pipes-3d 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +173 -0
- package/dist/favicon.ico +0 -0
- package/dist/index.d.ts +83 -0
- package/dist/pipes-3d.es.js +383 -0
- package/dist/pipes-3d.umd.js +1 -0
- package/package.json +78 -0
package/LICENSE
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MIT License
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Copyright (c) 2024 Matthew
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# pipes-3d
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A framework-agnostic 3D animated pipes visualization using Three.js.
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## Installation
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```bash
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npm install pipes-3d three
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```
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> **Note:** Three.js is a peer dependency. You must install it alongside pipes-3d.
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## Quick Start
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### Vanilla JavaScript/TypeScript
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```typescript
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import { PipesRenderer } from 'pipes-3d';
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// Get your container element
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const container = document.getElementById('pipes-container');
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// Create and start the renderer
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const renderer = new PipesRenderer(container);
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renderer.start();
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// Later, when you're done:
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renderer.stop(); // Pause the animation
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renderer.reset(); // Clear and restart
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renderer.dispose(); // Clean up and remove from DOM
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```
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### React
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```tsx
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import { useEffect, useRef } from 'react';
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import { PipesRenderer } from 'pipes-3d';
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function PipesVisualization() {
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const containerRef = useRef<HTMLDivElement>(null);
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const rendererRef = useRef<PipesRenderer | null>(null);
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useEffect(() => {
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if (!containerRef.current) return;
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// Create and start renderer
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rendererRef.current = new PipesRenderer(containerRef.current);
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rendererRef.current.start();
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// Cleanup on unmount
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return () => {
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rendererRef.current?.dispose();
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};
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}, []);
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return <div ref={containerRef} style={{ width: '100%', height: '100vh' }} />;
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}
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```
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### Vue 3
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```vue
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<template>
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<div ref="container" class="pipes-container"></div>
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</template>
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<script setup lang="ts">
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import { ref, onMounted, onUnmounted } from 'vue';
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import { PipesRenderer } from 'pipes-3d';
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const container = ref<HTMLDivElement>();
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let renderer: PipesRenderer | null = null;
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onMounted(() => {
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if (container.value) {
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renderer = new PipesRenderer(container.value);
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renderer.start();
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}
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});
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onUnmounted(() => {
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renderer?.dispose();
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});
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</script>
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<style scoped>
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.pipes-container {
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width: 100%;
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height: 100vh;
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}
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</style>
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```
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## API Reference
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### `PipesRenderer`
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The main class for rendering animated pipes.
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#### Constructor
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```typescript
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new PipesRenderer(container: HTMLElement)
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```
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Creates a new pipes renderer and attaches it to the specified container element.
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#### Methods
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##### `start(): void`
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Starts the animation loop. Call this after creating the renderer.
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##### `stop(): void`
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Pauses the animation. The scene remains visible but stops updating.
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##### `reset(): void`
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Clears the current scene and generates a new pipe path. Animation continues if it was running.
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##### `dispose(): void`
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Stops the animation, removes event listeners, and removes the canvas from the DOM. Call this when you're done with the renderer to prevent memory leaks.
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## Keyboard Controls
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- **Enter**: Reset the scene and start a new pipe generation
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## Browser Support
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Requires a browser with WebGL support. Works in all modern browsers (Chrome, Firefox, Safari, Edge).
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## Development
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### Running the Demo
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```bash
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# Install dependencies
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npm install
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# Run development server
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npm run dev
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# Build the library
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npm run build
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# Type check
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npm run type-check
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# Lint
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npm run lint
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# Format
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npm run format
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```
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## License
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MIT © [perrymatthew525](https://github.com/perrymatthew525)
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## Contributing
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Contributions are welcome! Please feel free to submit a pull request.
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## Links
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- [GitHub Repository](https://github.com/perrymatthew525/Pipes)
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- [npm Package](https://www.npmjs.com/package/pipes-3d)
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- [Report Issues](https://github.com/perrymatthew525/Pipes/issues)
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package/dist/favicon.ico
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package/dist/index.d.ts
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import * as THREE_2 from 'three';
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export declare interface BanDirection {
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posX?: boolean;
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negX?: boolean;
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posY?: boolean;
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negY?: boolean;
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posZ?: boolean;
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negZ?: boolean;
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}
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export declare type Direction = "+x" | "-x" | "+y" | "-y" | "+z" | "-z";
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export declare class Elbow {
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private radius;
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private tube;
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constructor(radius: number, tube: number);
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getElbow(startVector: THREE_2.Vector3, startDirection: Direction, endDirection: Direction, color?: THREE_2.Color): THREE_2.Mesh;
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}
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export declare class PipesRenderer {
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private container;
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private renderer;
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private scene;
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private camera;
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private controls;
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private clock;
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private elbow;
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private animationId;
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private isRunning;
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private readonly MAX_POINTS;
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private readonly MAX_PIPES;
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private readonly RESET_PIPES;
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private readonly PIPE_RADIUS;
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private readonly MIN_PIPE_LENGTH;
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private readonly MAX_PIPE_LENGTH;
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private readonly PIPES_PER_S;
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private readonly BOUNDING_BOX;
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private readonly BOUND_POS_X;
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private readonly BOUND_NEG_X;
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private readonly BOUND_POS_Y;
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private readonly BOUND_NEG_Y;
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private readonly BOUND_POS_Z;
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private readonly BOUND_NEG_Z;
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private randomColor;
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private randomSaturation;
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private drawCount;
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private pipeCount;
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private xPositions;
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private yPositions;
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private zPositions;
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private direction;
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private boundKeyHandler;
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constructor(container: HTMLElement);
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private handleResize;
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private handleKeyDown;
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private pipe;
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private getRandomDirection;
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private generatePoints;
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private resetColor;
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private resetDraw;
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private resetClock;
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private clearScene;
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private animate;
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/**
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* Start the pipes animation
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*/
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start(): void;
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/**
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* Stop the pipes animation
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*/
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stop(): void;
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/**
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* Reset the scene and start fresh
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*/
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reset(): void;
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/**
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* Clean up resources and remove from DOM
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*/
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dispose(): void;
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}
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export { }
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var I = Object.defineProperty;
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var y = (P, i, s) => i in P ? I(P, i, { enumerable: !0, configurable: !0, writable: !0, value: s }) : P[i] = s;
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var r = (P, i, s) => (y(P, typeof i != "symbol" ? i + "" : i, s), s);
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import * as e from "three";
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import { OrbitControls as m } from "three/addons/controls/OrbitControls.js";
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class f {
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constructor(i, s) {
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r(this, "radius");
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r(this, "tube");
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this.radius = i, this.tube = s;
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}
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getElbow(i, s, n, l) {
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const o = this.radius / 2, h = this.radius / 2, a = this.radius / 2, d = new e.MeshBasicMaterial({ color: 16711680 });
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l !== void 0 && d.color.set(l);
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const t = new e.TorusGeometry(
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this.radius,
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this.tube,
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16,
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100,
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Math.PI / 2
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);
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return t.applyMatrix4(
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new e.Matrix4().makeTranslation(-o, -h, 0)
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), s === "+x" && (n === "+z" && (t.rotateX(-Math.PI / 2), t.applyMatrix4(
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new e.Matrix4().makeTranslation(
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i.x + o,
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i.y,
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i.z + a
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)
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)), n === "-z" && (t.rotateX(Math.PI / 2), t.applyMatrix4(
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new e.Matrix4().makeTranslation(
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i.x + o,
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i.y,
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i.z - a
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)
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)), n === "+y" && (t.rotateX(Math.PI), t.applyMatrix4(
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new e.Matrix4().makeTranslation(
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i.x + o,
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i.y + h,
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i.z
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)
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)), n === "-y" && t.applyMatrix4(
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new e.Matrix4().makeTranslation(
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i.x + o,
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i.y - h,
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i.z
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)
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)), s === "-x" && (n === "+z" && (t.rotateY(Math.PI), t.rotateX(-Math.PI / 2), t.applyMatrix4(
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new e.Matrix4().makeTranslation(
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i.x - o,
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i.y,
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i.z + a
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)
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)), n === "-z" && (t.rotateY(Math.PI), t.rotateX(Math.PI / 2), t.applyMatrix4(
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new e.Matrix4().makeTranslation(
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i.x - o,
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i.y,
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i.z - a
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)
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)), n === "+y" && (t.rotateZ(Math.PI), t.applyMatrix4(
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new e.Matrix4().makeTranslation(
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i.x - o,
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i.y + h,
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i.z
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)
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|
+
)), n === "-y" && (t.rotateZ(Math.PI), t.rotateX(Math.PI), t.applyMatrix4(
|
|
67
|
+
new e.Matrix4().makeTranslation(
|
|
68
|
+
i.x - o,
|
|
69
|
+
i.y - h,
|
|
70
|
+
i.z
|
|
71
|
+
)
|
|
72
|
+
))), s === "+y" && (n === "+x" && (t.rotateZ(Math.PI / 2), t.applyMatrix4(
|
|
73
|
+
new e.Matrix4().makeTranslation(
|
|
74
|
+
i.x + o,
|
|
75
|
+
i.y + h,
|
|
76
|
+
i.z
|
|
77
|
+
)
|
|
78
|
+
)), n === "-x" && (t.rotateY(-Math.PI), t.rotateZ(-Math.PI / 2), t.applyMatrix4(
|
|
79
|
+
new e.Matrix4().makeTranslation(
|
|
80
|
+
i.x - o,
|
|
81
|
+
i.y + h,
|
|
82
|
+
i.z
|
|
83
|
+
)
|
|
84
|
+
)), n === "+z" && (t.rotateZ(Math.PI / 2), t.rotateY(-Math.PI / 2), t.applyMatrix4(
|
|
85
|
+
new e.Matrix4().makeTranslation(
|
|
86
|
+
i.x,
|
|
87
|
+
i.y + h,
|
|
88
|
+
i.z + a
|
|
89
|
+
)
|
|
90
|
+
)), n === "-z" && (t.rotateZ(Math.PI / 2), t.rotateY(Math.PI / 2), t.applyMatrix4(
|
|
91
|
+
new e.Matrix4().makeTranslation(
|
|
92
|
+
i.x,
|
|
93
|
+
i.y + h,
|
|
94
|
+
i.z - a
|
|
95
|
+
)
|
|
96
|
+
))), s === "-y" && (n === "+x" && (t.rotateZ(Math.PI), t.applyMatrix4(
|
|
97
|
+
new e.Matrix4().makeTranslation(
|
|
98
|
+
i.x + o,
|
|
99
|
+
i.y - h,
|
|
100
|
+
i.z
|
|
101
|
+
)
|
|
102
|
+
)), n === "-x" && (t.rotateZ(Math.PI), t.rotateY(Math.PI), t.applyMatrix4(
|
|
103
|
+
new e.Matrix4().makeTranslation(
|
|
104
|
+
i.x - o,
|
|
105
|
+
i.y - h,
|
|
106
|
+
i.z
|
|
107
|
+
)
|
|
108
|
+
)), n === "+z" && (t.rotateZ(Math.PI), t.rotateY(-Math.PI / 2), t.applyMatrix4(
|
|
109
|
+
new e.Matrix4().makeTranslation(
|
|
110
|
+
i.x,
|
|
111
|
+
i.y - h,
|
|
112
|
+
i.z + a
|
|
113
|
+
)
|
|
114
|
+
)), n === "-z" && (t.rotateZ(Math.PI), t.rotateY(Math.PI / 2), t.applyMatrix4(
|
|
115
|
+
new e.Matrix4().makeTranslation(
|
|
116
|
+
i.x,
|
|
117
|
+
i.y - h,
|
|
118
|
+
i.z - a
|
|
119
|
+
)
|
|
120
|
+
))), s === "+z" && (n === "+x" && (t.rotateY(-Math.PI / 2), t.rotateZ(Math.PI / 2), t.applyMatrix4(
|
|
121
|
+
new e.Matrix4().makeTranslation(
|
|
122
|
+
i.x + o,
|
|
123
|
+
i.y,
|
|
124
|
+
i.z + a
|
|
125
|
+
)
|
|
126
|
+
)), n === "-x" && (t.rotateX(-Math.PI / 2), t.rotateY(-Math.PI / 2), t.applyMatrix4(
|
|
127
|
+
new e.Matrix4().makeTranslation(
|
|
128
|
+
i.x - o,
|
|
129
|
+
i.y,
|
|
130
|
+
i.z + a
|
|
131
|
+
)
|
|
132
|
+
)), n === "+y" && (t.rotateZ(Math.PI), t.rotateY(Math.PI / 2), t.applyMatrix4(
|
|
133
|
+
new e.Matrix4().makeTranslation(
|
|
134
|
+
i.x,
|
|
135
|
+
i.y + h,
|
|
136
|
+
i.z + a
|
|
137
|
+
)
|
|
138
|
+
)), n === "-y" && (t.rotateY(-Math.PI / 2), t.applyMatrix4(
|
|
139
|
+
new e.Matrix4().makeTranslation(
|
|
140
|
+
i.x,
|
|
141
|
+
i.y - h,
|
|
142
|
+
i.z + a
|
|
143
|
+
)
|
|
144
|
+
))), s === "-z" && (n === "+x" && (t.rotateX(-Math.PI / 2), t.rotateY(Math.PI / 2), t.applyMatrix4(
|
|
145
|
+
new e.Matrix4().makeTranslation(
|
|
146
|
+
i.x + o,
|
|
147
|
+
i.y,
|
|
148
|
+
i.z - a
|
|
149
|
+
)
|
|
150
|
+
)), n === "-x" && (t.rotateX(Math.PI / 2), t.rotateY(Math.PI / 2), t.applyMatrix4(
|
|
151
|
+
new e.Matrix4().makeTranslation(
|
|
152
|
+
i.x - o,
|
|
153
|
+
i.y,
|
|
154
|
+
i.z - a
|
|
155
|
+
)
|
|
156
|
+
)), n === "+y" && (t.rotateX(Math.PI), t.rotateY(Math.PI / 2), t.applyMatrix4(
|
|
157
|
+
new e.Matrix4().makeTranslation(
|
|
158
|
+
i.x,
|
|
159
|
+
i.y + h,
|
|
160
|
+
i.z - a
|
|
161
|
+
)
|
|
162
|
+
)), n === "-y" && (t.rotateY(Math.PI / 2), t.applyMatrix4(
|
|
163
|
+
new e.Matrix4().makeTranslation(
|
|
164
|
+
i.x,
|
|
165
|
+
i.y - h,
|
|
166
|
+
i.z - a
|
|
167
|
+
)
|
|
168
|
+
))), new e.Mesh(t, d);
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
function _(P, i) {
|
|
172
|
+
return Math.floor(Math.random() * (i - P) + P);
|
|
173
|
+
}
|
|
174
|
+
function x(P, i) {
|
|
175
|
+
return Math.random() * (i - P) + P;
|
|
176
|
+
}
|
|
177
|
+
const M = /* @__PURE__ */ new Map([
|
|
178
|
+
[0, "+x"],
|
|
179
|
+
[1, "-x"],
|
|
180
|
+
[2, "+y"],
|
|
181
|
+
[3, "-y"],
|
|
182
|
+
[4, "+z"],
|
|
183
|
+
[5, "-z"]
|
|
184
|
+
]);
|
|
185
|
+
class z {
|
|
186
|
+
constructor(i) {
|
|
187
|
+
r(this, "container");
|
|
188
|
+
r(this, "renderer");
|
|
189
|
+
r(this, "scene");
|
|
190
|
+
r(this, "camera");
|
|
191
|
+
r(this, "controls");
|
|
192
|
+
r(this, "clock");
|
|
193
|
+
r(this, "elbow");
|
|
194
|
+
r(this, "animationId", null);
|
|
195
|
+
r(this, "isRunning", !1);
|
|
196
|
+
// Configuration constants
|
|
197
|
+
r(this, "MAX_POINTS", 250);
|
|
198
|
+
r(this, "MAX_PIPES", 6);
|
|
199
|
+
r(this, "RESET_PIPES", !0);
|
|
200
|
+
r(this, "PIPE_RADIUS", 1);
|
|
201
|
+
r(this, "MIN_PIPE_LENGTH", 5);
|
|
202
|
+
r(this, "MAX_PIPE_LENGTH", 20);
|
|
203
|
+
r(this, "PIPES_PER_S", 40);
|
|
204
|
+
r(this, "BOUNDING_BOX", 50);
|
|
205
|
+
r(this, "BOUND_POS_X", 150);
|
|
206
|
+
r(this, "BOUND_NEG_X", -150);
|
|
207
|
+
r(this, "BOUND_POS_Y", this.BOUNDING_BOX);
|
|
208
|
+
r(this, "BOUND_NEG_Y", -this.BOUNDING_BOX);
|
|
209
|
+
r(this, "BOUND_POS_Z", this.BOUNDING_BOX);
|
|
210
|
+
r(this, "BOUND_NEG_Z", -150);
|
|
211
|
+
// State
|
|
212
|
+
r(this, "randomColor", Math.random());
|
|
213
|
+
r(this, "randomSaturation", Math.random());
|
|
214
|
+
r(this, "drawCount", 0);
|
|
215
|
+
r(this, "pipeCount", 0);
|
|
216
|
+
r(this, "xPositions");
|
|
217
|
+
r(this, "yPositions");
|
|
218
|
+
r(this, "zPositions");
|
|
219
|
+
r(this, "direction");
|
|
220
|
+
r(this, "boundKeyHandler");
|
|
221
|
+
r(this, "animate", () => {
|
|
222
|
+
if (!this.isRunning)
|
|
223
|
+
return;
|
|
224
|
+
const i = this.clock.getElapsedTime();
|
|
225
|
+
if (this.drawCount < this.MAX_POINTS - 1 && i > 1 / this.PIPES_PER_S) {
|
|
226
|
+
this.resetClock();
|
|
227
|
+
const s = new e.Vector3(
|
|
228
|
+
this.xPositions[this.drawCount],
|
|
229
|
+
this.yPositions[this.drawCount],
|
|
230
|
+
this.zPositions[this.drawCount]
|
|
231
|
+
), n = new e.Vector3(
|
|
232
|
+
this.xPositions[this.drawCount + 1],
|
|
233
|
+
this.yPositions[this.drawCount + 1],
|
|
234
|
+
this.zPositions[this.drawCount + 1]
|
|
235
|
+
), l = M.get(this.direction[this.drawCount + 1]), o = l !== M.get(this.direction[this.drawCount]), h = l !== M.get(this.direction[this.drawCount + 2]), a = this.PIPE_RADIUS;
|
|
236
|
+
switch (l) {
|
|
237
|
+
case "+x":
|
|
238
|
+
o && s.add(new e.Vector3(a, 0, 0)), h && n.add(new e.Vector3(-a, 0, 0));
|
|
239
|
+
break;
|
|
240
|
+
case "-x":
|
|
241
|
+
o && s.add(new e.Vector3(-a, 0, 0)), h && n.add(new e.Vector3(a, 0, 0));
|
|
242
|
+
break;
|
|
243
|
+
case "+y":
|
|
244
|
+
o && s.add(new e.Vector3(0, a, 0)), h && n.add(new e.Vector3(0, -a, 0));
|
|
245
|
+
break;
|
|
246
|
+
case "-y":
|
|
247
|
+
o && s.add(new e.Vector3(0, -a, 0)), h && n.add(new e.Vector3(0, a, 0));
|
|
248
|
+
break;
|
|
249
|
+
case "+z":
|
|
250
|
+
o && s.add(new e.Vector3(0, 0, a)), h && n.add(new e.Vector3(0, 0, -a));
|
|
251
|
+
break;
|
|
252
|
+
case "-z":
|
|
253
|
+
o && s.add(new e.Vector3(0, 0, -a)), h && n.add(new e.Vector3(0, 0, a));
|
|
254
|
+
break;
|
|
255
|
+
}
|
|
256
|
+
this.pipe(s, n), this.drawCount++;
|
|
257
|
+
}
|
|
258
|
+
this.drawCount === this.MAX_POINTS - 1 && (this.pipeCount++, this.resetDraw(), this.pipeCount === this.MAX_PIPES && this.clearScene()), this.controls.update(), this.renderer.render(this.scene, this.camera), this.animationId = requestAnimationFrame(this.animate);
|
|
259
|
+
});
|
|
260
|
+
this.container = i, this.xPositions = new Float32Array(this.MAX_POINTS), this.yPositions = new Float32Array(this.MAX_POINTS), this.zPositions = new Float32Array(this.MAX_POINTS), this.direction = new Array(this.MAX_POINTS), this.renderer = new e.WebGLRenderer({ antialias: !0 }), this.renderer.setSize(i.clientWidth, i.clientHeight), this.renderer.setPixelRatio(window.devicePixelRatio), this.scene = new e.Scene(), this.camera = new e.PerspectiveCamera(
|
|
261
|
+
75,
|
|
262
|
+
i.clientWidth / i.clientHeight,
|
|
263
|
+
0.1,
|
|
264
|
+
1e3
|
|
265
|
+
), this.camera.position.set(0, 0, 100), this.camera.lookAt(0, 0, 0), this.controls = new m(this.camera, this.renderer.domElement), this.clock = new e.Clock(), this.elbow = new f(this.PIPE_RADIUS, this.PIPE_RADIUS), this.renderer.render(this.scene, this.camera), this.container.appendChild(this.renderer.domElement), this.boundKeyHandler = this.handleKeyDown.bind(this), document.addEventListener("keydown", this.boundKeyHandler), window.addEventListener("resize", this.handleResize.bind(this));
|
|
266
|
+
}
|
|
267
|
+
handleResize() {
|
|
268
|
+
const i = this.container.clientWidth, s = this.container.clientHeight;
|
|
269
|
+
this.camera.aspect = i / s, this.camera.updateProjectionMatrix(), this.renderer.setSize(i, s);
|
|
270
|
+
}
|
|
271
|
+
handleKeyDown(i) {
|
|
272
|
+
i.key === "Enter" && this.reset();
|
|
273
|
+
}
|
|
274
|
+
pipe(i, s) {
|
|
275
|
+
const n = new e.Vector3().subVectors(s, i), l = M.get(this.direction[this.drawCount + 1]), o = M.get(this.direction[this.drawCount + 2]), h = new e.CylinderGeometry(
|
|
276
|
+
this.PIPE_RADIUS,
|
|
277
|
+
this.PIPE_RADIUS,
|
|
278
|
+
n.length(),
|
|
279
|
+
16
|
|
280
|
+
);
|
|
281
|
+
h.applyMatrix4(
|
|
282
|
+
new e.Matrix4().makeTranslation(0, n.length() / 2, 0)
|
|
283
|
+
), h.applyMatrix4(new e.Matrix4().makeRotationX(Math.PI / 2));
|
|
284
|
+
const a = new e.MeshBasicMaterial();
|
|
285
|
+
a.color.setHSL(this.randomColor, this.randomSaturation, 0.5);
|
|
286
|
+
const d = new e.Mesh(h, a);
|
|
287
|
+
if (d.position.copy(i), d.lookAt(s), this.scene.add(d), l && o && l !== o) {
|
|
288
|
+
const t = new e.Color(0, 0, 0);
|
|
289
|
+
a.color.getRGB(t);
|
|
290
|
+
const p = this.elbow.getElbow(s, l, o, t);
|
|
291
|
+
this.scene.add(p);
|
|
292
|
+
}
|
|
293
|
+
}
|
|
294
|
+
getRandomDirection(i) {
|
|
295
|
+
const s = [];
|
|
296
|
+
i != null && i.posX || s.push(0), i != null && i.negX || s.push(1), i != null && i.posY || s.push(2), i != null && i.negY || s.push(3), i != null && i.posZ || s.push(4), i != null && i.negZ || s.push(5);
|
|
297
|
+
const n = _(0, s.length);
|
|
298
|
+
return s[n];
|
|
299
|
+
}
|
|
300
|
+
generatePoints() {
|
|
301
|
+
let i = 0, s = 0, n = 0;
|
|
302
|
+
for (let l = 0; l < this.MAX_POINTS; l++) {
|
|
303
|
+
const o = l > 0 ? M.get(this.direction[l - 1]) : void 0, h = {
|
|
304
|
+
posX: !1,
|
|
305
|
+
negX: !1,
|
|
306
|
+
posY: !1,
|
|
307
|
+
negY: !1,
|
|
308
|
+
posZ: !1,
|
|
309
|
+
negZ: !1
|
|
310
|
+
};
|
|
311
|
+
if (l > 0) {
|
|
312
|
+
const t = this.xPositions[l - 1], p = this.yPositions[l - 1], w = this.zPositions[l - 1];
|
|
313
|
+
t > this.BOUND_POS_X && (h.posX = !0), t < this.BOUND_NEG_X && (h.negX = !0), p > this.BOUND_POS_Y && (h.posY = !0), p < this.BOUND_NEG_Y && (h.negY = !0), w > this.BOUND_POS_Z && (h.posZ = !0), w < this.BOUND_NEG_Z && (h.negZ = !0);
|
|
314
|
+
}
|
|
315
|
+
let a = this.getRandomDirection(h);
|
|
316
|
+
if (l > 0 && o)
|
|
317
|
+
for (; o === "-x" && M.get(a) === "+x" || o === "+x" && M.get(a) === "-x" || o === "-y" && M.get(a) === "+y" || o === "+y" && M.get(a) === "-y" || o === "-z" && M.get(a) === "+z" || o === "+z" && M.get(a) === "-z"; )
|
|
318
|
+
a = this.getRandomDirection(h);
|
|
319
|
+
switch (M.get(a)) {
|
|
320
|
+
case "+x":
|
|
321
|
+
i += x(this.MIN_PIPE_LENGTH, this.MAX_PIPE_LENGTH);
|
|
322
|
+
break;
|
|
323
|
+
case "-x":
|
|
324
|
+
i -= x(this.MIN_PIPE_LENGTH, this.MAX_PIPE_LENGTH);
|
|
325
|
+
break;
|
|
326
|
+
case "+y":
|
|
327
|
+
s += x(this.MIN_PIPE_LENGTH, this.MAX_PIPE_LENGTH);
|
|
328
|
+
break;
|
|
329
|
+
case "-y":
|
|
330
|
+
s -= x(this.MIN_PIPE_LENGTH, this.MAX_PIPE_LENGTH);
|
|
331
|
+
break;
|
|
332
|
+
case "+z":
|
|
333
|
+
n += x(this.MIN_PIPE_LENGTH, this.MAX_PIPE_LENGTH);
|
|
334
|
+
break;
|
|
335
|
+
case "-z":
|
|
336
|
+
n -= x(this.MIN_PIPE_LENGTH, this.MAX_PIPE_LENGTH);
|
|
337
|
+
break;
|
|
338
|
+
}
|
|
339
|
+
this.direction[l] = a, this.xPositions[l] = i, this.yPositions[l] = s, this.zPositions[l] = n;
|
|
340
|
+
}
|
|
341
|
+
}
|
|
342
|
+
resetColor() {
|
|
343
|
+
const i = this.randomColor + 0.37;
|
|
344
|
+
this.randomColor = i % 1, this.randomSaturation = x(0, 1);
|
|
345
|
+
}
|
|
346
|
+
resetDraw() {
|
|
347
|
+
this.RESET_PIPES && (this.drawCount = 0, this.resetColor(), this.generatePoints());
|
|
348
|
+
}
|
|
349
|
+
resetClock() {
|
|
350
|
+
this.clock.stop(), this.clock.start();
|
|
351
|
+
}
|
|
352
|
+
clearScene() {
|
|
353
|
+
this.pipeCount = 0, this.scene.clear();
|
|
354
|
+
}
|
|
355
|
+
/**
|
|
356
|
+
* Start the pipes animation
|
|
357
|
+
*/
|
|
358
|
+
start() {
|
|
359
|
+
this.isRunning || (this.isRunning = !0, this.clock.start(), this.generatePoints(), this.animate());
|
|
360
|
+
}
|
|
361
|
+
/**
|
|
362
|
+
* Stop the pipes animation
|
|
363
|
+
*/
|
|
364
|
+
stop() {
|
|
365
|
+
this.isRunning = !1, this.animationId !== null && (cancelAnimationFrame(this.animationId), this.animationId = null), this.clock.stop();
|
|
366
|
+
}
|
|
367
|
+
/**
|
|
368
|
+
* Reset the scene and start fresh
|
|
369
|
+
*/
|
|
370
|
+
reset() {
|
|
371
|
+
this.clearScene(), this.resetDraw();
|
|
372
|
+
}
|
|
373
|
+
/**
|
|
374
|
+
* Clean up resources and remove from DOM
|
|
375
|
+
*/
|
|
376
|
+
dispose() {
|
|
377
|
+
this.stop(), document.removeEventListener("keydown", this.boundKeyHandler), window.removeEventListener("resize", this.handleResize.bind(this)), this.controls.dispose(), this.renderer.dispose(), this.container.removeChild(this.renderer.domElement);
|
|
378
|
+
}
|
|
379
|
+
}
|
|
380
|
+
export {
|
|
381
|
+
f as Elbow,
|
|
382
|
+
z as PipesRenderer
|
|
383
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
(function(d,P){typeof exports=="object"&&typeof module<"u"?P(exports,require("three"),require("three/addons/controls/OrbitControls.js")):typeof define=="function"&&define.amd?define(["exports","three","three/addons/controls/OrbitControls.js"],P):(d=typeof globalThis<"u"?globalThis:d||self,P(d.Pipes3D={},d.THREE,d.THREE.OrbitControls))})(this,function(d,P,x){"use strict";var T=Object.defineProperty;var z=(d,P,x)=>P in d?T(d,P,{enumerable:!0,configurable:!0,writable:!0,value:x}):d[P]=x;var r=(d,P,x)=>(z(d,typeof P!="symbol"?P+"":P,x),x);function m(p){const e=Object.create(null,{[Symbol.toStringTag]:{value:"Module"}});if(p){for(const s in p)if(s!=="default"){const a=Object.getOwnPropertyDescriptor(p,s);Object.defineProperty(e,s,a.get?a:{enumerable:!0,get:()=>p[s]})}}return e.default=p,Object.freeze(e)}const i=m(P);class I{constructor(e,s){r(this,"radius");r(this,"tube");this.radius=e,this.tube=s}getElbow(e,s,a,l){const h=this.radius/2,o=this.radius/2,n=this.radius/2,f=new i.MeshBasicMaterial({color:16711680});l!==void 0&&f.color.set(l);const t=new i.TorusGeometry(this.radius,this.tube,16,100,Math.PI/2);return t.applyMatrix4(new i.Matrix4().makeTranslation(-h,-o,0)),s==="+x"&&(a==="+z"&&(t.rotateX(-Math.PI/2),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x+h,e.y,e.z+n))),a==="-z"&&(t.rotateX(Math.PI/2),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x+h,e.y,e.z-n))),a==="+y"&&(t.rotateX(Math.PI),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x+h,e.y+o,e.z))),a==="-y"&&t.applyMatrix4(new i.Matrix4().makeTranslation(e.x+h,e.y-o,e.z))),s==="-x"&&(a==="+z"&&(t.rotateY(Math.PI),t.rotateX(-Math.PI/2),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x-h,e.y,e.z+n))),a==="-z"&&(t.rotateY(Math.PI),t.rotateX(Math.PI/2),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x-h,e.y,e.z-n))),a==="+y"&&(t.rotateZ(Math.PI),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x-h,e.y+o,e.z))),a==="-y"&&(t.rotateZ(Math.PI),t.rotateX(Math.PI),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x-h,e.y-o,e.z)))),s==="+y"&&(a==="+x"&&(t.rotateZ(Math.PI/2),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x+h,e.y+o,e.z))),a==="-x"&&(t.rotateY(-Math.PI),t.rotateZ(-Math.PI/2),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x-h,e.y+o,e.z))),a==="+z"&&(t.rotateZ(Math.PI/2),t.rotateY(-Math.PI/2),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x,e.y+o,e.z+n))),a==="-z"&&(t.rotateZ(Math.PI/2),t.rotateY(Math.PI/2),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x,e.y+o,e.z-n)))),s==="-y"&&(a==="+x"&&(t.rotateZ(Math.PI),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x+h,e.y-o,e.z))),a==="-x"&&(t.rotateZ(Math.PI),t.rotateY(Math.PI),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x-h,e.y-o,e.z))),a==="+z"&&(t.rotateZ(Math.PI),t.rotateY(-Math.PI/2),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x,e.y-o,e.z+n))),a==="-z"&&(t.rotateZ(Math.PI),t.rotateY(Math.PI/2),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x,e.y-o,e.z-n)))),s==="+z"&&(a==="+x"&&(t.rotateY(-Math.PI/2),t.rotateZ(Math.PI/2),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x+h,e.y,e.z+n))),a==="-x"&&(t.rotateX(-Math.PI/2),t.rotateY(-Math.PI/2),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x-h,e.y,e.z+n))),a==="+y"&&(t.rotateZ(Math.PI),t.rotateY(Math.PI/2),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x,e.y+o,e.z+n))),a==="-y"&&(t.rotateY(-Math.PI/2),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x,e.y-o,e.z+n)))),s==="-z"&&(a==="+x"&&(t.rotateX(-Math.PI/2),t.rotateY(Math.PI/2),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x+h,e.y,e.z-n))),a==="-x"&&(t.rotateX(Math.PI/2),t.rotateY(Math.PI/2),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x-h,e.y,e.z-n))),a==="+y"&&(t.rotateX(Math.PI),t.rotateY(Math.PI/2),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x,e.y+o,e.z-n))),a==="-y"&&(t.rotateY(Math.PI/2),t.applyMatrix4(new i.Matrix4().makeTranslation(e.x,e.y-o,e.z-n)))),new i.Mesh(t,f)}}function _(p,e){return Math.floor(Math.random()*(e-p)+p)}function y(p,e){return Math.random()*(e-p)+p}const M=new Map([[0,"+x"],[1,"-x"],[2,"+y"],[3,"-y"],[4,"+z"],[5,"-z"]]);class E{constructor(e){r(this,"container");r(this,"renderer");r(this,"scene");r(this,"camera");r(this,"controls");r(this,"clock");r(this,"elbow");r(this,"animationId",null);r(this,"isRunning",!1);r(this,"MAX_POINTS",250);r(this,"MAX_PIPES",6);r(this,"RESET_PIPES",!0);r(this,"PIPE_RADIUS",1);r(this,"MIN_PIPE_LENGTH",5);r(this,"MAX_PIPE_LENGTH",20);r(this,"PIPES_PER_S",40);r(this,"BOUNDING_BOX",50);r(this,"BOUND_POS_X",150);r(this,"BOUND_NEG_X",-150);r(this,"BOUND_POS_Y",this.BOUNDING_BOX);r(this,"BOUND_NEG_Y",-this.BOUNDING_BOX);r(this,"BOUND_POS_Z",this.BOUNDING_BOX);r(this,"BOUND_NEG_Z",-150);r(this,"randomColor",Math.random());r(this,"randomSaturation",Math.random());r(this,"drawCount",0);r(this,"pipeCount",0);r(this,"xPositions");r(this,"yPositions");r(this,"zPositions");r(this,"direction");r(this,"boundKeyHandler");r(this,"animate",()=>{if(!this.isRunning)return;const e=this.clock.getElapsedTime();if(this.drawCount<this.MAX_POINTS-1&&e>1/this.PIPES_PER_S){this.resetClock();const s=new i.Vector3(this.xPositions[this.drawCount],this.yPositions[this.drawCount],this.zPositions[this.drawCount]),a=new i.Vector3(this.xPositions[this.drawCount+1],this.yPositions[this.drawCount+1],this.zPositions[this.drawCount+1]),l=M.get(this.direction[this.drawCount+1]),h=l!==M.get(this.direction[this.drawCount]),o=l!==M.get(this.direction[this.drawCount+2]),n=this.PIPE_RADIUS;switch(l){case"+x":h&&s.add(new i.Vector3(n,0,0)),o&&a.add(new i.Vector3(-n,0,0));break;case"-x":h&&s.add(new i.Vector3(-n,0,0)),o&&a.add(new i.Vector3(n,0,0));break;case"+y":h&&s.add(new i.Vector3(0,n,0)),o&&a.add(new i.Vector3(0,-n,0));break;case"-y":h&&s.add(new i.Vector3(0,-n,0)),o&&a.add(new i.Vector3(0,n,0));break;case"+z":h&&s.add(new i.Vector3(0,0,n)),o&&a.add(new i.Vector3(0,0,-n));break;case"-z":h&&s.add(new i.Vector3(0,0,-n)),o&&a.add(new i.Vector3(0,0,n));break}this.pipe(s,a),this.drawCount++}this.drawCount===this.MAX_POINTS-1&&(this.pipeCount++,this.resetDraw(),this.pipeCount===this.MAX_PIPES&&this.clearScene()),this.controls.update(),this.renderer.render(this.scene,this.camera),this.animationId=requestAnimationFrame(this.animate)});this.container=e,this.xPositions=new Float32Array(this.MAX_POINTS),this.yPositions=new Float32Array(this.MAX_POINTS),this.zPositions=new Float32Array(this.MAX_POINTS),this.direction=new Array(this.MAX_POINTS),this.renderer=new i.WebGLRenderer({antialias:!0}),this.renderer.setSize(e.clientWidth,e.clientHeight),this.renderer.setPixelRatio(window.devicePixelRatio),this.scene=new i.Scene,this.camera=new i.PerspectiveCamera(75,e.clientWidth/e.clientHeight,.1,1e3),this.camera.position.set(0,0,100),this.camera.lookAt(0,0,0),this.controls=new x.OrbitControls(this.camera,this.renderer.domElement),this.clock=new i.Clock,this.elbow=new I(this.PIPE_RADIUS,this.PIPE_RADIUS),this.renderer.render(this.scene,this.camera),this.container.appendChild(this.renderer.domElement),this.boundKeyHandler=this.handleKeyDown.bind(this),document.addEventListener("keydown",this.boundKeyHandler),window.addEventListener("resize",this.handleResize.bind(this))}handleResize(){const e=this.container.clientWidth,s=this.container.clientHeight;this.camera.aspect=e/s,this.camera.updateProjectionMatrix(),this.renderer.setSize(e,s)}handleKeyDown(e){e.key==="Enter"&&this.reset()}pipe(e,s){const a=new i.Vector3().subVectors(s,e),l=M.get(this.direction[this.drawCount+1]),h=M.get(this.direction[this.drawCount+2]),o=new i.CylinderGeometry(this.PIPE_RADIUS,this.PIPE_RADIUS,a.length(),16);o.applyMatrix4(new i.Matrix4().makeTranslation(0,a.length()/2,0)),o.applyMatrix4(new i.Matrix4().makeRotationX(Math.PI/2));const n=new i.MeshBasicMaterial;n.color.setHSL(this.randomColor,this.randomSaturation,.5);const f=new i.Mesh(o,n);if(f.position.copy(e),f.lookAt(s),this.scene.add(f),l&&h&&l!==h){const t=new i.Color(0,0,0);n.color.getRGB(t);const w=this.elbow.getElbow(s,l,h,t);this.scene.add(w)}}getRandomDirection(e){const s=[];e!=null&&e.posX||s.push(0),e!=null&&e.negX||s.push(1),e!=null&&e.posY||s.push(2),e!=null&&e.negY||s.push(3),e!=null&&e.posZ||s.push(4),e!=null&&e.negZ||s.push(5);const a=_(0,s.length);return s[a]}generatePoints(){let e=0,s=0,a=0;for(let l=0;l<this.MAX_POINTS;l++){const h=l>0?M.get(this.direction[l-1]):void 0,o={posX:!1,negX:!1,posY:!1,negY:!1,posZ:!1,negZ:!1};if(l>0){const t=this.xPositions[l-1],w=this.yPositions[l-1],u=this.zPositions[l-1];t>this.BOUND_POS_X&&(o.posX=!0),t<this.BOUND_NEG_X&&(o.negX=!0),w>this.BOUND_POS_Y&&(o.posY=!0),w<this.BOUND_NEG_Y&&(o.negY=!0),u>this.BOUND_POS_Z&&(o.posZ=!0),u<this.BOUND_NEG_Z&&(o.negZ=!0)}let n=this.getRandomDirection(o);if(l>0&&h)for(;h==="-x"&&M.get(n)==="+x"||h==="+x"&&M.get(n)==="-x"||h==="-y"&&M.get(n)==="+y"||h==="+y"&&M.get(n)==="-y"||h==="-z"&&M.get(n)==="+z"||h==="+z"&&M.get(n)==="-z";)n=this.getRandomDirection(o);switch(M.get(n)){case"+x":e+=y(this.MIN_PIPE_LENGTH,this.MAX_PIPE_LENGTH);break;case"-x":e-=y(this.MIN_PIPE_LENGTH,this.MAX_PIPE_LENGTH);break;case"+y":s+=y(this.MIN_PIPE_LENGTH,this.MAX_PIPE_LENGTH);break;case"-y":s-=y(this.MIN_PIPE_LENGTH,this.MAX_PIPE_LENGTH);break;case"+z":a+=y(this.MIN_PIPE_LENGTH,this.MAX_PIPE_LENGTH);break;case"-z":a-=y(this.MIN_PIPE_LENGTH,this.MAX_PIPE_LENGTH);break}this.direction[l]=n,this.xPositions[l]=e,this.yPositions[l]=s,this.zPositions[l]=a}}resetColor(){const e=this.randomColor+.37;this.randomColor=e%1,this.randomSaturation=y(0,1)}resetDraw(){this.RESET_PIPES&&(this.drawCount=0,this.resetColor(),this.generatePoints())}resetClock(){this.clock.stop(),this.clock.start()}clearScene(){this.pipeCount=0,this.scene.clear()}start(){this.isRunning||(this.isRunning=!0,this.clock.start(),this.generatePoints(),this.animate())}stop(){this.isRunning=!1,this.animationId!==null&&(cancelAnimationFrame(this.animationId),this.animationId=null),this.clock.stop()}reset(){this.clearScene(),this.resetDraw()}dispose(){this.stop(),document.removeEventListener("keydown",this.boundKeyHandler),window.removeEventListener("resize",this.handleResize.bind(this)),this.controls.dispose(),this.renderer.dispose(),this.container.removeChild(this.renderer.domElement)}}d.Elbow=I,d.PipesRenderer=E,Object.defineProperty(d,Symbol.toStringTag,{value:"Module"})});
|
package/package.json
ADDED
|
@@ -0,0 +1,78 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "pipes-3d",
|
|
3
|
+
"version": "0.1.0",
|
|
4
|
+
"description": "A 3D animated pipes visualization using Three.js",
|
|
5
|
+
"private": false,
|
|
6
|
+
"type": "module",
|
|
7
|
+
"license": "MIT",
|
|
8
|
+
"keywords": [
|
|
9
|
+
"three",
|
|
10
|
+
"threejs",
|
|
11
|
+
"3d",
|
|
12
|
+
"pipes",
|
|
13
|
+
"visualization",
|
|
14
|
+
"animation",
|
|
15
|
+
"webgl",
|
|
16
|
+
"screensaver"
|
|
17
|
+
],
|
|
18
|
+
"author": "perrymatthew525",
|
|
19
|
+
"repository": {
|
|
20
|
+
"type": "git",
|
|
21
|
+
"url": "git+https://github.com/perrymatthew525/Pipes.git"
|
|
22
|
+
},
|
|
23
|
+
"homepage": "https://github.com/perrymatthew525/Pipes#readme",
|
|
24
|
+
"bugs": {
|
|
25
|
+
"url": "https://github.com/perrymatthew525/Pipes/issues"
|
|
26
|
+
},
|
|
27
|
+
"main": "./dist/pipes-3d.umd.js",
|
|
28
|
+
"module": "./dist/pipes-3d.es.js",
|
|
29
|
+
"types": "./dist/index.d.ts",
|
|
30
|
+
"exports": {
|
|
31
|
+
".": {
|
|
32
|
+
"import": "./dist/pipes-3d.es.js",
|
|
33
|
+
"require": "./dist/pipes-3d.umd.js",
|
|
34
|
+
"types": "./dist/index.d.ts"
|
|
35
|
+
}
|
|
36
|
+
},
|
|
37
|
+
"files": [
|
|
38
|
+
"dist"
|
|
39
|
+
],
|
|
40
|
+
"scripts": {
|
|
41
|
+
"dev": "vite",
|
|
42
|
+
"build": "vite build",
|
|
43
|
+
"build:demo": "vite build --config vite.demo.config.ts",
|
|
44
|
+
"preview": "vite preview",
|
|
45
|
+
"type-check": "vue-tsc --noEmit -p tsconfig.app.json --composite false",
|
|
46
|
+
"lint": "eslint . --ext .vue,.js,.jsx,.cjs,.mjs,.ts,.tsx,.cts,.mts --fix --ignore-path .gitignore",
|
|
47
|
+
"format": "prettier --write src/ lib/",
|
|
48
|
+
"prepublishOnly": "npm run build"
|
|
49
|
+
},
|
|
50
|
+
"peerDependencies": {
|
|
51
|
+
"three": ">=0.150.0"
|
|
52
|
+
},
|
|
53
|
+
"devDependencies": {
|
|
54
|
+
"@rushstack/eslint-patch": "^1.2.0",
|
|
55
|
+
"@tsconfig/node18": "^2.0.1",
|
|
56
|
+
"@types/node": "^18.16.8",
|
|
57
|
+
"@types/three": "^0.152.1",
|
|
58
|
+
"@typescript-eslint/eslint-plugin": "^5.59.11",
|
|
59
|
+
"@typescript-eslint/parser": "^5.59.11",
|
|
60
|
+
"@vitejs/plugin-vue": "^4.2.3",
|
|
61
|
+
"@vue/eslint-config-prettier": "^7.1.0",
|
|
62
|
+
"@vue/eslint-config-typescript": "^11.0.3",
|
|
63
|
+
"@vue/tsconfig": "^0.4.0",
|
|
64
|
+
"eslint": "^8.42.0",
|
|
65
|
+
"eslint-config-prettier": "^8.8.0",
|
|
66
|
+
"eslint-config-standard-with-typescript": "^35.0.0",
|
|
67
|
+
"eslint-plugin-vue": "^9.14.1",
|
|
68
|
+
"npm-run-all": "^4.1.5",
|
|
69
|
+
"prettier": "2.8.8",
|
|
70
|
+
"three": "^0.153.0",
|
|
71
|
+
"typescript": "^5.1.3",
|
|
72
|
+
"vite": "^4.3.5",
|
|
73
|
+
"vite-plugin-dts": "^3.9.1",
|
|
74
|
+
"vue": "^3.3.2",
|
|
75
|
+
"vue-router": "^4.2.0",
|
|
76
|
+
"vue-tsc": "^1.6.4"
|
|
77
|
+
}
|
|
78
|
+
}
|