69.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/PROVIDERS.md +30 -15
- package/README.md +18 -18
- package/dist/cli.js +250 -18
- package/dist/cli.js.map +1 -1
- package/dist/index.cjs +31 -3
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +73 -58
- package/dist/index.d.ts +73 -58
- package/dist/index.js +31 -3
- package/dist/index.js.map +1 -1
- package/docs/AGENTS.md +1 -1
- package/docs/CHARACTERS.md +4 -1
- package/docs/CLI.md +60 -25
- package/docs/GENERATORS.md +10 -1
- package/docs/MANIFEST.md +4 -2
- package/docs/PIXELLAB.md +14 -3
- package/docs/README.md +2 -2
- package/docs/REVISIONS.md +10 -4
- package/package.json +1 -1
- package/skills/pixelkiln/SKILL.md +10 -4
- package/skills/pixelkiln/references/pixellab-roadmap.md +52 -80
- package/skills/pixelkiln/references/pixellab.md +23 -11
- package/skills/pixelkiln/references/revisions.md +22 -4
package/docs/AGENTS.md
CHANGED
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@@ -67,7 +67,7 @@ not a replacement:
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| PixelLab MCP | Agent-facing access to PixelLab generation capabilities. |
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| PixelKiln skill | Agent guidance for safe project-level operations. |
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| PixelKiln library/CLI | Budgets, state, provenance, review, recovery, audit, and packaging. |
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| PixelLab adapter | The current production and live-tested generation backend: stills, tiles, and the character family (four engines, states, loops, mirrors, adoption). |
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| PixelLab adapter | The current production and live-tested generation backend: stills, tiles, UI panels and elements, `objectPro` objects, controlled revisions, and the character family (four engines, states, loops, mirrors, portraits, outfits, adoption). |
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| Retro Diffusion adapter | Experimental backend; authenticated paid single-still lifecycle plus mocked advanced-workflow tests. |
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| ComfyUI adapter | Experimental self-hosted still, controlled-revision, and atomic frame-set backend; PixelKiln automates lineage and mechanical quality checks while a person retains visual approval. |
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| Scenario adapter | Experimental hosted still-image backend; BFL Flux 2 Dev quote, paid single/two-output generation, human review, and durable recovery live-tested. |
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package/docs/CHARACTERS.md
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@@ -264,7 +264,10 @@ Characters that already exist on the account come under the manifest with
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PixelLab's own tools shows both) and run `pixelkiln adopt`: it records the
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character, writes every direction and frame that is not on disk, and costs
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nothing. A base can also be matched by the bytes of its south-facing file.
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See [`adopt`](CLI.md#adopt).
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See [`adopt`](CLI.md#adopt). Characters no lockfile claims go through
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`pixelkiln salvage`, one card per base with its states and loops, and a
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character tagged for discard is deleted by `pixelkiln purge`; see
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[Recovery](RECOVERY.md#characters).
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## Mirrors
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package/docs/CLI.md
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pixelkiln <command> [options]
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```
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Unknown commands, positional arguments, and flags are errors.
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Unknown commands, positional arguments, and flags are errors. The only
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positional words accepted are a command's own subcommands (`refine approve`,
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`workspace add <manifest>`, and the like), `estimate-skeleton`'s one image
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path, and `skeleton-preview`'s keypoints file or asset id. Repeated `--style`, `--only`, `--claims`, and `--output-role` values
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accumulate; comma-separated values work too. This strict parsing prevents a misspelled filter
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from widening a paid run.
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The manifest's top-level `provider` is the default; each style may select a
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| draw a character in 8 directions, then its poses and loops | a `character` style with `state` and `animation` assets; one `pixelkiln gen` runs the waves |
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| rotate your own sprite into 8 directions | `"reference": "refs/bot-south.png"` on the base; `mode: pro-flash` does it for 1 generation at 64px |
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| get the east-facing loop without paying for it | `"bot.walk.east": { "mirror": "bot.walk.west" }` |
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| declare one loop for several directions, mirroring the rest | `"animation": { "of": "bot", "directions": ["south", "west", "north"] }`; `--only bot.walk` selects the whole family |
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| make a bust portrait, or re-clothe a loop from an outfit image | `"portrait": { "of": "mira", "size": 64 }`, `"outfit": { "of": "mira.walk", "reference": "refs/armor.png" }` |
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| generate one asset, or one style | `pixelkiln gen --only anvil --budget 2`, `pixelkiln gen --style neon --budget 20` |
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| finish a run that was interrupted | `pixelkiln plan`, then the `next:` command it prints (`poll`, `pick`, or `fetch`) |
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| choose among candidates the provider returned | `pixelkiln pick` |
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| drop lock entries the manifest no longer declares | `pixelkiln prune` |
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| check the project before committing or in CI | `pixelkiln doctor`, `pixelkiln plan --check` |
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| see the account balance | `pixelkiln balance` |
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| shrink upscaled outside art to its native grid before using it as a reference | `pixelkiln unzoom --from refs/knight-512.png --out refs/knight.png` |
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| generate a pixel font (`.ttf` plus glyph atlas) | `pixelkiln font --description "warm orange arcade font" --out fonts/arcade` |
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| start an `animate-skeleton` keypoints file from an image | `pixelkiln estimate-skeleton poses/hero.png --out poses/hero-swing.json` |
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| see a keypoints file's poses over the source before paying | `pixelkiln skeleton-preview hero-swing` |
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| work across several projects | `pixelkiln workspace add ../other/pixelkiln.manifest.json`, then `--workspace` on `gallery` and `salvage` |
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Every command takes `--manifest <file>` when the manifest is not in the
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`--provider`; a single-provider manifest infers it. Reports a capability error
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when an installed provider, such as local ComfyUI, has no balance endpoint.
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### `estimate-skeleton`
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```bash
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pixelkiln estimate-skeleton <image> [--out keypoints.json]
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```
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PixelLab only. Derives an 18-joint skeleton from an image via
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`/estimate-skeleton` and prints the keypoints JSON, or writes it with `--out`.
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Same category as `balance`: a direct, un-budgeted account call outside the
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manifest/plan/lock pipeline — no manifest is read beyond locating
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`.env.local`, and nothing is written to a lockfile. This is how to bootstrap
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an `animate-skeleton` revision's `keypointsFile` (see
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[Controlled asset revisions](./REVISIONS.md#skeleton-driven-animation)):
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estimate once, sanity-check the result, hand-tweak a few joints for
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in-between frames, rather than hand-authoring 18 joints of
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`{label, x, y, z_index}` from scratch.
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### `status`
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Summarize lock entries by state and successful submission spend by cost unit.
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## PixelLab utilities
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reads the manifest or touches the lockfile;
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the environment or a `.env.local`/`.env` beside `--manifest` or in the
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directory, the same as every other command.
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Three commands call PixelLab on loose files rather than manifest assets. None
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reads the manifest or touches the lockfile; all three load `PIXELLAB_API_KEY`
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from the environment or a `.env.local`/`.env` beside `--manifest` or in the
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working directory, the same as every other command. A fourth,
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`skeleton-preview`, is their local companion and calls nothing.
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### `unzoom`
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share, no prompt-per-asset, no candidates to pick, and its main output is not
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an image, so there is nothing for the lockfile's provenance model to hold.
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### `estimate-skeleton`
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```bash
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pixelkiln estimate-skeleton <image> [--out keypoints.json] [--frames 4] [--force]
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```
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`/estimate-skeleton`. The image must be square at 16, 32, 64, 128, or 256
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pixels, the sizes the endpoint takes; anything else is refused before the
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call. Same category as `balance`: a direct, un-budgeted account call outside
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the manifest/plan/lock pipeline — no manifest is read beyond locating
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`.env.local`, and nothing is written to a lockfile.
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The output is a whole keypoints file, the shape an `animate-skeleton`
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revision's `keypointsFile` must be (see
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[Controlled asset revisions](./REVISIONS.md#skeleton-driven-animation)): the
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estimated pose as `firstFrameKeypoints`, and `--frames` copies of it (3–15,
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default 4) as the frames to move into the motion. It prints, or writes to
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`--out`; `--out` refuses to replace an existing file, which is usually hand
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edits, unless `--force` is given.
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### `skeleton-preview`
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```bash
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pixelkiln skeleton-preview <keypoints.json> [--from image.png] [--out sheet.png]
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pixelkiln skeleton-preview <asset> [--style <id>] [--out sheet.png]
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```
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Draws every pose of a keypoints file over its source image as one PNG, the
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starting pose first at full strength and each frame after it over a dimmed
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copy. Right-side bones are orange, left-side blue, the head and spine white.
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Local and free: nothing is sent anywhere. Given an `animate-skeleton` asset
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id, it reads the revision's `keypointsFile` and source image from the
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manifest; given a file, `--from` names the image (without one, poses are drawn
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on a plain ground). The sheet is written beside the keypoints file as
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`<name>.preview.png` unless `--out` says otherwise. A file that does not parse
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fails with the same message `plan` would give.
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Use it after `estimate-skeleton` and after every hand edit: PixelKiln cannot
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check that the starting pose matches what the image shows, and a mismatch
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degrades every generated frame without an error.
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## Utility commands
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### `help`
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| Option | Applies to | Meaning |
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| `--manifest <path>` | manifest commands | Manifest path; defaults to `pixelkiln.manifest.json`. |
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| `--frames <n>` | `estimate-skeleton` | Frames to scaffold after the estimated pose, 3–15; default 4. |
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| `--lock <path>` | manifest commands | Lock path; defaults beside the manifest. |
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| `--style a,b` | most workflows | Restrict styles; repeatable. |
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| `--only id1,id2` | most workflows | Restrict asset ids; repeatable. |
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| `--only id1,id2` | most workflows | Restrict asset ids; repeatable. An `animation.directions` shorthand id selects every loop and mirror it expands into. |
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| `--budget <n\|provider=n>` | submit/gen/gallery | Refuse work above this cost. Repeat `provider=n` for every provider in a mixed run; do not mix keyed and unkeyed forms. For `gallery`, the session ceiling that enables generation from the page. |
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| `--force` | gen/fetch/derived commands/recipe install/quality snapshot | Regenerate current work, replace a changed or untracked fetch destination, rebuild current quality-profile output, take ownership of modified/unowned derived output, replace changed recipe files, or replace a changed quality baseline. A refinement rebuild resets approval. |
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| `--dry-run` | supported mutating commands | Inspect without spending or mutating provider state. |
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package/docs/GENERATORS.md
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| Exact fixed palette | `pixflux` | 1 generation | 1 inline image |
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| Candidate variety, richer rendering, future rotation/animation | `1dir` | 20–40 generations | 4–64 by size |
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| Ground tiles or connectable structural sets | `tiles` | 20–40 generations | variations or complete set |
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| Two-terrain Wang tileset for elevation (grass to water, floor to cliff) | `terrain` | 20–40 generations (unmeasured) | 16 or 25 tiles |
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| A single elevation tile — a raised mesa, a cliff block | `isometricTile` | 1 generation | 1 |
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| Larger or non-square scene or background, up to 792 wide and 688 tall | `imagePro` | 40 generations flat | 1–64 by size |
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| Controlled pose/expression sequence in ComfyUI | `frames` | 0 `free` provider units | one atomic ordered set |
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| Animated GIF or spritesheet from Retro Diffusion | `animation` | $0.07–$0.25 per animation (published price) | 1 GIF or PNG sheet |
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| A character facing 4 or 8 directions, its poses, and its animations | `character` | 1 per base (standard), 20–40 per pose or portrait, 1 per template loop, 20 per outfit (measured once) | one set of directions, one ordered loop, or one portrait |
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| A prop, creature, or vehicle with rotations, states, or loops but no character rig | `objectPro` | about 6 per base at 64px (unmeasured) | one set of directions, or one ordered loop |
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| UI chrome — panels, buttons, health bars, toolbars | `uiAsset` | 20 generations (measured once, at 256x192) | 1 composited image |
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| One UI element from a description, 16px and up, optionally guided by a concept image | `uiElement` | 20–40 generations (unmeasured) | 1 image |
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| A styled still on the Pro Flash model, or the south sprite a Pro Flash character will rotate | `imageProFlash` | 5–9 generations (PixelLab's provisional quote) | 1 image |
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Start with `map` unless a required capability points elsewhere. Forty `map`
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re-rolls cost the same as one 64×64 `1dir` call.
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`terrain` and `imagePro` have no section below: their fields and limits are in
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the [PixelLab skill reference](../skills/pixelkiln/references/pixellab.md), and
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a `terrain` set's export shape is in [Tiles](./TILES.md). Retro Diffusion
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`animation` styles are in [Set up Retro Diffusion](./RETRO_DIFFUSION.md).
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## `map`
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`map` calls PixelLab's map-object endpoint. It is purpose-built for isolated
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package/docs/MANIFEST.md
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| Field | Type/default | Meaning |
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| `prompt` | string, required unless `mirror` | The subject wording wrapped by the selected style's prompt prefix and suffix. |
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| `prompt` | string, required unless `mirror`, `portrait`, or `outfit` | The subject wording wrapped by the selected style's prompt prefix and suffix. |
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| `width` / `height` | integer 16–8192 | Per-asset dimensions for generators that accept rectangular output. Provider limits may be lower. |
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| `size` | integer 16–8192 | Per-asset square size where the generator uses one dimension. |
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| `file` | string | Output path below the style's `outDir`; defaults to `<category>/<assetId>.png`. |
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| `source` | string | Manifest-relative committed art used instead of generation. For a set of PNG outputs (a `frames` animation, a `tiles` set) a path that is not a file is the stem of a hand edit laid beside the generated members (`<stem>-<role>.png` each); the set still generates. Mutually exclusive with `revision`. |
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| `sourceByStyle` | object | Per-style `source`, keyed by style id; wins over `source` for that style. Written by `pixelkiln edit` for a hand edit of an asset that is in several styles. |
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| `remoteId` | string | The provider's own id for art that already exists on the account, so `adopt` maps it without matching bytes: an object id, a character id, or `<character id>#<animation group id>`. Not part of the spec's identity. |
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| `revision` | object | Controlled image-to-image or inpaint
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| `revision` | object | Controlled dependency on another asset: `image-to-image`, `inpaint`, or `outpaint`; on PixelLab also `reduce-colors`, `correct-pixelart`, the animate modes (`animate`, `animate-pixminimax`, `animate-skeleton`), `interpolate`, and `edit-animation`. `engine: "pro-flash"` selects PixelLab's Pro Flash tier for `image-to-image`/`inpaint`. See [controlled revisions](REVISIONS.md). |
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| `state` | object | `character` styles: a pose or outfit of another character asset. See [Characters](./CHARACTERS.md). |
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| `animation` | object | `character` styles: a loop of another character asset in one direction. `directions` (a list, instead of `direction`) declares the loop for several directions at once and fills the unnamed flips with mirrors; see [One loop, several directions](./CHARACTERS.md#one-loop-several-directions). |
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| `portrait` | object | `character` styles: a bust of a base or state's south sprite, `{ "of": "<asset>", "size": 64 }`; `size` is 16, 32, 48, 64 (default), 128, or 160. See [Portraits](./CHARACTERS.md#portraits). |
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| `outfit` | object | `character` styles: an existing loop's frames re-clothed from an outfit image, `{ "of": "<loop asset>", "reference": "<image>" }`, with optional `additionalInstructions`. See [Outfit transfer](./CHARACTERS.md#outfit-transfer). |
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| `mirror` | string | Another asset of the same style flipped left to right, made locally at no cost. See [Mirrors](./CHARACTERS.md#mirrors). |
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| `scene` | object | `map` styles, PixelLab only: draw this object into a scene image, in its style. `{ "image": "scene.png", "placement": { "oval": 0.3 } }`; `placement` is `oval` or `rectangle` (a fraction, 0.05–0.95) or `mask` (a PNG the size of the scene). See [Drawing into a scene](./GENERATORS.md#drawing-into-a-scene). |
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| `batch` | object | `1dir` styles: rides along on another `1dir` asset's `item_descriptions` submission instead of generating on its own — `{ "of": "<leader asset id>", "index": <1-based slot> }`. See [`1dir`](./GENERATORS.md#1dir). |
|
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| `pixflux` | You need a closed palette or a full-bleed background | 1 generation |
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| `1dir` | You need references or several candidates for human review | 20 to 40 generations |
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| `tiles` | You need ground variations or a connected structural set | 20 to 40 generations |
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| `terrain` | You need a two-terrain Wang tileset (grass to water, floor to cliff) | 20 to 40 generations (unmeasured) |
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| `isometricTile` | You need one standalone isometric tile, 16 to 64px | 1 generation (measured once) |
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| `imagePro` | You need a larger or non-square scene, up to 792 wide and 688 tall | 40 generations |
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| `imageProFlash` | You need a still on the Pro Flash model, optionally styled from one image, 16 to 256px | 5 to 9 generations (provisional quote) |
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| `character` | You need a character in 4 or 8 directions, with states, loops, portraits, or outfits | See [Characters](./CHARACTERS.md) |
|
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| `objectPro` | You need a prop or creature with rotations, states, or loops but no character rig | about 6 at 64px (unmeasured) |
|
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| `uiAsset` | You need a UI panel composited from pieces and named elements, 192px and up | 20 generations (measured once) |
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| `uiElement` | You need one UI element from a description, 16px and up | 20 to 40 generations (unmeasured) |
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`map` accepts these values:
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@@ -123,9 +131,9 @@ recorded, and records the new URLs. A refreshed base makes its states and
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animations stale, because their identity hashes the base's south file;
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`pixelkiln gen` regenerates them.
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##
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## Four ways to drive PixelLab, and why this one
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PixelLab is reachable
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PixelLab is reachable four ways, and it is easy to conflate them when
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comparing notes with someone using a different one:
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- **PixelLab's Game Builder**, a hosted web IDE with its own chat agent and a
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description) are the `revision` asset shape, not the `character` generator;
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see [Controlled asset revisions](./REVISIONS.md). The same revision shape
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animates, interpolates, recolors, and cleans up any asset, a whole character
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or loop at once where the endpoint takes a set
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or loop at once where the endpoint takes a set; `pixelkiln estimate-skeleton`
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starts a skeleton file from an image. Pro Flash stills are the
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`imageProFlash` generator, and Pro Flash edit and inpaint are a revision's
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`"engine": "pro-flash"`. Object Creator is the
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`objectPro` generator, UI panels and elements are `uiAsset` and `uiElement`,
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and fonts and unzooming reference art are the standalone `pixelkiln font` and
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`pixelkiln unzoom` commands. Map Workshop
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CHANGED
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|
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| Guide | Use it for |
|
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|
|---|---|
|
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|
-
| [Characters](./CHARACTERS.md) | A base in 4 or 8 directions from a prompt or your own sprite, states, loops, mirrors, the four PixelLab engines, and what each costs. |
|
|
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|
+
| [Characters](./CHARACTERS.md) | A base in 4 or 8 directions from a prompt or your own sprite, states, loops, mirrors, portraits, outfit transfer, the four PixelLab engines, and what each costs. |
|
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|
| [Generators](./GENERATORS.md) | Choose between still, tile, character, hosted animation, and ComfyUI frame-set workflows. |
|
|
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|
| [Environment provider benchmark](./PROVIDER_BENCHMARK.md) | Compare PixelLab, Retro Diffusion, and ComfyUI on buildings, backgrounds, cleanup, and native-grid recovery. |
|
|
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|
-
| [Controlled asset revisions](./REVISIONS.md) |
|
|
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|
+
| [Controlled asset revisions](./REVISIONS.md) | Image-to-image and inpaint edits, PixelLab palette cleanup, animation, skeleton posing, and interpolation from a parent asset; masks, approval gates, side-by-side review, and ComfyUI bindings. |
|
|
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|
| [Derived artifacts](./ARTIFACTS.md) | Refine, pack, mount, and export; provenance, approval gates, ownership, and crash recovery. |
|
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|
| [Recovery and account safety](./RECOVERY.md) | Restore, caches, adopt, salvage, cross-project claims, tagging, and confirmed purge. |
|
|
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|
| [Quality gates](./QUALITY.md) | Manifest quality profiles, image baselines, human review, audit, cache, and CI usage. |
|
package/docs/REVISIONS.md
CHANGED
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validates: `{"firstFrameKeypoints": [...18 joints], "frames": [[...18
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joints], ...3 to 15 of them]}`, each joint `{"label": "RIGHT KNEE", "x": 0.52,
|
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"y": 0.71, "z_index": 9, "depth": 4}` (`depth` optional — PixelLab fills it
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from `skeletonTemplate`, default `mannequin`, when omitted).
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from `skeletonTemplate`, default `mannequin`, when omitted). `label` is one
|
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of PixelLab's 18 joints (`NOSE`, `NECK`, `RIGHT`/`LEFT` `SHOULDER`, `ELBOW`,
|
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`ARM` for the wrist, `HIP`, `KNEE`, `LEG` for the ankle, `EYE`, `EAR`), each
|
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+
exactly once per pose; a misspelled or repeated joint fails when the manifest
|
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loads. Bootstrap this file with
|
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+
`pixelkiln estimate-skeleton <image> --out poses/hero-swing.json` (see
|
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+
[CLI reference](./CLI.md#estimate-skeleton)), which writes the estimated pose
|
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|
+
and four copies of it as frames, then move joints frame by frame. Check each
|
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edit with `pixelkiln skeleton-preview hero-swing`, which draws every pose
|
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|
+
over the source image, locally and for free.
|
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`direction` is **required** for this mode (unlike `animate-pixminimax`,
|
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|
where it is optional). `frames`/`fps`/`lastFrame`/`enhancePrompt` are all
|
package/package.json
CHANGED
|
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|
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|
44
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|
- When an asset declares `revision`, read the revision reference, require its
|
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|
parent gate to pass, and never bypass a `blocked` plan. Generate or approve
|
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|
the parent explicitly before re-planning the child.
|
|
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|
-
- A character `state`, `animation`, `mirror`, or pro
|
|
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|
-
dependent asset the same way: one `pixelkiln gen` runs the waves in order
|
|
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|
+
- A character `state`, `animation`, `portrait`, `outfit`, `mirror`, or pro
|
|
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|
+
`styleCharacter` is a dependent asset the same way: one `pixelkiln gen` runs the waves in order
|
|
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49
|
and stops when the budget cannot cover the next one. Before declaring the
|
|
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|
east-facing loop of a character, check whether a `mirror` of the west one
|
|
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|
does the job for nothing (an animation's `directions` list declares the
|
|
@@ -53,6 +53,10 @@ hashes.
|
|
|
53
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|
selects the whole family); before drawing a base from text, ask whether the
|
|
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|
user has a south-facing sprite to `reference` instead (1 generation on
|
|
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55
|
`pro-flash` at 64px). Mirrors swap handedness.
|
|
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|
+
- Before an outside or upscaled sprite becomes a `reference` or `styleImages`
|
|
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|
+
path, run `pixelkiln unzoom --from <file> --out <file>` to bring it back to
|
|
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|
+
its native pixel grid. Upscaled input degrades every PixelLab endpoint that
|
|
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|
+
takes a reference, and the unzoomed result is opaque.
|
|
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|
- Treat every ComfyUI output as source material until it passes the native-grid,
|
|
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|
final-palette, prompt-coverage, and human 1× checks in the ComfyUI reference.
|
|
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|
A successful PNG or high-confidence grid result is not quality approval.
|
|
@@ -105,8 +109,10 @@ composition review and, for an isolated asset, background removal.
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Read only the reference needed for the current decision:
|
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|
|
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|
-
- For PixelLab configuration, generators
|
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|
-
|
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+
- For PixelLab configuration, generators (including `uiElement` for single UI
|
|
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|
+
pieces and `imageProFlash` for styled stills), costs, alpha behavior,
|
|
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|
+
account operations, or the `unzoom`, `font`, `estimate-skeleton`, and
|
|
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|
+
`skeleton-preview` utilities, read [references/pixellab.md](references/pixellab.md). For a
|
|
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|
PixelLab style aimed at a specific resolution or fidelity tier (retro,
|
|
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|
high-detail, or matching an existing set's look), read
|
|
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|
[references/pixellab-fidelity.md](references/pixellab-fidelity.md) first.
|
|
@@ -1,7 +1,8 @@
|
|
|
1
|
-
# PixelLab
|
|
1
|
+
# PixelLab coverage and remaining gaps
|
|
2
2
|
|
|
3
|
-
A catalog of PixelLab capabilities
|
|
4
|
-
|
|
3
|
+
A catalog of PixelLab capabilities checked against PixelKiln: what this
|
|
4
|
+
adapter now covers, and what is still absent. It was built by reading all 29
|
|
5
|
+
tutorials on PixelLab's official YouTube channel (the original
|
|
5
6
|
26 — the 12 featured on pixellab.ai plus 14 more from the channel's "PixelLab
|
|
6
7
|
Tutorial" playlist, filtered to ~12 months back from that pass — plus 3 more
|
|
7
8
|
published since: "Level Up Your Game: Custom Sprite Animation Tutorial,"
|
|
@@ -16,8 +17,8 @@ confirmed gap with real demand rather than a guess. Nothing here is a
|
|
|
16
17
|
commitment to build it — it is what is missing, with the evidence for why it
|
|
17
18
|
might matter, so that decision can be made deliberately.
|
|
18
19
|
|
|
19
|
-
Each entry names the PixelLab tool, why pixelkiln doesn't have it today,
|
|
20
|
-
which tutorial(s) demonstrated real (not hypothetical) demand for it.
|
|
20
|
+
Each open entry names the PixelLab tool, why pixelkiln doesn't have it today,
|
|
21
|
+
and which tutorial(s) demonstrated real (not hypothetical) demand for it.
|
|
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22
|
|
|
22
23
|
## Already closed since this catalog's research began
|
|
23
24
|
|
|
@@ -93,7 +94,7 @@ which tutorial(s) demonstrated real (not hypothetical) demand for it.
|
|
|
93
94
|
formula, since the request bodies are near-identical minus `template_id` —
|
|
94
95
|
a real assumption pending a live check, not a confirmed number the way
|
|
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96
|
`isometricTile`'s now is. Batch "pack" generation (N distinct objects from
|
|
96
|
-
one call)
|
|
97
|
+
one call) is covered on `1dir` by its `batch` field — see below.
|
|
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98
|
- **Pixel correction** (`/correct-pixelart`, a dedicated cleanup pass distinct
|
|
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99
|
from `image-to-pixelart` — the latter is documented, docs/ENDPOINTS.md, as
|
|
99
100
|
being "for photographs and 3-D renders, not for reprocessing" pixel art)
|
|
@@ -281,6 +282,50 @@ which tutorial(s) demonstrated real (not hypothetical) demand for it.
|
|
|
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|
Closed by `pixelkiln unzoom`, a standalone command on a loose file, since
|
|
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|
the art it is for comes from outside the manifest. Its result is opaque
|
|
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|
(transparency is composited onto white first). Cost unmeasured.
|
|
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|
+
- **Pro Flash for plain image create, edit, and inpaint** — a third image
|
|
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|
+
tier, distinct from `pixflux`/`map`'s 1-generation endpoints and
|
|
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|
+
`imagePro`'s flat-40 `generate-image-v2`, on the same model
|
|
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|
+
`character`/`objectPro` already use for their `pro-flash` engine
|
|
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|
+
(`gpt-image-2.5-flare`), confirmed against PixelLab's MCP tool schemas.
|
|
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|
+
Demonstrated in "Pixel Art Animation Tutorial: Images Pro Flash, Skeleton
|
|
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|
+
V3 & PixMiniMax": a styled character from a style image, re-edited
|
|
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|
+
repeatedly ("give him a winter outfit," then a thicker one from *that*
|
|
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|
+
result), then inpainted hair, shirt, and pants as separate masked passes.
|
|
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|
+
Closed by the `imageProFlash` generator (`create`, one style image +
|
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|
+
`styleTraits`, 16–256px in multiples of 4) and a revision's
|
|
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|
+
`"engine": "pro-flash"`, which sends `image-to-image` to `edit` (text
|
|
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|
+
method) and `inpaint` to `inpaint` (32–256px in multiples of 4, no
|
|
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|
+
`strength`). A still's `source_image_id` is recorded and reused when a Pro
|
|
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|
+
Flash character or object base's `reference` is that still's exact file
|
|
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|
+
(issue #145). Shape, via `get_pro_flash_capabilities` (a free quote, not
|
|
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|
+
billed):
|
|
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|
+
- `create`: native 16×16 (experimental, always grid-corrected), 24×24,
|
|
303
|
+
32×32, 32×48, 64×64, 96×64, 96×96; custom (beta) 16–256 in steps of 4.
|
|
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|
+
One output, no reference images.
|
|
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|
+
- `edit`: native 32×32 up to 128×128, custom 32–256 step 4. Two
|
|
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|
+
`edit_methods`: `"text"` or `"reference"` (one `reference_image` that
|
|
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|
+
must fit the edit canvas natively). Canvas never grows.
|
|
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|
+
- `inpaint`: same sizes as `edit`; a rectangle or a same-size mask PNG
|
|
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|
+
(white = generate, black = preserve). Always crops to the mask.
|
|
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|
+
- Cost quotes (provisional): `create` 5 at 32 and 64px, 9 at 256px;
|
|
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|
+
`edit`/`inpaint` 5 at 64px, `inpaint` 6 at 128px; `character` and
|
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|
+
`object` at 64px `image: 5, rotations: 1, total: 6`, matching
|
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|
+
pixelkiln's measured `proFlashCharacterCost`. None billed live yet.
|
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|
+
|
|
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|
+
Still unmodeled: `edit`'s `"reference"` method, the
|
|
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|
+
`use_color_palette_correction` flag (snap the edit back to the source's
|
|
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|
+
palette), inpaint's three `output_methods` (`"New layer with changes"`,
|
|
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|
+
`"Modify current layer, only changes"`, `"Modify current layer"`), and
|
|
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|
+
`context_image` + a required `bounding_box`, which lets the model see up to
|
|
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|
+
3× the native canvas of surrounding context — the problem
|
|
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|
+
`docs/REVISIONS.md`'s "select a sub-region" workaround for `inpaint-v3`'s
|
|
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|
+
512px ceiling solves by hand today.
|
|
323
|
+
- **Portraits and outfit transfer** (`portrait-character-pro`,
|
|
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|
+
`transfer-outfit-v2`) — closed as the `character` asset kinds `portrait`
|
|
325
|
+
(a bust of a base or state's south sprite) and `outfit` (an existing
|
|
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|
+
loop's frames re-clothed from a reference image); see
|
|
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|
+
`docs/CHARACTERS.md`. Both were live-measured: a 16px portrait billed 20,
|
|
328
|
+
a 2-frame 92×92 outfit transfer billed 20.
|
|
284
329
|
- **`/create-8-direction-object`** is deliberately left unwrapped. `objectPro`
|
|
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330
|
already covers what it does (8 rotations from a prompt or a reference
|
|
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331
|
image, a `view`, a style image) on `/create-object-pro-flash` at roughly 6
|
|
@@ -288,76 +333,6 @@ which tutorial(s) demonstrated real (not hypothetical) demand for it.
|
|
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|
from an existing 8-direction object's sprites), is not worth a second,
|
|
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|
pricier engine on its own.
|
|
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335
|
|
|
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|
-
## Pro Flash for plain image create, edit, and inpaint
|
|
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|
-
|
|
293
|
-
PixelLab ships a **third image-generation tier**, distinct from both
|
|
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|
-
pixelkiln's already-modeled ones — `pixflux`/`map`'s cheap 1-generation
|
|
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|
-
non-Pro endpoints, and `imagePro`'s Pro tier (`generate-image-v2`, flat 40
|
|
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|
-
generations) — confirmed directly against PixelLab's own MCP tool schemas
|
|
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|
-
(`create_image_pro_flash`, `edit_image_pro_flash`, `inpaint_image_pro_flash`,
|
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|
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`get_pro_flash_capabilities`), not just a tutorial's framing, the same
|
|
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|
-
standard this catalog holds itself to elsewhere. It is the **same underlying
|
|
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|
-
model** `character`/`objectPro` already use for their `pro-flash` engine
|
|
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|
-
(`gpt-image-2.5-flare`, "medium" provider quality per
|
|
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|
-
`get_pro_flash_capabilities`), but exposed here for **plain images** — create,
|
|
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|
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edit, and inpaint — with no character or object involved. Demonstrated at
|
|
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|
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length in "Pixel Art Animation Tutorial: Images Pro Flash, Skeleton V3 &
|
|
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|
-
PixMiniMax": creating a styled character from a reference-image "style
|
|
306
|
-
image," then repeatedly re-editing the same asset ("give him a winter
|
|
307
|
-
outfit," then, from *that* result, "a thicker royal winter outfit with a
|
|
308
|
-
bigger sword" — evolving the previous edit rather than restarting from the
|
|
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|
-
original each time), then inpainting new hair, a shirt, and pants as separate
|
|
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|
-
masked passes, each isolated onto its own layer.
|
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-
|
|
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|
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**Confirmed shape, via `get_pro_flash_capabilities` (a free, no-generation
|
|
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quote/identity lookup — not billed):**
|
|
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|
-
|
|
315
|
-
- **`create`**: native sizes 16×16 (experimental, always pixel-grid-corrected
|
|
316
|
-
by `image-to-pixel-art`'s own fixer), 24×24, 32×32, 32×48, 64×64, 96×64,
|
|
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|
-
96×96; custom sizes (beta) 16–256 in steps of 4 on both sides. Takes a
|
|
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|
-
`style_image` (URL/base64/owned image id) with `style_options`
|
|
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|
-
(`color_palette`/`outline`/`detail`/`shading` toggles) — the same
|
|
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|
-
style-copying mechanic as `character` pro-flash's `styleTraits`, just not
|
|
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|
-
yet exposed for a plain image. One output, no reference images.
|
|
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|
-
- **`edit`**: native sizes 32×32 up to **128×128** (a larger ceiling than
|
|
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|
-
`create`'s 96×96), custom 32–256 step 4. Two distinct `edit_methods`:
|
|
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|
-
`"text"` (a description) or `"reference"` (a `reference_image`, max 1,
|
|
325
|
-
which must fit the edit canvas natively — no resizing). No style options.
|
|
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|
-
Canvas never grows. An optional `use_color_palette_correction` flag snaps
|
|
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|
-
the edited result back to the source's own palette.
|
|
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|
-
- **`inpaint`**: same size range as `edit`. Mask is a rectangle
|
|
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|
-
(`mask_x`/`y`/`width`/`height`) or a same-size mask PNG, white = generate /
|
|
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|
-
black = preserve / alpha ignored — the same convention `inpaint-v3` already
|
|
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uses. Always crops to the mask. Three `output_methods`: `"New layer with
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changes"`, `"Modify current layer, only changes"`, `"Modify current
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layer"` — matching exactly what the tutorial's Aseprite/Pixelorama UI
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offers, and a real choice the already-modeled `inpaint-v3` does not expose
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at all today (pixelkiln's `inpaint` revision always gets one behavior). A
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new, genuinely unmodeled mechanic: `context_image` + a required
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`bounding_box` lets the model see up to **3×** the native canvas in either
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dimension of surrounding context beyond the masked region itself — for
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inpainting a sub-region of a larger scene coherently, the same problem
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`docs/REVISIONS.md`'s existing "select a sub-region" workaround for
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`inpaint-v3`'s 512px ceiling solves by hand today.
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- **Cost, from live (but not billed — `get_pro_flash_capabilities`'s quotes
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are provisional) queries**: `create` 32×32 and 64×64 both quote 5
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generations flat; 256×256 quotes 9. `edit`/`inpaint` at 64×64 quote 5;
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`inpaint` at 128×128 quotes 6. `character` and `object` at 64×64 (8
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directions) both quote `image: 5, rotations: 1, total: 6` — matching
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pixelkiln's own already-measured `proFlashCharacterCost` (6 at 64px)
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exactly, reassuring cross-validation of the quote endpoint even though it
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is a quote, not a bill.
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**Now modeled, in part:** the `imageProFlash` generator wraps `create`
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(style image + `styleTraits`, 16–256px in multiples of 4), and a revision's
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`"engine": "pro-flash"` sends `image-to-image` to `edit` (text method) and
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`inpaint` to `inpaint`. A still's `source_image_id` is recorded and reused
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when a Pro Flash character or object base's `reference` is that still's exact
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file (issue #145). Still unmodeled: `edit`'s `"reference"` method, the
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`use_color_palette_correction` flag, inpaint's `output_method` choice and the
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`context_image` + `bounding_box` mechanism. Costs use the provisional quotes
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above; none has been billed live yet.
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PixelLab's actual scene-building surface: lay out a tile floor, place
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product — "deploy your own agent," confirmed directly from the live tool
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schemas — unrelated to game-asset generation. Nothing to build here.
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docs/PIXELLAB.md, with no in-flight work.
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transfer (`outfit`) are character asset kinds; see docs/CHARACTERS.md. They
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were built and live-measured in September 2026 on a stacked branch that
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never reached `main`, and were ported onto it later.
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docs/PIXELLAB.md, with no in-flight work.
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- Cost unit: subscription generations. Copy the exact `pixelkiln plan` total
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into `--budget`; do not translate it into dollars.
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purge are supported
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purge are supported, for characters as well as objects (salvage reviews a
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base with its states and loops as one group). Read `docs/RECOVERY.md`
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before using them.
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## Generator choice
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| `tiles` | Ground variations or connected structures | 20–40 generations |
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| `terrain` | A two-terrain Wang tileset for elevation (grass-to-water, floor-to-cliff) | Unmeasured; borrows the same 20–40 canvas tiers |
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| `imagePro` | A larger or non-square background/scene, or real style transfer | **40 generations flat**, any size |
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| `character` | A character in 4 or 8 directions, its poses (`state`),
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| `character` | A character in 4 or 8 directions, its poses (`state`), its loops (`animation`), bust `portrait`s, and `outfit` transfers onto a loop | 1 per standard base, 6 per pro-flash base at 64px (1 from a `reference`), 20–40 per pose or portrait, 1 per template loop per direction, 20 per outfit (measured once) |
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| `objectPro` | A prop, creature, or vehicle that needs rotations, states, or loops but has no character rig | 6 per base at 64px (1 from a `reference`), **unmeasured**; assumed to match `character` pro-flash |
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| `isometricTile` | One standalone isometric tile (a raised mesa, a cliff block), 16–64px | **1 generation, measured once** (32px `block`) |
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| `uiAsset` | A UI panel, button, health bar, or other chrome, from precise `pieces` and/or named `elements` | **20 generations, measured once** (256×192); the borrowed canvas-tier estimate still predicts 40 |
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| `uiElement` | One UI element (button, slot, bar, dialogue box) from the prompt, 16px and up, with an optional concept image | 20–40 generations, **unmeasured** |
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| `imageProFlash` | A styled still on the Pro Flash model (style image + `styleTraits`), 16–256px in multiples of 4; also the natural source for a Pro Flash character's south sprite | 5–9 generations, PixelLab's provisional quote |
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(`proFlashCharacterCost`), since the request bodies are near-identical minus
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`template_id`; treat it as a working assumption pending a live check.
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objects from one call
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`objectPro`'s own place in `pixelkiln adopt` is not modeled yet. (N distinct
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objects from one call, PixelLab's Object Creator "pack", is the `1dir`
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`batch` field above.) `pixelkiln gallery --edit` offers "+ New state" and
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"+ New animation" on a `character` or `objectPro` base/state's drawer, same
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family, same manifest-only write "+ New revision" does — it writes the
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`asset.state`/`asset.animation` fields above (minus `startFrame`/`endFrame`
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"allows up to 40 frames," a second, independent (though still not
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live-billed) confirmation of the ceiling above.
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Parts of Pro Flash image editing are still outside this adapter: `edit`'s
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reference-image method, palette correction, inpaint's output-method choice,
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and inpainting with surrounding `context_image`. See
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454
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+
[pixellab-roadmap.md](./pixellab-roadmap.md) for the confirmed shape.
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455
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+
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456
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+
Three commands call PixelLab on loose files, outside the manifest and
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lockfile. `pixelkiln unzoom --from <file> --out <file>` returns upscaled
|
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+
pixel art to its native grid; run it before outside art becomes a
|
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459
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+
`reference` or `styleImages` entry (input at least 256×256, result opaque,
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460
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+
cost unmeasured). `pixelkiln font --description <text> --out <base>` writes a
|
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461
|
+
`.ttf` and an 80-glyph atlas for PixelLab's documented 25 generations, and
|
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462
|
+
asks first. `pixelkiln estimate-skeleton <image> --out <file>` starts an
|
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463
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+
`animate-skeleton` keypoints file, and `pixelkiln skeleton-preview <asset>`
|
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464
|
+
draws its poses over the source for free. See `docs/CLI.md`, "PixelLab utilities".
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465
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454
466
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For a style aimed at a specific look (a
|
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467
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retro/console feel or a
|
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12
12
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- An inpaint mask must be a PNG and match the available parent dimensions.
|
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13
13
|
- Start image-to-image strength around `0.2`–`0.4`; explain that the exact
|
|
14
14
|
effect belongs to the model and graph.
|
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15
|
+
- On PixelLab, `"engine": "pro-flash"` sends an `image-to-image` or `inpaint`
|
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16
|
+
revision to the Pro Flash edit/inpaint endpoints instead of the Pro ones:
|
|
17
|
+
5 generations up to 96px, 6 up to 208px, 9 beyond (provisional quotes),
|
|
18
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+
against 20–40. The parent must be 32–256px per side in multiples of 4, and
|
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19
|
+
`strength` is refused. Other modes reject `engine`.
|
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15
20
|
- `reduce-colors` and `correct-pixelart` send no prompt to the provider — the
|
|
16
21
|
asset's `prompt` stays a manifest-only label. `numColors`/`paletteImage`
|
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17
22
|
are mutually exclusive; a `paletteImage` has no size relationship to the
|
|
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40
45
|
while cardinal ones in the same batch generate fine — suspect the enhanced
|
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41
46
|
prompt's wording, not the model, when only some directions of a
|
|
42
47
|
multi-directional set come out wrong.
|
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|
+
- `animate-skeleton` (PixelLab, beta, tier 1+) poses the parent from a
|
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|
+
committed `keypointsFile`: the parent's current pose plus 3–15 per-frame
|
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+
poses. It needs `direction`; `prompt` names the motion and the optional
|
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51
|
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`description` says what the subject looks like. Bootstrap the file with
|
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`pixelkiln estimate-skeleton <image> --out <file>` (a direct call, outside
|
|
53
|
+
any budget, like `balance`; square 16–256px images only), which writes the
|
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|
+
estimated pose plus `--frames` copies (default 4) to edit. Joint labels are
|
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|
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PixelLab's 18 names, each once per pose. After every edit, run
|
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|
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`pixelkiln skeleton-preview <asset>` (local, free) and look at the sheet:
|
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the starting pose must match the sprite, or every frame degrades silently. Plan cost
|
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interpolates PixelLab's documented anchors (3 frames = 2, 8 = 3, 15 = 4);
|
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|
+
like the other animate modes it lands in candidate review and is
|
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+
unmeasured live.
|
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43
61
|
- `interpolate` needs `lastFrame` (the end keyframe; the parent is the
|
|
44
62
|
start) and lets the model pick the frame count. Suggest it for motion one
|
|
45
63
|
`animate` pass can't produce cleanly: build the key poses first as
|
|
@@ -53,8 +71,8 @@ Read this reference when an asset declares `revision`.
|
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53
71
|
`/reduce-colors`/`/correct-pixelart` endpoints synchronously (no background
|
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72
|
job); everything else in this file about the dependency gate, hashing, and
|
|
55
73
|
candidate review applies identically regardless of provider. ComfyUI
|
|
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|
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cannot back `animate`, `animate-pixminimax`, `
|
|
57
|
-
`edit-animation` at all (`supportsRevision` refuses them) — its revision
|
|
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|
+
cannot back `animate`, `animate-pixminimax`, `animate-skeleton`,
|
|
75
|
+
`interpolate`, or `edit-animation` at all (`supportsRevision` refuses them) — its revision
|
|
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76
|
path always writes a single output image, and an animation is a frame
|
|
59
77
|
set; that's a structural gap, not a missing binding.
|
|
60
78
|
- A filtered child resolves its parents for safety but does not generate them.
|
|
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|
|
|
67
85
|
from a parent's drawer ("+ New revision" under "Revisions from this
|
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86
|
asset"), once the parent has usable pixels; it does not offer `inpaint`
|
|
69
87
|
(needs a mask upload), `outpaint`, `reduce-colors`, `correct-pixelart`,
|
|
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|
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`animate`, `animate-pixminimax`, `interpolate`, or
|
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|
-
so add those by hand.
|
|
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|
+
`animate`, `animate-pixminimax`, `animate-skeleton`, `interpolate`, or
|
|
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|
+
`edit-animation` yet, so add those by hand.
|
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90
|
- Before an outside image becomes a `styleImages` or `reference` path,
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91
|
suggest `pixelkiln unzoom --from <file>`: upscaled pixel art (every art
|
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74
92
|
pixel a block of screen pixels) degrades every reference-taking PixelLab
|