pi-cue 0.1.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +10 -4
- package/index.ts +7 -2
- package/package.json +1 -1
- package/src/core.ts +30 -15
- package/src/text.ts +28 -8
package/README.md
CHANGED
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@@ -29,12 +29,18 @@ While on, `cue` shows in the status line.
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| | When | Level |
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|---|---|---|
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-
| `● repo` · Needs you | pi waits on a confirm / select / input for 8s | time-sensitive |
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| `● repo` · Needs you | pi waits on a confirm / select / input for 8s, or the reply ends on a question | time-sensitive |
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| `● repo` · Still waiting | the same decision is still open after 10 min (once) | time-sensitive |
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| `✗ repo` · Failed | a run failed | time-sensitive |
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-
| `✓ repo` · Done · 3m12s |
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| `✓ repo` · Done · 3m12s | pi stopped 15s ago, and you had been away 30s or more | normal |
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-
The body is the question, the error, or the first line of the answer.
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The body is the question, the error, or the first line of the answer. The time is how long since you last touched pi.
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## Background subagents
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When a background subagent wakes the agent for a quick wrap-up, that still cues: away time counts from your last key press, not from the start of the run. A subagent's question, relayed by the agent as a reply ending in `?`, cues as *Needs you*.
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pi does not tell extensions about background work, so the turn that dispatches subagents cues once as *Done* (the body usually says what was dispatched), and each subagent that wakes the agent replaces that notification and taps again.
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## Quiet by design
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@@ -62,7 +68,7 @@ The Watch only gets iPhone notifications while the iPhone is locked.
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}
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```
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-
`"default": "on"` (or `PI_CUE=1`) starts new sessions with cues on. `"detail": false` sends only the project and state, never text from the session; worth it on the public Bark server. `remindMs: 0` disables the reminder.
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`"default": "on"` (or `PI_CUE=1`) starts new sessions with cues on. `"detail": false` sends only the project and state, never text from the session; worth it on the public Bark server. `remindMs: 0` disables the reminder. `minRunMs` is the away time needed before *Done* or a question cues.
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## Development
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package/index.ts
CHANGED
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@@ -7,7 +7,7 @@
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import type { ExtensionAPI, ExtensionContext } from "@earendil-works/pi-coding-agent";
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import { type Config, loadConfig, parseKey, push, remove, saveKey } from "./src/bark.ts";
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import { type Cue, createCue, isHumanKey, type Note } from "./src/core.ts";
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-
import { isChinese, render, repoName } from "./src/text.ts";
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import { isChinese, question, render, repoName } from "./src/text.ts";
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const ENTRY = "pi-cue";
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const STATUS = "cue";
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@@ -103,7 +103,12 @@ export default function piCue(pi: ExtensionAPI): void {
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pi.on("agent_settled", (e, ctx) => {
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cwd = ctx.cwd;
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cue.settled({
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cue.settled({
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aborted: e.aborted,
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failed: last.failed,
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text: last.text,
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question: last.failed ? undefined : question(last.text),
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});
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});
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pi.on("ui_prompt_start", (e) => cue.promptStart(e.title));
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package/package.json
CHANGED
package/src/core.ts
CHANGED
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@@ -11,7 +11,7 @@ export type Kind = "done" | "fail" | "ask";
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export interface Note {
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kind: Kind;
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/**
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/** Time since you last touched pi (done/fail/ask), or time spent waiting (reminder). */
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elapsedMs?: number;
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/** One-line detail: result summary, error, or the question being asked. */
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text?: string;
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@@ -24,7 +24,10 @@ export interface Timing {
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graceMs: number;
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/** Wait before announcing a decision; shorter, because the agent is blocked. */
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askGraceMs: number;
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/**
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/**
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* Only cue once you have been away this long, counted from your last key press,
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* so a quick wrap-up run woken by a background subagent still counts. Failures always cue.
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*/
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minRunMs: number;
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/** Nudge once more if a decision is still open after this long. 0 = never. */
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remindMs: number;
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@@ -58,8 +61,11 @@ export interface Cue {
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input(): void;
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/** `agent_start`. */
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runStart(): void;
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/**
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/**
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* `agent_settled`. `question` is set when the reply ends by asking you something:
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* the ball is in your court, so it cues like a dialog does.
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*/
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settled(run: { aborted: boolean; failed: boolean; text?: string; question?: string }): void;
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promptStart(title?: string): void;
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promptEnd(): void;
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/** New session in the same process: forget everything, touch nothing remote. */
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@@ -72,7 +78,8 @@ export function createCue(deps: Deps, timing: Timing = DEFAULT_TIMING): Cue {
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let startedAt: number | null = null;
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let depth = 0;
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let live = false;
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/** `prompt`: waits on a dialog, so only the dialog closing resolves it, not a run boundary. */
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let pending: { prompt: boolean; cancel: () => void } | null = null;
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let cancelRemind: (() => void) | null = null;
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const drop = () => {
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@@ -88,7 +95,11 @@ export function createCue(deps: Deps, timing: Timing = DEFAULT_TIMING): Cue {
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deps.withdraw();
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};
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const
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const dropRun = () => {
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if (pending && !pending.prompt) drop();
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};
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const schedule = (graceMs: number, note: Note, prompt = false) => {
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drop();
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const at = deps.now();
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const cancel = deps.after(graceMs, () => {
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@@ -103,7 +114,7 @@ export function createCue(deps: Deps, timing: Timing = DEFAULT_TIMING): Cue {
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});
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}
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});
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pending = {
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pending = { prompt, cancel };
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};
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return {
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@@ -126,30 +137,34 @@ export function createCue(deps: Deps, timing: Timing = DEFAULT_TIMING): Cue {
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runStart() {
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// Runs can restart on retry; keep the first start so the duration is the whole run.
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if (startedAt === null) startedAt = deps.now();
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dropRun();
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withdraw();
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},
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settled({ aborted, failed, text }) {
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settled({ aborted, failed, text, question }) {
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const started = startedAt;
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startedAt = null;
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dropRun();
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if (!enabled || aborted) return;
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const
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const now = deps.now();
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const since = Number.isFinite(lastInput) ? lastInput : (started ?? now);
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const elapsedMs = now - since;
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if (failed) return schedule(timing.graceMs, { kind: "fail", elapsedMs, text });
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if (elapsedMs < timing.minRunMs) return;
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if (question) return schedule(timing.askGraceMs, { kind: "ask", elapsedMs, text: question });
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schedule(timing.graceMs, { kind: "done", elapsedMs, text });
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},
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promptStart(title) {
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depth += 1;
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if (!enabled || depth > 1) return;
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schedule(timing.askGraceMs, { kind: "ask", text: title });
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schedule(timing.askGraceMs, { kind: "ask", text: title }, true);
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},
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promptEnd() {
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depth = Math.max(0, depth - 1);
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if (depth > 0) return;
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if (pending?.
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if (pending?.prompt) drop();
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withdraw();
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},
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package/src/text.ts
CHANGED
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@@ -34,21 +34,41 @@ export function duration(ms: number): string {
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}
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/** First meaningful line, stripped of markdown noise, cut to `max` characters. */
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const clean = (raw: string) =>
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raw
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.replace(/^\s*(?:#{1,6}|>|[-*+]|\d+[.)])\s+/, "")
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.replace(/[`*_~]/g, "")
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.replace(/\s+/g, " ")
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.trim();
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const clip = (line: string, max: number) => {
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const chars = Array.from(line);
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return chars.length <= max ? line : `${chars.slice(0, max - 1).join("").trimEnd()}…`;
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};
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export function oneLine(text: string | undefined, max = 90): string {
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if (!text) return "";
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for (const raw of text.split(/\r?\n/)) {
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const line = raw
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.replace(/[`*_~]/g, "")
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.replace(/\s+/g, " ")
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.trim();
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if (!line) continue;
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const chars = Array.from(line);
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return chars.length <= max ? line : `${chars.slice(0, max - 1).join("").trimEnd()}…`;
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const line = clean(raw);
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if (line) return clip(line, max);
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}
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return "";
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}
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/**
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* The question a reply ends on, if it ends on one: "Merge it now?" at the end means
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* the agent is waiting for you even though no dialog opened. Heuristic by design.
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*/
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export function question(text: string | undefined, max = 90): string | undefined {
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if (!text) return undefined;
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const lines = text.split(/\r?\n/).map(clean).filter(Boolean);
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const last = lines.at(-1)?.replace(/[\s))"'”’]+$/, "");
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if (!last || !/[??]$/.test(last)) return undefined;
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// Keep only the final sentence of a long line.
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const sentence = last.split(/(?<=[.!。!??])\s*/).filter(Boolean).at(-1) ?? last;
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return clip(sentence, max);
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}
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export function repoName(cwd: string): string {
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return basename(cwd) || cwd;
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}
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