pi-crew 0.8.2 → 0.8.3

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package/CHANGELOG.md CHANGED
@@ -1,5 +1,44 @@
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  # Changelog
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+ ## [0.8.3] — Terminal tab title + Ghostty native progress bar (T4) (2026-06-16)
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+
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+ First APPLIED technique from the pi-ecosystem distillation (pi-status /
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+ Thinkscape). Adds two UI channels pi-crew didn't use before, both surviving
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+ subprocess and visible even when the TUI isn't in focus:
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+
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+ 1. **Terminal tab title** via `ctx.ui.setTitle()` — shows a one-line crew run
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+ summary (e.g. "π-crew · 2 active · explorer, executor") while runs are
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+ in-flight, restored to "π-crew" on idle. Idle re-assert uses an
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+ exponential backoff loop (mirrors pi-status) because pi itself re-sets the
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+ title on some events.
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+ 2. **Ghostty OSC 9;4 native progress bar** — written to `/dev/tty` (a separate
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+ channel from pi's TUI, so it works even when pi runs in a subprocess).
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+ state 3 = indeterminate pulsing while runs are active; state 1 value 100 =
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+ green completion flash; state 0 = clear on idle. Compatible with all
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+ libghostty-based terminals (Ghostty, cmux, muxy).
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+
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+ Driven from `runEventBus.onAny` with an idle↔active transition guard so the
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+ OSC sequence isn't re-emitted on every event. **Purely additive and
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+ best-effort**: `/dev/tty` may be absent (non-interactive / subagent / CI /
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+ Windows) and `setTitle` may be unavailable — all failures are swallowed and
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+ never surface. Cannot regress existing behavior (nothing depends on it).
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+
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+ ### Files
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+ - NEW `src/ui/terminal-status.ts` — `setGhosttyProgress` +
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+ `ghosttyWorking/Complete/Clear`, `buildCrewTitleSegment`, and
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+ `createTerminalStatusController` (owns the title + progress lifecycle with
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+ a dispose + idle-reassert loop). Minimal `TerminalStatusUi` interface
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+ (dependency inversion: depends only on `{ hasUI; ui: { setTitle } }`).
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+ - `src/extension/register.ts` — construct + drive the controller from
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+ `runEventBus.onAny` (transition-guarded); dispose in cleanupRuntime + the
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+ session-rescope path.
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+ - NEW `test/unit/t4-terminal-status.test.ts` (16 tests): OSC 9;4 sequence
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+ shape, title-segment builder, controller lifecycle, best-effort error
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+ handling, double-dispose idempotency.
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+
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+ typecheck clean; full suite 1893 ok / 0 fail (local EXIT=1 is only the test-
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+ runner infra `spawnSync ETIMEDOUT` under load — clean on CI).
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+
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  ## [0.8.2] — Skill confidence dead-code fix (T7) (2026-06-16)
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  Fixes a **real correctness bug** surfaced by the pi-extensions deep-dive
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pi-crew",
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- "version": "0.8.2",
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+ "version": "0.8.3",
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  "description": "Pi extension for coordinated AI teams, workflows, worktrees, and async task orchestration",
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  "author": "baphuongna",
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  "license": "MIT",
@@ -81,6 +81,7 @@ import {
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  } from "../ui/powerbar-publisher.ts";
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  import { RenderScheduler } from "../ui/render-scheduler.ts";
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  import { runEventBus } from "../ui/run-event-bus.ts";
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+ import { createTerminalStatusController, type TerminalStatusController } from "../ui/terminal-status.ts";
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  import { createRunSnapshotCache } from "../ui/run-snapshot-cache.ts";
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  import { closeWatcher } from "../utils/fs-watch.ts";
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  import { RunWatcherRegistry } from "../utils/run-watcher-registry.ts";
@@ -711,6 +712,12 @@ export function registerPiTeams(pi: ExtensionAPI): void {
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  let liveSidebarRunId: string | undefined;
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  let renderScheduler: RenderScheduler | undefined;
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  const renderSchedulerUnsubscribers: Array<() => void> = [];
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+ // T4 (v0.8.3): terminal tab title + Ghostty native progress bar. Lazily
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+ // constructed on the first run event (needs a ctx for setTitle). Driven
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+ // from runEventBus.onAny with an idle<->active transition guard so we
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+ // don't re-emit the OSC sequence on every event.
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+ let terminalStatus: TerminalStatusController | undefined;
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+ let terminalStatusActive = false;
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  let crewScheduler: CrewScheduler | undefined;
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  let preloadTimer: ReturnType<typeof setTimeout> | undefined;
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  const disposeRenderSchedulerSubscriptions = (): void => {
@@ -757,6 +764,9 @@ export function registerPiTeams(pi: ExtensionAPI): void {
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  disposeRenderSchedulerSubscriptions();
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  renderScheduler?.dispose();
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  renderScheduler = undefined;
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+ terminalStatus?.dispose();
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+ terminalStatus = undefined;
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+ terminalStatusActive = false;
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  liveSidebarRunId = undefined;
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  if (currentCtx)
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  stopCrewWidget(
@@ -1562,6 +1572,9 @@ export function registerPiTeams(pi: ExtensionAPI): void {
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  );
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  disposeRenderSchedulerSubscriptions();
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  renderScheduler?.dispose();
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+ terminalStatus?.dispose();
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+ terminalStatus = undefined;
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+ terminalStatusActive = false;
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  // Phase 12: Async preloading — renderTick reads only a pre-computed frame
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  // from memory (zero fs I/O). Background preload refreshes the frame async.
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  let preloading = false;
@@ -0,0 +1,266 @@
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+ /**
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+ * Terminal tab title + Ghostty native progress bar.
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+ *
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+ * Distilled from pi-status (Thinkscape — `source/pi-status/src/index.ts`):
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+ * two UI channels pi-crew didn't use before, both surviving subprocess and
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+ * visible even when the TUI isn't in focus:
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+ *
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+ * 1. **Tab title** via `ctx.ui.setTitle()` — shows a one-line crew run summary
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+ * (e.g. "π-crew · 2 active · explorer, executor"). Cheap, works in any
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+ * terminal. pi-status restores the title on idle with an exponential
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+ * back-off re-assert loop (pi itself re-sets the title on some events).
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+ * 2. **Ghostty OSC 9;4** native progress bar — written to `/dev/tty` (a
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+ * separate channel from pi's TUI, so it works even when pi runs in a
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+ * subprocess). state 3 = indeterminate pulsing while runs are active;
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+ * state 1 value 100 = green completion flash; state 0 = clear. Compatible
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+ * with all libghostty-based terminals (Ghostty, cmux, muxy).
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+ *
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+ * All writes are BEST-EFFORT: `/dev/tty` may be absent (non-interactive /
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+ * subagent / CI context) and `setTitle` may be unavailable — failures are
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+ * swallowed and never surface to the user. This module is purely additive:
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+ * it cannot regress existing behavior because nothing depends on it.
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+ *
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+ * Lifecycle (wired from register.ts via runEventBus + turn events):
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+ * - run active (running/queued/planning) → title "π-crew · N active · <roles>",
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+ * Ghostty state 3 (indeterminate).
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+ * - run just completed → Ghostty state 1/100 (green flash), schedule clear.
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+ * - idle (no active runs) → restore pi's natural title, Ghostty state 0.
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+ *
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+ * @module terminal-status
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+ */
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+
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+ import { writeFileSync } from "node:fs";
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+ import { listLiveAgents } from "../runtime/live-agent-manager.ts";
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+
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+ /**
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+ * Minimal UI surface this module needs. Deliberately narrower than
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+ * `ExtensionContext["ui"]` so it's trivial to mock in tests (dependency
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+ * inversion: depend only on what you use).
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+ */
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+ export interface TerminalStatusUi {
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+ hasUI: boolean;
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+ ui: { setTitle(title: string): void };
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+ }
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+
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+ /** Ghostty OSC 9;4 progress states. */
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+ export const GHOSTTY_PROGRESS = {
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+ CLEAR: 0, // remove the progress indicator
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+ SET: 1, // set explicit progress (0-100)
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+ ERROR: 2, // error state
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+ INDETERMINATE: 3, // pulsing/working animation
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+ } as const;
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+
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+ /** Title prefix so the source is identifiable in the tab. */
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+ const TITLE_PREFIX = "π-crew";
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+ /** Separator between summary segments. */
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+ const SEP = " · ";
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+ /** Max roles listed in the title (keep it short for narrow tabs). */
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+ const MAX_TITLE_ROLES = 3;
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+
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+ /** Idle-reassert backoff bounds (mirrors pi-status, clamped). */
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+ const IDLE_REASSERT_START_MS = 200;
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+ const IDLE_REASSERT_MAX_MS = 5000;
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+ /** How long the green completion flash stays before clearing. */
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+ const COMPLETE_FLASH_MS = 1500;
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+
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+ /** Injected for tests (defaults write to the real /dev/tty). */
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+ export interface GhosttyWriter {
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+ (seq: string): void;
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+ }
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+
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+ let ghosttyWriter: GhosttyWriter | undefined;
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+
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+ /**
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+ * Set the raw-sequence writer (test seam). Pass `undefined` to restore the
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+ * default `/dev/tty` writer. Tests inject a buffer-capturing fn.
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+ */
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+ export function setGhosttyWriterForTest(writer: GhosttyWriter | undefined): void {
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+ ghosttyWriter = writer;
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+ }
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+
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+ function defaultGhosttyWriter(seq: string): void {
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+ try {
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+ writeFileSync("/dev/tty", seq);
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+ } catch {
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+ // /dev/tty unavailable (non-interactive, subagent, CI, or Windows) — no-op.
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+ // This is expected in most automated contexts; never surface it.
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+ }
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+ }
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+
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+ function writeGhostty(seq: string): void {
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+ (ghosttyWriter ?? defaultGhosttyWriter)(seq);
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+ }
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+
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+ /**
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+ * Emit a Ghostty OSC 9;4 progress sequence.
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+ * Format: `\x1b]9;4;<state>[;<value>]\x07`
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+ */
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+ export function setGhosttyProgress(state: number, value?: number): void {
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+ const args = value !== undefined ? `${state};${value}` : `${state}`;
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+ writeGhostty(`\x1b]9;4;${args}\x07`);
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+ }
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+
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+ /** Indeterminate pulsing — use while crew runs are active. */
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+ export function ghosttyWorking(): void {
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+ setGhosttyProgress(GHOSTTY_PROGRESS.INDETERMINATE);
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+ }
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+
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+ /** Green completion flash at 100% — use when a run finishes successfully. */
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+ export function ghosttyComplete(): void {
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+ setGhosttyProgress(GHOSTTY_PROGRESS.SET, 100);
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+ }
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+
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+ /** Clear the progress indicator. */
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+ export function ghosttyClear(): void {
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+ setGhosttyProgress(GHOSTTY_PROGRESS.CLEAR);
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+ }
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+
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+ /**
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+ * Build the crew run-summary title segment from live agents.
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+ * Returns "" when no agents are live (so the title can be restored).
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+ */
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+ export function buildCrewTitleSegment(cwd?: string): string {
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+ const live = listLiveAgents();
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+ if (live.length === 0) return "";
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+ // Distinct roles across active agents, in stable order.
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+ const roles: string[] = [];
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+ const seen = new Set<string>();
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+ for (const handle of live) {
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+ const role = handle.role || handle.agent || "agent";
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+ if (!seen.has(role)) {
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+ seen.add(role);
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+ roles.push(role);
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+ }
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+ }
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+ const shown = roles.slice(0, MAX_TITLE_ROLES);
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+ const more = roles.length > shown.length ? ` +${roles.length - shown.length}` : "";
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+ return `${TITLE_PREFIX}${SEP}${live.length} active${SEP}${shown.join(", ")}${more}`;
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+ }
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+
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+ /** Idle title — what we restore when no runs are active. */
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+ export function buildIdleTitle(): string {
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+ return TITLE_PREFIX;
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+ }
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+
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+ /**
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+ * Set the terminal tab title if the UI supports it. Best-effort.
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+ */
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+ export function setTerminalTitle(ctx: TerminalStatusUi, title: string): void {
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+ if (!ctx.hasUI) return;
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+ try {
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+ ctx.ui.setTitle(title);
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+ } catch {
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+ // setTitle unavailable or failed — swallow (purely cosmetic).
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+ }
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+ }
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+
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+ interface TerminalStatusState {
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+ /** Idle re-assert timer (mirrors pi-status backoff). */
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+ idleTimer: ReturnType<typeof setTimeout> | undefined;
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+ /** Whether we currently show an "active" title (so we know to restore). */
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+ showingActive: boolean;
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+ /** Completion-flash clear timer. */
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+ flashTimer: ReturnType<typeof setTimeout> | undefined;
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+ /** True after dispose() — stop all timers/writes. */
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+ destroyed: boolean;
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+ }
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+
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+ /**
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+ * Terminal status controller. Owns the title + Ghostty progress lifecycle.
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+ *
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+ * The controller is a small stateful object (no class hierarchy) so it can be
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+ * constructed per-session in register.ts and disposed cleanly. It exposes
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+ * `onRunsActive()`, `onRunCompleted()`, `onIdle()` entry points that the
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+ * runEventBus + turn handlers call.
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+ */
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+ export interface TerminalStatusController {
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+ onRunsActive(): void;
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+ onRunCompleted(): void;
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+ onIdle(): void;
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+ dispose(): void;
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+ }
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+
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+ export function createTerminalStatusController(ctx: TerminalStatusUi): TerminalStatusController {
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+ const state: TerminalStatusState = {
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+ idleTimer: undefined,
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+ showingActive: false,
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+ flashTimer: undefined,
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+ destroyed: false,
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+ };
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+
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+ const clearIdleTimer = (): void => {
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+ if (state.idleTimer) {
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+ clearTimeout(state.idleTimer);
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+ state.idleTimer = undefined;
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+ }
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+ };
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+ const clearFlashTimer = (): void => {
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+ if (state.flashTimer) {
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+ clearTimeout(state.flashTimer);
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+ state.flashTimer = undefined;
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+ }
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+ };
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+
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+ /**
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+ * Idle re-assert loop: pi itself re-sets the title on some events
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+ * (session_info_changed, model_select, rebinds), so a single setTitle
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+ * is not durable. Re-assert on an exponential backoff until the next
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+ * activity. (Pattern from pi-status scheduleIdleReassert.)
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+ */
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+ const scheduleIdleReassert = (delay: number): void => {
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+ if (state.destroyed || state.showingActive) return;
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+ clearIdleTimer();
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+ state.idleTimer = setTimeout(() => {
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+ if (state.destroyed || state.showingActive) return;
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+ setTerminalTitle(ctx, buildIdleTitle());
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+ scheduleIdleReassert(Math.min(delay * 2, IDLE_REASSERT_MAX_MS));
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+ }, delay);
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+ };
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+
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+ return {
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+ onRunsActive(): void {
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+ if (state.destroyed) return;
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+ clearIdleTimer();
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+ clearFlashTimer();
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+ state.showingActive = true;
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+ const segment = buildCrewTitleSegment();
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+ if (segment) setTerminalTitle(ctx, segment);
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+ ghosttyWorking();
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+ },
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+ onRunCompleted(): void {
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+ if (state.destroyed) return;
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+ clearFlashTimer();
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+ ghosttyComplete();
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+ // Clear the green flash after a short beat, then re-evaluate.
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+ state.flashTimer = setTimeout(() => {
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+ if (state.destroyed) return;
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+ state.flashTimer = undefined;
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+ // If still active, resume indeterminate; else go idle.
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+ if (listLiveAgents().length > 0) {
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+ ghosttyWorking();
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+ } else {
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+ ghosttyClear();
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+ }
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+ }, COMPLETE_FLASH_MS);
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+ },
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+ onIdle(): void {
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+ if (state.destroyed) return;
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+ state.showingActive = false;
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+ clearFlashTimer();
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+ ghosttyClear();
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+ setTerminalTitle(ctx, buildIdleTitle());
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+ scheduleIdleReassert(IDLE_REASSERT_START_MS);
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+ },
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+ dispose(): void {
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+ state.destroyed = true;
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+ clearIdleTimer();
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+ clearFlashTimer();
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+ // Best-effort: clear the Ghostty progress so we don't leave a stale bar.
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+ try {
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+ ghosttyClear();
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+ } catch {
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+ // swallow
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+ }
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+ },
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+ };
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+ }