pi-quests 0.6.0 → 0.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -2,6 +2,15 @@
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3
3
  ## [Unreleased]
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4
 
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+ ## [0.6.2] - 2026-04-17
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+
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+ - fix: system prompt was too weak
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+ - chore: add more roadmap items
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+
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+ ## [0.6.1] - 2026-04-17
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+
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+ - fix: make quest prompt injection static and cache-friendly with `nudges.enable` and `display.showStatus` toggles
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+
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  ## [0.6.0] - 2026-04-17
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15
 
7
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  - feat: add footer quest progress indicator with configurable icon
package/README.md CHANGED
@@ -1,6 +1,6 @@
1
1
  # pi-quests
2
2
 
3
- [![version 0.6.0](https://img.shields.io/badge/version-0.6.0-blue)](CHANGELOG.md)
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+ [![version 0.6.2](https://img.shields.io/badge/version-0.6.2-blue)](CHANGELOG.md)
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  [![MIT license](https://img.shields.io/badge/license-MIT-green)](LICENSE.md)
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5
  [![pi extension](https://img.shields.io/badge/pi-extension-purple)](https://github.com/badlogic/pi-mono/tree/main/packages/coding-agent)
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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  "name": "pi-quests",
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- "version": "0.6.0",
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+ "version": "0.6.2",
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  "description": "A quest-log for your pi. Keep your agent on track, one quest at a time.",
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  "type": "module",
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  "keywords": [
package/src/config.ts CHANGED
@@ -5,8 +5,9 @@ import { getAgentDir } from "@mariozechner/pi-coding-agent";
5
5
 
6
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  export interface ResolvedConfig {
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  ids: { length: number };
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- display: { pageSize: number; progressBarMaxWidth: number; icon: string };
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+ display: { pageSize: number; progressBarMaxWidth: number; icon: string; showStatus: boolean };
9
9
  nudges: {
10
+ enable: boolean;
10
11
  toolCallThreshold: number;
11
12
  hintIntervalMinutes: number;
12
13
  timeBasedToolCallThreshold: number;
@@ -35,8 +36,9 @@ export const DEFAULT_FAKE_DONE_PATTERN = String.raw`\s[-\u2013\u2014]\s*(DONE|CO
35
36
 
36
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  export const DEFAULT_CONFIG: ResolvedConfig = {
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  ids: { length: 2 },
38
- display: { pageSize: 10, progressBarMaxWidth: 24, icon: "󰣏" },
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+ display: { pageSize: 10, progressBarMaxWidth: 24, icon: "󰣏", showStatus: true },
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  nudges: {
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+ enable: true,
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  toolCallThreshold: 8,
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  hintIntervalMinutes: 4,
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  timeBasedToolCallThreshold: 8,
@@ -115,8 +117,10 @@ export function getConfig(ctx: Pick<ExtensionContext, "cwd">): ResolvedConfig {
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117
  progressBarMaxWidth:
116
118
  user.display?.progressBarMaxWidth ?? DEFAULT_CONFIG.display.progressBarMaxWidth,
117
119
  icon: user.display?.icon ?? DEFAULT_CONFIG.display.icon,
120
+ showStatus: user.display?.showStatus ?? DEFAULT_CONFIG.display.showStatus,
118
121
  },
119
122
  nudges: {
123
+ enable: user.nudges?.enable ?? DEFAULT_CONFIG.nudges.enable,
120
124
  toolCallThreshold: user.nudges?.toolCallThreshold ?? DEFAULT_CONFIG.nudges.toolCallThreshold,
121
125
  hintIntervalMinutes:
122
126
  user.nudges?.hintIntervalMinutes ?? DEFAULT_CONFIG.nudges.hintIntervalMinutes,
package/src/index.ts CHANGED
@@ -6,7 +6,6 @@ import { DEFAULT_CONFIG, getConfig, type ResolvedConfig } from "./config.js";
6
6
  import { logger } from "./logger.js";
7
7
  import { QUEST_PROMPT_GATE } from "./prompts.js";
8
8
  import { QuestLog } from "./quest/dataplane.js";
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- import { formatQuestList } from "./quest/formatters.js";
10
9
  import { QuestUsageTracker } from "./quest/tracker.js";
11
10
  import { questChangelogRenderer } from "./renderers/changelog.js";
12
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  import { QuestStatusWidget } from "./renderers/status.js";
@@ -22,11 +21,20 @@ import { registerQuestTool } from "./tools/handler.js";
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  * - Snapshot relevant session state at each quest milestone.
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  * - Provide rollback support to restore a previous snapshot.
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  */
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+ const NO_QUESTS_REMINDER =
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+ "No active quests. Use the learn_quests tool to understand how to use quests and use quests to track this task. DO THIS NOW and acknowledge it.";
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+
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+ const FAKE_DONE_REMINDER =
28
+ "QUEST REMINDER: A quest has a completion marker appended to its description but is not toggled done. Use the list action to find it, then toggle it done. NEVER append completion markers via update.";
29
+
25
30
  export default function (pi: ExtensionAPI): void {
26
31
  let questLog = new QuestLog();
27
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  let tracker = new QuestUsageTracker(DEFAULT_CONFIG);
28
33
  let config: ResolvedConfig = DEFAULT_CONFIG;
29
- let statusWidget = new QuestStatusWidget(DEFAULT_CONFIG.display.icon);
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+ let statusWidget = new QuestStatusWidget(
35
+ DEFAULT_CONFIG.display.icon,
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+ DEFAULT_CONFIG.display.showStatus,
37
+ );
30
38
 
31
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  const shortcutKey = getConfig({ cwd: process.cwd() }).shortcuts?.openQuests ?? "ctrl+shift+l";
32
40
  logger.debug("quests:shortcut", "register", { key: shortcutKey });
@@ -49,8 +57,9 @@ export default function (pi: ExtensionAPI): void {
49
57
  config = getConfig(ctx);
50
58
  questLog = new QuestLog(config);
51
59
  tracker = new QuestUsageTracker(config);
52
- statusWidget = new QuestStatusWidget(config.display.icon);
60
+ statusWidget = new QuestStatusWidget(config.display.icon, config.display.showStatus);
53
61
  questLog.reconstructFromSession(ctx);
62
+ if (questLog.getAll().length > 0) tracker.markQuestToolUsed();
54
63
  statusWidget.update(questLog, ctx.ui, ctx.ui.theme);
55
64
 
56
65
  registerQuestTool(pi, questLog, config);
@@ -66,6 +75,7 @@ export default function (pi: ExtensionAPI): void {
66
75
 
67
76
  pi.on("session_tree", async (_event, ctx) => {
68
77
  questLog.reconstructFromSession(ctx);
78
+ if (questLog.getAll().length > 0) tracker.markQuestToolUsed();
69
79
  statusWidget.update(questLog, ctx.ui, ctx.ui.theme);
70
80
  });
71
81
 
@@ -79,6 +89,7 @@ export default function (pi: ExtensionAPI): void {
79
89
  });
80
90
 
81
91
  pi.on("context", async (event) => {
92
+ if (!config.nudges.enable) return undefined;
82
93
  const latestPrompt = event.messages
83
94
  .filter((m) => m.role === "user")
84
95
  .map((m) => (typeof m.content === "string" ? m.content : ""))
@@ -91,44 +102,32 @@ export default function (pi: ExtensionAPI): void {
91
102
  const hasTopLevelQuestWithoutSubs = activeTopLevel.some(
92
103
  (q) => !allQuests.some((step) => (step as { parentId?: string }).parentId === q.id),
93
104
  );
94
- const nudge = tracker.getNudge(
95
- activeQuestCount,
96
- allQuests,
97
- latestPrompt,
98
- hasTopLevelQuestWithoutSubs,
99
- );
105
+ const nudge = tracker.getNudge(activeQuestCount, latestPrompt, hasTopLevelQuestWithoutSubs);
100
106
 
101
107
  const fakeDoneRegex = new RegExp(config.validation.fakeDonePattern, "i");
102
108
  const fakeDone = questLog.getAll().find((q) => !q.done && fakeDoneRegex.test(q.description));
103
109
  if (!nudge && !fakeDone) return undefined;
104
110
 
105
- let content = nudge ?? "";
106
- if (fakeDone) {
107
- content += `\nQUEST REMINDER: Quest [${fakeDone.id}] has a completion marker appended to its description but is not toggled done. Use the toggle action to mark it done. NEVER append completion markers to descriptions via the update action.`;
108
- }
111
+ const parts: string[] = [];
112
+ if (nudge) parts.push(nudge);
113
+ if (fakeDone) parts.push(FAKE_DONE_REMINDER);
109
114
 
110
115
  const reminder: UserMessage = {
111
116
  role: "user",
112
- content: content.trim(),
117
+ content: parts.join("\n"),
113
118
  timestamp: Date.now(),
114
119
  };
115
120
  return { messages: [...event.messages, reminder] };
116
121
  });
117
122
 
118
123
  pi.on("before_agent_start", async (event) => {
119
- const quests = questLog.getAll();
120
- let reminder = "";
121
- if (quests.length > 0) {
122
- const remaining = quests.filter((q) => !q.done).length;
123
- const list = formatQuestList(quests);
124
- reminder = `Active quests (${remaining}/${quests.length}):\n${list}\n\nKeep quest progress updated as you work.`;
125
- } else {
126
- reminder =
127
- "No active quests. Use the quest tool to track your work. Use action: 'skill' for usage documentation.";
128
- }
124
+ if (questLog.getAll().length === 0)
125
+ return {
126
+ systemPrompt: `${event.systemPrompt}\n\nUse quests to track this task. DO THIS now and acknowledge it.`,
127
+ };
129
128
 
130
129
  return {
131
- systemPrompt: `# Quest Management\n${QUEST_PROMPT_GATE}${event.systemPrompt}\n\n## Quest Management\n${reminder}`,
130
+ systemPrompt: `# Quest Management\n${QUEST_PROMPT_GATE}${event.systemPrompt}\n\n## Quest Management\n${NO_QUESTS_REMINDER}`,
132
131
  };
133
132
  });
134
133
 
@@ -5,56 +5,53 @@ description: Quest management best practices for the pi-quests extension. Use wh
5
5
 
6
6
  # Quest Management
7
7
 
8
- ## When to use quests
9
-
10
- Use the quest tool at the start of any non-trivial task. If the request involves multiple steps, files, tool calls, or minion delegation, track it with quests.
11
-
12
- ## Capabilities
13
-
14
- | Action | Purpose |
15
- |--------|---------|
16
- | `add` | Create top-level quests |
17
- | `split` / `add_step` | Break a quest into steps under a parent |
18
- | `reparent` | Promote, demote, or move a quest/step via optional `parentId` |
19
- | `toggle` | Mark a quest or step done/undone |
20
- | `update` | Change a quest description |
21
- | `delete` | Remove a quest or step |
22
- | `clear` | Remove completed quests (or all with `all: true`) |
23
- | `reorder` | Change the priority order of top-level quests |
24
- | `revert` | Undo the most recent mutating action |
25
- | `list` | View all quests and steps |
26
-
27
- ## Common patterns
28
-
29
- ### Multi-step task workflow
30
- 1. Add many top-level quests for the overall goal
31
- 2. Split them into steps for each distinct deliverable
32
- 3. Execute steps sequentially, toggling each done as you finish
33
- 4. Toggle the parent quest done only after all steps are complete
34
-
35
- ### Delegation workflow
36
- 1. Add a quest for the delegated task
37
- 2. Spawn the minion and assign the work
38
- 3. Toggle the quest done when the minion returns successfully
8
+ This skill provides guidelines and best practices for using the quest management system in the pi-quests extension. It covers the core actions available for managing quests, recommended workflows for common use cases, and important rules to follow for effective task tracking and progress management.
9
+
10
+ ## Action Reference
11
+
12
+ | Action | Required Params | Behavior |
13
+ |--------|----------------|----------|
14
+ | `add` | `descriptions[]` | Create top-level quests. Batch multiple descriptions in one call. |
15
+ | `split` | `id`, `descriptions[]` | Break a quest into steps under it. Alias: `add_step`. |
16
+ | `list` | | View all quests and steps. |
17
+ | `toggle` | `id` | Flip done status. Blocked if parent has incomplete steps. |
18
+ | `update` | `id`, `description` | Change description. |
19
+ | `delete` | `id` | Remove a quest. Blocked if parent has incomplete steps. Cascade-deletes done steps of a done parent. |
20
+ | `clear` | | Remove completed quests. `all: true` removes everything. |
21
+ | `reorder` | `id`, `targetId` | Move a top-level quest before `targetId`. Steps cannot be reordered. |
22
+ | `reparent` | `id`, `parentId?` | Demote to step under `parentId`, or promote to top-level if `parentId` omitted. |
23
+ | `revert` | | Undo the most recent mutating action. One level only. |
24
+ | `rules` / `skill` | | Return this document. |
25
+
26
+ ## Workflows
27
+
28
+ ### Multi-step task
29
+ 1. `add` top-level quests for the overall goal
30
+ 2. `split` them into steps for each deliverable
31
+ 3. Execute steps sequentially, `toggle` each done as you finish
32
+ 4. `add` other top-level quests for other related work of this goal
33
+ 4. `toggle` the parent done only after all steps are complete
34
+
35
+ ### Delegation
36
+ 1. `add` a quest for the delegated task
37
+ 2. `spawn` the minion and assign the work
38
+ 3. `toggle` the quest done when the minion returns successfully
39
39
 
40
40
  ### Reparenting
41
41
  - Promote a step: `reparent <step-id>` (omit `parentId`)
42
42
  - Demote a quest: `reparent <quest-id> <parent-id>`
43
43
  - Move a step: `reparent <step-id> <new-parent-id>`
44
44
 
45
- ## Rules
46
-
47
- - Steps cannot have nested steps. Only top-level quests can be parents.
48
- - A parent with incomplete steps cannot be toggled done or deleted.
49
- - Deleting a done parent cascade-deletes its done steps.
50
- - Revert only undoes the most recent mutating action.
51
- - Quest IDs are random hex strings shown in square brackets (e.g., `[01]`, `[a3f1]`).
52
- - Always use the hex ID for actions, never the positional number.
45
+ ### Cleanup
46
+ - `clear` completed quests before adding unrelated work. Keeps the log focused.
53
47
 
54
- ## Gotchas
48
+ ## Rules
55
49
 
56
- - Use toggle for done states. NEVER use `update` to append "DONE", "- DONE", or any completion marker to a quest description.
57
- - IDs are hex, not positional. The list shows `#1 [01] ...`. Use `01` in tool calls, not `1`.
58
- - Steps cannot be reordered independently. Use `reorder` on top-level quests only.
59
- - Clear completed quests before adding unrelated work. This keeps the log focused and reduces context noise.
60
- - Parent blocked?: If you cannot toggle a parent done, check that all its steps are toggled done first.
50
+ - ALWAYS use quests for any work that involves multiple turns.
51
+ - NEVER try to nest steps. Only top-level quests can be parents.
52
+ - NEVER mark a parent as done if they have incomplete steps.
53
+ - NEVER delete a quest with incomplete steps.
54
+ - Use revert if you make a mistake to undo an action.
55
+ - ALWAYS use the hex ID, never the positional number when referring to quests in actions.
56
+ - ALWAYS Use `toggle` for done states. NEVER use `update` to append "DONE" or any completion marker to a description.
57
+ - If a parent toggle is blocked, check that all its steps are done first.
@@ -1,20 +1,8 @@
1
1
  import type { ResolvedConfig } from "../config.js";
2
2
  import { logger } from "../logger.js";
3
- import type { Quest } from "./types.js";
4
3
 
5
4
  const ACKNOWLEDGEMENT = "Update your quest status before continuing.";
6
5
 
7
- function formatActiveQuests(allQuests: Quest[], limit = 3): string {
8
- const active = allQuests.filter((q) => !q.done);
9
- if (active.length === 0) return "";
10
-
11
- const shown = active.slice(0, limit);
12
- const lines = shown.map((q) => ` [${q.id}]: ${q.description}`);
13
- if (active.length > limit) lines.push(` ... and ${active.length - limit} more`);
14
-
15
- return `\nActive quests:\n${lines.join("\n")}`;
16
- }
17
-
18
6
  type NudgeCandidate = { index: number; message: string };
19
7
 
20
8
  export class QuestUsageTracker {
@@ -43,9 +31,17 @@ export class QuestUsageTracker {
43
31
  this.nudgedThisTurn = false;
44
32
  }
45
33
 
34
+ get hasUsedQuestTool(): boolean {
35
+ return this.hasEverUsedQuestTool;
36
+ }
37
+
38
+ markQuestToolUsed(): void {
39
+ this.hasEverUsedQuestTool = true;
40
+ this.lastQuestToolTime = Date.now();
41
+ }
42
+
46
43
  getNudge(
47
44
  activeQuestCount: number,
48
- allQuests: Quest[],
49
45
  latestPrompt?: string,
50
46
  hasTopLevelQuestWithoutSubs?: boolean,
51
47
  ): string | undefined {
@@ -67,7 +63,6 @@ export class QuestUsageTracker {
67
63
 
68
64
  const eligible = this.getEligibleNudges(
69
65
  activeQuestCount,
70
- allQuests,
71
66
  latestPrompt,
72
67
  hasTopLevelQuestWithoutSubs,
73
68
  );
@@ -101,7 +96,6 @@ export class QuestUsageTracker {
101
96
 
102
97
  private getEligibleNudges(
103
98
  activeQuestCount: number,
104
- allQuests: Quest[],
105
99
  latestPrompt?: string,
106
100
  hasTopLevelQuestWithoutSubs?: boolean,
107
101
  ): NudgeCandidate[] {
@@ -111,7 +105,7 @@ export class QuestUsageTracker {
111
105
  if (this.totalToolCalls >= this.config.nudges.toolCallThreshold && !this.hasEverUsedQuestTool) {
112
106
  candidates.push({
113
107
  index: 0,
114
- message: `QUEST REMINDER: You have made ${this.totalToolCalls} tool calls but have NEVER used the quest tool this session. USE the quest tool to initialize tracking and break your work into concrete steps. ${ACKNOWLEDGEMENT}`,
108
+ message: `QUEST REMINDER: You have made multiple tool calls but have NEVER used the quest tool this session. USE the quest tool to initialize tracking and break your work into concrete steps. ${ACKNOWLEDGEMENT}`,
115
109
  });
116
110
  }
117
111
 
@@ -119,7 +113,7 @@ export class QuestUsageTracker {
119
113
  if (activeQuestCount === 0 && latestPrompt && this.isComplexPrompt(latestPrompt)) {
120
114
  candidates.push({
121
115
  index: 1,
122
- message: `QUEST REMINDER: Your latest prompt is a complex task, but there are 0 active quests. USE the quest tool to break this into concrete, trackable steps. ${ACKNOWLEDGEMENT}`,
116
+ message: `QUEST REMINDER: Your latest prompt looks like a complex task, but there are 0 active quests. USE the quest tool to break it into concrete, trackable steps. ${ACKNOWLEDGEMENT}`,
123
117
  });
124
118
  }
125
119
 
@@ -130,10 +124,9 @@ export class QuestUsageTracker {
130
124
  this.consecutiveNonQuestToolCalls >= this.config.nudges.timeBasedToolCallThreshold &&
131
125
  Date.now() - this.lastQuestToolTime >= this.config.nudges.hintIntervalMinutes * 60 * 1000
132
126
  ) {
133
- const questContext = formatActiveQuests(allQuests);
134
127
  candidates.push({
135
128
  index: 2,
136
- message: `QUEST REMINDER: It has been a while since your last quest tool use and ${this.consecutiveNonQuestToolCalls} tools have been called since then. ALIGN on quest status before continuing.${questContext} ${ACKNOWLEDGEMENT}`,
129
+ message: `QUEST REMINDER: It has been a while since your last quest tool use and many tools have been called since then. ALIGN on quest status before continuing. ${ACKNOWLEDGEMENT}`,
137
130
  });
138
131
  }
139
132
 
@@ -144,7 +137,7 @@ export class QuestUsageTracker {
144
137
  ) {
145
138
  candidates.push({
146
139
  index: 3,
147
- message: `QUEST REMINDER: You have made ${this.consecutiveNonQuestToolCalls} consecutive tool calls without using the quest tool and there are 0 active quests. TRACK your work with specific, actionable quests. ${ACKNOWLEDGEMENT}`,
140
+ message: `QUEST REMINDER: You have made several consecutive tool calls without using the quest tool and there are 0 active quests. TRACK your work with specific, actionable quests. ${ACKNOWLEDGEMENT}`,
148
141
  });
149
142
  }
150
143
 
@@ -157,7 +150,7 @@ export class QuestUsageTracker {
157
150
  ) {
158
151
  candidates.push({
159
152
  index: 4,
160
- message: `QUEST REMINDER: You have made ${this.consecutiveNonQuestToolCalls} consecutive tool calls without using the quest tool and have active top-level quests without steps. Consider the quest complexity and use the \`split\` action to break them into smaller steps and track progress. ${ACKNOWLEDGEMENT}`,
153
+ message: `QUEST REMINDER: You have made several consecutive tool calls without using the quest tool and have active top-level quests without steps. Consider whether decomposing them with the \`split\` action would help track progress. ${ACKNOWLEDGEMENT}`,
161
154
  });
162
155
  }
163
156
 
@@ -168,10 +161,9 @@ export class QuestUsageTracker {
168
161
  this.lastQuestToolTime > 0 &&
169
162
  Date.now() - this.lastQuestToolTime >= this.config.nudges.hintIntervalMinutes * 60 * 1000
170
163
  ) {
171
- const questContext = formatActiveQuests(allQuests);
172
164
  candidates.push({
173
165
  index: 5,
174
- message: `QUEST REMINDER: You have made ${this.consecutiveNonQuestToolCalls} consecutive tool calls without using the quest tool despite having active quests. UPDATE your quest progress to reflect current status.${questContext} ${ACKNOWLEDGEMENT}`,
166
+ message: `QUEST REMINDER: You have made many consecutive tool calls without using the quest tool despite having active quests. UPDATE your quest progress to reflect current status. ${ACKNOWLEDGEMENT}`,
175
167
  });
176
168
  }
177
169
 
@@ -5,13 +5,18 @@ export class QuestStatusWidget {
5
5
  private readonly key = "pi-quests";
6
6
  private readonly barWidth = 5;
7
7
 
8
- constructor(private readonly icon: string) {}
8
+ constructor(
9
+ private readonly icon: string,
10
+ private readonly enabled: boolean = true,
11
+ ) {}
9
12
 
10
13
  update(
11
14
  questLog: QuestLog,
12
15
  ui: { setStatus(key: string, text: string | undefined): void },
13
16
  theme: Theme,
14
17
  ): void {
18
+ if (!this.enabled) return;
19
+
15
20
  const all = questLog.getAll();
16
21
  const total = all.length;
17
22
  const done = all.filter((q) => q.done).length;
@@ -1,5 +1,5 @@
1
1
  import type { AgentToolResult, ExtensionAPI } from "@mariozechner/pi-coding-agent";
2
- import type { Static } from "@sinclair/typebox";
2
+ import { type Static, Type } from "@sinclair/typebox";
3
3
  import type { ResolvedConfig } from "../config.js";
4
4
  import { logger } from "../logger.js";
5
5
  import { QUEST_PROMPT_GATE, QUEST_PROMPT_REMINDER } from "../prompts.js";
@@ -106,7 +106,7 @@ function runTool(
106
106
  ? questLog.getAll()
107
107
  : result.quest
108
108
  ? [result.quest]
109
- : undefined;
109
+ : [];
110
110
 
111
111
  return makeToolResult(result.message, questLog, displayQuests);
112
112
  }
@@ -132,10 +132,10 @@ export function registerQuestTool(
132
132
  label: "Quest",
133
133
  description:
134
134
  "Manage the session quest log and retrieve the complete quest system documentation. " +
135
- "Use this VERY frequently to track tasks, plans, and progress. " +
136
135
  "When you need to understand quests, steps, rules, or best practices, use action: 'skill' or action: 'rules'.",
137
136
  promptSnippet:
138
- "Manage quests and steps, or retrieve quest rules and best practices via skill/rules",
137
+ "Manage quests and steps, or retrieve quest rules and best practices via skill/rules. " +
138
+ "Use this VERY frequently to track tasks, plans, and progress. ",
139
139
  promptGuidelines: [QUEST_PROMPT_GATE, ...QUEST_PROMPT_REMINDER],
140
140
  parameters: createQuestParams(config.ids.length),
141
141
  execute: (toolCallId, params, _signal, _onUpdate, _ctx) =>
@@ -143,4 +143,24 @@ export function registerQuestTool(
143
143
  renderCall: renderQuestCall,
144
144
  renderResult: renderQuestResult(config),
145
145
  });
146
+
147
+ pi.registerTool({
148
+ name: "learn_quests",
149
+ label: "Learn Quests",
150
+ description: "Learn about the quest system and how to use it effectively.",
151
+ promptSnippet: "Use this tool to learn about the quest system and how to use it effectively.",
152
+ promptGuidelines: [
153
+ "Use this tool when on a session to understand how and when to use quests.",
154
+ "ALWAYS run this tool when on a new session before starting any work.",
155
+ ],
156
+ parameters: Type.Object(
157
+ {},
158
+ { description: "No parameters required for learning about quests" },
159
+ ),
160
+ execute: async (_toolCallId, _params, _signal, _onUpdate, _ctx) =>
161
+ questToolExecute(questLog, "learn_quests", { action: QUEST_ACTIONS.skill }),
162
+ renderCall: (_args, theme, context) =>
163
+ renderQuestCall({ action: QUEST_ACTIONS.skill }, theme, context),
164
+ renderResult: renderQuestResult(config),
165
+ });
146
166
  }