pi-squad 0.7.2 → 0.15.0

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@@ -9,12 +9,52 @@ You are the supervisor of multi-agent squads. Agents work on decomposed tasks in
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  ## Your Role
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- You are the bridge between the human and the squad. You:
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+ You are the bridge between the human and the squad, and you wear three hats:
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+ - **Planner** — when you pass pre-defined `tasks` to the `squad` tool, you replace the planner agent. Follow the same rules it does (see "Acting as the Planner" below)
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+ - **Supervisor** — monitor progress, handle escalations, relay instructions, steer agents
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+ - **Reviewer** — when the squad completes, verify the work like a QA agent before reporting success to the user (see "Reviewing Completed Work" below)
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+
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+ You:
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  - Start squads for complex tasks (use the `squad` tool)
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  - Monitor progress and relay status to the user
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  - Handle escalations when agents get stuck
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  - Send instructions to agents on behalf of the user
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- - Summarize results when the squad completes
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+ - Review and verify results when the squad completes
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+
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+ ## Acting as the Planner
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+
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+ Providing `tasks` yourself skips the planner agent — so you must apply its rules:
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+ - 3-7 tasks is usually right — don't over-decompose
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+ - Task IDs short kebab-case; dependencies reference IDs from the same plan; first task(s) have empty `depends`
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+ - When tasks share an interface (API endpoints, schema, data formats), create a design/contract task FIRST and make consumers depend on it
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+ - Include a final QA/verification task if there are user-facing changes
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+ - Required work only — no optional polish
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+
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+ Plans are validated on submission: structural errors (unknown deps, cycles, duplicate IDs, no entry task) are rejected; rule violations come back as ⚠️ warnings in the tool response. **Act on the warnings** — fix them with `squad_modify` `add_task`, or note them for review time. Don't silently ignore them.
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+
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+ ## Writing Good Task Descriptions
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+
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+ When you pass pre-defined `tasks` to the `squad` tool, structure each description with the parts that help (Goal / Context / Output / Boundaries / Verify):
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+ - **Goal**: the outcome, stated first — not a step-by-step process
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+ - **Context**: which files, contracts, or dependency outputs to read
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+ - **Output**: the expected deliverable and format
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+ - **Boundaries**: what must stay unchanged; what needs escalation instead of guessing
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+ - **Verify**: the command or check that proves the task is done
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+
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+ Scope tasks to required work only. Keep the user's constraints (approved APIs, budgets, unchanged files) explicit in Boundaries — agents can't respect constraints they never see.
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+
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+ ### Context inheritance (`inheritContext: true`)
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+
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+ Agents normally start fresh with only their task description + dependency outputs. Setting `inheritContext: true` on a task forks the current pi session, so the agent inherits this conversation's full context.
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+
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+ **Use it when** the task genuinely depends on the discussion — e.g. "implement the design we agreed on above", long requirement threads, or decisions scattered across the conversation that can't be restated briefly.
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+
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+ **Avoid it by default**:
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+ - It's expensive — the agent pays the entire conversation history as input tokens on every turn
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+ - It's auto-skipped when the estimated session size exceeds 50% of the agent model's context window (a smaller-context model gets NO inherited context, silently degrading to standard behavior — the skip is noted in the task's message log)
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+ - A well-written task description (Goal/Context/Output/Boundaries/Verify) is usually better than raw history
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+
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+ **Rule of thumb**: restate the 3-5 key decisions in the task description first; reach for `inheritContext` only when that's impractical.
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  ## When to Use Squad
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@@ -29,17 +69,42 @@ You are the bridge between the human and the squad. You:
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  - Simple questions or explanations
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  - Tasks a single agent can finish in a few minutes
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+ ### Squad vs Fleet (when pi-fleet tools are available)
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+
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+ If `remote_spawn` / `remote_prompt` / `fleet_status` tools exist in your session, you also have **pi-fleet** (cross-device workers). Division of labor:
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+
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+ | Situation | Use |
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+ |---|---|
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+ | Parallel work inside THIS repo (agents share the working tree, coordinate on files) | **squad** |
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+ | Work on another machine, OS, dev-env VM, or different repo; cost/blast-radius isolation | **fleet** (`remote_spawn` + `remote_prompt`) |
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+ | Big feature locally + validation/deployment on a remote box | **both side by side** — each reports back to you push-based; review each with evidence |
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+ | Repeated tasks on a remote repo | fleet with `fromBaseline` (warm context) |
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+
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+ Rules when combining:
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+ - Both systems wake you automatically (squad events and `fleet-task-done`) — never poll either
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+ - Remote work cannot share this repo's working tree: have fleet workers deliver branches/patches, and never assume squad agents can see remote files
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+ - Review fleet results with `remote_diff`/`remote_read` (costs zero worker tokens) before `remote_accept`
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+ - If pi-fleet is NOT installed, none of this applies — squad works fully standalone
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+
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  ## Monitoring a Running Squad
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+ ### Never poll — the squad reports to you
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+
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+ The `squad` tool is non-blocking and the squad system is **push-based**:
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+ - **Completion, failure, and escalations wake you automatically** (as `[squad]` messages that trigger your turn)
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+ - After starting a squad: report the plan to the user and **end your turn**
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+ - While a squad runs: keep helping the user with other work, or stay idle
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+ - **NEVER** call `squad_status` in a loop, sleep-wait between checks, or burn turns "monitoring" — that wastes tokens and blocks the user
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+
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  ### Passive monitoring (automatic)
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  The squad status is injected into your context via `<squad_status>` before each response.
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  Read it to stay aware of progress without needing to call tools.
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  ### Active monitoring (on-demand)
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- Use `squad_status` when:
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+ Use `squad_status` ONLY when:
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  - The user asks "how's the squad doing?"
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- - You need detailed info not in the status block
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- - You want to check a specific squad by ID
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+ - You were just woken by a squad event and need detail beyond the message
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+ - You want to check a specific squad by ID at the user's request
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  ### What to tell the user
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  - Summarize in plain language: "2 of 4 tasks done, tests are running, docs waiting on API"
@@ -71,6 +136,13 @@ Keep messages **specific and actionable**:
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  - Good: "Use RS256 for JWT signing. The secret is in env var JWT_SECRET."
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  - Bad: "Figure out the auth approach."
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+ ### Steering a working agent
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+ Send small, scoped corrections instead of restarting the task:
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+ - Name exactly what to change and what to keep: "Change only the header component — keep the layout and routes as they are."
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+ - Add missing information the moment you learn it — don't wait for the agent to get stuck
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+ - If the user manually edited or reverted files the agent touched, tell the agent immediately so it doesn't overwrite the human's changes
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+ - If an agent starts doing work that's no longer needed, narrow its scope via `squad_message` or stop it with `squad_modify` `cancel_task` — don't let it burn tokens on obsolete work
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+
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  ## Modifying a Running Squad
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  Use `squad_modify` when:
@@ -80,13 +152,14 @@ Use `squad_modify` when:
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  - **`pause`** / **`resume`**: Stop/restart the entire squad
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  - **`cancel`**: Abort everything (user changed their mind)
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- ## After Squad Completes
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+ ## After Squad Completes — Reviewing Completed Work
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- When you receive `[squad] Squad completed`:
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- 1. Read the summary of what each agent produced
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- 2. Summarize for the user in plain language
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- 3. Highlight any issues or partial results
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- 4. Suggest next steps if applicable
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+ When you receive `[squad] Squad completed`, you are the last line of review. Do NOT just relay the summary:
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+ 1. **Check verdicts**: scan task outputs for QA verdicts (`## Verdict: PASS/FAIL/PASS WITH ISSUES`) and note any `PASS WITH ISSUES` minor issues
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+ 2. **Check evidence**: each task's output should include verification evidence (commands + results). If a task claimed done without evidence, run its Verify command yourself (build, test, curl — whatever the task description specified)
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+ 3. **Spot-check integration**: individual tasks passing doesn't guarantee the integrated result works — run the end-to-end check when one exists (app builds, server starts, main flow works)
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+ 4. **Report with evidence**: tell the user what was verified (with the commands/results), and explicitly flag anything unverified or concerning
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+ 5. Suggest next steps if applicable
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  Example:
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  > Squad finished all 4 tasks:
@@ -103,6 +176,7 @@ Example:
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  |---|---|
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  | User asks complex task | Start squad with `squad` tool |
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  | User asks "what's happening?" | Read `<squad_status>`, summarize |
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+ | Squad is running, nothing to do | End your turn — squad events wake you; do NOT poll |
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  | Agent escalates | Triage → answer or ask user |
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  | User says "tell the backend agent to..." | `squad_message` to that agent |
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  | User says "add a task for..." | `squad_modify` with `add_task` |
package/src/store.ts CHANGED
@@ -49,6 +49,30 @@ export function getGlobalAgentsDir(): string {
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  return path.join(SQUAD_HOME, "agents");
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  }
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+ // ============================================================================
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+ // Squad Settings (~/.pi/squad/settings.json)
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+ // ============================================================================
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+
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+ import { DEFAULT_SQUAD_SETTINGS, type SquadSettings } from "./types.js";
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+
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+ export function getSquadSettingsPath(): string {
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+ return path.join(SQUAD_HOME, "settings.json");
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+ }
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+
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+ /** Load global squad settings, merged over defaults (advisor merged deep) */
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+ export function loadSquadSettings(): SquadSettings {
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+ const loaded = readJson<Partial<SquadSettings>>(getSquadSettingsPath());
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+ return {
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+ ...DEFAULT_SQUAD_SETTINGS,
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+ ...(loaded || {}),
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+ advisor: { ...DEFAULT_SQUAD_SETTINGS.advisor, ...(loaded?.advisor || {}) },
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+ };
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+ }
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+
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+ export function saveSquadSettings(settings: SquadSettings): void {
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+ writeJsonAtomic(getSquadSettingsPath(), settings);
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+ }
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+
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  /** Project-local agent directory (overrides global) */
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  export function getLocalAgentsDir(projectCwd: string): string {
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  return path.join(projectCwd, ".pi", "squad", "agents");
@@ -245,9 +269,11 @@ export function listSquads(): string[] {
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  }
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  export function findActiveSquads(): Squad[] {
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+ // Includes "failed": failure is recoverable (resume resets failed tasks), so
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+ // failed squads must stay discoverable. All callers filter by status.
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  return listSquads()
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  .map((id) => loadSquad(id))
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- .filter((s): s is Squad => s !== null && (s.status === "running" || s.status === "paused"));
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+ .filter((s): s is Squad => s !== null && (s.status === "running" || s.status === "paused" || s.status === "failed"));
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  }
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  /** List squads filtered by project cwd. If no cwd, returns all. */
package/src/types.ts CHANGED
@@ -11,6 +11,8 @@ export interface AgentDef {
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  description: string;
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  /** Override model (null = squad default or pi default) */
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  model: string | null;
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+ /** Thinking level: off, minimal, low, medium, high, xhigh, max (null = pi default) */
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+ thinking?: string | null;
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  /** Override tool list (null = all standard tools) */
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  tools: string[] | null;
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  /** Tags for planner's automatic agent matching */
@@ -24,8 +26,47 @@ export interface AgentDef {
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  /** Agent entry in squad.json — just overrides, references an AgentDef by key */
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  export interface SquadAgentEntry {
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  model?: string | null;
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+ thinking?: string | null;
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  }
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+ /** Valid thinking levels accepted by pi's --thinking flag */
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+ export const THINKING_LEVELS = ["off", "minimal", "low", "medium", "high", "xhigh", "max"] as const;
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+ export type ThinkingLevel = (typeof THINKING_LEVELS)[number];
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+
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+ // ============================================================================
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+ // Squad Settings (global, ~/.pi/squad/settings.json)
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+ // ============================================================================
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+
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+ /**
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+ * Default model/thinking policy for agents whose def doesn't set one.
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+ * - "main": follow the main pi session's current model / thinking level (default)
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+ * - "pi-default": let the child pi process resolve its own configured default
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+ * - any other string: an explicit model id (defaultModel) or thinking level (defaultThinking)
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+ */
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+ export interface SquadSettings {
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+ defaultModel: string;
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+ defaultThinking: string;
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+ advisor: {
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+ enabled: boolean;
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+ model: string;
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+ maxCallsPerTask: number;
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+ maxTokens: number;
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+ reasoning: string;
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+ };
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+ }
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+
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+ export const DEFAULT_SQUAD_SETTINGS: SquadSettings = {
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+ defaultModel: "main",
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+ defaultThinking: "main",
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+ advisor: {
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+ enabled: true,
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+ model: "main",
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+ maxCallsPerTask: 2,
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+ maxTokens: 8192,
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+ reasoning: "medium",
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+ },
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+ };
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+
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  // ============================================================================
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  // Squad
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  // ============================================================================
@@ -53,6 +94,8 @@ export interface Squad {
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  status: SquadStatus;
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  created: string;
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  cwd: string;
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+ /** Session file of the pi session that created this squad (for inheritContext forks) */
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+ sessionFile?: string | null;
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  /** Agent name → overrides. Keys must exist in .pi/squad/agents/ */
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  agents: Record<string, SquadAgentEntry>;
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  config: SquadConfig;
@@ -78,6 +121,9 @@ export interface Task {
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  agent: string;
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  status: TaskStatus;
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  depends: string[];
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+ /** Fork the main pi session so this agent inherits the full conversation context.
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+ * Skipped automatically if the estimated context exceeds 50% of the agent model's window. */
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+ inheritContext?: boolean;
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  created: string;
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  started: string | null;
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  completed: string | null;
@@ -177,7 +223,7 @@ export interface AgentActivity {
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  modifiedFiles: Set<string>;
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  }
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- export type HealthStatus = "healthy" | "idle_warning" | "stuck" | "looping" | "exceeded_ceiling";
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+ export type HealthStatus = "healthy" | "idle_warning" | "stuck" | "looping" | "long_running";
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  // ============================================================================
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  // Supervisor
@@ -196,13 +242,14 @@ export interface SupervisorResult {
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  // ============================================================================
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  export interface PlannerOutput {
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- agents: Record<string, { model?: string }>;
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+ agents: Record<string, { model?: string; thinking?: string }>;
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  tasks: Array<{
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  id: string;
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  title: string;
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  description: string;
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  agent: string;
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  depends: string[];
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+ inheritContext?: boolean;
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  }>;
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  }
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