physics-animator 0.9.0 → 0.9.1

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Files changed (2) hide show
  1. package/README.md +7 -1
  2. package/package.json +1 -1
package/README.md CHANGED
@@ -2,6 +2,12 @@
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  A TypeScript animation system grounded in physics with three.js and react support.
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+ <div align="center">
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+ <a href="https://haxiomic.github.io/physics-animator/">
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+ <img width="759" alt="Screenshot 2025-06-19 at 10 56 58" src="https://github.com/user-attachments/assets/3c8c4684-75fd-491f-a4ab-ece9aca4c327" />
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+ </a>
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+ </div>
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+
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  Why use this over other animation systems?
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  This library focuses on simplicity and correctness – I've generally run into design troubles with popular animation libraries like framer motion: for example complex framer animations become convoluted and don't correctly handled interruptions without discontinuities in velocity
@@ -56,4 +62,4 @@ animator.onChange(character, () => render());
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  Velocity state is stored within the animator object
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- Tweens are also supported
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+ Tweens are also supported
package/package.json CHANGED
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  {
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  "name": "physics-animator",
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- "version": "0.9.0",
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+ "version": "0.9.1",
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  "author": "haxiomic (George Corney)",
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  "license": "MIT",
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  "description": "A TypeScript animation system grounded in physics with three.js and react support.",