pi-mega-compact 0.7.9 → 0.8.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/extensions/dashboard-server/html.js +333 -66
- package/dist/extensions/dashboard-server/html.test.js +41 -0
- package/dist/extensions/dashboard-server/server.js +170 -4
- package/dist/extensions/dashboard-server/server.test.js +120 -0
- package/dist/extensions/dashboard-server-s32.test.js +181 -0
- package/dist/extensions/mega-compact.js +3 -0
- package/dist/extensions/mega-events/agent-handlers.js +49 -0
- package/dist/extensions/mega-events/compact-handlers.js +29 -0
- package/dist/extensions/mega-events/context-handler.js +5 -3
- package/dist/extensions/mega-game-cmds.js +119 -0
- package/dist/extensions/mega-game-cmds.test.js +118 -0
- package/dist/extensions/mega-runtime/state.js +181 -1
- package/dist/extensions/mega-runtime/state.test.js +171 -0
- package/dist/extensions/mega-runtime/widget.js +93 -20
- package/dist/extensions/mega-runtime/widget.test.js +160 -0
- package/dist/src/config/themes.js +84 -0
- package/dist/src/config/themes.test.js +94 -0
- package/dist/src/game/scoring.js +105 -0
- package/dist/src/game/scoring.test.js +98 -0
- package/dist/src/store/sqlite/game-achievements.js +111 -0
- package/dist/src/store/sqlite/game-achievements.test.js +67 -0
- package/dist/src/store/sqlite/game-scores.js +105 -0
- package/dist/src/store/sqlite/game-scores.test.js +106 -0
- package/dist/src/store/sqlite/game-state.js +54 -0
- package/dist/src/store/sqlite/game-state.test.js +76 -0
- package/dist/src/store/sqlite/schema.js +44 -0
- package/dist/src/store/sqlite.js +3 -0
- package/extensions/dashboard-server/html.test.ts +50 -0
- package/extensions/dashboard-server/html.ts +334 -66
- package/extensions/dashboard-server/server.test.ts +131 -0
- package/extensions/dashboard-server/server.ts +157 -4
- package/extensions/dashboard-server-s32.test.ts +195 -0
- package/extensions/mega-compact.ts +3 -0
- package/extensions/mega-events/agent-handlers.ts +48 -0
- package/extensions/mega-events/compact-handlers.ts +28 -0
- package/extensions/mega-events/context-handler.ts +4 -2
- package/extensions/mega-game-cmds.test.ts +143 -0
- package/extensions/mega-game-cmds.ts +142 -0
- package/extensions/mega-runtime/state.test.ts +171 -0
- package/extensions/mega-runtime/state.ts +184 -0
- package/extensions/mega-runtime/widget.test.ts +185 -0
- package/extensions/mega-runtime/widget.ts +119 -18
- package/package.json +1 -1
- package/src/config/themes.test.ts +116 -0
- package/src/config/themes.ts +124 -0
- package/src/game/scoring.test.ts +103 -0
- package/src/game/scoring.ts +158 -0
- package/src/store/sqlite/game-achievements.test.ts +80 -0
- package/src/store/sqlite/game-achievements.ts +147 -0
- package/src/store/sqlite/game-scores.test.ts +132 -0
- package/src/store/sqlite/game-scores.ts +168 -0
- package/src/store/sqlite/game-state.test.ts +89 -0
- package/src/store/sqlite/game-state.ts +87 -0
- package/src/store/sqlite/schema.ts +47 -0
- package/src/store/sqlite.ts +3 -0
- package/dist/extensions/dashboard-server/helpers.js +0 -37
- package/dist/extensions/dashboard-server/html/all-repos-tab.js +0 -26
- package/dist/extensions/dashboard-server/html/body-open.js +0 -23
- package/dist/extensions/dashboard-server/html/current-repo-tab.js +0 -130
- package/dist/extensions/dashboard-server/html/head-open.js +0 -16
- package/dist/extensions/dashboard-server/html/high-score-tab.js +0 -25
- package/dist/extensions/dashboard-server/html/repo-detail-modal.js +0 -26
- package/dist/extensions/dashboard-server/html/script.js +0 -259
- package/dist/extensions/dashboard-server/html/styles.js +0 -103
- package/dist/extensions/dashboard-server/html/summary-tab.js +0 -19
- package/dist/extensions/dashboard-server/html-template.js +0 -41
- package/dist/src/store/sqlite/connection.js +0 -35
- package/dist/src/store/sqlite/index-store.js +0 -167
- package/dist/src/store/sqlite/memory.js +0 -54
- package/dist/src/store/sqlite/minhash-lsh.js +0 -47
- package/dist/src/store/sqlite/sessions.js +0 -39
- package/dist/src/store/sqlite/transaction.js +0 -19
- package/dist/src/vectorStore/add.js +0 -260
- package/dist/src/vectorStore/dedup.js +0 -52
- package/dist/src/vectorStore/index.js +0 -10
- package/dist/src/vectorStore/queries.js +0 -83
- package/dist/src/vectorStore/search.js +0 -95
- package/dist/src/vectorStore/session.js +0 -19
- package/dist/src/vectorStore/store.js +0 -105
- package/dist/src/vectorStore/types.js +0 -6
- package/dist/src/vectorStore/utils.js +0 -23
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@@ -27,7 +27,9 @@ import {
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getCompactCount,
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getRecallInjected,
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getCacheHitTokensSaved,
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getGameState,
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type ModelSnapshot,
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type GameState,
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} from "../../src/store/sqlite.js";
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import { detectCrossRepoDrift } from "../../src/driftDetection.js";
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import {
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@@ -54,6 +56,9 @@ import {
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type TickerEntry,
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type WidgetData,
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} from "./widget.js";
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import { getTheme } from "../../src/config/themes.js";
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import { watch, type FSWatcher } from "node:fs";
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import { turnLevel } from "../../src/game/scoring.js";
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export class MegaRuntime {
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config: MegaConfig;
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@@ -88,6 +93,22 @@ export class MegaRuntime {
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// Agent tracking for real-time widget updates
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activeAgents = 0;
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currentTurn = 0;
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// S33: transient MEGA CACHE flare flag (armed by the turn_end scoring hook
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// when cachePct > 100). Copied into widgetData.megaCacheFlare on the next
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// snapshot() so the widget renders the oopsie gag, then reset (one cycle).
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megaCacheFlare = false;
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megaCacheFlarePct = 0;
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levelUpFlare = false;
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lastLevel = 0;
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// S35: transient achievement-unlock flare (armed by the scoring hooks after
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// evaluateAndUnlockAchievements returns newly-unlocked titles). Copied into
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// widgetData.achievementFlare on the next snapshot() so the widget renders the
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// unlock toast, then reset (one cycle — mirrors megaCacheFlare/levelUpFlare).
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achievementFlare = false;
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achievementFlareTitles: string[] = [];
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// S33: last cumulative dedup-collapsed count seen by the session_compact
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// hook, so we only record the DELTA as the dedupe score (leaderboard sums).
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lastDedupCollapsed = 0;
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// Recall block produced by auto-inline (resume/branch) that the next
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// before_agent_start should prepend to the system prompt. Unset after use.
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pendingRecallBlock: string | undefined;
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@@ -134,6 +155,23 @@ export class MegaRuntime {
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// Cached cross-repo drift status (recomputed at most every 30s — it opens the
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// machine-wide registry DB, so we don't want to do it on every render frame).
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private driftCache: { at: number; status: "ok" | "warn" } | null = null;
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// S31: cached game-mode state (game_mode_on/theme/tui_display_mode). Lazily
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// read from the game_state SQLite row on the first widget render, then
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// memoized until bumpGameState() evicts it (called by /mega-game after a
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// write) so the widget picks up theme/mode/level changes live without
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// re-querying the DB on every render frame.
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private cachedGameState: GameState | undefined;
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// S32: fs.watch on the current repo's sqlite.db so cross-process writes
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// (e.g. the dashboard server's PUT /api/game-state, which runs as a detached
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// child with no MegaRuntime ref) evict the cached game-state memo. Without
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// this, /mega-game's in-process bumpGameState() is the only eviction trigger
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// and the widget would keep showing stale theme/mode/toggle after a dashboard
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// edit until a restart. The watcher tracks currentStateDir — closed + re-opened
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// by ensureGameStateWatcher() on every bindRepo repo switch. Non-fatal: any
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// fs.watch failure (missing file / platform issue) is swallowed; the next
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// getCachedGameState() snapshot re-queries the DB anyway.
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private gameStateWatcher?: FSWatcher;
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private gameStateWatchDir?: string;
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/**
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* DIAG counters for the "team run doesn't relieve context" investigation.
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@@ -235,6 +273,7 @@ export class MegaRuntime {
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});
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this.dashboard = new Dashboard(config.stateDir);
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this.currentStateDir = config.stateDir;
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this.ensureGameStateWatcher();
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}
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// ---- per-repo binding -----------------------------------------------------
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@@ -252,6 +291,15 @@ export class MegaRuntime {
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if (key === this.activeRepoRoot) return dir;
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this.activeRepoRoot = key;
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this.currentStateDir = dir;
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// S31 audit P2: bindRepo switched currentStateDir but left cachedGameState
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// memoized -> the widget kept showing the previous repo's theme/mode/toggle
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// until /mega-game or a restart. The game_state row is per-repo (per
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// stateDir), so evict the memo on every repo switch; the next widget render
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// re-queries lazily via getCachedGameState().
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this.cachedGameState = undefined;
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// S32: re-target the fs.watch cache-eviction watcher at the NEW stateDir's
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// sqlite.db so cross-process writes (dashboard server) still evict the memo.
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this.ensureGameStateWatcher();
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this.store = new VectorStore({
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dedupSim: this.config.dedupSim,
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stateDir: dir,
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@@ -520,6 +568,15 @@ export class MegaRuntime {
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const driftStatus = this.driftStatus();
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const agentsActive = this.activeAgents > 0;
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// S31: game-mode state for the widget (theme/mode/level + MEGA CACHE).
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// Pulled from the cached game_state row; cachePct is the REAL dedup hit
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// rate (may exceed 100% — that's the MEGA CACHE trigger). megaCacheFlare
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// is false for now (S33.4 scoring hook arms it when cachePct > 100).
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const gs = this.getCachedGameState();
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// S34: derive the level-up flare from the turn count each snapshot.
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const curLevel = this.getTurnLevel();
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if (curLevel > this.lastLevel) this.levelUpFlare = true;
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const cachePct = st.dedupHitRate * 100;
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this.widgetData = {
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version: ownVersion(),
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tierLabel,
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lastWhy: this.lastWhy,
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tierTrace: this.tierTrace,
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pulsing: this.pulsing,
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// S31 game-mode fields:
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gameMode: gs.game_mode_on,
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theme: getTheme(gs.theme) ? gs.theme : "transparent",
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tuiMode: gs.tui_display_mode,
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level: this.getTurnLevel(),
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cachePct,
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megaCacheFlare: this.megaCacheFlare,
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megaCacheFlarePct: this.megaCacheFlarePct,
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levelUpFlare: this.levelUpFlare,
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achievementFlare: this.achievementFlare,
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achievementFlareTitles: this.achievementFlareTitles,
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};
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// S33: consume the flare after copying it into widgetData so it fires
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// for exactly one render cycle (the gag flares once, then clears).
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this.megaCacheFlare = false;
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this.megaCacheFlarePct = 0;
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// S34: consume the level-up flare after one render cycle (mirrors the
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// megaCacheFlare one-shot semantics), and advance lastLevel.
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this.levelUpFlare = false;
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this.lastLevel = curLevel;
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// S35: consume the achievement-unlock flare after one render cycle
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// (mirrors the megaCacheFlare/levelUpFlare one-shot semantics).
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this.achievementFlare = false;
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this.achievementFlareTitles = [];
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// Auto-fit: register a factory so pi re-renders the panel at the REAL
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// terminal width every frame (tui.columns), instead of guessing with
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// process.stdout.columns. buildWidgetLines reads this.widgetData live.
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this.pulsing = false;
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this.savedGoal = 50_000;
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this.lastWhy = undefined;
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// S31 audit P2: symmetry with bindRepo — a reset can coincide with a context
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// that re-binds the repo, so drop the memo too. Cheap; the next
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// getCachedGameState() re-queries lazily.
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this.cachedGameState = undefined;
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}
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/**
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return this.currentStateDir;
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}
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/** S32: (re)target the fs.watch cache-eviction watcher at the current
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* stateDir's sqlite.db. Called from the constructor + every bindRepo repo
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* switch so the watcher always tracks the NEW repo's db file. If a watcher
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* already exists for this dir, no-op; if the dir changed, close the old one
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* first. fs.watch can throw on a missing file / platform issues — wrapped
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* non-fatal; the next getCachedGameState() re-queries the DB anyway. */
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private ensureGameStateWatcher(): void {
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if (this.gameStateWatcher && this.gameStateWatchDir === this.currentStateDir) {
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return;
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}
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if (this.gameStateWatcher) {
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try { this.gameStateWatcher.close(); } catch { /* non-fatal */ }
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this.gameStateWatcher = undefined;
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this.gameStateWatchDir = undefined;
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}
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try {
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// Watch the state DIR (not just sqlite.db) and filter by filename.
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// Why: the store is WAL-mode (openStore sets PRAGMA journal_mode=WAL).
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// Cross-process writes (dashboard server child) append to sqlite.db-wal
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// and do NOT modify sqlite.db until a checkpoint — and a long-lived
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// parent connection (VectorStore + dashboard readers) keeps the WAL
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// uncheckpointed, so a watcher on sqlite.db alone never fires and
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// cachedGameState stays stale (theme stuck after a dashboard edit).
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// Watching the dir + matching sqlite.db* catches the main db, the -wal
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// sidecar, and -shm, so the memo evicts on any cross-process write. The
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// filter also excludes events.log / *.log noise in the same dir.
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this.gameStateWatcher = watch(
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this.currentStateDir,
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(_eventType, filename) => {
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if (typeof filename === "string" && filename.startsWith("sqlite.db")) {
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this.cachedGameState = undefined;
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}
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},
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);
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this.gameStateWatchDir = this.currentStateDir;
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} catch {
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/* non-fatal: missing dir / platform issue — next snapshot re-queries */
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}
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}
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/** S32: release the fs.watch game-state watcher. Called when the runtime is
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* torn down (no existing dispose path — the process exit reclaims the fd,
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* but explicit close is correct for any in-process reload / test reuse). */
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dispose(): void {
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if (this.gameStateWatcher) {
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try { this.gameStateWatcher.close(); } catch { /* non-fatal */ }
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this.gameStateWatcher = undefined;
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this.gameStateWatchDir = undefined;
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}
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}
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/** S31: the cached game-mode state (game_mode_on/theme/tui_display_mode).
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* Lazily read from the game_state SQLite row on the first call, then
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* memoized until `bumpGameState()` evicts it. Reading is non-throwing
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* (getGameState returns DEFAULT_GAME_STATE on any error), so the widget
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* can call this on every render safely. */
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getCachedGameState(): GameState {
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if (!this.cachedGameState) {
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try {
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this.cachedGameState = getGameState(this.currentStateDir);
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} catch {
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this.cachedGameState = {
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game_mode_on: false,
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theme: "transparent",
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tui_display_mode: "full",
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};
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}
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}
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return this.cachedGameState;
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}
|
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903
|
+
|
|
904
|
+
/** S31: evict the cached game-mode state so the next widget render re-reads
|
|
905
|
+
* the game_state row. Called by /mega-game after every setGameState() so
|
|
906
|
+
* the panel picks up theme/mode/toggle changes live. */
|
|
907
|
+
bumpGameState(): void {
|
|
908
|
+
this.cachedGameState = undefined;
|
|
909
|
+
}
|
|
910
|
+
|
|
911
|
+
/** S33: player level for game mode — floor(log2(turns+1))+1 (gentle).
|
|
912
|
+
* Defensive: non-finite/negative collapses to 1 (never NaN). */
|
|
913
|
+
private getTurnLevel(): number {
|
|
914
|
+
return turnLevel(this.currentTurn);
|
|
915
|
+
}
|
|
916
|
+
|
|
917
|
+
/** S33: arm the transient MEGA CACHE flare so the next snapshot() copies it
|
|
918
|
+
* into widgetData and the widget renders the oopsie gag for one cycle. */
|
|
919
|
+
armMegaCacheFlare(peakPct: number): void {
|
|
920
|
+
this.megaCacheFlare = true;
|
|
921
|
+
this.megaCacheFlarePct = peakPct;
|
|
922
|
+
}
|
|
923
|
+
|
|
924
|
+
/** S35: arm the transient achievement-unlock flare with the newly-unlocked
|
|
925
|
+
* titles so the next snapshot() copies them into widgetData and the widget
|
|
926
|
+
* renders the one-time unlock toast for one render cycle. */
|
|
927
|
+
armAchievementFlare(titles: string[]): void {
|
|
928
|
+
this.achievementFlare = true;
|
|
929
|
+
this.achievementFlareTitles = titles;
|
|
930
|
+
}
|
|
931
|
+
|
|
748
932
|
/** Build the sync onTier callback that paints the live per-tier trace. */
|
|
749
933
|
makeTierCallback(
|
|
750
934
|
ctx: ExtensionContext,
|
|
@@ -0,0 +1,185 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* widget.test.ts — S31 buildWidgetLines render snapshot matrix.
|
|
3
|
+
*
|
|
4
|
+
* buildWidgetLines is a free function (no pi runtime needed), so we drive it
|
|
5
|
+
* directly with a fake WidgetData across the full matrix:
|
|
6
|
+
* 6 themes × {full,minimal} × {gameMode on/off} × {cachePct<100, >=100}
|
|
7
|
+
* and assert the S31 invariants:
|
|
8
|
+
* (a) transparent theme → no '\x1b[48;' bg fill on any line
|
|
9
|
+
* (b) non-transparent themes → at least one line carries '\x1b[48;'
|
|
10
|
+
* (c) minimal mode → exactly one content line (between the two panel bars)
|
|
11
|
+
* (d) gameMode off → no 'LVL' + no 'MEGA CACHE'
|
|
12
|
+
* (e) megaCacheFlare + gameMode on + cachePct>=100 → 'MEGA CACHE' text present
|
|
13
|
+
* (f) every line visibleWidth <= the terminal width passed in
|
|
14
|
+
*
|
|
15
|
+
* Uses MEGACOMPACT_STATE_DIR + mkdtemp (G7). No pi runtime.
|
|
16
|
+
*/
|
|
17
|
+
import { describe, it, before, after } from "node:test";
|
|
18
|
+
import assert from "node:assert/strict";
|
|
19
|
+
import { tmpdir } from "node:os";
|
|
20
|
+
import { join } from "node:path";
|
|
21
|
+
import { mkdtempSync, rmSync } from "node:fs";
|
|
22
|
+
import { visibleWidth } from "@earendil-works/pi-tui";
|
|
23
|
+
import { buildWidgetLines, type WidgetData } from "./widget.js";
|
|
24
|
+
import { THEME_IDS, DEFAULT_THEME, getTheme } from "../../src/config/themes.js";
|
|
25
|
+
|
|
26
|
+
/** A minimal but complete WidgetData (all required fields populated). The S31
|
|
27
|
+
* game-mode fields are overridden per-case. */
|
|
28
|
+
function baseWd(overrides: Partial<WidgetData> = {}): WidgetData {
|
|
29
|
+
return {
|
|
30
|
+
version: "0.0.0-test",
|
|
31
|
+
tierLabel: "low",
|
|
32
|
+
triggerLabel: "idle",
|
|
33
|
+
pctStr: "42%",
|
|
34
|
+
tokStr: "10k",
|
|
35
|
+
maxStr: "200k",
|
|
36
|
+
ctxPct: 0.42,
|
|
37
|
+
chk: 3,
|
|
38
|
+
agentStr: "",
|
|
39
|
+
turnStr: "",
|
|
40
|
+
dedupStr: "12%",
|
|
41
|
+
sessIn: 1000,
|
|
42
|
+
sessKept: 800,
|
|
43
|
+
sTxt: "20",
|
|
44
|
+
repoIn: 5000,
|
|
45
|
+
repoKept: 4000,
|
|
46
|
+
rTxt: "20",
|
|
47
|
+
repoChk: 9,
|
|
48
|
+
repoSess: 2,
|
|
49
|
+
modelStr: "test-model",
|
|
50
|
+
sinceCompact: null,
|
|
51
|
+
embedderName: "Trigram",
|
|
52
|
+
compStr: "1.2x",
|
|
53
|
+
driftStatus: "ok",
|
|
54
|
+
agentsActive: false,
|
|
55
|
+
fresh: false,
|
|
56
|
+
ticker: [],
|
|
57
|
+
lastWhy: undefined,
|
|
58
|
+
tierTrace: undefined,
|
|
59
|
+
pulsing: false,
|
|
60
|
+
...overrides,
|
|
61
|
+
};
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
const WIDTH = 120;
|
|
65
|
+
|
|
66
|
+
function contentLines(lines: string[]): string[] {
|
|
67
|
+
// Strip the top + bottom panel bars; what's left is the content body.
|
|
68
|
+
return lines.slice(1, lines.length - 1);
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
describe("buildWidgetLines (S31)", () => {
|
|
72
|
+
let dir: string;
|
|
73
|
+
before(() => {
|
|
74
|
+
dir = mkdtempSync(join(tmpdir(), "mc-widget-"));
|
|
75
|
+
process.env.MEGACOMPACT_STATE_DIR = dir;
|
|
76
|
+
});
|
|
77
|
+
after(() => {
|
|
78
|
+
delete process.env.MEGACOMPACT_STATE_DIR;
|
|
79
|
+
rmSync(dir, { recursive: true, force: true });
|
|
80
|
+
});
|
|
81
|
+
|
|
82
|
+
it("null wd → warm-up panel (3 lines, all width-safe)", () => {
|
|
83
|
+
const lines = buildWidgetLines(null, WIDTH, 0);
|
|
84
|
+
assert.equal(lines.length, 3);
|
|
85
|
+
for (const l of lines) assert.ok(visibleWidth(l) <= WIDTH, "width safe");
|
|
86
|
+
});
|
|
87
|
+
|
|
88
|
+
for (const theme of THEME_IDS) {
|
|
89
|
+
for (const tuiMode of ["full", "minimal"] as const) {
|
|
90
|
+
for (const gameMode of [false, true] as const) {
|
|
91
|
+
for (const cachePct of [42, 150] as const) {
|
|
92
|
+
const flare = cachePct >= 100;
|
|
93
|
+
const label = `theme=${theme} tui=${tuiMode} game=${gameMode} cache=${cachePct}`;
|
|
94
|
+
it(label, () => {
|
|
95
|
+
const wd = baseWd({
|
|
96
|
+
theme,
|
|
97
|
+
tuiMode,
|
|
98
|
+
gameMode,
|
|
99
|
+
level: 1,
|
|
100
|
+
cachePct,
|
|
101
|
+
megaCacheFlare: flare,
|
|
102
|
+
});
|
|
103
|
+
const lines = buildWidgetLines(wd, WIDTH, 0);
|
|
104
|
+
const body = contentLines(lines);
|
|
105
|
+
const joined = lines.join("\n");
|
|
106
|
+
|
|
107
|
+
// (f) every line width <= terminal (truncateToWidth respected)
|
|
108
|
+
for (const l of lines) {
|
|
109
|
+
assert.ok(
|
|
110
|
+
visibleWidth(l) <= WIDTH,
|
|
111
|
+
`width safe: ${visibleWidth(l)} > ${WIDTH}`,
|
|
112
|
+
);
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
// (a) transparent theme → no '\x1b[48;' bg fill anywhere
|
|
116
|
+
if (theme === DEFAULT_THEME) {
|
|
117
|
+
assert.ok(
|
|
118
|
+
!joined.includes("\x1b[48;"),
|
|
119
|
+
`transparent has no 48; bg fill: ${label}`,
|
|
120
|
+
);
|
|
121
|
+
} else {
|
|
122
|
+
// (b) non-transparent themes → their bg SGR appears on some line.
|
|
123
|
+
// (Themes may use 3-bit bg like \x1b[40m, not just 48;5; form.)
|
|
124
|
+
const bgParams = getTheme(theme)!.ansi.bg!;
|
|
125
|
+
const bgEsc = `\x1b[${bgParams}m`;
|
|
126
|
+
assert.ok(
|
|
127
|
+
joined.includes(bgEsc),
|
|
128
|
+
`themed has bg fill ${bgEsc}: ${label}`,
|
|
129
|
+
);
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
// (c) minimal mode → exactly one content line
|
|
133
|
+
if (tuiMode === "minimal") {
|
|
134
|
+
assert.equal(body.length, 1, `minimal one line: ${label}`);
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
// (d) gameMode off → no LVL + no MEGA CACHE
|
|
138
|
+
if (!gameMode) {
|
|
139
|
+
assert.ok(!joined.includes("LVL"), `no LVL when off: ${label}`);
|
|
140
|
+
assert.ok(
|
|
141
|
+
!joined.includes("MEGA CACHE"),
|
|
142
|
+
`no MEGA CACHE when off: ${label}`,
|
|
143
|
+
);
|
|
144
|
+
} else {
|
|
145
|
+
// gameMode on → LVL shown (in full mode header, or minimal line)
|
|
146
|
+
assert.ok(joined.includes("LVL"), `LVL shown when on: ${label}`);
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
// (e) MEGA CACHE flare text appears only when flare + gameMode on
|
|
150
|
+
const expectMega = flare && gameMode;
|
|
151
|
+
const hasMega = joined.includes("MEGA CACHE");
|
|
152
|
+
assert.equal(
|
|
153
|
+
hasMega,
|
|
154
|
+
expectMega,
|
|
155
|
+
`MEGA CACHE flare: ${label} (got ${hasMega}, want ${expectMega})`,
|
|
156
|
+
);
|
|
157
|
+
});
|
|
158
|
+
}
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
});
|
|
163
|
+
|
|
164
|
+
|
|
165
|
+
describe("buildWidgetLines achievement flare (S35)", () => {
|
|
166
|
+
const achBase = (overrides: Partial<WidgetData> = {}): WidgetData => baseWd({
|
|
167
|
+
theme: DEFAULT_THEME, tuiMode: "full", gameMode: true, level: 1, cachePct: 42, ...overrides,
|
|
168
|
+
});
|
|
169
|
+
it("achievementFlare + titles -> renders the unlock toast line", () => {
|
|
170
|
+
const lines = buildWidgetLines(achBase({ achievementFlare: true, achievementFlareTitles: ["First Compact"] }), WIDTH, 0);
|
|
171
|
+
assert.ok(lines.some((l) => l.includes("Achievement unlocked: First Compact")), "toast line present");
|
|
172
|
+
});
|
|
173
|
+
it("achievementFlare off -> no toast line", () => {
|
|
174
|
+
const lines = buildWidgetLines(achBase({ achievementFlare: false, achievementFlareTitles: ["First Compact"] }), WIDTH, 0);
|
|
175
|
+
assert.ok(!lines.some((l) => l.includes("Achievement unlocked")), "no toast when flare off");
|
|
176
|
+
});
|
|
177
|
+
it("gameMode off -> no toast even if flare set", () => {
|
|
178
|
+
const lines = buildWidgetLines(achBase({ gameMode: false, achievementFlare: true, achievementFlareTitles: ["X"] }), WIDTH, 0);
|
|
179
|
+
assert.ok(!lines.some((l) => l.includes("Achievement unlocked")), "no toast when game off");
|
|
180
|
+
});
|
|
181
|
+
it("achievement toast is width-safe", () => {
|
|
182
|
+
const lines = buildWidgetLines(achBase({ achievementFlare: true, achievementFlareTitles: ["First Compact", "Turn Veteran"] }), 60, 0);
|
|
183
|
+
for (const l of lines) assert.ok(visibleWidth(l) <= 60, "width safe");
|
|
184
|
+
});
|
|
185
|
+
});
|
|
@@ -14,6 +14,7 @@
|
|
|
14
14
|
// off-by-one can trip the strict `> width` guard. (Fix for the
|
|
15
15
|
// `Rendered line N exceeds terminal width (W > W-1)` crash.)
|
|
16
16
|
import { truncateToWidth, visibleWidth } from "@earendil-works/pi-tui";
|
|
17
|
+
import { getTheme, DEFAULT_THEME } from "../../src/config/themes.js";
|
|
17
18
|
|
|
18
19
|
// ── ANSI palette ───────────────────────────────────────────────────────────
|
|
19
20
|
// The pi TUI's Text component preserves ANSI escape codes (see wrapTextWithAnsi),
|
|
@@ -43,16 +44,47 @@ const PULSE = ["◐", "◓", "◑", "◒"];
|
|
|
43
44
|
// real terminal width with a background fill. NOTE: C.reset is a FULL SGR
|
|
44
45
|
// reset, so we re-apply the panel bg after every reset to keep the background
|
|
45
46
|
// continuous under colored text (and under pi's own trailing reset).
|
|
46
|
-
|
|
47
|
-
|
|
47
|
+
/** Default panel background (dark slate). Used when no theme is threaded or
|
|
48
|
+
* the theme is transparent (no bg fill). Parametrized per-render via the
|
|
49
|
+
* `panelTheme` arg so game-mode themes can restyle the panel background.
|
|
50
|
+
* A transparent theme yields `""` so panelLine/panelBar still call
|
|
51
|
+
* truncateToWidth (the width guard holds — empty prefix adds zero cells). */
|
|
52
|
+
const DEFAULT_PANEL_BG = "\x1b[48;5;236m"; // dark slate panel background
|
|
53
|
+
|
|
54
|
+
/** Resolve the panel-background SGR prefix for a theme id. Transparent themes
|
|
55
|
+
* (bg=null) and unknown themes yield `""` (no bg fill) — the width guard in
|
|
56
|
+
* panelLine/panelBar still applies via truncateToWidth. */
|
|
57
|
+
function panelBgFor(theme: string | undefined): string {
|
|
58
|
+
if (!theme || theme === DEFAULT_THEME) return "";
|
|
59
|
+
const t = getTheme(theme);
|
|
60
|
+
const bg = t?.ansi.bg;
|
|
61
|
+
return bg ? `\x1b[${bg}m` : "";
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
/** Resolve a theme ANSI accent/mega/fg SGR prefix (`\x1b[<params>m`) for the
|
|
65
|
+
* given role. Falls back to `""` (no SGR) for transparent/unknown themes so
|
|
66
|
+
* game-mode text still renders in the default fg without color noise. */
|
|
67
|
+
function themeAnsi(theme: string | undefined, role: "fg" | "accent" | "mega"): string {
|
|
68
|
+
const t = theme ? getTheme(theme) : undefined;
|
|
69
|
+
const params = t?.ansi[role];
|
|
70
|
+
return params ? `\x1b[${params}m` : "";
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
/** Emit a full SGR reset, OR `""` if `sgr` is empty (transparent theme). Keeps
|
|
74
|
+
* the panel bg continuous by NOT clobbering it with a bare reset when the
|
|
75
|
+
* accent/mega prefix was a no-op. */
|
|
76
|
+
function sgrReset(sgr: string): string {
|
|
77
|
+
return sgr ? "\x1b[0m" : "";
|
|
78
|
+
}
|
|
48
79
|
|
|
49
80
|
// (Visible-width measurement is delegated to pi-tui's `visibleWidth` — imported
|
|
50
81
|
// above — so our width math can never diverge from pi-tui's render-width check.)
|
|
51
82
|
|
|
52
83
|
/** Wrap a string (with ANSI codes) to fit within `maxWidth` visible chars.
|
|
53
84
|
* Splits at │ separators or whitespace when possible. */
|
|
54
|
-
function wrapLine(text: string, maxWidth: number): string[] {
|
|
85
|
+
function wrapLine(text: string, maxWidth: number, panelBg: string): string[] {
|
|
55
86
|
if (maxWidth <= 0) return [text];
|
|
87
|
+
const panelRst = "\x1b[0m" + panelBg;
|
|
56
88
|
const result: string[] = [];
|
|
57
89
|
let current = "";
|
|
58
90
|
let currentW = 0;
|
|
@@ -60,7 +92,7 @@ function wrapLine(text: string, maxWidth: number): string[] {
|
|
|
60
92
|
const segments = text.split("│");
|
|
61
93
|
for (let i = 0; i < segments.length; i++) {
|
|
62
94
|
const seg = (i > 0 ? "│" : "") + segments[i];
|
|
63
|
-
const segW = visibleWidth(
|
|
95
|
+
const segW = visibleWidth(panelBg + seg.replace(/\x1b\[0m/g, panelRst));
|
|
64
96
|
if (currentW + segW <= maxWidth || currentW === 0) {
|
|
65
97
|
current += seg;
|
|
66
98
|
currentW += segW;
|
|
@@ -74,11 +106,12 @@ function wrapLine(text: string, maxWidth: number): string[] {
|
|
|
74
106
|
return result;
|
|
75
107
|
}
|
|
76
108
|
|
|
77
|
-
function panelLine(content: string, width: number): string {
|
|
109
|
+
function panelLine(content: string, width: number, panelBg: string = DEFAULT_PANEL_BG): string {
|
|
78
110
|
if (width <= 0) return "";
|
|
111
|
+
const panelRst = "\x1b[0m" + panelBg;
|
|
79
112
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// Apply the panel background; swap every inner full-reset for a reset that
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// re-applies the bg so the fill stays continuous under colored text.
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-
const withBg =
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+
const withBg = panelBg + content.replace(/\x1b\[0m/g, panelRst);
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// truncateToWidth(line, width, "", true) returns EXACTLY `width` visible cells
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// (by pi-tui's measure), ANSI-preserved, space-padded. It hard-clips overflow
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// — so even a segment wider than `width` (or a width-rule mismatch) can never
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@@ -87,12 +120,12 @@ function panelLine(content: string, width: number): string {
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87
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}
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/** A full-width hairline bar (top/bottom border of the panel). */
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-
function panelBar(width: number, ch = "─"): string {
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+
function panelBar(width: number, ch = "─", panelBg: string = DEFAULT_PANEL_BG): string {
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// `─` (U+2500) is narrow (1 cell) in both our measure and pi-tui's, so a
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// `ch.repeat(width)` bar is exactly `width` cells and already passes the
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// `> width` guard. truncateToWidth is belt-and-suspenders in case `ch` is
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// ever swapped for a wide/fullwidth character.
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95
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-
return truncateToWidth(
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+
return truncateToWidth(panelBg + ch.repeat(Math.max(0, width)), width, "", false) + "\x1b[0m";
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}
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98
131
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/** Token-count formatter: M at/above 1e6, k at/above 1e3, raw below.
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@@ -177,6 +210,27 @@ export interface WidgetData {
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lastWhy: string | undefined;
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178
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tierTrace: string | undefined;
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pulsing: boolean;
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213
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+
// ── S31: game-mode theming + display modes + level + MEGA CACHE flare ──
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+
/** Game mode on (shows level + MEGA CACHE flare; hides them when off). */
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+
gameMode?: boolean;
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+
/** Theme id (src/config/themes). Drives the panel bg + accent/mega ANSI. */
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+
theme?: string;
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218
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+
/** TUI display mode: 'full' (default) = the full stats panel; 'minimal' = a
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+
* one-line `LVL n | cache NN%` view flanked by panel bars. */
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+
tuiMode?: "full" | "minimal";
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+
/** Player level (game-mode). Stub = 1 until S33 wires the real scoring. */
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+
level?: number;
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+
/** Cache hit rate as a percent (0..100+, may exceed 100 → MEGA CACHE). */
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+
cachePct?: number;
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+
/** MEGA CACHE flare armed (fires at cachePct >= 100 + gameMode on). Adds the
|
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226
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+
* ANSI MEGA CACHE banner + the oopsie gag to the header. */
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|
+
megaCacheFlare?: boolean;
|
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228
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+
/** The peak cache % that armed the flare (for the oopsie toast text). */
|
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|
+
megaCacheFlarePct?: number;
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|
+
levelUpFlare?: boolean;
|
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|
+
/** S35: achievement-unlock flare -- renders a one-line toast for one cycle. */
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+
achievementFlare?: boolean;
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+
achievementFlareTitles?: string[];
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}
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235
|
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182
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|
// ── buildWidgetLines ───────────────────────────────────────────────────────
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|
@@ -191,20 +245,59 @@ export function buildWidgetLines(
|
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191
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width: number,
|
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192
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|
activeAgents: number,
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193
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|
): string[] {
|
|
248
|
+
// Resolve the panel background from the threaded theme (transparent → "",
|
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249
|
+
// unknown → default dark slate). Computed once per render; threaded into
|
|
250
|
+
// every panelLine/panelBar/wrapLine so the bg stays continuous and the width
|
|
251
|
+
// guard (truncateToWidth) still holds for transparent themes.
|
|
252
|
+
const panelBg = wd?.theme ? panelBgFor(wd.theme) : DEFAULT_PANEL_BG;
|
|
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253
|
if (!wd) {
|
|
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|
return [
|
|
196
|
-
panelBar(width, "─"),
|
|
197
|
-
panelLine(" mega-compact: warming up…", width),
|
|
198
|
-
panelBar(width, "─"),
|
|
255
|
+
panelBar(width, "─", panelBg),
|
|
256
|
+
panelLine(" mega-compact: warming up…", width, panelBg),
|
|
257
|
+
panelBar(width, "─", panelBg),
|
|
258
|
+
];
|
|
259
|
+
}
|
|
260
|
+
// S31: minimal TUI mode — a single content line `LVL n | cache NN%` flanked
|
|
261
|
+
// by panel bars. Built through the same panelLine/panelBar helpers so the
|
|
262
|
+
// width guard + theme bg apply identically to the full panel. Level is shown
|
|
263
|
+
// only when game mode is on (otherwise just the cache %).
|
|
264
|
+
if (wd.tuiMode === "minimal") {
|
|
265
|
+
const lvl = wd.gameMode ? wd.level ?? 1 : undefined;
|
|
266
|
+
const cachePct = wd.cachePct ?? 0;
|
|
267
|
+
const cacheStr = `${Math.round(cachePct * 10) / 10}%`;
|
|
268
|
+
const accent = themeAnsi(wd.theme, "accent");
|
|
269
|
+
const mega = themeAnsi(wd.theme, "mega");
|
|
270
|
+
const megaFlare =
|
|
271
|
+
wd.gameMode && wd.megaCacheFlare && cachePct >= 100
|
|
272
|
+
? ` ${mega}MEGA CACHE${sgrReset(mega)}`
|
|
273
|
+
: "";
|
|
274
|
+
const body =
|
|
275
|
+
lvl != null
|
|
276
|
+
? `${accent}${wd.gameMode && wd.levelUpFlare ? "\x1b[5m" : ""}LVL ${lvl}${wd.gameMode && wd.levelUpFlare ? "\x1b[0m" : ""}${sgrReset(accent)} ${C.dim}|${C.reset} cache ${cacheStr}${megaFlare}`
|
|
277
|
+
: `cache ${cacheStr}${megaFlare}`;
|
|
278
|
+
return [
|
|
279
|
+
panelBar(width, "─", panelBg),
|
|
280
|
+
panelLine(` ${body}`, width, panelBg),
|
|
281
|
+
panelBar(width, "─", panelBg),
|
|
199
282
|
];
|
|
200
283
|
}
|
|
201
284
|
const pulse = wd.pulsing
|
|
202
285
|
? `${C.cyan}${PULSE[Math.floor(Date.now() / 250) % PULSE.length]}${C.reset} `
|
|
203
286
|
: "";
|
|
204
287
|
const sep = ` ${C.dim}│${C.reset} `;
|
|
288
|
+
// S31: game-mode header prefix — `LVL n` (accent) prepended to content[0],
|
|
289
|
+
// and a MEGA CACHE flare (mega ansi) + oopsie gag appended when armed. Both
|
|
290
|
+
// hidden when game mode is off (keeps the legacy panel byte-for-byte).
|
|
291
|
+
const lvlPrefix = wd.gameMode
|
|
292
|
+
? `${themeAnsi(wd.theme, "accent")}${wd.gameMode && wd.levelUpFlare ? "\x1b[5m" : ""}LVL ${wd.level ?? 1}${wd.gameMode && wd.levelUpFlare ? "\x1b[0m" : ""}${sgrReset(themeAnsi(wd.theme, "accent"))} `
|
|
293
|
+
: "";
|
|
294
|
+
const megaFlareSuffix =
|
|
295
|
+
wd.gameMode && wd.megaCacheFlare && (wd.cachePct ?? 0) >= 100
|
|
296
|
+
? `${sep}${themeAnsi(wd.theme, "mega")}MEGA CACHE! (oops, you cached so hard the dedup caught fire)${sgrReset(themeAnsi(wd.theme, "mega"))}`
|
|
297
|
+
: "";
|
|
205
298
|
// Build one long content line — let terminal wrap it naturally
|
|
206
299
|
const content = [
|
|
207
|
-
`${C.amber}⚡ ${wd.tierLabel}${C.reset} v${C.bold}${wd.version}${C.reset} ${ramp(wd.ctxPct, 20)} ${C.bold}${wd.pctStr}${C.reset} ${wd.tokStr}/${wd.maxStr}`,
|
|
300
|
+
`${lvlPrefix}${C.amber}⚡ ${wd.tierLabel}${C.reset} v${C.bold}${wd.version}${C.reset} ${ramp(wd.ctxPct, 20)} ${C.bold}${wd.pctStr}${C.reset} ${wd.tokStr}/${wd.maxStr}${megaFlareSuffix}`,
|
|
208
301
|
wd.triggerLabel,
|
|
209
302
|
`${C.cyan}${wd.modelStr}${C.reset}`,
|
|
210
303
|
`${wd.chk} chk${wd.agentStr}${wd.turnStr}`,
|
|
@@ -217,10 +310,10 @@ export function buildWidgetLines(
|
|
|
217
310
|
`${C.gray}compact${C.reset} ${sinceCompactStr(wd.sinceCompact)}`,
|
|
218
311
|
].join(sep);
|
|
219
312
|
// Wrap to terminal width and pad each line
|
|
220
|
-
const wrapped = wrapLine(content, width - 2); // 2-char indent
|
|
313
|
+
const wrapped = wrapLine(content, width - 2, panelBg); // 2-char indent
|
|
221
314
|
const lines: string[] = [
|
|
222
|
-
panelBar(width, "─"),
|
|
223
|
-
...wrapped.map((l) => panelLine(l, width)),
|
|
315
|
+
panelBar(width, "─", panelBg),
|
|
316
|
+
...wrapped.map((l) => panelLine(l, width, panelBg)),
|
|
224
317
|
];
|
|
225
318
|
// L4 — agents block (S27, count + status; per-agent tokens gated on P0)
|
|
226
319
|
if (wd.agentsActive) {
|
|
@@ -228,12 +321,13 @@ export function buildWidgetLines(
|
|
|
228
321
|
panelLine(
|
|
229
322
|
` ${C.cyan}🤖 ${activeAgents} active${wd.turnStr}${C.reset}`,
|
|
230
323
|
width,
|
|
324
|
+
panelBg,
|
|
231
325
|
),
|
|
232
326
|
);
|
|
233
327
|
}
|
|
234
328
|
// L5 — live ticker / activity (♻ deduped … why, or tier trace, or pulsing)
|
|
235
329
|
if (wd.tierTrace && wd.fresh) {
|
|
236
|
-
lines.push(panelLine(` ${pulse}${wd.tierTrace}`, width));
|
|
330
|
+
lines.push(panelLine(` ${pulse}${wd.tierTrace}`, width, panelBg));
|
|
237
331
|
} else if (wd.ticker.length > 0) {
|
|
238
332
|
const step = Math.floor(Date.now() / 250);
|
|
239
333
|
const idx = wd.ticker.length - 1 - (step % wd.ticker.length);
|
|
@@ -247,12 +341,19 @@ export function buildWidgetLines(
|
|
|
247
341
|
panelLine(
|
|
248
342
|
` ${wd.fresh ? C.teal : C.dim}${head}${why}${more}${C.reset}`,
|
|
249
343
|
width,
|
|
344
|
+
panelBg,
|
|
250
345
|
),
|
|
251
346
|
);
|
|
252
347
|
} else if (wd.pulsing) {
|
|
253
|
-
lines.push(panelLine(` ${pulse}${C.teal}compacting…${C.reset}`, width));
|
|
348
|
+
lines.push(panelLine(` ${pulse}${C.teal}compacting…${C.reset}`, width, panelBg));
|
|
349
|
+
}
|
|
350
|
+
// S35: achievement-unlock toast (one-line, accent) -- fires for one render cycle.
|
|
351
|
+
if (wd.gameMode && wd.achievementFlare && wd.achievementFlareTitles?.length) {
|
|
352
|
+
const accentSgr = themeAnsi(wd.theme, "accent");
|
|
353
|
+
const titlesStr = wd.achievementFlareTitles.join(", ");
|
|
354
|
+
lines.push(panelLine(` ${accentSgr}🏆 Achievement unlocked: ${titlesStr}${sgrReset(accentSgr)}`, width, panelBg));
|
|
254
355
|
}
|
|
255
356
|
// bottom border
|
|
256
|
-
lines.push(panelBar(width, "─"));
|
|
357
|
+
lines.push(panelBar(width, "─", panelBg));
|
|
257
358
|
return lines;
|
|
258
359
|
}
|