pixelkiln 0.45.0 → 0.46.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.js +82 -17
- package/dist/cli.js.map +1 -1
- package/dist/index.cjs +82 -17
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +522 -72
- package/dist/index.d.ts +522 -72
- package/dist/index.js +82 -17
- package/dist/index.js.map +1 -1
- package/docs/GENERATORS.md +1 -0
- package/docs/MANIFEST.md +21 -12
- package/package.json +1 -1
- package/schema/manifest.schema.json +40 -2
- package/schema/recipe.schema.json +20 -1
- package/skills/pixelkiln/references/pixellab.md +1 -1
package/docs/GENERATORS.md
CHANGED
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@@ -172,6 +172,7 @@ regenerating the parent makes the child stale.
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| base, `mode: standard` | create-character-with-4/8-directions | 1 |
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| base, `mode: v3` | create-character-v3 | 1 + ceil(size² × 8 / 65536): 2 at 64px, 3 at 128px |
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| base, `mode: pro` | create-character-pro | 20–40 by canvas |
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+
| base, `mode: pro-flash` | create-character-pro-flash | image tier (5 to 96px, 6 to 208px, 9 above) + ceil(size² × 8 / 65536): 6 at 64px, 8 at 128px, 17 at 256px; rotations only from a `reference` |
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| state | create-character-state | 20–40 by canvas |
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| animation with a `template` | animate-character | 1 |
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| animation from text (v3) | animate-character | ceil(size² × frames / 65536): 1 at 64px, 2 at 128px |
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package/docs/MANIFEST.md
CHANGED
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@@ -101,14 +101,15 @@ constant across the set.
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| `tileView` | enum | `top-down`, `high top-down`, `low top-down`, or `side`. |
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| `tileFeature` | enum | Connectable `roads`, `tileset`, or `building` structural set. |
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| `outlineMode` | enum | `outline` or `segmentation`; segmentation avoids quilted ground seams. |
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| `mode` | `standard` | `character` only. `standard`, `v3`, or `pro`; see [Characters](#characters). |
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| `directions` | `8` | `character` only. `4` or `8`;
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| `template` | `mannequin` | `character` only. Body template: `mannequin`, or `bear`, `cat`, `dog`, `horse`, `lion`. |
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| `mode` | `standard` | `character` only. `standard`, `v3`, `pro`, or `pro-flash`; see [Characters](#characters). |
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| `directions` | `8` | `character` only. `4` or `8`; every engine but `standard` draws 8. |
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| `template` | `mannequin` | `character` only. Body template: `mannequin`, or `bear`, `cat`, `dog`, `horse`, `lion`; `custom` for `pro-flash`. |
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| `proportions` | | `character` only, `standard` humanoid bases. A preset (`default`, `chibi`, `cartoon`, `stylized`, `realistic_male`, `realistic_female`, `heroic`) or multipliers `{ headSize, armsLength, legsLength, shoulderWidth, hipWidth }`, each 0.5 to 2. An asset may override it. |
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| `textGuidanceScale` | `8` | `character` only. How closely a `standard` base and a template loop follow their text, 1 to 20. |
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| `isometric` | `false` | `character` only. Draw `standard` bases and every loop in isometric view. |
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| `enhancePrompt` | `false` | `character` only, `v3` bases. Let PixelLab expand the prompt into a fuller one before drawing. |
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| `styleCharacter` | | `character` only, `pro` bases. The asset id of a generated 8-direction character in this style whose look bases drawn from text or a concept follow. An asset may override it. |
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| `styleTraits` | all true | `character` only, `pro-flash` bases with a style image. `{ palette, outline, detail, shading }` booleans: which traits the style image lends. |
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| `mount` | object | Stable-cell sheet placement; documented below. |
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| `quality` | object | Optional native-grid, final-palette, and human-approval contract; documented below. |
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| `tags` | string array, `[]` | Tags inherited by every generated provider object in the style. |
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@@ -573,10 +574,14 @@ A base is a prompt, wrapped in the style's prefix and suffix like any other
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asset, that PixelLab draws facing 4 or 8 directions. `mode` picks the
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engine: `standard` (1 generation, the skeleton template, `outline`,
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`shading`, and `detail` as soft guidance, and `palette` sent as a colour
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reference), `v3` (2 to 9 by size, the highest quality, up to 256px),
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`pro` (20 to 40 by size)
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reference), `v3` (2 to 9 by size, the highest quality, up to 256px),
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`pro` (20 to 40 by size), or `pro-flash` (6 to 17 by size: PixelLab's
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newest image model draws the south sprite and v3 rotates it; sizes are
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multiples of 4 up to 256, `template` may be `custom`, and a `reference`
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pays for the rotations only, 1 at 64px). `size` is the character's size;
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`view` is `low top-down` (the default), `high top-down`, or `side`;
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`template` picks the body. Each direction lands as
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`<asset>-<direction>.png`, south first.
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Standard mode draws on a canvas 28px larger than `size`, 14px of room on
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each side for animation (a 64px character comes back as 92px files, a
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104px one as 132px); the lock records the size asked for, and the files
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@@ -629,11 +634,15 @@ and fails the job fast otherwise. A base rotating its own `reference`
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takes neither: the rotate method has one image slot and it is the
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character.
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Style images on a `character` style are a pro
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`
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Style images on a `character` style are a pro input: one image of up to
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168px that anchors the look of a `pro` base drawn from text or a concept
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(`create_with_style` and `create_from_concept` both take it), or one of
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up to 256px that a `pro-flash` base copies its look from, no larger than
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the character's `size` on either side (crop it to its subject), with
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`styleTraits` (`palette`, `outline`, `detail`, `shading`, each on by
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default) choosing which traits it lends. `standard` and `v3` have no such
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slot and refuse them; a base with a `reference` refuses them too, in
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either engine.
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A state is a text edit of an existing character, `state.of`, applied to
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every direction at once: a pose, an outfit, a held object. The prompt is
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package/package.json
CHANGED
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@@ -137,7 +137,8 @@
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"enum": [
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"standard",
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"v3",
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"pro"
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"pro",
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"pro-flash"
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]
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},
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"directions": {
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"type": "string",
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"minLength": 1
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},
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"styleTraits": {
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"type": "object",
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"properties": {
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"palette": {
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"type": "boolean"
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},
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"outline": {
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"type": "boolean"
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},
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"detail": {
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"type": "boolean"
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},
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"shading": {
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"type": "boolean"
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}
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},
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"additionalProperties": false
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},
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"proportions": {
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"anyOf": [
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{
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"enum": [
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"standard",
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"v3",
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"pro"
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"pro",
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"pro-flash"
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]
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},
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"directions": {
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"type": "string",
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"minLength": 1
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},
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"styleTraits": {
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"type": "object",
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"properties": {
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"palette": {
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"type": "boolean"
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},
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"outline": {
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"type": "boolean"
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},
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"detail": {
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"type": "boolean"
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},
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"shading": {
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"type": "boolean"
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}
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},
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"additionalProperties": false
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},
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"proportions": {
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"anyOf": [
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{
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"enum": [
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"standard",
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"v3",
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"pro"
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"pro",
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"pro-flash"
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]
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},
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"directions": {
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"type": "string",
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"minLength": 1
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},
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"styleTraits": {
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"type": "object",
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"properties": {
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"palette": {
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"type": "boolean"
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},
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"outline": {
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"type": "boolean"
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},
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"detail": {
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"type": "boolean"
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"shading": {
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"type": "boolean"
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}
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"additionalProperties": false
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},
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"proportions": {
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"anyOf": [
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{
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| `pixflux` | Closed palettes or full-bleed backgrounds | 1 generation |
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| `1dir` | Reference-guided work or several candidates | 20–40 generations |
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| `tiles` | Ground variations or connected structures | 20–40 generations |
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| `character` | A character in 4 or 8 directions, its poses (`state`), and its loops (`animation`) | 1 per base, 20–40 per pose, 1 per template loop per direction |
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| `character` | A character in 4 or 8 directions, its poses (`state`), and its loops (`animation`) | 1 per standard base, 6 per pro-flash base at 64px (1 from a `reference`), 20–40 per pose, 1 per template loop per direction |
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A base can start from the author's own south-facing sprite (`reference` on
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the asset; standard wants it at the style's size, v3 up to 256px, pro up
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