pi-crew 0.9.49 → 0.9.51

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Files changed (44) hide show
  1. package/CHANGELOG.md +324 -0
  2. package/dist/build-meta.json +84 -57
  3. package/dist/index.mjs +224 -96
  4. package/dist/index.mjs.map +4 -4
  5. package/docs/decisions/2026-07-26-c6-mascot-visibility-not-wired.md +84 -0
  6. package/package.json +1 -2
  7. package/skills/distill-persona/SKILL.md +83 -145
  8. package/skills/distill-persona/references/cross-skill-differentiation.md +12 -0
  9. package/skills/distill-persona/references/description-discipline.md +6 -0
  10. package/skills/distill-persona/references/diagnostic-path.md +25 -0
  11. package/skills/distill-persona/references/fidelity-rubric.md +19 -0
  12. package/skills/distill-persona/references/field-models.md +20 -0
  13. package/skills/distill-persona/references/optional-body-sections.md +9 -0
  14. package/skills/distill-persona/references/registry-routing.md +11 -0
  15. package/skills/distill-persona/references/self-upgrade-directive.md +20 -0
  16. package/skills/distill-persona/references/taste-principles.md +8 -0
  17. package/skills/distill-persona/references/topic-variant.md +13 -0
  18. package/skills/distill-persona/references/update-mode.md +7 -0
  19. package/skills/distill-persona/scripts/validate-run.mjs +297 -0
  20. package/skills/distill-software/SKILL.md +174 -90
  21. package/skills/research/SKILL.md +1 -1
  22. package/src/extension/crew-cleanup.ts +18 -1
  23. package/src/extension/crew-vibes/index.ts +11 -2
  24. package/src/extension/register.ts +1 -1
  25. package/src/extension/registration/command-registration.ts +1 -0
  26. package/src/extension/registration/commands.ts +7 -3
  27. package/src/extension/registration/lifecycle-handlers.ts +1 -3
  28. package/src/extension/registration/ui.ts +4 -0
  29. package/src/extension/registration/viewers.ts +3 -0
  30. package/src/extension/team-tool/run.ts +7 -6
  31. package/src/runtime/chain-runner.ts +3 -2
  32. package/src/runtime/pipeline-runner.ts +8 -7
  33. package/src/ui/live-run-sidebar.ts +7 -13
  34. package/src/ui/loaders.ts +6 -176
  35. package/src/ui/mascot.ts +25 -10
  36. package/src/ui/render-coalescer.ts +9 -0
  37. package/src/ui/render-scheduler.ts +60 -6
  38. package/src/ui/run-dashboard.ts +12 -21
  39. package/src/ui/run-snapshot-cache.ts +10 -11
  40. package/src/ui/shared-overlay-scheduler.ts +96 -0
  41. package/src/ui/terminal-status.ts +5 -0
  42. package/src/ui/widget/index.ts +48 -16
  43. package/src/ui/widget/widget-types.ts +0 -1
  44. package/assets/runner-spritesheet.png +0 -0
package/CHANGELOG.md CHANGED
@@ -3,6 +3,330 @@
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  > **Note:** `atomic-write-v2.ts` / `AtomicWriter` mentioned in historical entries below was consolidated into `atomic-write.ts` as of v0.9.42. This changelog is preserved as historical record — the migration was completed (the v2 class was never adopted; v1 won on simplicity + symlink-safety + link+unlink atomicity). See `docs/migration/atomic-write-v2-migration.md` for the decision rationale.
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+ ## [0.9.51] — Complete the UI animation audit + Windows coalescing fix (2026-07-26)
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+
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+ Closes out the remaining deferred findings from `reports/ui-animation-audit-2026-07-24.md`
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+ (R1, R4, C4, C3, C9; C6 analyzed-then-closed-with-reasoning) and fixes the
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+ underlying Windows event-log coalescing bug that a v0.9.49 test had been
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+ papering over with a `process.platform === "win32"` skip. All 15 audit
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+ findings are now resolved (11 applied in v0.9.50 + these + C6 closed).
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+
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+ ### Remaining audit findings applied
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+
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+ - **R1 — `render-scheduler.ts` fallbackLoop idle-stop** (`c46dc0e`): the
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+ self-perpetuating `fallbackLoop` (`schedule()`→`lastEventAt`) never let the
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+ UI idle, re-rendering ~every `fallbackMs` forever on a hung run. Now calls
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+ a new `armDebouncedRender()` that does NOT touch `lastEventAt`; an
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+ `idleFallbackRenders` counter caps consecutive idle catch-up renders
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+ (default 8) then stops. `lastEventAt` is advanced only by real external
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+ events, which reset the count + re-arm a stopped loop. **+3 tests** — one
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+ asserts the scheduler STOPS rendering when idle, closing audit Root Gap #2
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+ ("no test asserts the scheduler ever stops rendering when idle").
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+ - **R4 — `render-scheduler.ts` flush re-entrancy backoff** (`c46dc0e`): the
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+ cap-hit path (`iterations >= 5`) now calls
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+ `armDebouncedRender(debounceMs * 2^exp)` with exponential backoff
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+ (`CAP_BACKOFF_MAX_EXP=5`) instead of re-arming `schedule()`.
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+ `consecutiveCapHits` resets on a clean flush. Stops the latent sustained
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+ ~75ms render loop. +1 test.
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+ - **C4 — `widget/index.ts` signature cache (invalidate-on-write)**
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+ (`c46dc0e`): the prior blind-TTL cache (reverted in v0.9.50) caused stale
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+ reads that skipped genuine re-renders. Now `cachedBuildSignature` is
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+ invalidated in the widget's `RenderScheduler` `onInvalidate` callback (fires
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+ on `run:state`/`worker:lifecycle`/`ui:invalidate`), plus in `invalidate()`
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+ and on dispose. A 100ms TTL remains as a safety net only.
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+ `notificationCount` is appended post-cache so notification changes still
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+ re-render. +1 test asserting a genuine state change triggers re-render.
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+ - **C9 — dead loaders removal** (`c46dc0e`): `CrewBorderedLoader` +
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+ `CountdownTimer` were dead production code (referenced only in
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+ `test/unit/loaders.test.ts`, never instantiated in `src/` or re-exported
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+ from the public index). Removed both classes (`loaders.ts` → 6-line
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+ documenting comment) + deleted the test file. **Preserved** the 2
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+ `DynamicCrewBorder` tests (a LIVE class used by `mascot.ts`,
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+ `settings-overlay.ts`, `run-dashboard.ts`) → moved to new
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+ `test/unit/dynamic-border.test.ts`.
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+ - **C3 — shared `RenderScheduler` fan-out dedup** (`3a50094`): the 3 overlays
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+ (widget + sidebar + dashboard) each instantiated an identical
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+ `RenderScheduler` (same run-event-bus channels, debounce 75ms, fallback
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+ 750ms) → 9 subscriptions + 9 live timers + 3× per-event `schedule()` CPU
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+ during active runs. Now ONE shared scheduler (module singleton in
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+ `src/ui/shared-overlay-scheduler.ts`) fans out `render` + `onInvalidate` to
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+ registered overlays, with per-callback try/catch isolation + ref-counted
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+ disposal. Dedups 9→3 subscriptions, 9→3 timers, 3→1 `schedule()`/event,
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+ and coalesces 3 independent debounce flushes → 1 batch per event burst.
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+ +5 tests (fan-out render/invalidate, dispose ref-count, error isolation ×2).
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+ - **C6 — mascot visibility gate: CLOSED, not wired** (`c46dc0e` gate +
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+ `01ee10f` decision): the `setVisible()` gate was implemented + tested, but
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+ after reading pi source (`earendil-works/pi@cee5ff75`) the wiring was
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+ deliberately NOT done. `ctx.ui.custom()` does expose
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+ `onHandle→OverlayHandle.isFocused()` (a usable "not obscured" proxy), so
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+ wiring is feasible — BUT pi composites ALL non-hidden overlays
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+ (`tui.ts:1044` `visibleEntries` → `component.render()` at `:1054`), so the
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+ host STILL calls `mascot.render()` when obscured: C6 does not save the
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+ render() work it appears to target, only cheap + coalesced + redundant
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+ `requestRender()` pokes. Net benefit near zero. The correct fix is a
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+ pi-core compositing optimization (skip `render()` for occluded overlays) —
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+ upstream, not pi-crew. See `docs/decisions/2026-07-26-c6-mascot-visibility-not-wired.md`.
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+
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+ ### Windows event-log coalescing — attempted, REVERTED (remains unfixed)
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+
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+ An adaptive burst coalesce window (`NOTIFY_COALESCE_BURST_MS = 3000ms`) was
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+ attempted to fix the Windows coalescing bug (the v0.9.49 `Rule 3` test had a
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+ `process.platform === "win32"` skip hiding it). **Reverted** — verified on
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+ Windows CI (run `30235357951`) that the 3000ms burst window is STILL shorter
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+ than Windows's 3-5s completion spread, so coalescing still did not occur; AND
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+ the 3000ms coalesce timer (not cancelled on `session_shutdown`) fired after
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+ test temp-dir deletion → `ENOENT mkdir` unhandledRejection that failed the
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+ whole `subagent-tools-integration` file on Windows. Restored the v0.9.50
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+ behavior (800ms constant coalesce). The `win32` test skip is **retained** —
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+ the underlying Windows coalescing bug remains unfixed (tracked from v0.9.49;
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+ widening further would delay ALL notifications by 5s+ on every platform).
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+ subagent-tools-integration 14/14 on Linux/macOS; both Rule 3 assertions
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+ skipped on Windows.
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+
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+ ### distill-software: Transfer vs Audit mode (`418b9f2`, bonus)
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+
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+ From real distillation runs (audit-only distillation produced 0 visible
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+ features for the target; artifact-level gates were ALL-GREEN while code had
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+ runtime bugs needing multiple review rounds):
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+ - **Phase 0 #7**: Transfer (default for "distill X to Y") vs Audit mode.
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+ Transfer enumerates source CAPABILITIES (features not files) and applies
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+ the gaps; deliverable = visible/behavioral new features. Audit enumerates
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+ conventions; deliverable = invisible refactors. Decomposition follows mode.
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+ - **Phase 1**: CAPABILITY DEPTH check before SKIP on PRESENCE=yes — surface
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+ match can mask a capability gap.
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+ - **Phase 3 APPLY-LOG**: 5 post-APPLY integration checks — WIRED, VISIBLE
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+ DELTA, RUNTIME, API VERIFIED, RESOURCE LIFECYCLE.
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+
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+ ### Repo hygiene
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+
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+ - **`.claude/worktrees/*` orphan gitlinks removed** (`0e6cba5`): 7 gitlinks
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+ (mode 160000, no `.gitmodules`) were stranded in the index from a prior
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+ `.claude`-based tooling experiment, producing non-blocking `git exit code
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+ 128` warnings. Removed from index + added `.claude/` to `.gitignore`
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+ (`a0b2b1e`).
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+
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+ ### Verification
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+
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+ - `npm run test:critical` → 97/97 pass; render-scheduler 9/9, crew-widget
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+ 6/6, mascot 7/7, dynamic-border 2/2, shared-overlay-scheduler 5/5,
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+ subagent-tools-integration 14/14.
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+ - `npm run typecheck` → exit 0; `npm run lint` → clean;
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+ `npx biome format .` → clean.
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+ - `npm run build:bundle` → 2690.6 KB, md5 `29e7a4d04ab8ad0542a3af3ef3d42426`.
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+ - **real-test-pi-crew** all 8 tiers green (Tier 6 pty definitive — pi renders
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+ full TUI, no crash; Tier 7 smoke team `team_20260727032433` fast-fix 3/3,
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+ no hang).
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+
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+
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+ ## [0.9.50] — UI animation audit + distillation toolkit v2 (2026-07-25)
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+
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+ Eliminates a class of timer-leak / flicker bugs surfaced by the UI animation
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+ audit (3 parallel reviewer agents, 15 findings), ships the second iteration of
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+ the distillation toolkit (skill-skipping fixes + anti-lazy levers + dogfood
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+ feedback), and hardens the crew-vibes footer against a stale-context crash
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+ that blocked Tier 5 live-TUI verification.
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+
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+ ### UI animation audit — 11 of 15 findings applied (619a0cd)
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+
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+ From `reports/ui-animation-audit-2026-07-24.md` (9240 bytes, 3 reviewers,
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+ cross-validated). 12 of 16 enumerated timers rated SAFE, 4 RISKY, 0 LEAKED.
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+ Applied 11 low-risk fixes; deferred C3 (shared RenderScheduler refactor),
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+ R1 (render-loop idle-stop), C4 (widget TTL cache — reverted, needs
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+ invalidate-on-write model), C6 (mascot obscured check), C9 (dead loaders)
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+ as separate follow-ups needing design + regression tests.
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+
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+ **HIGH severity**:
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+ - **`src/ui/terminal-status.ts` (T1)**: idle re-assert was a recursive
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+ `setTimeout` that kept the process alive forever on SIGTERM (zombie
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+ title loop). Added `.unref()` on both idleTimer and flashTimer, and
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+ wired a `dispose()` callback into `crew-cleanup.ts` SIGTERM/SIGHUP
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+ handler via `register.ts` opts so the timers stop on shutdown.
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+ - **`src/extension/registration/commands.ts` + `src/ui/mascot.ts` (C1)**:
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+ mascot armin framerate 33ms → 100ms (30fps → 10fps) to stop Windows
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+ TUI flicker. Compensated by 3× per-tick advancement across all 7 armin
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+ effects (typewriter 6→18 chars, scanline 1→3 rows, rain 1→3, fade
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+ 18→54, crt 1→3, glitch 1→3, dissolve 22→66) so effects finish in the
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+ same wall-clock time.
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+
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+ **MEDIUM severity**:
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+ - **`src/extension/registration/viewers.ts` (C2)**: `LiveConversationOverlay`
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+ wrapper now exposes `dispose()` — was leaking the 200ms `pollTimer` on
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+ programmatic dismiss.
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+ - **`src/ui/live-run-sidebar.ts` (C5)**: `autoCloseTimeout` now
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+ `clearTimeout`-before-set + `.unref()` — was stacking timers (multiple
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+ `done()` calls) on signature churn.
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+ - **`src/extension/registration/lifecycle-handlers.ts` (C7)**: crew widget
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+ pauses while `RunDashboard` overlay is open (`uiState.dashboardOpen` gate
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+ in `renderTick`); widget stopped rendering under the dashboard overlay.
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+ Also: `uiState?` made optional + guarded with `if (deps.uiState)` in
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+ `commands.ts` to avoid regressing the existing nullable-deps pattern.
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+ - **`src/ui/widget/widget-types.ts` (C8)**: removed dead
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+ `CrewWidgetState.interval` field (vestigial polling handle never
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+ assigned, only cleared) across widget-types/index/lifecycle-handlers.
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+
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+ **LOW severity**:
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+ - **`src/ui/render-coalescer.ts` (R3)**: `flush()` now resets `#dropped`
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+ counter and reports via `#onDrop` callback so observability catches
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+ dropped frames instead of silent dropping.
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+ - **`src/ui/run-snapshot-cache.ts` (R2)**: `scheduleRefresh` timer
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+ `.unref()`'d — was holding the loop alive on idle.
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+ - **`package.json`**: removed `assets/runner-spritesheet.png` from npm
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+ `files` field (114KB JPEG source, only used at build-time by
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+ `build-crew-vibes-font.py`; runtime uses ANSI art + PUA font glyphs).
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+ Kept in git for reproducibility.
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+
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+ ### Crew-vibes stale-context crash fix (40d0380)
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+
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+ - **`src/extension/crew-vibes/index.ts`**: `refreshFooter` body wrapped
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+ wholly in `safeUiCall`. Root cause: `fetchProviderAndRefresh` is async
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+ — after its `await` the session may have shut down (the
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+ `session_shutdown` handler cleared the timers, but an in-flight
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+ `fetchProviderAndRefresh` still resumed), making ctx stale.
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+ `refreshFooter` then accessed the `hasUI` GETTER, which calls the
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+ runner's `assertActive()` and THROWS on a stale ctx — uncaught, this
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+ crashed pi (exit 7) on every non-interactive / shutdown-race startup.
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+ A stale ctx now logs a warn and degrades gracefully instead of
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+ crashing — matching the file's stated philosophy: *"Crew-vibes must
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+ NEVER break the user's session. A broken spinner is not worth a
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+ crashed pi."* Found while running `real-test-pi-crew` Tier 5 (live
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+ TUI probe), where pi crashed immediately on spawn, blocking the live
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+ verification tier.
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+
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+ ### Windows test flake fix (99f8452)
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+
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+ - **`test/unit/subagent-tools-integration.test.ts`**: `session_before_switch`
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+ test — added a 200ms drain between `session_shutdown` emit and
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+ `removeDirWithRetry` call. The background agent's in-flight I/O
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+ (`mkdir` under `.crew/state/runs`) raced the dir deletion → ENOENT
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+ `unhandledRejection` AFTER the test ended, failing the whole file on
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+ `windows-latest`. Same class of bug as commit `58e2491` (Rule 3 test),
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+ different test case.
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+
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+ ### Distillation toolkit v2 (52f089b → ba8b15c, 5 commits)
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+
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+ Second iteration of the distillation skillset shipped in v0.9.49.
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+ Hardens the agent discipline around skill-reading + APPLY evidence,
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+ adds human-in-the-loop + adversarial scrutinize gates, and dogfoods
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+ the improved tool on pi-crew itself (mechanical error-message helper
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+ migration).
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+
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+ - **`feat(skills): bundle distillation toolkit`** (`52f089b`) — bundles
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+ `distill-persona` (person 6-stream + topic exhaustive-sweep; V1-V5,
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+ F2' dual-agent scoring, 10 mental models, Core Principle #6
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+ decompose, #7 untrusted-source boundary, Phase 2.6 pre-apply
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+ effectiveness gate), `distill-software` (codebase flavor: Code-DNA
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+ 12-axis, toolchain matrix, edge-honesty rubric, tiered effort),
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+ `research` (field/topic flavor: iterative depth + cost-transparency
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+ + state-on-disk hooks + rigor: citation verify, source eval,
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+ tension discovery). Each ships `validate-skill-structure.mjs`
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+ (output gate) + `validate-run.mjs` (process gate) so agents cannot
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+ skip the ship-gate. Safe I/O helpers: SSRF guard (`is_safe_url`) +
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+ secret redaction (8 regex rules).
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+ - **`feat(skills): fix skill-skipping`** (`1640ba5`) — root cause from
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+ `pi source core/skills.js`: only the 1-line frontmatter `description`
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+ enters the agent's system prompt; the skill BODY is never
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+ auto-injected, so agents skip-read + skip-phases with impunity
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+ (verified: agents wrote SKILL.md but skipped APPLY; gate never
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+ checked APPLY evidence). Three layered fixes: (1) embed *"REQUIRED:
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+ read SKILL.md FULLY + run validate-run, ALL-GREEN"* in the
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+ description of all 3 distill skills — the only text always in
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+ context; (2) trim `distill-persona` to <50KB (one read returns the
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+ whole skill; relocate 11 methodology blocks to `references/`) + add
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+ Phase 3→4 hard-stop; (3) `validate-run.mjs` APPLY-evidence checks
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+ (APPLY-LOG.md — distillation = source → essence → APPLY to target;
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+ standalone SKILL.md = NOT complete) + `--build` mode (alias-tolerant,
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+ skips APPLY-LOG) for engine-skill builds. Both gates wired into the
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+ distill workflow ship-gate step so builds cannot declare done
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+ incomplete.
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+ - **`feat(skills): anti-lazy levers`** (`df9d45e`) — agents kept finding
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+ new skip-paths despite artifact-presence gates (latest: distilled 7
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+ patterns, applied 1, lazily dismissed 6 with "too small / not needed
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+ yet" — no evidence). Machine gates check artifact PRESENCE not
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+ reasoning QUALITY, so add two structural levers: (a) **Phase 2.7 PLAN
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+ APPROVAL GATE** (human-in-the-loop): after the effectiveness-gate,
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+ present an apply/reject/defer+evidence table and STOP — wait for user
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+ approval before applying. REJECT requires grep/test evidence (not
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+ "too small"); DEFER logged to a future-apply roadmap. Autonomous
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+ fallback writes a LOW-YIELD DEFENSE if applied <30%. (b) **Phase 5.5
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+ ADVERSARIAL SCRUTINIZE PASS**: fresh-context audit hunting
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+ reasoning-quality failures (unevidenced rejections, undocumented
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+ deferrals, low-yield-without-defense, trivial applies, silent
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+ skips). Outputs `SCRUTINIZE-REPORT.md`; HIGH findings must resolve
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+ before done. `validate-run.mjs` (default mode): 3 new checks —
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+ `apply-plan.md` exists, approval/defense marker present,
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+ `SCRUTINIZE-REPORT.md` exists. `--build` mode skips them (engine
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+ builds have no target-apply). Decisive proof: a synthetic lazy-case
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+ (1/7 applied, no approval, no scrutinize) now fails validate-run on
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+ all three; adding APPROVED + SCRUTINIZE-REPORT flips them to pass.
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+ - **`feat(distill): remove skill-building from distill-software`**
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+ (`30f1c93`) — `distill-software` is now purely a target-transformation
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+ tool (APPLY mode) — it NEVER builds a SKILL.md. That was the root
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+ cause blocking distillations: agents hit "Phase 3 Build SKILL.md"
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+ and derailed into Capture mode (building a skill instead of
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+ transforming the target). `validate-run.mjs` is now mode-aware: APPLY
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+ mode (APPLY-LOG present) makes SKILL.md optional and requires
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+ apply-plan + scrutinize; CAPTURE mode (persona/workflow skill-builds)
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+ keeps SKILL.md required, skips apply-plan/scrutinize. **First real
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+ APPLY** using the fixed skill (the test): migrated 6 inline
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+ `err instanceof Error ? err.message : String(err)` patterns to the
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+ `errorMessage()` helper across `run.ts` / `chain-runner.ts` /
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+ `pipeline-runner.ts`, resolving 3 shadowing conflicts (local vars
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+ named `errorMessage`) via renames to `waitErrMsg` / `errMsg` + 9
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+ downstream edits. Verified: full test suite 190/191 pass (0 fail),
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+ tsc clean, independent fresh-context scrutinize confirms
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+ behavior-preserving (no HIGH/MED).
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+ - **`fix(distill-software): dogfood feedback R1-R3`** (`ba8b15c`) —
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+ three feedback rounds from oh-my-pi→mya verify reports + operator
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+ critique. R1: V5 citation rigor — line numbers from `grep -n` output
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+ only, never estimated (was 42-58% wrong); prefer grep-reproducible
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+ snippet. PRESENCE counting via `grep -c` exact pattern, never
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+ semantic scan (overcounted 13→1). Large-file decompose — Core
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+ Principle #6 + Phase 1 truncation guard. R2: DEFER scrutiny +
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+ scrutinize hunt #6 for high-value deferrals. Abstraction-surface
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+ coverage (extraction-completeness guard). R3 (operator critique —
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+ over-fit + compromised + balanced): de-hardcode the inventory (method
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+ DERIVED FROM LANGUAGE — no prescribed TS grep, no named example).
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+ Core Principle #8 reworded to the BALANCED stance: SIZE is never a
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+ filter axis (large = decompose + apply every batch, never defer),
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+ BUT this is NOT "apply everything" — verify (V1-V5) + compare
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+ (3-axis) + effectiveness (2.6) still freely REJECT/SKIP/MERGE on
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+ merit. The single forbidden filter axis is size; all merit axes
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+ still apply. Validated by dogfood test on pi-crew;
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+ `validate-skill-structure` 13/0 ALL-GREEN.
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+
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+ ### Lint hygiene (06132e6)
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+
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+ - **`src/runtime/chain-runner.ts` + `src/runtime/pipeline-runner.ts`**:
300
+ Biome `--write` fixed 2 FIXABLE `organizeImports` errors introduced
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+ by `30f1c93` (errorMessage migration left imports out of order).
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+ `test:critical` 97/97 still pass; lint + format + typecheck all clean.
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+ Bundle rebuilt so the fix is live for this release.
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+
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+ ### Verification
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+
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+ - `npm run test:critical` → 97/97 pass (~12-18s run-to-run).
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+ - `npm run typecheck` → exit 0 (`strip-types import ok`).
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+ - `npm run lint` → clean (0 errors after the 06132e6 fix).
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+ - `npx biome format .` → clean (no fixes applied).
311
+ - `npm run build:bundle` → success, dist/index.mjs 2686.9 KB, md5
312
+ `a1481171595fbbe13e9ba0fdc2f97eb8` (rebased after the lint fix).
313
+ - **real-test-pi-crew** all 8 tiers (this session):
314
+ - Tier 1 — `test:critical` 97/97 ✅
315
+ - Tier 2 — 3-path kill-switch proof (default / `=0` / `=1`) all
316
+ 97/97 ✅
317
+ - Tier 3 — typecheck + bundle + staleness OK ✅
318
+ - Tier 4 — install via `packages: ["../../source/my_pi/pi-crew"]`
319
+ in `~/.pi/agent/settings.json` ✅
320
+ - Tier 5 — tmux session spawn OK; `capture-pane` empty (env issue,
321
+ not regression — same as prior sessions)
322
+ - Tier 6 — pty probe definitive: pi renders full TUI (`pi v0.82.0`,
323
+ help line, input box, separators), no crash ✅
324
+ - Tier 7 — smoke team `team_20260725083754_36b77e2431b4cb3c`
325
+ (fast-fix) 3/3 tasks, ~5.5 min, verifier 12.2s, no hang ✅
326
+ - Tier 8 — md5 sync: requires `/quit` + reopen after each bundle
327
+ rebuild (user did so — see session confirmation)
328
+
329
+
6
330
  ## [0.9.49] — Distill workflow + runtime reliability + CI hardening (2026-07-24)
7
331
 
8
332
  Ships the `distill.workflow.md` to the npm package (was project-level only),