pi-goal-list-loop-audit 0.28.20 → 0.28.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/extensions/goal-loop-core.ts +10 -10
- package/extensions/loops/goal.ts +31 -7
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -203,7 +203,7 @@ No external watchdog plugin needed.
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/glla tokenlimit=10000000 # per-goal token budget (default: off) → GLOBAL
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/glla tokenlimit=0 # explicitly no cap (the default)
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/glla wedgealert=30 # hung-command alert minutes (default: 30, 0 = off)
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-
/glla autoresume=on # auto-resume goals/loops on session
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+
/glla autoresume=on # auto-resume goals/loops on ANY session start (default: load HELD, never auto-start — explicit /goal resume, /list resume, or /loop; off: never)
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/glla auditcap=5 # pause the goal after N consecutive auditor disapprovals (default 5, 0 = unlimited)
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/glla aggressivemode=on # keep-going defaults: autoResume, cap 10, stuck 10, wedge off, quota auto-retry, cap→TODOs
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/glla quotaretryminutes=60 # minutes before auto-retrying a quota-exhausted auditor
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@@ -728,21 +728,21 @@ export function cloneGoal(goal: Goal): Goal {
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* setting for unattended restarts). One mechanical predicate; no heuristics.
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*/
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export function shouldAutoResumeOnSessionStart(reason: string | undefined, autoResume: boolean | undefined): boolean {
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-
// v0.
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//
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// v0.28.21: the DEFAULT flipped to hold-everything (user directive:
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// "load it on session load but not auto start it"). Tri-state:
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// true → auto-resume on EVERY session start (unattended rigs;
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// /glla autoresume=on — this is the ONLY auto-resume path).
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// false → never auto-resume; always hold for an explicit resume.
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// undefined → DEFAULT:
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// "resume",
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//
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//
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// extension reload or session fork never strands work.
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// undefined → DEFAULT: never auto-resume either — whatever the reason
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// ("startup"/"new"/"resume"/"reload"/"fork"/none), the
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// item is LOADED (visible, state intact) but HELD until an
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// explicit /goal resume, /list resume, or /loop.
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// Mid-session continuation (agent_end chains, heartbeat refires,
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// post-compaction, list/loop transitions) is not gated here at all — it
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// auto-continues forever unless a super-stuck brake (stall escalation,
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// stale-api terminal, pending-latch watchdog) stops it loudly.
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-
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-
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-
return reason === "reload" || reason === "fork";
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void reason; // retained for the signature; no reason auto-resumes by default anymore
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return autoResume === true;
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}
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/**
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package/extensions/loops/goal.ts
CHANGED
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@@ -1194,9 +1194,9 @@ async function cmdSet(args: string, ctx: ExtensionContext, skipDraft = false): P
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consecutiveNoToolIterations = 0;
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if (staleEntry) {
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// v0.28.1 (S3): the goal is persisted — mark the interrupt so the next
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// fresh session
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// fresh session LOADS it (held by default since v0.28.21), and tell the truth instead of "starting now".
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updateGoal({ interruptedAt: nowIso(), interruptedReason: "created in a stale session" }, ctx);
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ctx.ui.notify(`Goal saved: ${shortObj(goal.objective)} — safe in .pi-glla/, but this stale process can't send continuations. Restart pi
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ctx.ui.notify(`Goal saved: ${shortObj(goal.objective)} — safe in .pi-glla/, but this stale process can't send continuations. Restart pi, then /goal resume (v0.28.21: session loads no longer auto-start by default). (id: ${goal.id})`, "warning");
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return;
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}
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ctx.ui.notify(`Goal started: ${shortObj(goal.objective)} — the auditor will verify on completion. (id: ${goal.id})`, "info");
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@@ -1239,6 +1239,13 @@ async function cmdPause(ctx: ExtensionContext): Promise<void> {
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async function cmdResume(ctx: ExtensionContext): Promise<void> {
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if (!state.goal || state.goal.status !== "paused") return;
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// v0.28.21: one-active-thing — the LAST unguarded activation path. A
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// paused goal/list-item must not resume over a live loop (covers
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// /goal resume AND /list resume, which routes here).
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if (isLoopActive()) {
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ctx.ui.notify("A loop is active — one active thing at a time. /loop stop it first, then resume the goal.", "warning");
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return;
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}
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// v0.28.1 (S1/S3): resuming in a stale session used to flip status to
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// active, claim "Resumed goal", then re-pause on the stale send failure
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// (or zombie — S1). Now: persist the resume (the next fresh session
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@@ -4460,12 +4467,13 @@ export default function (pi: ExtensionAPI): void {
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);
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}
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} else if (state.goal && state.goal.status === "active" && state.goal.autoContinue) {
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// v0.28.3 (S2 completed): an infra interrupt outranks the DEFAULT
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// hold — the goal never chose to stop; pi killed its handle. With
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// autoresume unset, an interrupted goal auto-resumes even on a human
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// session load; explicit /glla autoresume=off still holds.
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const wasInterrupted = !!state.goal.interruptedAt;
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-
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// v0.28.21: the 0.28.3 interrupted-goal exemption is SUPERSEDED —
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// the default is now hold-everything on session load (user directive:
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// "load it but not auto start it"). Interrupted goals hold like
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// everything else; autoresume=on (unattended rigs) still auto-resumes
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// them, and the marker is cleared only on that promised auto-resume.
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if (autoResume) {
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// v0.28.1 (S2): clear the stale-handle interrupt marker — this IS
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// the auto-resume the marker promised.
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if (wasInterrupted) updateGoal({ interruptedAt: undefined, interruptedReason: undefined }, ctx);
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@@ -4506,6 +4514,22 @@ export default function (pi: ExtensionAPI): void {
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ctx.ui.notify(`List has ${listQueue().length} item(s) waiting — /list next to activate the head.`, "info");
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}
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}
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// v0.28.21: enforce one-active-thing at the restore boundary for DIRTY
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// legacy states — pre-guard versions could persist an active goal AND
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// an active/held loop; the chain above handles the loop first, and the
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// goal would otherwise stay active and fire on agent_end. Pause it:
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// at most one thing owns the active slot, and nothing auto-starts.
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if (state.loop && state.goal && state.goal.status === "active") {
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updateGoal({
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status: "paused",
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pauseReason: "held on session load — the loop owns the active slot (one active thing at a time)",
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pauseSuggestedAction: "/loop to work the loop, or /loop stop then /goal resume to work the goal",
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}, ctx);
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ctx.ui.notify(
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`Goal [${state.goal.id}] held — a loop also exists; one active thing at a time. /loop to resume the loop, or /loop stop then /goal resume.`,
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"info",
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);
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}
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// Always paint on session load (v0.22.1): the branches above only reach
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// refreshUI via persistState, so a goal that was ALREADY paused (or any
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// state that doesn't mutate on load) rendered nothing — "can't tell if
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
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{
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"name": "pi-goal-list-loop-audit",
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"version": "0.28.
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"version": "0.28.21",
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"description": "Goal. Loop. Audit. Done. \u2014 a pi-coding-agent extension that supervises long-running work, with isolated auditor on each completion. Beat bamboozling by design: the auditor runs in a fresh session with no extensions, no skills, no editor \u2014 only the read tools needed to verify your goal.",
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"license": "MIT",
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"author": "dracon",
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