picasso-skill 2.3.1 → 2.4.0

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package/agents/picasso.md CHANGED
@@ -49,9 +49,10 @@ Before showing anything or asking anything:
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  1. **Read the codebase** -- understand what the app does, the tech stack, existing design patterns, current colors/fonts/layout
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  2. **Identify the product type** -- SaaS dashboard, marketing site, e-commerce, portfolio, internal tool, mobile app
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- 3. **Identify the audience** -- who uses this? developers, lawyers, consumers, enterprise buyers
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+ 3. **Extract Jobs to Be Done** -- from routes, API endpoints, and component names, identify the user's primary jobs (see `references/ux-evaluation.md` Section 2). What triggers bring users here? What outcome are they after? What context are they in (rushed? focused? mobile?)?
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  4. **Study 2-3 real competitors** in the same space -- what do actual products in this industry look like?
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  5. **Load `references/style-presets.md`** -- find the 8-12 presets most relevant to this product type
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+ 6. **Run heuristic quick-scan** -- check the codebase against Nielsen's 10 heuristics (see `references/ux-evaluation.md` Section 1) to identify the biggest UX gaps. This informs which design directions to generate.
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  This step is silent. Do not ask the user anything. Just gather context.
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@@ -315,6 +316,7 @@ skills/picasso/references/design-system.md # DESIGN.md, theming, token
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  skills/picasso/references/generative-art.md # p5.js, SVG, canvas
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  skills/picasso/references/component-patterns.md # Naming, taxonomy, state matrix
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  skills/picasso/references/ux-psychology.md # Gestalt, Fitts's Law, heuristics
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+ skills/picasso/references/ux-evaluation.md # Nielsen's 10 heuristics, JTBD, state machines, prompt enhancement
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  skills/picasso/references/ux-writing.md # Error messages, microcopy, CTAs
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  skills/picasso/references/data-visualization.md # Chart matrix, dashboards, Tufte
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  skills/picasso/references/conversion-design.md # Landing pages, CTAs, pricing
@@ -861,7 +863,7 @@ Run a comprehensive scoring algorithm:
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  1. **Typography (0-15 pts)**: font choice (not banned default: 3), type scale consistency (3), max-width on text (3), line-height correctness (3), letter-spacing on caps (3)
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  2. **Color (0-15 pts)**: no pure black/gray (3), OKLCH or HSL usage (3), tinted neutrals (3), 60-30-10 rule (3), semantic colors exist (3)
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  3. **Spacing (0-10 pts)**: consistent scale (5), Gestalt grouping (5)
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- 4. **Accessibility (0-20 pts)**: axe-core violations (10), focus-visible (3), semantic HTML (3), alt text (2), reduced-motion (2)
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+ 4. **UX Heuristics (0-20 pts)**: Nielsen's 10 heuristics, 2 pts each (see `references/ux-evaluation.md` Section 5). Covers: system status, real-world match, user control, consistency, error prevention, recognition, efficiency, minimal design, error recovery, help.
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  5. **Motion (0-10 pts)**: no transition:all (3), stagger pattern (3), reduced-motion support (2), no bounce easing (2)
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  6. **Responsive (0-10 pts)**: works at 375px (5), touch targets (3), no horizontal scroll (2)
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  7. **Performance (0-10 pts)**: Lighthouse perf score mapped (0-100 -> 0-10)
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "picasso-skill",
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- "version": "2.3.1",
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+ "version": "2.4.0",
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  "description": "The ultimate AI design skill for producing distinctive, production-grade frontend interfaces",
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  "bin": {
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  "picasso-skill": "./bin/install.mjs"
@@ -0,0 +1,211 @@
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+ # UX Evaluation Reference
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+ Structured frameworks for evaluating interface quality. Use these during /score, /roast, /audit, and the visual discovery crawl phase.
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+ ---
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+ ## 1. Nielsen's 10 Usability Heuristics (Evaluation Checklist)
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+ For each heuristic, check the listed indicators. Score pass/fail for each.
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+ ### H1: Visibility of System Status
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+ The system should always keep users informed about what is going on.
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+ - [ ] Loading states exist for async actions (skeletons, spinners, progress bars)
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+ - [ ] Form submission shows pending/success/error feedback
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+ - [ ] Current page/section is highlighted in navigation
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+ - [ ] Active filters/sorts are visually indicated
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+ - [ ] Upload progress is shown
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+ - **Check in code:** grep for loading states, skeleton components, progress indicators
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+ - **Check in screenshot:** is the current nav item highlighted? Are there loading indicators?
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+
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+ ### H2: Match Between System and Real World
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+ Use language and concepts familiar to the user, not system-oriented terms.
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+ - [ ] Button labels use verbs the user understands ("Save changes" not "Submit")
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+ - [ ] Error messages explain the problem in plain language
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+ - [ ] Navigation labels match user mental models
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+ - [ ] Icons are conventional (trash = delete, pencil = edit, plus = add)
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+ - **Check in code:** grep for generic labels ("Submit", "Click here", "Data")
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+
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+ ### H3: User Control and Freedom
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+ Users need a clear emergency exit when they make mistakes.
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+ - [ ] Modals have close buttons AND escape key support
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+ - [ ] Destructive actions have confirmation OR undo
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+ - [ ] Multi-step flows have back navigation
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+ - [ ] Users can cancel in-progress operations
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+ - **Check in code:** grep for confirm() dialogs, undo patterns, modal close handlers
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+
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+ ### H4: Consistency and Standards
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+ Follow platform conventions. Same action = same result everywhere.
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+ - [ ] Primary buttons look the same across all pages
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+ - [ ] Same icon means the same thing everywhere
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+ - [ ] Spacing and typography follow a consistent scale
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+ - [ ] Color meanings are consistent (red = error, green = success)
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+ - **Check in code:** grep for hardcoded colors, inconsistent button styles
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+
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+ ### H5: Error Prevention
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+ Prevent problems from occurring in the first place.
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+ - [ ] Required fields are marked before submission
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+ - [ ] Date inputs use pickers (not free text)
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+ - [ ] Destructive buttons are visually distinct (red/outlined, not primary)
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+ - [ ] Inline validation catches errors before form submission
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+ - **Check in code:** grep for required fields, inline validation, input types
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+
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+ ### H6: Recognition Rather Than Recall
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+ Minimize memory load. Make options visible.
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+ - [ ] Navigation is always visible (not hidden behind hamburger on desktop)
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+ - [ ] Search results show context around matches
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+ - [ ] Forms show labels (not placeholder-only)
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+ - [ ] Recent items, favorites, or shortcuts are available
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+ - **Check in screenshot:** are labels visible? Is navigation persistent?
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+
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+ ### H7: Flexibility and Efficiency of Use
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+ Allow experts to speed up their workflow.
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+ - [ ] Keyboard shortcuts exist for frequent actions
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+ - [ ] Bulk operations are available for lists
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+ - [ ] Command palette or search exists (Cmd+K)
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+ - [ ] Default values are intelligent
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+ - **Check in code:** grep for keyboard event listeners, bulk action patterns
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+
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+ ### H8: Aesthetic and Minimalist Design
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+ Every extra element competes with relevant information.
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+ - [ ] No decorative elements that don't serve a purpose
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+ - [ ] Information hierarchy is clear (most important = most prominent)
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+ - [ ] White space is used to group related elements
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+ - [ ] No more than 3-4 colors for data categories
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+ - **Check in screenshot:** squint test -- does hierarchy still read?
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+
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+ ### H9: Help Users Recognize, Diagnose, and Recover from Errors
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+ Error messages should be in plain language, indicate the problem, and suggest a fix.
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+ - [ ] Error messages follow: what happened + why + how to fix
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+ - [ ] Form errors appear next to the relevant field
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+ - [ ] API errors don't show raw technical messages to users
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+ - [ ] Empty states guide the user on what to do next
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+ - **Check in code:** grep for error handling, error messages, empty states
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+
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+ ### H10: Help and Documentation
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+ Even though a system should be usable without docs, help should be available.
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+ - [ ] Tooltips explain non-obvious UI elements
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+ - [ ] Onboarding exists for first-time users
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+ - [ ] Complex features have inline help or documentation links
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+ - [ ] Keyboard shortcuts are discoverable
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+ - **Check in code:** grep for tooltip components, help text, onboarding flows
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+ ---
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+ ## 2. Jobs to Be Done (JTBD) Framework
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+ Use JTBD to understand WHY users interact with the app, not just WHAT they do. This informs design decisions during the crawl phase.
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+ ### Extracting JTBD from Code
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+ Analyze the codebase to identify user jobs:
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+ 1. **Route structure** reveals user tasks:
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+ - `/dashboard` = "When I start my day, I want to see what needs attention"
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+ - `/clients/[id]` = "When I work on a client, I want all their info in one place"
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+ - `/billing` = "When I need to invoice, I want to track time and generate bills"
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+ - `/analyze` = "When I receive a contract, I want to understand the risks"
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+
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+ 2. **API endpoints** reveal user actions:
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+ - POST /api/clients = "I want to onboard a new client"
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+ - POST /api/analyze = "I want AI to review this document"
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+ - GET /api/dashboard = "I want a summary of my practice"
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+ 3. **Component names** reveal UI functions:
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+ - `<ClientForm>` = data entry job
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+ - `<TimerWidget>` = time tracking job
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+ - `<RedlineView>` = document review job
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+
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+ ### Using JTBD to Inform Design
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+ For each identified job, ask:
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+ - **What's the trigger?** When does the user need to do this?
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+ - **What's the desired outcome?** What does success look like?
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+ - **What's the anxiety?** What could go wrong?
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+ - **What's the context?** Where/when do they do this? (mobile? desktop? in a meeting?)
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+ Design decisions should optimize for the job:
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+ - High-frequency jobs need the fastest path (fewest clicks, most prominent placement)
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+ - High-stakes jobs need the most clarity (larger text, explicit confirmation, clear feedback)
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+ - Time-pressured jobs need efficiency (keyboard shortcuts, bulk actions, smart defaults)
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+
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+ ---
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+
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+ ## 3. Prompt Enhancement
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+ When a user gives a vague design request, enhance it before proceeding.
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+ ### Vague-to-Specific Mapping
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+ | User Says | What They Mean | What to Do |
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+ |-----------|---------------|------------|
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+ | "Make it look good" | It looks amateur, fix the obvious issues | Run /audit, fix critical+high |
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+ | "Make it modern" | It looks dated, update the aesthetic | Check font (is it Arial?), colors (pure gray?), radius (sharp corners?) |
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+ | "Make it clean" | Too much visual noise, simplify | Remove decorative elements, increase whitespace, reduce color count |
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+ | "Make it pop" | Not enough visual hierarchy, too flat | Increase contrast, add depth, strengthen heading sizes |
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+ | "Make it professional" | It looks like a student project | Fix typography scale, add consistent spacing, tighten color palette |
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+ | "I don't know what I want" | They need visual discovery | Generate the 10-20 sample gallery and let them react |
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+ ### Enhancement Process
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+ 1. Identify the complaint (what's wrong) vs. the goal (what they want)
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+ 2. Map to specific design properties (typography, color, spacing, layout, motion)
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+ 3. Propose concrete changes with before/after preview
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+ 4. Never ask "what do you mean by modern?" -- instead, show 3 interpretations and ask which fits
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+
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+ ---
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+ ## 4. State Machine for Interactive Components
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+ Map all states for each interactive element. Missing states are the #1 source of unpolished UI.
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+ ### The 8 States
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+ Every interactive element should define:
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+ | State | Visual Treatment | Trigger |
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+ |-------|-----------------|---------|
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+ | **Default** | Base appearance | Page load |
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+ | **Hover** | Subtle background/border change | Mouse enters |
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+ | **Focus** | Visible ring/outline (2px+ solid) | Tab navigation |
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+ | **Active/Pressed** | Scale down slightly (0.97-0.98) | Mouse down |
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+ | **Disabled** | Reduced opacity (0.5), no pointer | Programmatic |
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+ | **Loading** | Spinner or pulse, disabled interaction | Async action |
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+ | **Error** | Red border/text, error message | Validation fail |
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+ | **Success** | Green indicator, confirmation | Action complete |
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+ ### Audit Checklist
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+ For each component type, verify states exist:
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+ | Component | States to Check |
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+ |-----------|----------------|
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+ | Button | default, hover, focus, active, disabled, loading |
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+ | Input | default, hover, focus, filled, error, disabled |
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+ | Card (clickable) | default, hover, focus, active |
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+ | Link | default, hover, focus, visited |
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+ | Toggle | off, on, hover, focus, disabled |
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+ | Select | default, hover, focus, open, selected, error |
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+ | Modal | enter, exit, backdrop |
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+
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+ ---
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+
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+ ## 5. Scoring with Heuristics
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+ When running /score, add heuristic evaluation points:
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+ ```
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+ Heuristic Evaluation (0-20 pts):
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+ H1 System status: /2 (loading states, feedback)
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+ H2 Real world match: /2 (language, icons)
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+ H3 User control: /2 (undo, escape, back)
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+ H4 Consistency: /2 (styles, patterns)
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+ H5 Error prevention: /2 (validation, confirmation)
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+ H6 Recognition: /2 (labels, navigation)
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+ H7 Efficiency: /2 (shortcuts, bulk ops)
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+ H8 Minimal design: /2 (hierarchy, whitespace)
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+ H9 Error recovery: /2 (messages, guidance)
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+ H10 Help: /2 (tooltips, onboarding)
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+ ```
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+ This replaces the ad-hoc accessibility scoring with a structured UX evaluation.