pixelkiln 0.43.0 → 0.44.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.js +134 -35
- package/dist/cli.js.map +1 -1
- package/dist/index.cjs +134 -35
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +513 -125
- package/dist/index.d.ts +513 -125
- package/dist/index.js +134 -35
- package/dist/index.js.map +1 -1
- package/docs/MANIFEST.md +27 -0
- package/package.json +1 -1
- package/schema/manifest.schema.json +33 -0
- package/schema/recipe.schema.json +3 -0
- package/skills/pixelkiln/references/pixellab.md +5 -0
package/docs/MANIFEST.md
CHANGED
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@@ -105,6 +105,7 @@ constant across the set.
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| `proportions` | | `character` only, `standard` humanoid bases. A preset (`default`, `chibi`, `cartoon`, `stylized`, `realistic_male`, `realistic_female`, `heroic`) or multipliers `{ headSize, armsLength, legsLength, shoulderWidth, hipWidth }`, each 0.5 to 2. An asset may override it. |
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| `textGuidanceScale` | `8` | `character` only. How closely a `standard` base and a template loop follow their text, 1 to 20. |
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| `isometric` | `false` | `character` only. Draw `standard` bases and every loop in isometric view. |
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+
| `enhancePrompt` | `false` | `character` only, `v3` bases. Let PixelLab expand the prompt into a fuller one before drawing. |
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| `mount` | object | Stable-cell sheet placement; documented below. |
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| `quality` | object | Optional native-grid, final-palette, and human-approval contract; documented below. |
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| `tags` | string array, `[]` | Tags inherited by every generated provider object in the style. |
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@@ -584,6 +585,8 @@ override it, and only the mannequin template has proportions to set.
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is followed, and applies to template loops as well. `isometric` draws the
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base and every loop in isometric view. The v3 and pro engines take none of
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the three for a base; a v3 style may still set the last two for its loops.
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A `v3` base takes `enhancePrompt` instead, which has PixelLab expand the
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prompt into a fuller one before drawing.
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A base can also start from your own sprite. `reference` names a
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manifest-relative PNG or JPEG of the character facing south, and PixelLab
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@@ -634,6 +637,30 @@ the loop and accepts or rejects it whole. One asset per direction; declare
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another asset for another direction, or a [mirror](#mirrors) of this one
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for the direction that faces the other way.
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A v3 loop can start and end where you say. `startFrame` is a
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manifest-relative image of the pose to begin from instead of the
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character's rotation; `endFrame` is a pose to reach, and with it the loop
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interpolates from the start frame to that image (both up to 256px, and the
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end frame the same size as the start frame or, without one, as the
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character's rotation, which `plan` checks once the parent is on disk; the
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frames can still come back on a taller canvas when the motion needs it, as
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a 92px crouch did at 92×104). `subject` replaces the character's own description for this loop when it
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would mislead the model (a state that took the armour off), and
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`enhancePrompt` lets PixelLab expand the action into a fuller motion
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description first. A template loop takes none of those; it takes
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`outline`, `shading`, and `detail` overrides instead, over the character's
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own. The style's `palette` goes to every loop as a colour reference, as it
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does to a `standard` base, and `enforcePalette` still snaps the frames
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afterwards. Pose images hash into the loop's identity and are read again
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at submit time, like a base's `reference`.
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```json
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"mira.bow": {
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"prompt": "bowing deeply from the waist",
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"animation": { "of": "mira", "direction": "south", "frames": 6, "endFrame": "poses/mira-bowed.png" }
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}
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```
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States and animations depend on their parent the way a revision does. The
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parent must be downloaded and current before the child is actionable;
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`plan` reports the child as `blocked` and names the parent until then, and
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package/package.json
CHANGED
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@@ -206,6 +206,9 @@
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"isometric": {
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"type": "boolean"
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},
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"enhancePrompt": {
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"type": "boolean"
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},
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"seed": {
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"type": "integer"
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},
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@@ -499,6 +502,9 @@
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"isometric": {
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"type": "boolean"
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},
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"enhancePrompt": {
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"type": "boolean"
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},
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"seed": {
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"type": "integer"
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},
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@@ -788,6 +794,33 @@
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"v3",
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"pro"
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]
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},
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"startFrame": {
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"type": "string",
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"minLength": 1
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},
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"endFrame": {
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"type": "string",
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"minLength": 1
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},
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"subject": {
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"type": "string",
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"minLength": 1
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},
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"outline": {
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"type": "string",
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"minLength": 1
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},
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"shading": {
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"type": "string",
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"minLength": 1
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},
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"detail": {
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"type": "string",
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"minLength": 1
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},
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"enhancePrompt": {
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"type": "boolean"
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}
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},
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"required": [
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@@ -29,6 +29,11 @@ the asset; standard wants it at the style's size, v3 up to 256px, pro up
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to 168px), and a standard humanoid base takes `proportions` (`chibi`,
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`heroic`, or multipliers) on the style or the asset.
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A v3 loop can start from a pose image (`startFrame`) or interpolate to one
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(`endFrame`), take a `subject` when the character's own description would
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mislead, and ask PixelLab to `enhancePrompt`; a template loop takes
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`outline`, `shading`, and `detail` overrides instead.
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A loop costs per direction, and a sprite facing east is the sprite facing
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west flipped. Declare the west loop and make the east one `{ "mirror":
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"hero.walk.west" }`: PixelKiln flips it locally for nothing, in the wave
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