pixel-data-js 0.0.3 → 0.1.0

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@@ -0,0 +1,145 @@
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+ import type { BlendColor32, Color32 } from '../_types'
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+ import { sourceOverColor32 } from './blend-modes'
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+
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+ export type BlendImageDataOptions = {
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+ dx?: number
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+ dy?: number
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+ sx?: number
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+ sy?: number
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+ sw?: number
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+ sh?: number
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+ opacity?: number
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+ alpha?: number
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+ mask?: Uint8Array | null
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+ maskMode?: 'binary' | 'alpha'
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+ blendFn?: BlendColor32
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+ }
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+
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+ /**
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+ * Blits source ImageData into a destination ImageData using 32-bit integer bitwise blending.
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+ * * This function bypasses standard Canvas API limitations by operating directly on
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+ * Uint32Array views. It supports various blend modes, binary/alpha masking, and
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+ * automatic clipping of both source and destination bounds.
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+ * * @param dst - The destination ImageData to write into.
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+ * @param src - The source ImageData to read from.
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+ * @param dst - The destination ImageData to write to.
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+ * @param opts - Configuration for the blit operation.
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+ * @param opts.dx - Destination X offset. Defaults to 0.
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+ * @param opts.dy - Destination Y offset. Defaults to 0.
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+ * @param opts.sx - Source X offset. Defaults to 0.
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+ * @param opts.sy - Source Y offset. Defaults to 0.
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+ * @param opts.sw - Width of the source area to blit. Defaults to src.width.
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+ * @param opts.sh - Height of the source area to blit. Defaults to src.height.
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+ * @param opts.opacity - Global strength of the blit (0.0 to 1.0). Defaults to 1.0.
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+ * @param opts.alpha - Global strength of the blit (0 to 255). Overrides 'opacity' if provided.
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+ * @param opts.mask - An optional Uint8Array acting as a stencil or alpha mask.
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+ * Must match source dimensions.
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+ * @param opts.maskMode - 'binary' ignores pixels where mask is 0.
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+ * 'alpha' scales source alpha by mask value (0-255).
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+ * @param opts.blendFn - The math logic used to combine pixels.
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+ * Defaults to `sourceOverColor32`.
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+ * * @example
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+ * blendImageData32(ctx.getImageData(0,0,100,100), sprite, {
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+ * blendFn: COLOR_32_BLEND_MODES.multiply,
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+ * mask: brushMask,
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+ * maskMode: 'alpha'
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+ * });
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+ */
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+ export function blendImageData(
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+ dst: ImageData,
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+ src: ImageData,
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+ opts: BlendImageDataOptions,
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+ ) {
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+ let {
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+ dx = 0,
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+ dy = 0,
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+ sx = 0,
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+ sy = 0,
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+ sw = src.width,
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+ sh = src.height,
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+ maskMode = 'alpha',
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+ opacity = 1,
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+ alpha,
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+ blendFn = sourceOverColor32,
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+ mask,
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+ } = opts
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+
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+ // 1. Clip Source Area
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+ if (sx < 0) {
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+ dx -= sx
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+ sw += sx
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+ sx = 0
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+ }
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+ if (sy < 0) {
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+ dy -= sy
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+ sh += sy
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+ sy = 0
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+ }
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+ sw = Math.min(sw, src.width - sx)
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+ sh = Math.min(sh, src.height - sy)
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+
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+ // 2. Clip Destination Area
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+ if (dx < 0) {
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+ sx -= dx
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+ sw += dx
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+ dx = 0
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+ }
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+ if (dy < 0) {
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+ sy -= dy
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+ sh += dy
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+ dy = 0
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+ }
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+ const actualW = Math.min(sw, dst.width - dx)
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+ const actualH = Math.min(sh, dst.height - dy)
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+
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+ if (actualW <= 0 || actualH <= 0) return
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+
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+ // 32-bit views of the same memory
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+ const dst32 = new Uint32Array(dst.data.buffer)
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+ const src32 = new Uint32Array(src.data.buffer)
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+
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+ const dw = dst.width
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+ const sw_orig = src.width
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+
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+ const gAlpha = alpha !== undefined
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+ ? (alpha | 0)
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+ : Math.round(opacity * 255)
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+
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+ const maskIsAlpha = maskMode === 'alpha'
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+
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+ for (let iy = 0; iy < actualH; iy++) {
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+ const dRow = (iy + dy) * dw
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+ const sRow = (iy + sy) * sw_orig
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+
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+ for (let ix = 0; ix < actualW; ix++) {
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+ const di = dRow + (ix + dx)
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+ const si = sRow + (ix + sx)
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+
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+ let s = src32[si] as Color32
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+ let sa = (s >>> 24) & 0xFF
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+
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+ // skip fully transparent pixel
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+ if (sa === 0) continue
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+
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+ let activeWeight = gAlpha
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+
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+ if (mask) {
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+ const m = mask[si]
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+ if (m === 0) continue
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+ activeWeight = maskIsAlpha ? (m * activeWeight + 128) >> 8 : activeWeight
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+ }
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+
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+ if (activeWeight < 255) {
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+ sa = (sa * activeWeight + 128) >> 8
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+ }
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+
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+ // If combined alpha is 0 after masking/opacity, skip the blend math
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+ if (sa === 0) continue
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+
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+ // Re-pack source with final calculated alpha
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+ s = ((s & 0x00FFFFFF) | (sa << 24)) >>> 0 as Color32
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+
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+ dst32[di] = blendFn(s, dst32[di] as Color32)
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+ }
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+ }
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+ }
package/src/_types.ts CHANGED
@@ -7,6 +7,8 @@ export type Color32 = number & { readonly __brandColor32: unique symbol };
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  // ALL values are floats from 0-1
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  export type RGBAFloat = RGBA & { readonly __brandRGBAFloat: unique symbol }
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+ export type BlendColor32 = (src: Color32, dst: Color32) => Color32;
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+
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  export type ImageDataLike = {
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  width: number
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  height: number
package/src/color.ts CHANGED
@@ -45,13 +45,46 @@ export function colorDistance(a: Color32, b: Color32): number {
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  return dr * dr + dg * dg + db * db + da * da
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  }
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+ /**
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+ * Linearly interpolates between two 32-bit colors using a floating-point weight.
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+ * * This is the preferred method for UI animations or scenarios where high
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+ * precision is required. It uses the standard `a + t * (b - a)` formula
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+ * for each channel.
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+ * @param a - The starting color as a 32-bit integer (AABBGGRR).
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+ * @param b - The target color as a 32-bit integer (AABBGGRR).
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+ * @param t - The interpolation factor between 0.0 and 1.0.
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+ * @returns The interpolated 32-bit color.
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+ */
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  export function lerpColor32(a: Color32, b: Color32, t: number): Color32 {
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  const r = (a & 0xFF) + t * ((b & 0xFF) - (a & 0xFF))
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  const g = ((a >>> 8) & 0xFF) + t * (((b >>> 8) & 0xFF) - ((a >>> 8) & 0xFF))
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  const b_ = ((a >>> 16) & 0xFF) + t * (((b >>> 16) & 0xFF) - ((a >>> 16) & 0xFF))
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  const a_ = ((a >>> 24) & 0xFF) + t * (((b >>> 24) & 0xFF) - ((a >>> 24) & 0xFF))
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- return packColor(r, g, b_, a_)
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+ return ((a_ << 24) | (b_ << 16) | (g << 8) | r) >>> 0 as Color32
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+ }
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+
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+ /**
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+ * Linearly interpolates between two 32-bit colors using integer fixed-point math.
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+ * Highly optimized for image processing and real-time blitting. It processes
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+ * channels in parallel using bitmasks (RB and GA pairs).
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+ * @note Subject to a 1-bit drift (rounding down) due to fast bit-shift division.
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+ * @param src - The source (foreground) color as a 32-bit integer.
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+ * @param dst - The destination (background) color as a 32-bit integer.
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+ * @param w - The blend weight as a byte value from 0 to 255. Where 0 is 100% dst and 255 is 100% src
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+ * @returns The blended 32-bit color.
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+ */export function lerpColor32Fast(src: Color32, dst: Color32, w: number): Color32 {
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+ const invA = 255 - w;
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+
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+ // Masking Red and Blue: 0x00FF00FF
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+ // We process R and B in one go, then shift back down
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+ const rb = (((src & 0x00FF00FF) * w + (dst & 0x00FF00FF) * invA) >>> 8) & 0x00FF00FF;
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+
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+ // Masking Green and Alpha: 0xFF00FF00
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+ // We shift down first to avoid overflow, then shift back up
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+ const ga = ((((src >>> 8) & 0x00FF00FF) * w + ((dst >>> 8) & 0x00FF00FF) * invA) >>> 8) & 0x00FF00FF;
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+
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+ return (rb | (ga << 8)) >>> 0 as Color32;
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  }
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  // Convert 0xAABBGGRR to #RRGGBBAA
package/src/index.ts CHANGED
@@ -1 +1,5 @@
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+ export * from './color'
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  export * from './ImageData/serialization'
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+ export * from './ImageData/blit'
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+ export * from './ImageData/blend-modes'
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+ export * from './ImageData/read-write-pixels'