pi-goal-list-loop-audit 0.29.5 → 0.29.6

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@@ -1003,6 +1003,43 @@ function updateGoal(patch: Partial<Goal>, ctx: ExtensionContext): void {
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  persistState(ctx);
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  }
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+ // v0.29.6: stacked-state auto-arbitration (user directive: "auto archive /
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+ // wipe extra goals/loops/lists … make sure that we only have one"). Dirty
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+ // pre-guard states can persist a live loop AND a live goal; the 0.28.21
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+ // decision picker asked the user to arbitrate artifacts they didn't
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+ // remember at every pi start. Now deterministic: MOST RECENT ACTIVITY
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+ // keeps the slot; the loser is ARCHIVED (recoverable), never wiped. The
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+ // queued list is a backlog, not a live artifact — untouched.
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+ function autoArbitrateStackedState(ctx: ExtensionContext): void {
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+ const loop = state.loop?.active ? state.loop : undefined;
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+ const goal = state.goal && state.goal.status !== "complete" && state.goal.status !== "aborted" ? state.goal : undefined;
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+ if (!loop || !goal) return; // at most one live artifact — the invariant holds
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+ const lastMeasure = loop.history.length > 0 ? loop.history[loop.history.length - 1] : undefined;
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+ const loopMs = Date.parse(lastMeasure?.at ?? loop.startedAt ?? "") || 0;
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+ const goalMs = Date.parse(goal.updatedAt ?? goal.createdAt ?? "") || 0;
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+ const keepGoal = goalMs > loopMs; // tie → the loop keeps the slot (0.28.21 default)
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+ appendLedger(ctx.cwd, "stacked_state_auto_arbitrated", {
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+ kept: keepGoal ? "goal" : "loop",
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+ goalId: goal.id,
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+ goalMs,
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+ loopMs,
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+ loopIteration: loop.iteration,
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+ loopTarget: loop.target.slice(0, 120),
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+ });
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+ if (keepGoal) {
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+ // Same shape as /loop stop: the loop record stays in state (inactive)
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+ // with an honest reason — /loop status still shows it.
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+ state = { ...state, loop: { ...loop, active: false, stopReason: "auto-arbitrated on session load: the goal was more recent (one active thing)" } };
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+ persistState(ctx);
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+ } else {
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+ archiveCurrentGoal(ctx, "aborted", "auto-arbitrated on session load: the loop was more recent (one active thing)");
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+ }
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+ ctx.ui.notify(
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+ `Stacked state auto-arbitrated (one active thing): kept the ${keepGoal ? "goal" : "loop"} — more recent activity — and archived the ${keepGoal ? `loop (iter ${loop.iteration}, best ${loop.bestValue ?? "n/a"})` : `goal (${goal.id})`}. Recoverable: /loop status · .pi-glla/archive/ · /glla wipe for a clean slate.`,
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+ "info",
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+ );
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+ }
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+
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  function archiveCurrentGoal(ctx: ExtensionContext, status: Status, stopReason?: string): void {
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  if (!state.goal) return;
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  const goal = state.goal;
@@ -5192,6 +5229,9 @@ export default function (pi: ExtensionAPI): void {
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  } catch (err) {
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  ctx.ui.notify(`glla subagent override sync failed: ${err instanceof Error ? err.message : String(err)}`, "warning");
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  }
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+ // v0.29.6: stacked-state auto-arbitration FIRST — one live artifact
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+ // survives before the restore gate decides hold-vs-resume for it.
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+ autoArbitrateStackedState(ctx);
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  // Restore gate (v0.26.9 tri-state): a human LOADING a session
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  // ("startup"/"new"/"resume", or no reason) HOLDS — the popup shows what
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  // is waiting and nothing starts until they resume explicitly. In-session
@@ -5276,31 +5316,10 @@ export default function (pi: ExtensionAPI): void {
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  ctx.ui.notify(`List has ${listQueue().length} item(s) waiting — /list next to activate the head.`, "info");
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  }
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  }
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- // v0.28.21: enforce one-active-thing at the restore boundary for DIRTY
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- // legacy states — pre-guard versions could persist an active goal AND
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- // an active/held loop; the chain above handles the loop first, and the
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- // goal would otherwise stay active and fire on agent_end. Pause it:
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- // at most one thing owns the active slot, and nothing auto-starts.
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- if (state.loop && state.goal && state.goal.status === "active") {
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- updateGoal({
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- status: "paused",
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- pauseKind: "decision",
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- // v0.29.3: third option — the wipe escape. Old projects stack a
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- // goal AND a loop AND a list from pre-guard versions; arbitrating
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- // between two artifacts the user doesn't even remember is the odd
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- // part — "i feel like wipe does [make sense]". Wipe keeps its own
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- // Confirm (destructive), so picking it is safe to offer.
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- pauseOptions: ["Stop the loop, then resume the goal (/loop stop)", "Cancel the goal (/goal cancel) — the loop keeps running", "Wipe everything — clean slate for stale leftovers (/glla wipe)"],
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- pauseRecommended: 1,
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- pauseReason: "held on session load — the loop owns the active slot (one active thing at a time)",
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- pauseSuggestedAction: "/loop to work the loop, or /loop stop then /goal resume to work the goal",
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- }, ctx);
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- ctx.ui.notify(
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- `Goal held — a loop also exists; one active thing at a time. /loop to resume the loop, or /loop stop then /goal resume.`,
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- "info",
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- );
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- maybeDecisionPopup(ctx);
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- }
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+ // v0.29.6: the 0.28.21 loop-vs-goal decision picker is SUPERSEDED by
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+ // auto-arbitration above — stacked states resolve deterministically
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+ // (most recent activity keeps the slot; the loser is archived) before
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+ // the restore gate, so a live loop and a live goal cannot coexist here.
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  // Always paint on session load (v0.22.1): the branches above only reach
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  // refreshUI via persistState, so a goal that was ALREADY paused (or any
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  // state that doesn't mutate on load) rendered nothing — "can't tell if
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pi-goal-list-loop-audit",
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- "version": "0.29.5",
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+ "version": "0.29.6",
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  "description": "Goal. Loop. Audit. Done. \u2014 a pi-coding-agent extension that supervises long-running work, with isolated auditor on each completion. Beat bamboozling by design: the auditor runs in a fresh session with no extensions, no skills, no editor \u2014 only the read tools needed to verify your goal.",
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  "license": "MIT",
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  "author": "dracon",