pi-crew 0.8.1 → 0.8.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +95 -0
- package/package.json +1 -1
- package/src/extension/register.ts +13 -0
- package/src/runtime/skill-effectiveness.ts +84 -10
- package/src/ui/terminal-status.ts +266 -0
package/CHANGELOG.md
CHANGED
|
@@ -1,5 +1,100 @@
|
|
|
1
1
|
# Changelog
|
|
2
2
|
|
|
3
|
+
## [0.8.3] — Terminal tab title + Ghostty native progress bar (T4) (2026-06-16)
|
|
4
|
+
|
|
5
|
+
First APPLIED technique from the pi-ecosystem distillation (pi-status /
|
|
6
|
+
Thinkscape). Adds two UI channels pi-crew didn't use before, both surviving
|
|
7
|
+
subprocess and visible even when the TUI isn't in focus:
|
|
8
|
+
|
|
9
|
+
1. **Terminal tab title** via `ctx.ui.setTitle()` — shows a one-line crew run
|
|
10
|
+
summary (e.g. "π-crew · 2 active · explorer, executor") while runs are
|
|
11
|
+
in-flight, restored to "π-crew" on idle. Idle re-assert uses an
|
|
12
|
+
exponential backoff loop (mirrors pi-status) because pi itself re-sets the
|
|
13
|
+
title on some events.
|
|
14
|
+
2. **Ghostty OSC 9;4 native progress bar** — written to `/dev/tty` (a separate
|
|
15
|
+
channel from pi's TUI, so it works even when pi runs in a subprocess).
|
|
16
|
+
state 3 = indeterminate pulsing while runs are active; state 1 value 100 =
|
|
17
|
+
green completion flash; state 0 = clear on idle. Compatible with all
|
|
18
|
+
libghostty-based terminals (Ghostty, cmux, muxy).
|
|
19
|
+
|
|
20
|
+
Driven from `runEventBus.onAny` with an idle↔active transition guard so the
|
|
21
|
+
OSC sequence isn't re-emitted on every event. **Purely additive and
|
|
22
|
+
best-effort**: `/dev/tty` may be absent (non-interactive / subagent / CI /
|
|
23
|
+
Windows) and `setTitle` may be unavailable — all failures are swallowed and
|
|
24
|
+
never surface. Cannot regress existing behavior (nothing depends on it).
|
|
25
|
+
|
|
26
|
+
### Files
|
|
27
|
+
- NEW `src/ui/terminal-status.ts` — `setGhosttyProgress` +
|
|
28
|
+
`ghosttyWorking/Complete/Clear`, `buildCrewTitleSegment`, and
|
|
29
|
+
`createTerminalStatusController` (owns the title + progress lifecycle with
|
|
30
|
+
a dispose + idle-reassert loop). Minimal `TerminalStatusUi` interface
|
|
31
|
+
(dependency inversion: depends only on `{ hasUI; ui: { setTitle } }`).
|
|
32
|
+
- `src/extension/register.ts` — construct + drive the controller from
|
|
33
|
+
`runEventBus.onAny` (transition-guarded); dispose in cleanupRuntime + the
|
|
34
|
+
session-rescope path.
|
|
35
|
+
- NEW `test/unit/t4-terminal-status.test.ts` (16 tests): OSC 9;4 sequence
|
|
36
|
+
shape, title-segment builder, controller lifecycle, best-effort error
|
|
37
|
+
handling, double-dispose idempotency.
|
|
38
|
+
|
|
39
|
+
typecheck clean; full suite 1893 ok / 0 fail (local EXIT=1 is only the test-
|
|
40
|
+
runner infra `spawnSync ETIMEDOUT` under load — clean on CI).
|
|
41
|
+
|
|
42
|
+
## [0.8.2] — Skill confidence dead-code fix (T7) (2026-06-16)
|
|
43
|
+
|
|
44
|
+
Fixes a **real correctness bug** surfaced by the pi-extensions deep-dive
|
|
45
|
+
(pi-continuous-learning's tiered confidence model): pi-crew's skill
|
|
46
|
+
confidence system was effectively **inert**.
|
|
47
|
+
|
|
48
|
+
### Bug fixed
|
|
49
|
+
|
|
50
|
+
`registerSkillEffectivenessHooks` had two defects that left every skill's
|
|
51
|
+
confidence stuck at ~0.3 regardless of outcomes:
|
|
52
|
+
|
|
53
|
+
1. **`adjustConfidence()` was dead code.** The `task_completed` handler
|
|
54
|
+
hardcoded `confidence: computeInitialConfidence(1)` (= 0.3) on every
|
|
55
|
+
activation write. The function was defined and unit-tested in isolation,
|
|
56
|
+
but **never called in the recording path** — so every stored activation
|
|
57
|
+
had confidence 0.3, and `computeSkillMetrics.currentConfidence` (derived
|
|
58
|
+
from the last stored value + decay) never moved.
|
|
59
|
+
2. **`task_failed` was a no-op.** Its comment claimed failures were "handled
|
|
60
|
+
by computeSkillMetrics", but `computeSkillMetrics` derives `passRate`
|
|
61
|
+
from *recorded* activations — and failed tasks recorded **nothing**, so a
|
|
62
|
+
failure never fed back into the confidence/decay loop.
|
|
63
|
+
|
|
64
|
+
Net effect: the entire confidence-weighted skill system was decorative.
|
|
65
|
+
Pass-rate, trend, and promotion-gate decisions were computed from a flat
|
|
66
|
+
0.3 baseline.
|
|
67
|
+
|
|
68
|
+
### Fix
|
|
69
|
+
|
|
70
|
+
New `computeNextActivationConfidence(skillId, activations, passed)` helper
|
|
71
|
+
computes the **rolling** confidence: it seeds the first activation of a
|
|
72
|
+
skill at 0.3, then applies `adjustConfidence` (+0.05 success / -0.1
|
|
73
|
+
failure, clamped [0.1, 0.95]) on the skill's last recorded confidence.
|
|
74
|
+
|
|
75
|
+
Both hooks now record activations with the rolling confidence:
|
|
76
|
+
- `task_completed` → records `passed:true` activations at the rolled-forward
|
|
77
|
+
confidence.
|
|
78
|
+
- `task_failed` → now records `passed:false` activations (was a no-op),
|
|
79
|
+
which lowers passRate AND triggers the -0.1 contradicting delta on the
|
|
80
|
+
next recorded activation.
|
|
81
|
+
|
|
82
|
+
This unblocks the confidence-weighted skill selection (`getWeightedSkillsForRole`)
|
|
83
|
+
and the promotion gate (`evaluatePromotionGate`) — they now reflect real
|
|
84
|
+
outcome history. Existing `adjustConfidence`/`computeInitialConfidence`/
|
|
85
|
+
`computeSkillMetrics` tests are preserved unchanged (they asserted on the
|
|
86
|
+
intended contract; the recording path now honors it).
|
|
87
|
+
|
|
88
|
+
### Files
|
|
89
|
+
- `src/runtime/skill-effectiveness.ts` — `computeNextActivationConfidence`
|
|
90
|
+
helper; both hooks rewired to record rolling-confidence activations.
|
|
91
|
+
- NEW `test/unit/t7-confidence-deadcode-fix.test.ts` (7 tests): rolling
|
|
92
|
+
confidence evolves across activations; failures feed back; `adjustConfidence`
|
|
93
|
+
is no longer dead.
|
|
94
|
+
|
|
95
|
+
typecheck clean; skill-effectiveness suite 44/44 pass. (One unrelated
|
|
96
|
+
`event-log-async` flake under local load passes 3/3 in isolation — clean on CI.)
|
|
97
|
+
|
|
3
98
|
## [0.8.1] — Subagent cold-start race fix (module-scoped import latch) (2026-06-16)
|
|
4
99
|
|
|
5
100
|
Fixes a flaky, load-dependent crash that surfaced when launching multiple
|
package/package.json
CHANGED
|
@@ -81,6 +81,7 @@ import {
|
|
|
81
81
|
} from "../ui/powerbar-publisher.ts";
|
|
82
82
|
import { RenderScheduler } from "../ui/render-scheduler.ts";
|
|
83
83
|
import { runEventBus } from "../ui/run-event-bus.ts";
|
|
84
|
+
import { createTerminalStatusController, type TerminalStatusController } from "../ui/terminal-status.ts";
|
|
84
85
|
import { createRunSnapshotCache } from "../ui/run-snapshot-cache.ts";
|
|
85
86
|
import { closeWatcher } from "../utils/fs-watch.ts";
|
|
86
87
|
import { RunWatcherRegistry } from "../utils/run-watcher-registry.ts";
|
|
@@ -711,6 +712,12 @@ export function registerPiTeams(pi: ExtensionAPI): void {
|
|
|
711
712
|
let liveSidebarRunId: string | undefined;
|
|
712
713
|
let renderScheduler: RenderScheduler | undefined;
|
|
713
714
|
const renderSchedulerUnsubscribers: Array<() => void> = [];
|
|
715
|
+
// T4 (v0.8.3): terminal tab title + Ghostty native progress bar. Lazily
|
|
716
|
+
// constructed on the first run event (needs a ctx for setTitle). Driven
|
|
717
|
+
// from runEventBus.onAny with an idle<->active transition guard so we
|
|
718
|
+
// don't re-emit the OSC sequence on every event.
|
|
719
|
+
let terminalStatus: TerminalStatusController | undefined;
|
|
720
|
+
let terminalStatusActive = false;
|
|
714
721
|
let crewScheduler: CrewScheduler | undefined;
|
|
715
722
|
let preloadTimer: ReturnType<typeof setTimeout> | undefined;
|
|
716
723
|
const disposeRenderSchedulerSubscriptions = (): void => {
|
|
@@ -757,6 +764,9 @@ export function registerPiTeams(pi: ExtensionAPI): void {
|
|
|
757
764
|
disposeRenderSchedulerSubscriptions();
|
|
758
765
|
renderScheduler?.dispose();
|
|
759
766
|
renderScheduler = undefined;
|
|
767
|
+
terminalStatus?.dispose();
|
|
768
|
+
terminalStatus = undefined;
|
|
769
|
+
terminalStatusActive = false;
|
|
760
770
|
liveSidebarRunId = undefined;
|
|
761
771
|
if (currentCtx)
|
|
762
772
|
stopCrewWidget(
|
|
@@ -1562,6 +1572,9 @@ export function registerPiTeams(pi: ExtensionAPI): void {
|
|
|
1562
1572
|
);
|
|
1563
1573
|
disposeRenderSchedulerSubscriptions();
|
|
1564
1574
|
renderScheduler?.dispose();
|
|
1575
|
+
terminalStatus?.dispose();
|
|
1576
|
+
terminalStatus = undefined;
|
|
1577
|
+
terminalStatusActive = false;
|
|
1565
1578
|
// Phase 12: Async preloading — renderTick reads only a pre-computed frame
|
|
1566
1579
|
// from memory (zero fs I/O). Background preload refreshes the frame async.
|
|
1567
1580
|
let preloading = false;
|
|
@@ -162,6 +162,40 @@ export function adjustConfidence(current: number, passed: boolean): number {
|
|
|
162
162
|
return Math.max(0.1, Math.min(0.95, current + delta)); // Clamp to [0.1, 0.95]
|
|
163
163
|
}
|
|
164
164
|
|
|
165
|
+
/**
|
|
166
|
+
* Compute the rolling confidence to RECORD for a new activation of `skillId`,
|
|
167
|
+
* given the existing activations for that skill in the run.
|
|
168
|
+
*
|
|
169
|
+
* Bug fixed (T7, v0.8.2): the `task_completed`/`task_failed` hooks used to
|
|
170
|
+
* hardcode `confidence: computeInitialConfidence(1)` (= 0.3) on every write,
|
|
171
|
+
* which made `adjustConfidence` dead code — every skill stayed stuck at ~0.3
|
|
172
|
+
* regardless of how often it succeeded or failed. The whole confidence
|
|
173
|
+
* system was effectively inert.
|
|
174
|
+
*
|
|
175
|
+
* Now the recorded confidence is the PRIOR rolling confidence for that skill
|
|
176
|
+
* adjusted by this outcome (+0.05 success / -0.1 failure), so the stored
|
|
177
|
+
* value evolves over the run. First activation seeds from the observation
|
|
178
|
+
* count (which is 0 prior + this one = 1 observation -> initial 0.3). This
|
|
179
|
+
* preserves the existing `adjustConfidence` clamp range [0.1, 0.95] and the
|
|
180
|
+
* existing tests (which assert on the stored numeric values).
|
|
181
|
+
*/
|
|
182
|
+
export function computeNextActivationConfidence(
|
|
183
|
+
skillId: string,
|
|
184
|
+
activations: SkillActivation[],
|
|
185
|
+
passed: boolean,
|
|
186
|
+
): number {
|
|
187
|
+
const prior = activations.filter((a) => a.skillId === skillId);
|
|
188
|
+
if (prior.length === 0) {
|
|
189
|
+
// First activation of this skill in the run: seed by observation count.
|
|
190
|
+
// (computeInitialConfidence(1) = 0.3 — the tentative floor.)
|
|
191
|
+
return computeInitialConfidence(1);
|
|
192
|
+
}
|
|
193
|
+
// Rolling confidence = last recorded confidence for this skill, adjusted.
|
|
194
|
+
const lastConfidence = prior[prior.length - 1]?.confidence
|
|
195
|
+
?? computeInitialConfidence(prior.length);
|
|
196
|
+
return adjustConfidence(lastConfidence, passed);
|
|
197
|
+
}
|
|
198
|
+
|
|
165
199
|
/**
|
|
166
200
|
* Apply decay to confidence for skills not observed recently.
|
|
167
201
|
*/
|
|
@@ -424,7 +458,13 @@ export function registerSkillEffectivenessHooks(): void {
|
|
|
424
458
|
if (hooksRegistered) return;
|
|
425
459
|
hooksRegistered = true;
|
|
426
460
|
|
|
427
|
-
// Track task completion for skill effectiveness
|
|
461
|
+
// Track task completion for skill effectiveness.
|
|
462
|
+
// T7 (v0.8.2): record the ROLLING adjusted confidence, not a hardcoded
|
|
463
|
+
// 0.3. computeNextActivationConfidence seeds the first activation and
|
|
464
|
+
// applies adjustConfidence (+0.05 success / -0.1 failure) on subsequent
|
|
465
|
+
// ones, so the stored confidence evolves across the run. Before this fix
|
|
466
|
+
// every activation was written with confidence 0.3, which made
|
|
467
|
+
// adjustConfidence dead code and left every skill stuck at ~0.3.
|
|
428
468
|
crewHooks.register("task_completed", (event) => {
|
|
429
469
|
const { taskId, runId, data } = event;
|
|
430
470
|
if (!taskId || !runId) return;
|
|
@@ -433,8 +473,19 @@ export function registerSkillEffectivenessHooks(): void {
|
|
|
433
473
|
const skillNames = (data?.skills as string[]) ?? [];
|
|
434
474
|
const success = (data?.status as string) === "completed";
|
|
435
475
|
|
|
436
|
-
//
|
|
476
|
+
// cwd comes from the event payload (set by callers) so that the
|
|
477
|
+
// activation lands in the correct .pi/teams/ or .crew/state/runs/
|
|
478
|
+
// (see issue #29).
|
|
479
|
+
const eventCwd = (data?.cwd as string) ?? process.cwd();
|
|
480
|
+
const existingActivations = getSkillActivations(eventCwd, runId);
|
|
481
|
+
|
|
482
|
+
// Record each skill activation with its rolling confidence
|
|
437
483
|
for (const skillId of skillNames) {
|
|
484
|
+
const confidence = computeNextActivationConfidence(
|
|
485
|
+
skillId,
|
|
486
|
+
existingActivations,
|
|
487
|
+
success,
|
|
488
|
+
);
|
|
438
489
|
const activation: SkillActivation = {
|
|
439
490
|
id: `act-${Date.now()}-${Math.random().toString(36).slice(2)}`,
|
|
440
491
|
skillId,
|
|
@@ -443,23 +494,46 @@ export function registerSkillEffectivenessHooks(): void {
|
|
|
443
494
|
taskId,
|
|
444
495
|
timestamp: new Date().toISOString(),
|
|
445
496
|
passed: success,
|
|
446
|
-
confidence
|
|
497
|
+
confidence,
|
|
447
498
|
};
|
|
448
|
-
// cwd comes from the event payload (set by callers) so that the
|
|
449
|
-
// activation lands in the correct .pi/teams/ or .crew/state/runs/
|
|
450
|
-
// (see issue #29).
|
|
451
|
-
const eventCwd = (data?.cwd as string) ?? process.cwd();
|
|
452
499
|
recordSkillActivation(eventCwd, activation);
|
|
453
500
|
}
|
|
454
501
|
});
|
|
455
502
|
|
|
456
|
-
// Track task failures
|
|
503
|
+
// Track task failures.
|
|
504
|
+
// T7 (v0.8.2): this used to be a no-op ("handled by computeSkillMetrics"),
|
|
505
|
+
// but computeSkillMetrics derives passRate from recorded activations —
|
|
506
|
+
// and since failed tasks recorded NOTHING, the failure never fed back
|
|
507
|
+
// into the confidence/decay loop. Now we record a `passed:false`
|
|
508
|
+
// activation for each skill tied to the failed task, which both lowers
|
|
509
|
+
// passRate AND triggers the -0.1 contradicting delta via
|
|
510
|
+
// computeNextActivationConfidence on the next recorded activation.
|
|
457
511
|
crewHooks.register("task_failed", (event) => {
|
|
458
512
|
const { taskId, runId, data } = event;
|
|
459
513
|
if (!taskId || !runId) return;
|
|
460
514
|
|
|
461
|
-
|
|
462
|
-
|
|
515
|
+
const skillNames = (data?.skills as string[]) ?? [];
|
|
516
|
+
const eventCwd = (data?.cwd as string) ?? process.cwd();
|
|
517
|
+
const existingActivations = getSkillActivations(eventCwd, runId);
|
|
518
|
+
|
|
519
|
+
for (const skillId of skillNames) {
|
|
520
|
+
const confidence = computeNextActivationConfidence(
|
|
521
|
+
skillId,
|
|
522
|
+
existingActivations,
|
|
523
|
+
false,
|
|
524
|
+
);
|
|
525
|
+
const activation: SkillActivation = {
|
|
526
|
+
id: `act-${Date.now()}-${Math.random().toString(36).slice(2)}`,
|
|
527
|
+
skillId,
|
|
528
|
+
role: (data?.role as string) ?? "unknown",
|
|
529
|
+
runId,
|
|
530
|
+
taskId,
|
|
531
|
+
timestamp: new Date().toISOString(),
|
|
532
|
+
passed: false,
|
|
533
|
+
confidence,
|
|
534
|
+
};
|
|
535
|
+
recordSkillActivation(eventCwd, activation);
|
|
536
|
+
}
|
|
463
537
|
});
|
|
464
538
|
}
|
|
465
539
|
|
|
@@ -0,0 +1,266 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Terminal tab title + Ghostty native progress bar.
|
|
3
|
+
*
|
|
4
|
+
* Distilled from pi-status (Thinkscape — `source/pi-status/src/index.ts`):
|
|
5
|
+
* two UI channels pi-crew didn't use before, both surviving subprocess and
|
|
6
|
+
* visible even when the TUI isn't in focus:
|
|
7
|
+
*
|
|
8
|
+
* 1. **Tab title** via `ctx.ui.setTitle()` — shows a one-line crew run summary
|
|
9
|
+
* (e.g. "π-crew · 2 active · explorer, executor"). Cheap, works in any
|
|
10
|
+
* terminal. pi-status restores the title on idle with an exponential
|
|
11
|
+
* back-off re-assert loop (pi itself re-sets the title on some events).
|
|
12
|
+
* 2. **Ghostty OSC 9;4** native progress bar — written to `/dev/tty` (a
|
|
13
|
+
* separate channel from pi's TUI, so it works even when pi runs in a
|
|
14
|
+
* subprocess). state 3 = indeterminate pulsing while runs are active;
|
|
15
|
+
* state 1 value 100 = green completion flash; state 0 = clear. Compatible
|
|
16
|
+
* with all libghostty-based terminals (Ghostty, cmux, muxy).
|
|
17
|
+
*
|
|
18
|
+
* All writes are BEST-EFFORT: `/dev/tty` may be absent (non-interactive /
|
|
19
|
+
* subagent / CI context) and `setTitle` may be unavailable — failures are
|
|
20
|
+
* swallowed and never surface to the user. This module is purely additive:
|
|
21
|
+
* it cannot regress existing behavior because nothing depends on it.
|
|
22
|
+
*
|
|
23
|
+
* Lifecycle (wired from register.ts via runEventBus + turn events):
|
|
24
|
+
* - run active (running/queued/planning) → title "π-crew · N active · <roles>",
|
|
25
|
+
* Ghostty state 3 (indeterminate).
|
|
26
|
+
* - run just completed → Ghostty state 1/100 (green flash), schedule clear.
|
|
27
|
+
* - idle (no active runs) → restore pi's natural title, Ghostty state 0.
|
|
28
|
+
*
|
|
29
|
+
* @module terminal-status
|
|
30
|
+
*/
|
|
31
|
+
|
|
32
|
+
import { writeFileSync } from "node:fs";
|
|
33
|
+
import { listLiveAgents } from "../runtime/live-agent-manager.ts";
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* Minimal UI surface this module needs. Deliberately narrower than
|
|
37
|
+
* `ExtensionContext["ui"]` so it's trivial to mock in tests (dependency
|
|
38
|
+
* inversion: depend only on what you use).
|
|
39
|
+
*/
|
|
40
|
+
export interface TerminalStatusUi {
|
|
41
|
+
hasUI: boolean;
|
|
42
|
+
ui: { setTitle(title: string): void };
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
/** Ghostty OSC 9;4 progress states. */
|
|
46
|
+
export const GHOSTTY_PROGRESS = {
|
|
47
|
+
CLEAR: 0, // remove the progress indicator
|
|
48
|
+
SET: 1, // set explicit progress (0-100)
|
|
49
|
+
ERROR: 2, // error state
|
|
50
|
+
INDETERMINATE: 3, // pulsing/working animation
|
|
51
|
+
} as const;
|
|
52
|
+
|
|
53
|
+
/** Title prefix so the source is identifiable in the tab. */
|
|
54
|
+
const TITLE_PREFIX = "π-crew";
|
|
55
|
+
/** Separator between summary segments. */
|
|
56
|
+
const SEP = " · ";
|
|
57
|
+
/** Max roles listed in the title (keep it short for narrow tabs). */
|
|
58
|
+
const MAX_TITLE_ROLES = 3;
|
|
59
|
+
|
|
60
|
+
/** Idle-reassert backoff bounds (mirrors pi-status, clamped). */
|
|
61
|
+
const IDLE_REASSERT_START_MS = 200;
|
|
62
|
+
const IDLE_REASSERT_MAX_MS = 5000;
|
|
63
|
+
/** How long the green completion flash stays before clearing. */
|
|
64
|
+
const COMPLETE_FLASH_MS = 1500;
|
|
65
|
+
|
|
66
|
+
/** Injected for tests (defaults write to the real /dev/tty). */
|
|
67
|
+
export interface GhosttyWriter {
|
|
68
|
+
(seq: string): void;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
let ghosttyWriter: GhosttyWriter | undefined;
|
|
72
|
+
|
|
73
|
+
/**
|
|
74
|
+
* Set the raw-sequence writer (test seam). Pass `undefined` to restore the
|
|
75
|
+
* default `/dev/tty` writer. Tests inject a buffer-capturing fn.
|
|
76
|
+
*/
|
|
77
|
+
export function setGhosttyWriterForTest(writer: GhosttyWriter | undefined): void {
|
|
78
|
+
ghosttyWriter = writer;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
function defaultGhosttyWriter(seq: string): void {
|
|
82
|
+
try {
|
|
83
|
+
writeFileSync("/dev/tty", seq);
|
|
84
|
+
} catch {
|
|
85
|
+
// /dev/tty unavailable (non-interactive, subagent, CI, or Windows) — no-op.
|
|
86
|
+
// This is expected in most automated contexts; never surface it.
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
function writeGhostty(seq: string): void {
|
|
91
|
+
(ghosttyWriter ?? defaultGhosttyWriter)(seq);
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
/**
|
|
95
|
+
* Emit a Ghostty OSC 9;4 progress sequence.
|
|
96
|
+
* Format: `\x1b]9;4;<state>[;<value>]\x07`
|
|
97
|
+
*/
|
|
98
|
+
export function setGhosttyProgress(state: number, value?: number): void {
|
|
99
|
+
const args = value !== undefined ? `${state};${value}` : `${state}`;
|
|
100
|
+
writeGhostty(`\x1b]9;4;${args}\x07`);
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
/** Indeterminate pulsing — use while crew runs are active. */
|
|
104
|
+
export function ghosttyWorking(): void {
|
|
105
|
+
setGhosttyProgress(GHOSTTY_PROGRESS.INDETERMINATE);
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
/** Green completion flash at 100% — use when a run finishes successfully. */
|
|
109
|
+
export function ghosttyComplete(): void {
|
|
110
|
+
setGhosttyProgress(GHOSTTY_PROGRESS.SET, 100);
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
/** Clear the progress indicator. */
|
|
114
|
+
export function ghosttyClear(): void {
|
|
115
|
+
setGhosttyProgress(GHOSTTY_PROGRESS.CLEAR);
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
/**
|
|
119
|
+
* Build the crew run-summary title segment from live agents.
|
|
120
|
+
* Returns "" when no agents are live (so the title can be restored).
|
|
121
|
+
*/
|
|
122
|
+
export function buildCrewTitleSegment(cwd?: string): string {
|
|
123
|
+
const live = listLiveAgents();
|
|
124
|
+
if (live.length === 0) return "";
|
|
125
|
+
// Distinct roles across active agents, in stable order.
|
|
126
|
+
const roles: string[] = [];
|
|
127
|
+
const seen = new Set<string>();
|
|
128
|
+
for (const handle of live) {
|
|
129
|
+
const role = handle.role || handle.agent || "agent";
|
|
130
|
+
if (!seen.has(role)) {
|
|
131
|
+
seen.add(role);
|
|
132
|
+
roles.push(role);
|
|
133
|
+
}
|
|
134
|
+
}
|
|
135
|
+
const shown = roles.slice(0, MAX_TITLE_ROLES);
|
|
136
|
+
const more = roles.length > shown.length ? ` +${roles.length - shown.length}` : "";
|
|
137
|
+
return `${TITLE_PREFIX}${SEP}${live.length} active${SEP}${shown.join(", ")}${more}`;
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
/** Idle title — what we restore when no runs are active. */
|
|
141
|
+
export function buildIdleTitle(): string {
|
|
142
|
+
return TITLE_PREFIX;
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
/**
|
|
146
|
+
* Set the terminal tab title if the UI supports it. Best-effort.
|
|
147
|
+
*/
|
|
148
|
+
export function setTerminalTitle(ctx: TerminalStatusUi, title: string): void {
|
|
149
|
+
if (!ctx.hasUI) return;
|
|
150
|
+
try {
|
|
151
|
+
ctx.ui.setTitle(title);
|
|
152
|
+
} catch {
|
|
153
|
+
// setTitle unavailable or failed — swallow (purely cosmetic).
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
interface TerminalStatusState {
|
|
158
|
+
/** Idle re-assert timer (mirrors pi-status backoff). */
|
|
159
|
+
idleTimer: ReturnType<typeof setTimeout> | undefined;
|
|
160
|
+
/** Whether we currently show an "active" title (so we know to restore). */
|
|
161
|
+
showingActive: boolean;
|
|
162
|
+
/** Completion-flash clear timer. */
|
|
163
|
+
flashTimer: ReturnType<typeof setTimeout> | undefined;
|
|
164
|
+
/** True after dispose() — stop all timers/writes. */
|
|
165
|
+
destroyed: boolean;
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
/**
|
|
169
|
+
* Terminal status controller. Owns the title + Ghostty progress lifecycle.
|
|
170
|
+
*
|
|
171
|
+
* The controller is a small stateful object (no class hierarchy) so it can be
|
|
172
|
+
* constructed per-session in register.ts and disposed cleanly. It exposes
|
|
173
|
+
* `onRunsActive()`, `onRunCompleted()`, `onIdle()` entry points that the
|
|
174
|
+
* runEventBus + turn handlers call.
|
|
175
|
+
*/
|
|
176
|
+
export interface TerminalStatusController {
|
|
177
|
+
onRunsActive(): void;
|
|
178
|
+
onRunCompleted(): void;
|
|
179
|
+
onIdle(): void;
|
|
180
|
+
dispose(): void;
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
export function createTerminalStatusController(ctx: TerminalStatusUi): TerminalStatusController {
|
|
184
|
+
const state: TerminalStatusState = {
|
|
185
|
+
idleTimer: undefined,
|
|
186
|
+
showingActive: false,
|
|
187
|
+
flashTimer: undefined,
|
|
188
|
+
destroyed: false,
|
|
189
|
+
};
|
|
190
|
+
|
|
191
|
+
const clearIdleTimer = (): void => {
|
|
192
|
+
if (state.idleTimer) {
|
|
193
|
+
clearTimeout(state.idleTimer);
|
|
194
|
+
state.idleTimer = undefined;
|
|
195
|
+
}
|
|
196
|
+
};
|
|
197
|
+
const clearFlashTimer = (): void => {
|
|
198
|
+
if (state.flashTimer) {
|
|
199
|
+
clearTimeout(state.flashTimer);
|
|
200
|
+
state.flashTimer = undefined;
|
|
201
|
+
}
|
|
202
|
+
};
|
|
203
|
+
|
|
204
|
+
/**
|
|
205
|
+
* Idle re-assert loop: pi itself re-sets the title on some events
|
|
206
|
+
* (session_info_changed, model_select, rebinds), so a single setTitle
|
|
207
|
+
* is not durable. Re-assert on an exponential backoff until the next
|
|
208
|
+
* activity. (Pattern from pi-status scheduleIdleReassert.)
|
|
209
|
+
*/
|
|
210
|
+
const scheduleIdleReassert = (delay: number): void => {
|
|
211
|
+
if (state.destroyed || state.showingActive) return;
|
|
212
|
+
clearIdleTimer();
|
|
213
|
+
state.idleTimer = setTimeout(() => {
|
|
214
|
+
if (state.destroyed || state.showingActive) return;
|
|
215
|
+
setTerminalTitle(ctx, buildIdleTitle());
|
|
216
|
+
scheduleIdleReassert(Math.min(delay * 2, IDLE_REASSERT_MAX_MS));
|
|
217
|
+
}, delay);
|
|
218
|
+
};
|
|
219
|
+
|
|
220
|
+
return {
|
|
221
|
+
onRunsActive(): void {
|
|
222
|
+
if (state.destroyed) return;
|
|
223
|
+
clearIdleTimer();
|
|
224
|
+
clearFlashTimer();
|
|
225
|
+
state.showingActive = true;
|
|
226
|
+
const segment = buildCrewTitleSegment();
|
|
227
|
+
if (segment) setTerminalTitle(ctx, segment);
|
|
228
|
+
ghosttyWorking();
|
|
229
|
+
},
|
|
230
|
+
onRunCompleted(): void {
|
|
231
|
+
if (state.destroyed) return;
|
|
232
|
+
clearFlashTimer();
|
|
233
|
+
ghosttyComplete();
|
|
234
|
+
// Clear the green flash after a short beat, then re-evaluate.
|
|
235
|
+
state.flashTimer = setTimeout(() => {
|
|
236
|
+
if (state.destroyed) return;
|
|
237
|
+
state.flashTimer = undefined;
|
|
238
|
+
// If still active, resume indeterminate; else go idle.
|
|
239
|
+
if (listLiveAgents().length > 0) {
|
|
240
|
+
ghosttyWorking();
|
|
241
|
+
} else {
|
|
242
|
+
ghosttyClear();
|
|
243
|
+
}
|
|
244
|
+
}, COMPLETE_FLASH_MS);
|
|
245
|
+
},
|
|
246
|
+
onIdle(): void {
|
|
247
|
+
if (state.destroyed) return;
|
|
248
|
+
state.showingActive = false;
|
|
249
|
+
clearFlashTimer();
|
|
250
|
+
ghosttyClear();
|
|
251
|
+
setTerminalTitle(ctx, buildIdleTitle());
|
|
252
|
+
scheduleIdleReassert(IDLE_REASSERT_START_MS);
|
|
253
|
+
},
|
|
254
|
+
dispose(): void {
|
|
255
|
+
state.destroyed = true;
|
|
256
|
+
clearIdleTimer();
|
|
257
|
+
clearFlashTimer();
|
|
258
|
+
// Best-effort: clear the Ghostty progress so we don't leave a stale bar.
|
|
259
|
+
try {
|
|
260
|
+
ghosttyClear();
|
|
261
|
+
} catch {
|
|
262
|
+
// swallow
|
|
263
|
+
}
|
|
264
|
+
},
|
|
265
|
+
};
|
|
266
|
+
}
|