pi-mega-compact 0.7.9 → 0.8.0

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Files changed (79) hide show
  1. package/dist/extensions/dashboard-server/html.js +333 -66
  2. package/dist/extensions/dashboard-server/html.test.js +41 -0
  3. package/dist/extensions/dashboard-server/server.js +161 -1
  4. package/dist/extensions/dashboard-server/server.test.js +120 -0
  5. package/dist/extensions/dashboard-server-s32.test.js +181 -0
  6. package/dist/extensions/mega-compact.js +3 -0
  7. package/dist/extensions/mega-events/agent-handlers.js +49 -0
  8. package/dist/extensions/mega-events/compact-handlers.js +29 -0
  9. package/dist/extensions/mega-game-cmds.js +106 -0
  10. package/dist/extensions/mega-game-cmds.test.js +113 -0
  11. package/dist/extensions/mega-runtime/state.js +167 -1
  12. package/dist/extensions/mega-runtime/state.test.js +171 -0
  13. package/dist/extensions/mega-runtime/widget.js +93 -20
  14. package/dist/extensions/mega-runtime/widget.test.js +160 -0
  15. package/dist/src/config/themes.js +84 -0
  16. package/dist/src/config/themes.test.js +94 -0
  17. package/dist/src/game/scoring.js +105 -0
  18. package/dist/src/game/scoring.test.js +98 -0
  19. package/dist/src/store/sqlite/game-achievements.js +111 -0
  20. package/dist/src/store/sqlite/game-achievements.test.js +67 -0
  21. package/dist/src/store/sqlite/game-scores.js +105 -0
  22. package/dist/src/store/sqlite/game-scores.test.js +106 -0
  23. package/dist/src/store/sqlite/game-state.js +54 -0
  24. package/dist/src/store/sqlite/game-state.test.js +76 -0
  25. package/dist/src/store/sqlite/schema.js +44 -0
  26. package/dist/src/store/sqlite.js +3 -0
  27. package/extensions/dashboard-server/html.test.ts +50 -0
  28. package/extensions/dashboard-server/html.ts +334 -66
  29. package/extensions/dashboard-server/server.test.ts +131 -0
  30. package/extensions/dashboard-server/server.ts +148 -1
  31. package/extensions/dashboard-server-s32.test.ts +195 -0
  32. package/extensions/mega-compact.ts +3 -0
  33. package/extensions/mega-events/agent-handlers.ts +48 -0
  34. package/extensions/mega-events/compact-handlers.ts +28 -0
  35. package/extensions/mega-game-cmds.test.ts +137 -0
  36. package/extensions/mega-game-cmds.ts +122 -0
  37. package/extensions/mega-runtime/state.test.ts +171 -0
  38. package/extensions/mega-runtime/state.ts +170 -0
  39. package/extensions/mega-runtime/widget.test.ts +185 -0
  40. package/extensions/mega-runtime/widget.ts +119 -18
  41. package/package.json +1 -1
  42. package/src/config/themes.test.ts +116 -0
  43. package/src/config/themes.ts +124 -0
  44. package/src/game/scoring.test.ts +103 -0
  45. package/src/game/scoring.ts +158 -0
  46. package/src/store/sqlite/game-achievements.test.ts +80 -0
  47. package/src/store/sqlite/game-achievements.ts +147 -0
  48. package/src/store/sqlite/game-scores.test.ts +132 -0
  49. package/src/store/sqlite/game-scores.ts +168 -0
  50. package/src/store/sqlite/game-state.test.ts +89 -0
  51. package/src/store/sqlite/game-state.ts +87 -0
  52. package/src/store/sqlite/schema.ts +47 -0
  53. package/src/store/sqlite.ts +3 -0
  54. package/dist/extensions/dashboard-server/helpers.js +0 -37
  55. package/dist/extensions/dashboard-server/html/all-repos-tab.js +0 -26
  56. package/dist/extensions/dashboard-server/html/body-open.js +0 -23
  57. package/dist/extensions/dashboard-server/html/current-repo-tab.js +0 -130
  58. package/dist/extensions/dashboard-server/html/head-open.js +0 -16
  59. package/dist/extensions/dashboard-server/html/high-score-tab.js +0 -25
  60. package/dist/extensions/dashboard-server/html/repo-detail-modal.js +0 -26
  61. package/dist/extensions/dashboard-server/html/script.js +0 -259
  62. package/dist/extensions/dashboard-server/html/styles.js +0 -103
  63. package/dist/extensions/dashboard-server/html/summary-tab.js +0 -19
  64. package/dist/extensions/dashboard-server/html-template.js +0 -41
  65. package/dist/src/store/sqlite/connection.js +0 -35
  66. package/dist/src/store/sqlite/index-store.js +0 -167
  67. package/dist/src/store/sqlite/memory.js +0 -54
  68. package/dist/src/store/sqlite/minhash-lsh.js +0 -47
  69. package/dist/src/store/sqlite/sessions.js +0 -39
  70. package/dist/src/store/sqlite/transaction.js +0 -19
  71. package/dist/src/vectorStore/add.js +0 -260
  72. package/dist/src/vectorStore/dedup.js +0 -52
  73. package/dist/src/vectorStore/index.js +0 -10
  74. package/dist/src/vectorStore/queries.js +0 -83
  75. package/dist/src/vectorStore/search.js +0 -95
  76. package/dist/src/vectorStore/session.js +0 -19
  77. package/dist/src/vectorStore/store.js +0 -105
  78. package/dist/src/vectorStore/types.js +0 -6
  79. package/dist/src/vectorStore/utils.js +0 -23
@@ -0,0 +1,106 @@
1
+ /**
2
+ * mega-game-cmds.ts — /mega-game slash command (S30).
3
+ *
4
+ * Backs the game-mode toggle + theme picker + TUI display mode. All state is
5
+ * the global `game_state` SQLite row (src/store/sqlite/game-state.ts) — local
6
+ * only (PREVENT-PI-004: no network; no guardrails-allow needed because this
7
+ * command touches no fetch/http). All SQL is parameterized (PREVENT-002) and
8
+ * lives in the src/ submodule, not here.
9
+ *
10
+ * Usage:
11
+ * /mega-game print current state
12
+ * /mega-game on enable game mode (scoring + level-up + MEGA CACHE)
13
+ * /mega-game off disable game mode
14
+ * /mega-game theme list available themes
15
+ * /mega-game theme <id> set theme by id
16
+ * /mega-game theme next cycle to next theme
17
+ * /mega-game tui full full TUI widget (bars, stats, flair)
18
+ * /mega-game tui minimal one-line TUI widget (level + cache %)
19
+ * /mega-game achievements list unlocked achievements
20
+ */
21
+ import { getGameState, setGameState, } from "../src/store/sqlite.js";
22
+ import { listAchievements } from "../src/store/sqlite/game-achievements.js";
23
+ import { THEMES, THEME_IDS, getTheme, isValidTheme, nextTheme, DEFAULT_THEME } from "../src/config/themes.js";
24
+ /** Format the current state as a human-readable status line set. */
25
+ function fmtState(s) {
26
+ return [
27
+ `[mega-game] game mode: ${s.game_mode_on ? "ON" : "off"}`,
28
+ ` theme: ${s.theme}${s.theme === DEFAULT_THEME ? " (default)" : ""}`,
29
+ ` tui: ${s.tui_display_mode}`,
30
+ ];
31
+ }
32
+ /** Register the /mega-game command. */
33
+ export function registerGameCommands(pi, runtime) {
34
+ pi.registerCommand("mega-game", {
35
+ description: "Game mode toggle + theme picker + TUI display mode. Usage: /mega-game [on|off|theme [id|next]|tui [full|minimal]|achievements]",
36
+ handler: async (args, ctx) => {
37
+ runtime.bindRepo(ctx.cwd);
38
+ const stateDir = runtime.currentStateDir;
39
+ const parts = args.trim().split(/\s+/).filter(Boolean);
40
+ // /mega-game → print current state.
41
+ if (parts.length === 0) {
42
+ const s = getGameState(stateDir);
43
+ for (const line of fmtState(s))
44
+ ctx.ui.notify(line);
45
+ return;
46
+ }
47
+ const sub = parts[0];
48
+ // /mega-game achievements — terse list of unlocked (hidden only once unlocked).
49
+ if (sub === "achievements") {
50
+ const rows = listAchievements(stateDir).filter((r) => r.unlocked_at != null);
51
+ ctx.ui.notify(`[mega-game] achievements unlocked (${rows.length}/9):`);
52
+ for (const r of rows) {
53
+ ctx.ui.notify(` ${r.icon ?? ""} ${r.title}`);
54
+ }
55
+ return;
56
+ }
57
+ // /mega-game on|off
58
+ if (sub === "on" || sub === "off") {
59
+ const s = setGameState({ game_mode_on: sub === "on" }, stateDir);
60
+ runtime.bumpGameState();
61
+ ctx.ui.notify(`[mega-game] game mode ${s.game_mode_on ? "ON" : "off"}`);
62
+ return;
63
+ }
64
+ // /mega-game theme [id|next]
65
+ if (sub === "theme") {
66
+ if (parts.length === 1) {
67
+ // list themes
68
+ ctx.ui.notify("[mega-game] themes:");
69
+ for (const t of THEMES) {
70
+ ctx.ui.notify(` ${t.id.padEnd(14)} ${t.label}`);
71
+ }
72
+ return;
73
+ }
74
+ const arg = parts[1];
75
+ let id;
76
+ if (arg === "next") {
77
+ id = nextTheme(getGameState(stateDir).theme);
78
+ }
79
+ else if (isValidTheme(arg)) {
80
+ id = arg;
81
+ }
82
+ else {
83
+ ctx.ui.notify(`[mega-game] unknown theme "${arg}". Valid: ${THEME_IDS.join(", ")}`);
84
+ return;
85
+ }
86
+ const s = setGameState({ theme: id }, stateDir);
87
+ runtime.bumpGameState();
88
+ ctx.ui.notify(`[mega-game] theme → ${s.theme} (${getTheme(s.theme)?.label ?? ""})`);
89
+ return;
90
+ }
91
+ // /mega-game tui full|minimal
92
+ if (sub === "tui") {
93
+ const arg = parts[1];
94
+ if (arg !== "full" && arg !== "minimal") {
95
+ ctx.ui.notify(`[mega-game] usage: /mega-game tui full|minimal`);
96
+ return;
97
+ }
98
+ const s = setGameState({ tui_display_mode: arg }, stateDir);
99
+ runtime.bumpGameState();
100
+ ctx.ui.notify(`[mega-game] tui → ${s.tui_display_mode}`);
101
+ return;
102
+ }
103
+ ctx.ui.notify(`[mega-game] usage: /mega-game [on|off|theme [id|next]|tui [full|minimal]|achievements]`);
104
+ },
105
+ });
106
+ }
@@ -0,0 +1,113 @@
1
+ /**
2
+ * mega-game-cmds.test.ts — /mega-game command parsing matrix (S30).
3
+ * Uses an isolated state dir + a fake pi harness (mirrors mega-compact.test.ts).
4
+ * Pi runtime is mocked; the src/ helpers under test are pi-agnostic.
5
+ */
6
+ import { describe, it, before, after } from "node:test";
7
+ import assert from "node:assert/strict";
8
+ import { tmpdir } from "node:os";
9
+ import { join } from "node:path";
10
+ import { mkdtempSync, rmSync } from "node:fs";
11
+ import { createRequire } from "node:module";
12
+ import { closeStore, getGameState } from "../src/store/sqlite.js";
13
+ import { THEME_IDS } from "../src/config/themes.js";
14
+ // ESM bootstrap so `require()` works in this .test.ts (mirrors
15
+ // mega-compact.test.ts:20-24). Needed for the dynamic `require("./mega-game-cmds.js")`
16
+ // that wires the command against a fake pi without binding to the real pi
17
+ // module at load time.
18
+ const require = createRequire(import.meta.url);
19
+ function makeHarness(stateDir) {
20
+ const commands = {};
21
+ const notifies = [];
22
+ const runtime = { bindRepo: () => { }, currentStateDir: stateDir, bumpGameState: () => { } };
23
+ const ctx = {
24
+ cwd: stateDir,
25
+ ui: { notify: (s) => notifies.push(s) },
26
+ };
27
+ const fakePi = {
28
+ registerCommand: (name, opts) => {
29
+ commands[name] = opts;
30
+ },
31
+ };
32
+ // Import after env is set so stateDir resolves. Dynamic import keeps the
33
+ // test from binding to the real pi module at load time.
34
+ const mod = require("./mega-game-cmds.js");
35
+ mod.registerGameCommands(fakePi, runtime);
36
+ return { commands, notifies, ctx };
37
+ }
38
+ describe("/mega-game (S30)", () => {
39
+ let dir;
40
+ before(() => {
41
+ dir = mkdtempSync(join(tmpdir(), "mc-megagame-"));
42
+ process.env.MEGACOMPACT_STATE_DIR = dir;
43
+ });
44
+ after(() => {
45
+ closeStore(dir);
46
+ delete process.env.MEGACOMPACT_STATE_DIR;
47
+ rmSync(dir, { recursive: true, force: true });
48
+ });
49
+ async function run(args) {
50
+ const h = makeHarness(dir);
51
+ h.notifies.length = 0;
52
+ await h.commands["mega-game"].handler(args, h.ctx);
53
+ return h.notifies;
54
+ }
55
+ it("bare command prints current (default) state", async () => {
56
+ const lines = await run("");
57
+ assert.ok(lines.some((l) => l.includes("game mode: off")));
58
+ assert.ok(lines.some((l) => l.includes("transparent")));
59
+ assert.ok(lines.some((l) => l.includes("tui:")));
60
+ });
61
+ it("on enables game mode and persists", async () => {
62
+ await run("on");
63
+ assert.equal(getGameState().game_mode_on, true);
64
+ });
65
+ it("off disables game mode and persists", async () => {
66
+ await run("on");
67
+ await run("off");
68
+ assert.equal(getGameState().game_mode_on, false);
69
+ });
70
+ it("theme <id> sets a valid theme and persists", async () => {
71
+ await run("theme retro");
72
+ assert.equal(getGameState().theme, "retro");
73
+ await run("theme cyan-neon");
74
+ assert.equal(getGameState().theme, "cyan-neon");
75
+ });
76
+ it("theme <unknown> is rejected with a usage line and does not mutate", async () => {
77
+ await run("theme retro");
78
+ const lines = await run("theme bogus");
79
+ assert.ok(lines.some((l) => l.includes("unknown theme")));
80
+ assert.equal(getGameState().theme, "retro");
81
+ });
82
+ it("theme next cycles to the next theme and wraps", async () => {
83
+ await run(`theme ${THEME_IDS[0]}`);
84
+ await run("theme next");
85
+ assert.equal(getGameState().theme, THEME_IDS[1]);
86
+ // cycle to the end then wrap
87
+ await run(`theme ${THEME_IDS[THEME_IDS.length - 1]}`);
88
+ await run("theme next");
89
+ assert.equal(getGameState().theme, THEME_IDS[0]);
90
+ });
91
+ it("theme (bare) lists all themes", async () => {
92
+ const lines = await run("theme");
93
+ for (const id of THEME_IDS) {
94
+ assert.ok(lines.some((l) => l.includes(id)), `lists ${id}`);
95
+ }
96
+ });
97
+ it("tui full|minimal sets display mode and persists", async () => {
98
+ await run("tui minimal");
99
+ assert.equal(getGameState().tui_display_mode, "minimal");
100
+ await run("tui full");
101
+ assert.equal(getGameState().tui_display_mode, "full");
102
+ });
103
+ it("tui <bad> prints usage and does not mutate", async () => {
104
+ await run("tui minimal");
105
+ const lines = await run("tui huge");
106
+ assert.ok(lines.some((l) => l.includes("usage")));
107
+ assert.equal(getGameState().tui_display_mode, "minimal");
108
+ });
109
+ it("unknown subcommand prints usage", async () => {
110
+ const lines = await run("bogus");
111
+ assert.ok(lines.some((l) => l.includes("usage")));
112
+ });
113
+ });
@@ -15,12 +15,15 @@ import { VectorStore } from "../../src/vectorStore.js";
15
15
  import { toEngineMessages } from "../../src/adapt.js";
16
16
  import { normalizeSessionId } from "../../src/store.js";
17
17
  import { Logger } from "../../src/log.js";
18
- import { recordModelSnapshot, latestModelSnapshot, upsertRepoRegistry, recordRepoModel, getDedupStats, getCompactCount, getRecallInjected, getCacheHitTokensSaved, } from "../../src/store/sqlite.js";
18
+ import { recordModelSnapshot, latestModelSnapshot, upsertRepoRegistry, recordRepoModel, getDedupStats, getCompactCount, getRecallInjected, getCacheHitTokensSaved, getGameState, } from "../../src/store/sqlite.js";
19
19
  import { detectCrossRepoDrift } from "../../src/driftDetection.js";
20
20
  import { repoStateDir, resolveRepoRoot, pressureRatio, pressureFromPct, pressureBand, effectiveThresholdTokens, } from "../mega-config.js";
21
21
  import { Dashboard } from "../mega-dashboard.js";
22
22
  import { STATUS_KEY, WIDGET_KEY, TOKENS_PER_SEC_ESTIMATE, ownVersion, } from "./helpers.js";
23
23
  import { C, buildWidgetLines, } from "./widget.js";
24
+ import { getTheme } from "../../src/config/themes.js";
25
+ import { watch } from "node:fs";
26
+ import { turnLevel } from "../../src/game/scoring.js";
24
27
  export class MegaRuntime {
25
28
  config;
26
29
  // Store/dashboard/logger are rebound per-repo by bindRepo() so each git repo
@@ -53,6 +56,22 @@ export class MegaRuntime {
53
56
  // Agent tracking for real-time widget updates
54
57
  activeAgents = 0;
55
58
  currentTurn = 0;
59
+ // S33: transient MEGA CACHE flare flag (armed by the turn_end scoring hook
60
+ // when cachePct > 100). Copied into widgetData.megaCacheFlare on the next
61
+ // snapshot() so the widget renders the oopsie gag, then reset (one cycle).
62
+ megaCacheFlare = false;
63
+ megaCacheFlarePct = 0;
64
+ levelUpFlare = false;
65
+ lastLevel = 0;
66
+ // S35: transient achievement-unlock flare (armed by the scoring hooks after
67
+ // evaluateAndUnlockAchievements returns newly-unlocked titles). Copied into
68
+ // widgetData.achievementFlare on the next snapshot() so the widget renders the
69
+ // unlock toast, then reset (one cycle — mirrors megaCacheFlare/levelUpFlare).
70
+ achievementFlare = false;
71
+ achievementFlareTitles = [];
72
+ // S33: last cumulative dedup-collapsed count seen by the session_compact
73
+ // hook, so we only record the DELTA as the dedupe score (leaderboard sums).
74
+ lastDedupCollapsed = 0;
56
75
  // Recall block produced by auto-inline (resume/branch) that the next
57
76
  // before_agent_start should prepend to the system prompt. Unset after use.
58
77
  pendingRecallBlock;
@@ -97,6 +116,23 @@ export class MegaRuntime {
97
116
  // Cached cross-repo drift status (recomputed at most every 30s — it opens the
98
117
  // machine-wide registry DB, so we don't want to do it on every render frame).
99
118
  driftCache = null;
119
+ // S31: cached game-mode state (game_mode_on/theme/tui_display_mode). Lazily
120
+ // read from the game_state SQLite row on the first widget render, then
121
+ // memoized until bumpGameState() evicts it (called by /mega-game after a
122
+ // write) so the widget picks up theme/mode/level changes live without
123
+ // re-querying the DB on every render frame.
124
+ cachedGameState;
125
+ // S32: fs.watch on the current repo's sqlite.db so cross-process writes
126
+ // (e.g. the dashboard server's PUT /api/game-state, which runs as a detached
127
+ // child with no MegaRuntime ref) evict the cached game-state memo. Without
128
+ // this, /mega-game's in-process bumpGameState() is the only eviction trigger
129
+ // and the widget would keep showing stale theme/mode/toggle after a dashboard
130
+ // edit until a restart. The watcher tracks currentStateDir — closed + re-opened
131
+ // by ensureGameStateWatcher() on every bindRepo repo switch. Non-fatal: any
132
+ // fs.watch failure (missing file / platform issue) is swallowed; the next
133
+ // getCachedGameState() snapshot re-queries the DB anyway.
134
+ gameStateWatcher;
135
+ gameStateWatchDir;
100
136
  /**
101
137
  * DIAG counters for the "team run doesn't relieve context" investigation.
102
138
  * Plain integers, incremented at the three compaction decision points. They
@@ -188,6 +224,7 @@ export class MegaRuntime {
188
224
  });
189
225
  this.dashboard = new Dashboard(config.stateDir);
190
226
  this.currentStateDir = config.stateDir;
227
+ this.ensureGameStateWatcher();
191
228
  }
192
229
  // ---- per-repo binding -----------------------------------------------------
193
230
  /**
@@ -204,6 +241,15 @@ export class MegaRuntime {
204
241
  return dir;
205
242
  this.activeRepoRoot = key;
206
243
  this.currentStateDir = dir;
244
+ // S31 audit P2: bindRepo switched currentStateDir but left cachedGameState
245
+ // memoized -> the widget kept showing the previous repo's theme/mode/toggle
246
+ // until /mega-game or a restart. The game_state row is per-repo (per
247
+ // stateDir), so evict the memo on every repo switch; the next widget render
248
+ // re-queries lazily via getCachedGameState().
249
+ this.cachedGameState = undefined;
250
+ // S32: re-target the fs.watch cache-eviction watcher at the NEW stateDir's
251
+ // sqlite.db so cross-process writes (dashboard server) still evict the memo.
252
+ this.ensureGameStateWatcher();
207
253
  this.store = new VectorStore({
208
254
  dedupSim: this.config.dedupSim,
209
255
  stateDir: dir,
@@ -457,6 +503,16 @@ export class MegaRuntime {
457
503
  // Cross-repo drift status (cached, read-only).
458
504
  const driftStatus = this.driftStatus();
459
505
  const agentsActive = this.activeAgents > 0;
506
+ // S31: game-mode state for the widget (theme/mode/level + MEGA CACHE).
507
+ // Pulled from the cached game_state row; cachePct is the REAL dedup hit
508
+ // rate (may exceed 100% — that's the MEGA CACHE trigger). megaCacheFlare
509
+ // is false for now (S33.4 scoring hook arms it when cachePct > 100).
510
+ const gs = this.getCachedGameState();
511
+ // S34: derive the level-up flare from the turn count each snapshot.
512
+ const curLevel = this.getTurnLevel();
513
+ if (curLevel > this.lastLevel)
514
+ this.levelUpFlare = true;
515
+ const cachePct = st.dedupHitRate * 100;
460
516
  this.widgetData = {
461
517
  version: ownVersion(),
462
518
  tierLabel,
@@ -488,7 +544,30 @@ export class MegaRuntime {
488
544
  lastWhy: this.lastWhy,
489
545
  tierTrace: this.tierTrace,
490
546
  pulsing: this.pulsing,
547
+ // S31 game-mode fields:
548
+ gameMode: gs.game_mode_on,
549
+ theme: getTheme(gs.theme) ? gs.theme : "transparent",
550
+ tuiMode: gs.tui_display_mode,
551
+ level: this.getTurnLevel(),
552
+ cachePct,
553
+ megaCacheFlare: this.megaCacheFlare,
554
+ megaCacheFlarePct: this.megaCacheFlarePct,
555
+ levelUpFlare: this.levelUpFlare,
556
+ achievementFlare: this.achievementFlare,
557
+ achievementFlareTitles: this.achievementFlareTitles,
491
558
  };
559
+ // S33: consume the flare after copying it into widgetData so it fires
560
+ // for exactly one render cycle (the gag flares once, then clears).
561
+ this.megaCacheFlare = false;
562
+ this.megaCacheFlarePct = 0;
563
+ // S34: consume the level-up flare after one render cycle (mirrors the
564
+ // megaCacheFlare one-shot semantics), and advance lastLevel.
565
+ this.levelUpFlare = false;
566
+ this.lastLevel = curLevel;
567
+ // S35: consume the achievement-unlock flare after one render cycle
568
+ // (mirrors the megaCacheFlare/levelUpFlare one-shot semantics).
569
+ this.achievementFlare = false;
570
+ this.achievementFlareTitles = [];
492
571
  // Auto-fit: register a factory so pi re-renders the panel at the REAL
493
572
  // terminal width every frame (tui.columns), instead of guessing with
494
573
  // process.stdout.columns. buildWidgetLines reads this.widgetData live.
@@ -563,6 +642,10 @@ export class MegaRuntime {
563
642
  this.pulsing = false;
564
643
  this.savedGoal = 50_000;
565
644
  this.lastWhy = undefined;
645
+ // S31 audit P2: symmetry with bindRepo — a reset can coincide with a context
646
+ // that re-binds the repo, so drop the memo too. Cheap; the next
647
+ // getCachedGameState() re-queries lazily.
648
+ this.cachedGameState = undefined;
566
649
  }
567
650
  /**
568
651
  * Capture the active model/provider from ctx.model and persist it so cost
@@ -665,6 +748,89 @@ export class MegaRuntime {
665
748
  getStateDir() {
666
749
  return this.currentStateDir;
667
750
  }
751
+ /** S32: (re)target the fs.watch cache-eviction watcher at the current
752
+ * stateDir's sqlite.db. Called from the constructor + every bindRepo repo
753
+ * switch so the watcher always tracks the NEW repo's db file. If a watcher
754
+ * already exists for this dir, no-op; if the dir changed, close the old one
755
+ * first. fs.watch can throw on a missing file / platform issues — wrapped
756
+ * non-fatal; the next getCachedGameState() re-queries the DB anyway. */
757
+ ensureGameStateWatcher() {
758
+ if (this.gameStateWatcher && this.gameStateWatchDir === this.currentStateDir) {
759
+ return;
760
+ }
761
+ if (this.gameStateWatcher) {
762
+ try {
763
+ this.gameStateWatcher.close();
764
+ }
765
+ catch { /* non-fatal */ }
766
+ this.gameStateWatcher = undefined;
767
+ this.gameStateWatchDir = undefined;
768
+ }
769
+ try {
770
+ this.gameStateWatcher = watch(join(this.currentStateDir, "sqlite.db"), () => { this.cachedGameState = undefined; });
771
+ this.gameStateWatchDir = this.currentStateDir;
772
+ }
773
+ catch {
774
+ /* non-fatal: missing file / platform issue — next snapshot re-queries */
775
+ }
776
+ }
777
+ /** S32: release the fs.watch game-state watcher. Called when the runtime is
778
+ * torn down (no existing dispose path — the process exit reclaims the fd,
779
+ * but explicit close is correct for any in-process reload / test reuse). */
780
+ dispose() {
781
+ if (this.gameStateWatcher) {
782
+ try {
783
+ this.gameStateWatcher.close();
784
+ }
785
+ catch { /* non-fatal */ }
786
+ this.gameStateWatcher = undefined;
787
+ this.gameStateWatchDir = undefined;
788
+ }
789
+ }
790
+ /** S31: the cached game-mode state (game_mode_on/theme/tui_display_mode).
791
+ * Lazily read from the game_state SQLite row on the first call, then
792
+ * memoized until `bumpGameState()` evicts it. Reading is non-throwing
793
+ * (getGameState returns DEFAULT_GAME_STATE on any error), so the widget
794
+ * can call this on every render safely. */
795
+ getCachedGameState() {
796
+ if (!this.cachedGameState) {
797
+ try {
798
+ this.cachedGameState = getGameState(this.currentStateDir);
799
+ }
800
+ catch {
801
+ this.cachedGameState = {
802
+ game_mode_on: false,
803
+ theme: "transparent",
804
+ tui_display_mode: "full",
805
+ };
806
+ }
807
+ }
808
+ return this.cachedGameState;
809
+ }
810
+ /** S31: evict the cached game-mode state so the next widget render re-reads
811
+ * the game_state row. Called by /mega-game after every setGameState() so
812
+ * the panel picks up theme/mode/toggle changes live. */
813
+ bumpGameState() {
814
+ this.cachedGameState = undefined;
815
+ }
816
+ /** S33: player level for game mode — floor(log2(turns+1))+1 (gentle).
817
+ * Defensive: non-finite/negative collapses to 1 (never NaN). */
818
+ getTurnLevel() {
819
+ return turnLevel(this.currentTurn);
820
+ }
821
+ /** S33: arm the transient MEGA CACHE flare so the next snapshot() copies it
822
+ * into widgetData and the widget renders the oopsie gag for one cycle. */
823
+ armMegaCacheFlare(peakPct) {
824
+ this.megaCacheFlare = true;
825
+ this.megaCacheFlarePct = peakPct;
826
+ }
827
+ /** S35: arm the transient achievement-unlock flare with the newly-unlocked
828
+ * titles so the next snapshot() copies them into widgetData and the widget
829
+ * renders the one-time unlock toast for one render cycle. */
830
+ armAchievementFlare(titles) {
831
+ this.achievementFlare = true;
832
+ this.achievementFlareTitles = titles;
833
+ }
668
834
  /** Build the sync onTier callback that paints the live per-tier trace. */
669
835
  makeTierCallback(ctx) {
670
836
  const order = ["L0", "L1", "L2", "new"];
@@ -0,0 +1,171 @@
1
+ /**
2
+ * state.test.ts — S31 MegaRuntime game-state cache round-trip.
3
+ *
4
+ * getCachedGameState() lazily reads the game_state row; bumpGameState()
5
+ * evicts so the next read re-queries. Uses MEGACOMPACT_STATE_DIR + mkdtemp
6
+ * (G7). A minimal MegaRuntime is constructed directly (no pi runtime).
7
+ */
8
+ import { describe, it, after } from "node:test";
9
+ import assert from "node:assert/strict";
10
+ import { tmpdir } from "node:os";
11
+ import { join } from "node:path";
12
+ import { mkdtempSync, rmSync } from "node:fs";
13
+ import { createRequire } from "node:module";
14
+ import { execSync } from "node:child_process";
15
+ import { closeStore, getGameState, setGameState } from "../../src/store/sqlite.js";
16
+ import { DEFAULT_GAME_STATE } from "../../src/store/sqlite/game-state.js";
17
+ const require = createRequire(import.meta.url);
18
+ // Require the compiled JS (build output) so ESM import of pi-tui etc. resolves.
19
+ const { MegaRuntime } = require("./state.js");
20
+ /** Minimal MegaConfig — enough fields for the constructor; the snapshot path
21
+ * isn't exercised here, only getCachedGameState/bumpGameState. */
22
+ function minimalConfig(stateDir) {
23
+ return {
24
+ tier: "custom",
25
+ tierPct: null,
26
+ thresholdTokens: 100_000,
27
+ stateDir,
28
+ fastGatePct: 70,
29
+ anchorUserMessages: 3,
30
+ preserveRecent: 4,
31
+ preserveRecentMin: 2,
32
+ auto: false,
33
+ autoInline: false,
34
+ autoContinueLengthStop: false,
35
+ autoPctTrigger: null,
36
+ dedupSim: 0.9,
37
+ raptorEnabled: false,
38
+ legacyDurableTrim: false,
39
+ dbMirror: false,
40
+ crossRepoEnabled: false,
41
+ crossRepoCosine: 0.9,
42
+ memoryAutoReview: false,
43
+ memoryReviewInterval: 10,
44
+ recallMaxTokens: 1500,
45
+ windowDedupe: false,
46
+ debug: false,
47
+ };
48
+ }
49
+ /** Fresh isolated state dir per test — the game_state row is global and
50
+ * persists across cases in a shared dir, so each case gets its own mkdtemp to
51
+ * avoid cross-test contamination. */
52
+ function freshDir() {
53
+ return mkdtempSync(join(tmpdir(), "mc-state-"));
54
+ }
55
+ describe("MegaRuntime game-state cache (S31)", () => {
56
+ const dirs = [];
57
+ after(() => {
58
+ for (const d of dirs) {
59
+ try {
60
+ closeStore(d);
61
+ }
62
+ catch { /* */ }
63
+ }
64
+ delete process.env.MEGACOMPACT_STATE_DIR;
65
+ for (const d of dirs)
66
+ rmSync(d, { recursive: true, force: true });
67
+ });
68
+ it("getCachedGameState returns defaults on a fresh install", () => {
69
+ const dir = freshDir();
70
+ dirs.push(dir);
71
+ process.env.MEGACOMPACT_STATE_DIR = dir;
72
+ const rt = new MegaRuntime(minimalConfig(dir));
73
+ const gs = rt.getCachedGameState();
74
+ assert.deepEqual(gs, { ...DEFAULT_GAME_STATE });
75
+ });
76
+ it("getCachedGameState memoizes (same ref across calls)", () => {
77
+ const dir = freshDir();
78
+ dirs.push(dir);
79
+ process.env.MEGACOMPACT_STATE_DIR = dir;
80
+ const rt = new MegaRuntime(minimalConfig(dir));
81
+ const a = rt.getCachedGameState();
82
+ const b = rt.getCachedGameState();
83
+ assert.equal(a, b, "memoized — same object ref");
84
+ });
85
+ it("bumpGameState evicts so the next read reflects a setGameState write", () => {
86
+ const dir = freshDir();
87
+ dirs.push(dir);
88
+ process.env.MEGACOMPACT_STATE_DIR = dir;
89
+ const rt = new MegaRuntime(minimalConfig(dir));
90
+ const before = rt.getCachedGameState();
91
+ assert.equal(before.game_mode_on, false);
92
+ // Write out-of-band (as /mega-game would).
93
+ setGameState({ game_mode_on: true, theme: "retro", tui_display_mode: "minimal" }, dir);
94
+ // Without bump, the stale memo is returned.
95
+ const stale = rt.getCachedGameState();
96
+ assert.equal(stale.game_mode_on, false, "stale cache before bump");
97
+ // After bump, the next read re-queries and reflects the write.
98
+ rt.bumpGameState();
99
+ const fresh = rt.getCachedGameState();
100
+ assert.equal(fresh.game_mode_on, true);
101
+ assert.equal(fresh.theme, "retro");
102
+ assert.equal(fresh.tui_display_mode, "minimal");
103
+ // And matches the authoritative getGameState read.
104
+ assert.deepEqual(fresh, getGameState(dir));
105
+ });
106
+ it("bumpGameState is idempotent (safe to call when cache is empty)", () => {
107
+ const dir = freshDir();
108
+ dirs.push(dir);
109
+ process.env.MEGACOMPACT_STATE_DIR = dir;
110
+ const rt = new MegaRuntime(minimalConfig(dir));
111
+ rt.bumpGameState(); // no cached state yet — must not throw
112
+ const gs = rt.getCachedGameState();
113
+ assert.deepEqual(gs, { ...DEFAULT_GAME_STATE });
114
+ });
115
+ it("bindRepo evicts cachedGameState so a repo switch reflects the new repo's game_state", () => {
116
+ // Two fresh git repos A and B simulate a real repo switch. Each holds its
117
+ // own per-repo state dir at <root>/.pi/mega-compact (what repoStateDir
118
+ // returns for a git cwd), and each holds its own game_state row, so a repo
119
+ // switch (bindRepo) must evict the cached memo or the widget shows A's
120
+ // theme/mode/toggle after moving to B. Uses MEGACOMPACT_STATE_DIR + mkdtemp
121
+ // + closeStore (G7); the global state dir stays separate.
122
+ const globalDir = freshDir();
123
+ dirs.push(globalDir);
124
+ const repoA = freshDir();
125
+ dirs.push(repoA);
126
+ const repoB = freshDir();
127
+ dirs.push(repoB);
128
+ const stateA = join(repoA, ".pi", "mega-compact");
129
+ const stateB = join(repoB, ".pi", "mega-compact");
130
+ // Make A and B real git roots so resolveRepoRoot(cwd) returns the root and
131
+ // repoStateDir produces <root>/.pi/mega-compact (the per-repo store).
132
+ execSync("git init -q", { cwd: repoA });
133
+ execSync("git init -q", { cwd: repoB });
134
+ // Seed A and B with distinct game_state rows in their per-repo dirs.
135
+ setGameState({ game_mode_on: true, theme: "retro", tui_display_mode: "minimal" }, stateA);
136
+ setGameState({ game_mode_on: false, theme: "cyan-neon", tui_display_mode: "full" }, stateB);
137
+ // Construct the runtime against the GLOBAL dir (the non-git fallback so a
138
+ // real bindRepo switch occurs once we point it at a git root).
139
+ process.env.MEGACOMPACT_STATE_DIR = globalDir;
140
+ const rt = new MegaRuntime(minimalConfig(globalDir));
141
+ // Point the runtime at repo A and prime the cache.
142
+ rt.bindRepo(repoA);
143
+ assert.equal(rt.currentStateDir, stateA, "bindRepo(A) switched to A's per-repo dir");
144
+ const a = rt.getCachedGameState();
145
+ assert.equal(a.game_mode_on, true, "A: game_mode_on primed");
146
+ assert.equal(a.theme, "retro", "A: theme primed");
147
+ assert.equal(a.tui_display_mode, "minimal", "A: tui_display_mode primed");
148
+ // Switch to repo B: bindRepo must evict cachedGameState so the next read
149
+ // re-queries B's row instead of returning A's stale memo.
150
+ rt.bindRepo(repoB);
151
+ assert.equal(rt.currentStateDir, stateB, "bindRepo(B) switched to B's per-repo dir");
152
+ const b = rt.getCachedGameState();
153
+ assert.equal(b.game_mode_on, false, "B: game_mode_on after switch (not A's stale true)");
154
+ assert.equal(b.theme, "cyan-neon", "B: theme after switch (not A's stale retro)");
155
+ assert.equal(b.tui_display_mode, "full", "B: tui_display_mode after switch (not A's stale minimal)");
156
+ assert.deepEqual(b, getGameState(stateB), "B matches authoritative getGameState read");
157
+ // Cleanup the per-repo DB handles.
158
+ try {
159
+ closeStore(globalDir);
160
+ }
161
+ catch { /* */ }
162
+ try {
163
+ closeStore(stateA);
164
+ }
165
+ catch { /* */ }
166
+ try {
167
+ closeStore(stateB);
168
+ }
169
+ catch { /* */ }
170
+ });
171
+ });