phronesis 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +66 -0
- package/package.json +34 -0
- package/src/act.js +61 -0
- package/src/active-context.js +56 -0
- package/src/adapter.js +386 -0
- package/src/cli.js +1893 -0
- package/src/codex-hooks-schema.js +92 -0
- package/src/compile.js +513 -0
- package/src/doctor.js +303 -0
- package/src/due.js +271 -0
- package/src/eval.js +467 -0
- package/src/event.js +212 -0
- package/src/export.js +136 -0
- package/src/guard.js +89 -0
- package/src/hooks.js +230 -0
- package/src/ingest.js +965 -0
- package/src/init.js +150 -0
- package/src/layout.js +394 -0
- package/src/links.js +83 -0
- package/src/lint.js +58 -0
- package/src/profile.js +116 -0
- package/src/prompts.js +26 -0
- package/src/registry.js +190 -0
- package/src/scaffold.js +134 -0
- package/src/search.js +139 -0
- package/src/skill-discovery.js +117 -0
- package/src/skills-bump.js +885 -0
- package/src/skills.js +355 -0
- package/src/subscription.js +5 -0
- package/src/validate.js +152 -0
- package/templates/claude/settings.json +86 -0
- package/templates/codex/INDEX.md +68 -0
- package/templates/codex/seed/ai-practice/compile-dont-just-capture.md +42 -0
- package/templates/codex/seed/ai-practice/design-for-the-distribution.md +42 -0
- package/templates/codex/seed/ai-practice/from-spec-author-to-outcome-curator.md +43 -0
- package/templates/codex/seed/ai-practice/recall-builds-trust-when-calibrated.md +70 -0
- package/templates/codex/seed/ai-practice/the-eval-is-the-spec.md +42 -0
- package/templates/codex/seed/ai-practice/the-gold-dust-leaves-no-trace.md +72 -0
- package/templates/codex/seed/ai-practice/the-model-is-not-the-moat.md +40 -0
- package/templates/codex/seed/ai-practice/when-generation-is-cheap-judgment-is-the-work.md +39 -0
- package/templates/codex/seed/judgment/contextual-stewardship-is-the-senior-skill.md +50 -0
- package/templates/codex/seed/judgment/decision-quality-is-distinct-from-outcome-quality.md +39 -0
- package/templates/codex/seed/judgment/embrace-reality-ego-and-blind-spots.md +38 -0
- package/templates/codex/seed/judgment/groups-seek-consensus-individuals-seek-truth.md +44 -0
- package/templates/codex/seed/judgment/heresies-are-where-the-edge-lives.md +42 -0
- package/templates/codex/seed/judgment/judgment-compounds-through-honest-reflection.md +38 -0
- package/templates/codex/seed/judgment/phronesis-is-judgment-in-the-particular.md +67 -0
- package/templates/codex/seed/judgment/show-me-the-apparatus.md +40 -0
- package/templates/codex/seed/judgment/small-judgment-gaps-compound-under-leverage.md +37 -0
- package/templates/codex/seed/judgment/taste-is-compressed-judgment.md +38 -0
- package/templates/codex/seed/judgment/trust-taste-only-where-feedback-is-valid.md +42 -0
- package/templates/codex/seed/judgment/weigh-the-reasoning-not-the-recommendation.md +43 -0
- package/templates/codex/seed/leadership/a-managers-output-is-the-teams-output.md +35 -0
- package/templates/codex/seed/leadership/most-team-problems-are-structural.md +40 -0
- package/templates/codex/seed/leadership/next-play.md +36 -0
- package/templates/codex/seed/leadership/psychological-safety.md +39 -0
- package/templates/codex/seed/leadership/right-size-your-teams.md +38 -0
- package/templates/codex/seed/leadership/spend-time-on-high-leverage-activities.md +36 -0
- package/templates/codex/seed/leadership/talent-density-is-the-master-variable.md +39 -0
- package/templates/codex/seed/leadership/under-pressure-calm-is-contagious.md +36 -0
- package/templates/codex/seed/leadership/your-best-alternative-is-your-leverage.md +37 -0
- package/templates/codex/seed/pm/a-problem-well-stated-is-half-solved.md +39 -0
- package/templates/codex/seed/pm/a-real-strategy-makes-planning-trivial.md +40 -0
- package/templates/codex/seed/pm/barrels-and-ammunition.md +39 -0
- package/templates/codex/seed/pm/develop-taste-in-your-beliefs.md +38 -0
- package/templates/codex/seed/pm/hire-for-progress.md +44 -0
- package/templates/codex/seed/pm/jobs-are-stable-solutions-churn.md +39 -0
- package/templates/codex/seed/pm/level-by-the-ambiguity-someone-can-own.md +39 -0
- package/templates/codex/seed/pm/listen-before-you-prescribe.md +38 -0
- package/templates/codex/seed/pm/live-in-the-future-and-build-whats-missing.md +38 -0
- package/templates/codex/seed/pm/match-effort-to-leverage.md +37 -0
- package/templates/codex/seed/pm/not-my-fault-but-my-problem.md +40 -0
- package/templates/codex/seed/pm/pick-the-job-then-refuse-everything-outside-it.md +37 -0
- package/templates/codex/seed/pm/retention-sets-the-ceiling.md +38 -0
- package/templates/codex/seed/pm/scale-with-leaders-not-process.md +38 -0
- package/templates/codex/seed/pm/solution-discovery-over-problem-validation.md +38 -0
- package/templates/codex/seed/pm/tenfold-better-on-a-painful-problem.md +40 -0
- package/templates/codex-surface/README.md +73 -0
- package/templates/codex-surface/hooks/_resolve.sh +36 -0
- package/templates/codex-surface/hooks/recall-guard.sh +30 -0
- package/templates/codex-surface/hooks/session-start.sh +18 -0
- package/templates/codex-surface/hooks/session-sweep-precompact.sh +20 -0
- package/templates/codex-surface/hooks/session-sweep-subagent.sh +23 -0
- package/templates/codex-surface/hooks/session-sweep.sh +19 -0
- package/templates/codex-surface/hooks.json +69 -0
- package/templates/domains/pm/AGENTS.md +111 -0
- package/templates/domains/pm/MEMORY.md +7 -0
- package/templates/domains/pm/USER.md +8 -0
- package/templates/phronesis-hooks/compile-active-context.sh +38 -0
- package/templates/phronesis-hooks/recall-guard.sh +103 -0
- package/templates/phronesis-hooks/session-start.sh +90 -0
- package/templates/phronesis-hooks/session-sweep.sh +140 -0
- package/templates/phronesis-hooks/skill-lifecycle.sh +37 -0
- package/templates/skills/compile/SKILL.md +279 -0
- package/templates/skills/compile/evals/rubric.md +75 -0
- package/templates/skills/decision-log/SKILL.md +156 -0
- package/templates/skills/decision-log/evals/rubric.md +97 -0
- package/templates/skills/extract-gold-dust/SKILL.md +311 -0
- package/templates/skills/extract-gold-dust/evals/rubric.md +52 -0
- package/templates/skills/ingest/SKILL.md +204 -0
- package/templates/skills/ingest/evals/rubric.md +117 -0
- package/templates/skills/lint/SKILL.md +246 -0
- package/templates/skills/lint/evals/rubric.md +139 -0
- package/templates/skills/meeting-prep/SKILL.md +195 -0
- package/templates/skills/meeting-prep/evals/rubric.md +93 -0
- package/templates/skills/onboard/SKILL.md +258 -0
- package/templates/skills/onboard/evals/rubric.md +60 -0
- package/templates/skills/prd-draft/SKILL.md +193 -0
- package/templates/skills/prd-draft/evals/rubric.md +38 -0
- package/templates/skills/prep-extraction/SKILL.md +217 -0
- package/templates/skills/prep-extraction/evals/rubric.md +45 -0
- package/templates/skills/recall/SKILL.md +155 -0
- package/templates/skills/recall/evals/rubric.md +37 -0
- package/templates/skills/research/SKILL.md +247 -0
- package/templates/skills/research/evals/rubric.md +139 -0
- package/templates/skills/stakeholder-update/SKILL.md +163 -0
- package/templates/skills/stakeholder-update/evals/rubric.md +111 -0
- package/vendor/core/package.json +25 -0
- package/vendor/core/src/action-registry.js +459 -0
- package/vendor/core/src/action-writers.js +201 -0
- package/vendor/core/src/actions.js +2140 -0
- package/vendor/core/src/active-context.js +167 -0
- package/vendor/core/src/artifacts.js +301 -0
- package/vendor/core/src/content-digest.js +21 -0
- package/vendor/core/src/contract.js +245 -0
- package/vendor/core/src/event-log.js +338 -0
- package/vendor/core/src/guard.js +398 -0
- package/vendor/core/src/hook-executor.js +527 -0
- package/vendor/core/src/index.js +180 -0
- package/vendor/core/src/ingest.js +286 -0
- package/vendor/core/src/install-root.js +42 -0
- package/vendor/core/src/layout.js +13 -0
- package/vendor/core/src/link-index.js +198 -0
- package/vendor/core/src/lint.js +368 -0
- package/vendor/core/src/schedule.js +535 -0
- package/vendor/core/src/search.js +534 -0
- package/vendor/core/src/session-hooks.js +129 -0
- package/vendor/core/src/skill-lifecycle.js +479 -0
- package/vendor/core/src/skill-registry.js +524 -0
- package/vendor/core/src/subscription.js +84 -0
- package/vendor/core/src/validate-object.js +62 -0
- package/vendor/core/src/workspace-scan.js +125 -0
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
# Codex INDEX
|
|
2
|
+
|
|
3
|
+
On-demand map of installation-shared principles, citable from every domain.
|
|
4
|
+
Read this when a task calls for a principle; pull the linked article on demand.
|
|
5
|
+
Format: `- [Title](path) — one-line hook`.
|
|
6
|
+
|
|
7
|
+
## seed/ — immutable seeded principles
|
|
8
|
+
|
|
9
|
+
_Shipped, external starter principles — not your earned codex. Quarantined out of retrieval_
|
|
10
|
+
_until you adopt one via `promote_to_codex`, passing the seed as a `--json` payload:_
|
|
11
|
+
_`--json '{"from_seed":"<collection>/<slug>","rationale":"…"}'` (`act` takes only `--json`)._
|
|
12
|
+
_Each carries a `## Interview Prompt` — a question to ask about your own world._
|
|
13
|
+
|
|
14
|
+
### pm/ — product-management frameworks
|
|
15
|
+
- [A Problem Well Stated Is a Problem Half Solved](seed/pm/a-problem-well-stated-is-half-solved.md) — The constraint on learning is rarely more tests — it's a problem stated clearly enough that a test can resolve it
|
|
16
|
+
- [A Real Strategy Makes Planning Trivial](seed/pm/a-real-strategy-makes-planning-trivial.md) — When you have a real, aligned strategy, planning collapses to a short exercise. When planning is painful, the problem isn't the…
|
|
17
|
+
- [Barrels and Ammunition](seed/pm/barrels-and-ammunition.md) — The number of people who can independently drive an initiative from inception to success — the "barrels" — sets how many things…
|
|
18
|
+
- [Develop Taste in Your Beliefs](seed/pm/develop-taste-in-your-beliefs.md) — Taste isn't only about recognizing good design — it's about the quality of the beliefs you choose to hold. Evaluate the idea…
|
|
19
|
+
- [Hire for Progress, Not for Features](seed/pm/hire-for-progress.md) — People don't buy products — they hire them to make progress in a circumstance. The unit of analysis is the job, not the…
|
|
20
|
+
- [Jobs Are Stable; Solutions Churn](seed/pm/jobs-are-stable-solutions-churn.md) — The job a customer is trying to get done stays remarkably constant over time; the products hired to do it change constantly.…
|
|
21
|
+
- [Level by the Ambiguity Someone Can Own](seed/pm/level-by-the-ambiguity-someone-can-own.md) — A person's real level is the size of the ambiguous, undefined problem you can hand them and walk away from
|
|
22
|
+
- [Listen Before You Prescribe](seed/pm/listen-before-you-prescribe.md) — When you step into a new leadership role, listen first and synthesize what you heard into a shared, public set of observations —…
|
|
23
|
+
- [Live in the Future and Build What's Missing](seed/pm/live-in-the-future-and-build-whats-missing.md) — The best ideas are noticed, not brainstormed — by people living at the leading edge of a change
|
|
24
|
+
- [Match Effort to Leverage](seed/pm/match-effort-to-leverage.md) — Match your effort to the leverage of the task, not to the task itself
|
|
25
|
+
- [Not My Fault, but It Is My Problem](seed/pm/not-my-fault-but-my-problem.md) — When a decision-maker doesn't buy your idea, treat it as your problem to solve — not their failure to understand
|
|
26
|
+
- [Pick the Job, Then Refuse Everything Outside It](seed/pm/pick-the-job-then-refuse-everything-outside-it.md) — Strategy is choosing one job to do and declining everything outside it — especially the lucrative, adjacent, tempting things…
|
|
27
|
+
- [Retention Sets the Ceiling](seed/pm/retention-sets-the-ceiling.md) — Retention sets a hard ceiling on how large you can become; acquisition only fills a bucket that retention keeps from leaking
|
|
28
|
+
- [Scale with Leaders, Not Process](seed/pm/scale-with-leaders-not-process.md) — There are two ways to scale an organization — leaders or process. Process is easier, more appealing, and almost always the wrong…
|
|
29
|
+
- [Solution Discovery Beats Problem Validation](seed/pm/solution-discovery-over-problem-validation.md) — The problem is usually known; the solution is where you win or lose — so spend your discovery there
|
|
30
|
+
- [Tenfold Better on a Painful Problem](seed/pm/tenfold-better-on-a-painful-problem.md) — A new offering must be a large multiple better on a problem that genuinely hurts — not a marginal improvement on one people tolerate
|
|
31
|
+
|
|
32
|
+
### leadership/ — leading people and orgs
|
|
33
|
+
- [A Manager's Output Is the Team's Output](seed/leadership/a-managers-output-is-the-teams-output.md) — A manager's output is the output of their team plus the output of the teams they influence — not the work they personally produce
|
|
34
|
+
- [Most Team Problems Are Structural, Not Personal](seed/leadership/most-team-problems-are-structural.md) — When something is wrong on a team, diagnose top-down — most problems that look like people problems are structural problems…
|
|
35
|
+
- [Next Play](seed/leadership/next-play.md) — After an error, the compounding error — the defensive overcorrection that follows — usually does more damage than the original.…
|
|
36
|
+
- [Psychological Safety](seed/leadership/psychological-safety.md) — The single largest factor in team effectiveness is psychological safety — a shared belief that the team is safe for…
|
|
37
|
+
- [Right-Size Your Teams](seed/leadership/right-size-your-teams.md) — The fundamental lever of organizational design is team sizing: build small, stable, autonomous teams — large enough to gel and…
|
|
38
|
+
- [Spend Your Time on High-Leverage Activities](seed/leadership/spend-time-on-high-leverage-activities.md) — Leverage is output divided by the time the activity took — so spend your scarce hours on the acts whose effect multiplies across…
|
|
39
|
+
- [Talent Density Is the Master Variable](seed/leadership/talent-density-is-the-master-variable.md) — Talent density is the master variable: in creative work the best are many times more productive than the average, so one…
|
|
40
|
+
- [Under Pressure, Your Calm Is Contagious](seed/leadership/under-pressure-calm-is-contagious.md) — Under pressure your own state is contagious before your words are. Steady yourself first — the room catches your calm or your…
|
|
41
|
+
- [Your Best Alternative Is Your Leverage](seed/leadership/your-best-alternative-is-your-leverage.md) — Your real power in any negotiation is your best alternative to making a deal. The ability to walk away is the source of…
|
|
42
|
+
|
|
43
|
+
### judgment/ — judgment, taste, and truth-seeking
|
|
44
|
+
- [Contextual Stewardship Is the Senior Skill](seed/judgment/contextual-stewardship-is-the-senior-skill.md) — Senior knowledge work is contextual stewardship: holding the context that makes execution meaningful, not the execution itself
|
|
45
|
+
- [Decision Quality Is Distinct From Outcome Quality](seed/judgment/decision-quality-is-distinct-from-outcome-quality.md) — Judge a decision by the quality of the process, not the quality of the outcome
|
|
46
|
+
- [Embrace Reality: Ego and Blind Spots Are the Two Barriers](seed/judgment/embrace-reality-ego-and-blind-spots.md) — An accurate understanding of reality is the foundation for good outcomes — and two things block you from seeing yourself…
|
|
47
|
+
- [Groups Seek Consensus; Truth-Seeking Needs Structure](seed/judgment/groups-seek-consensus-individuals-seek-truth.md) — Groups optimize for consensus; only individuals and small, structured teams reliably seek truth
|
|
48
|
+
- [Heresies Are Where the Edge Lives](seed/judgment/heresies-are-where-the-edge-lives.md) — Cross "true vs false" with "spreadable vs non-spreadable," and the competitive edge lives in the true-but-unspreadable quadrant…
|
|
49
|
+
- [Judgment Compounds Through Honest Reflection](seed/judgment/judgment-compounds-through-honest-reflection.md) — Judgment is experience plus honest reflection, compounded over many iterations
|
|
50
|
+
- [Phronesis: Judgment in the Particular](seed/judgment/phronesis-is-judgment-in-the-particular.md) — Judgment lives in the particular case, not the rule that gestures at it; phronesis is perceiving what this moment calls for when no rule fits and the codex supplies the aim that separates wisdom from clever recall
|
|
51
|
+
- [Show Me the Apparatus](seed/judgment/show-me-the-apparatus.md) — A stated value isn't real until there's enforced machinery that makes betraying it structurally impossible — not merely discouraged
|
|
52
|
+
- [Small Judgment Gaps Compound Under Leverage](seed/judgment/small-judgment-gaps-compound-under-leverage.md) — With leverage, a small difference in judgment produces an enormous difference in outcome
|
|
53
|
+
- [Taste Is Compressed Judgment](seed/judgment/taste-is-compressed-judgment.md) — Taste is judgment you can no longer articulate
|
|
54
|
+
- [Trust Taste Only Where Feedback Is Valid](seed/judgment/trust-taste-only-where-feedback-is-valid.md) — Trained intuition is real — but only where the environment is regular and the feedback is fast and clear. Everywhere else,…
|
|
55
|
+
- [Weigh the Reasoning, Not the Recommendation](seed/judgment/weigh-the-reasoning-not-the-recommendation.md) — Every advisor is a pattern-matching system trained on a particular corpus of experience. Their recommendation is calibrated for…
|
|
56
|
+
|
|
57
|
+
### ai-practice/ — durable AI-product practice
|
|
58
|
+
- [Compile, Don't Just Capture](seed/ai-practice/compile-dont-just-capture.md) — Compile, don't just capture. Synthesize raw material into durable knowledge before you need it — and put corrections into the…
|
|
59
|
+
- [Design for the Distribution, Not the Demo](seed/ai-practice/design-for-the-distribution.md) — A probabilistic system returns a distribution of outputs, not a single one. The craft is making that distribution feel…
|
|
60
|
+
- [From Spec-Author to Outcome-Curator](seed/ai-practice/from-spec-author-to-outcome-curator.md) — Deterministic products can be specified; probabilistic products can only be bounded and evaluated. The maker's center of gravity…
|
|
61
|
+
- [Recall Builds Trust Only When It's Calibrated](seed/ai-practice/recall-builds-trust-when-calibrated.md) — Recall and anticipation earn trust by being accurately responsive, not by remembering loudly; over-claiming warmth manufactures overtrust, and one wrong memory costs more than many right ones
|
|
62
|
+
- [The Eval Is the Spec](seed/ai-practice/the-eval-is-the-spec.md) — For a probabilistic product, the specification is the eval set. You define behavior by examples and graders, not prose — because…
|
|
63
|
+
- [The Gold Dust Is What Leaves No Trace](seed/ai-practice/the-gold-dust-leaves-no-trace.md) — The codifiable playbook is already being extracted from recorded traces; the gold dust is the situated judgment read live off an…
|
|
64
|
+
- [The Model Is Not the Moat](seed/ai-practice/the-model-is-not-the-moat.md) — The model is not the moat; the system around it is. When raw capability commoditizes, defensibility lives in proprietary data,…
|
|
65
|
+
- [When Generation Is Cheap, Judgment Is the Work](seed/ai-practice/when-generation-is-cheap-judgment-is-the-work.md) — When generation becomes cheap, the bottleneck moves from making to judging. The scarce skill is knowing which output is actually…
|
|
66
|
+
|
|
67
|
+
## personal/ — operator-earned and adopted
|
|
68
|
+
<!-- Principles promoted via promote_to_codex land here, with rationale. -->
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
---
|
|
2
|
+
type: codex-principle-seed
|
|
3
|
+
name: compile-dont-just-capture
|
|
4
|
+
title: Compile, Don't Just Capture
|
|
5
|
+
created: 2026-06-24
|
|
6
|
+
exposure: shareable
|
|
7
|
+
stance: adopted
|
|
8
|
+
provenance:
|
|
9
|
+
authored_by: seed
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
> **Compile, don't just capture. Synthesize raw material into durable knowledge before you
|
|
13
|
+
> need it — and put corrections into the system's standing rules, not your own head.**
|
|
14
|
+
|
|
15
|
+
A system that captures raw material and extracts action items is a filing cabinet: it makes
|
|
16
|
+
you reconstruct the picture from scattered pieces every time you need it. A system that
|
|
17
|
+
synthesizes that material into persistent, cross-referenced notes that get richer over time is
|
|
18
|
+
a library — it already wrote the reference, maintained the connections, and flagged the
|
|
19
|
+
contradictions. The compilation step, done before the moment of need, is what turns retrieval
|
|
20
|
+
into knowledge. Six conversations about a topic should leave you with one synthesized account,
|
|
21
|
+
not six transcripts you re-read under pressure.
|
|
22
|
+
|
|
23
|
+
The same move applies to the corrections you make while working with a capable system. When
|
|
24
|
+
you have to steer it the same way twice, the durable fix is not to remember to prompt better
|
|
25
|
+
next time — your memory caps out fast and resets between sessions — but to write the
|
|
26
|
+
correction into the standing instructions the system always loads. Every recurring correction
|
|
27
|
+
belongs in the artifact, not in your head, because the artifact compounds and your attention
|
|
28
|
+
doesn't. Compiled context and compiled corrections are the same discipline: pay the synthesis
|
|
29
|
+
cost once, up front, so every later session starts richer than the last.
|
|
30
|
+
|
|
31
|
+
*Diagnostic: when you sit down to make a decision, is the synthesized context already there —
|
|
32
|
+
or do you point the system at old notes and wait for it to rebuild the picture? And when the
|
|
33
|
+
same mistake recurs, do you fix the prompt in your head, or the standing rule that would
|
|
34
|
+
prevent it for good?*
|
|
35
|
+
|
|
36
|
+
*Source: Andrej Karpathy and Lazar Jovanovic.*
|
|
37
|
+
|
|
38
|
+
## Interview Prompt
|
|
39
|
+
|
|
40
|
+
When you need context for a decision, is it already synthesized and waiting — or do you
|
|
41
|
+
rebuild it from scattered notes each time? And when you correct your AI the same way twice,
|
|
42
|
+
where does that correction actually live?
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
---
|
|
2
|
+
type: codex-principle-seed
|
|
3
|
+
name: design-for-the-distribution
|
|
4
|
+
title: Design for the Distribution, Not the Demo
|
|
5
|
+
created: 2026-06-24
|
|
6
|
+
exposure: shareable
|
|
7
|
+
stance: adopted
|
|
8
|
+
provenance:
|
|
9
|
+
authored_by: seed
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
> **A probabilistic system returns a distribution of outputs, not a single one. The craft is
|
|
13
|
+
> making that distribution feel dependable — designing what happens when the model is wrong,
|
|
14
|
+
> not just when it's right.**
|
|
15
|
+
|
|
16
|
+
The core competency for building with non-deterministic systems is translating probabilistic
|
|
17
|
+
behavior into an experience people can rely on. The model will not give the same answer
|
|
18
|
+
twice, and some fraction of its answers will be wrong — confidently. A demo shows you one
|
|
19
|
+
good output; production shows you the whole distribution. Designing for the demo — the happy
|
|
20
|
+
path, or the capability you wish the model had — ships something that breaks the moment the
|
|
21
|
+
world gets messy. Designing for the distribution means shaping the product around what the
|
|
22
|
+
model actually does reliably and handling the rest deliberately.
|
|
23
|
+
|
|
24
|
+
The decisive move is to decide *in advance* what the product does at the model's limits. When
|
|
25
|
+
the model is unsure, have it ask rather than guess; when the input is too large, give the user
|
|
26
|
+
a choice rather than silently dropping part of it; when it would invent structure that isn't
|
|
27
|
+
there, make it say so. When a feature breaks, the fix is usually a product guardrail, not a
|
|
28
|
+
bigger model — that is how a probabilistic product fails gracefully instead of
|
|
29
|
+
catastrophically. The reliability the user feels is something you design, not something you
|
|
30
|
+
hope the model supplies.
|
|
31
|
+
|
|
32
|
+
*Diagnostic: for your AI feature, describe what happens when the model is unsure, when the
|
|
33
|
+
input is messy, and when the output is simply wrong. If you can only describe the happy path,
|
|
34
|
+
you've designed for the demo, not the distribution.*
|
|
35
|
+
|
|
36
|
+
*Source: the AI product-sense literature.*
|
|
37
|
+
|
|
38
|
+
## Interview Prompt
|
|
39
|
+
|
|
40
|
+
Your model won't give the same answer every time, and some answers will be wrong. How have
|
|
41
|
+
you designed your product to stay dependable across that whole range — and what does it do at
|
|
42
|
+
the moments the model reaches its limits?
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
---
|
|
2
|
+
type: codex-principle-seed
|
|
3
|
+
name: from-spec-author-to-outcome-curator
|
|
4
|
+
title: From Spec-Author to Outcome-Curator
|
|
5
|
+
created: 2026-06-24
|
|
6
|
+
exposure: shareable
|
|
7
|
+
stance: adopted
|
|
8
|
+
provenance:
|
|
9
|
+
authored_by: seed
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
> **Deterministic products can be specified; probabilistic products can only be bounded
|
|
13
|
+
> and evaluated. The maker's center of gravity moves from authoring the spec to curating
|
|
14
|
+
> what "good" looks like.**
|
|
15
|
+
|
|
16
|
+
A conventional product returns the same output for the same input, so you can write a
|
|
17
|
+
document that describes correct behavior and verify the build against it. A generative
|
|
18
|
+
system is probabilistic by nature: the same input yields a range of outputs, and "correct"
|
|
19
|
+
is a distribution with an acceptable-error tolerance that shifts every time the underlying
|
|
20
|
+
model changes. No document can fully describe that. The artifact that *described* a
|
|
21
|
+
deterministic product is replaced by the artifact that *bounds and measures* a probabilistic
|
|
22
|
+
one.
|
|
23
|
+
|
|
24
|
+
So the foundational questions change. They stop being "what should it do?" and become "what
|
|
25
|
+
is an acceptable error rate? what kinds of mistakes are possible? what does the product do
|
|
26
|
+
for each kind?" The maker's output shifts from prose that describes the build to a criterion
|
|
27
|
+
of acceptable output the team can climb toward — defining what good looks like, curating the
|
|
28
|
+
data that reveals what bad looks like, and owning the loop that turns bad into good. The role
|
|
29
|
+
gets more essential, not less: when the output can't be specified, the judgment about what to
|
|
30
|
+
accept *is* the work.
|
|
31
|
+
|
|
32
|
+
*Diagnostic: for your next AI feature, can you state the acceptable error rate and what the
|
|
33
|
+
product does for each type of mistake? If you're still describing what it should do rather
|
|
34
|
+
than defining what "good enough" looks like and how you'll measure it, you're writing a spec
|
|
35
|
+
for a system that can't be specified.*
|
|
36
|
+
|
|
37
|
+
*Source: Marty Cagan, Kevin Weil, and Mike Krieger.*
|
|
38
|
+
|
|
39
|
+
## Interview Prompt
|
|
40
|
+
|
|
41
|
+
When you build with a model whose output you can't fully predict, how do you define what
|
|
42
|
+
"good enough" means — and who on your side owns that judgment as the model keeps changing
|
|
43
|
+
underneath you?
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
---
|
|
2
|
+
type: codex-principle-seed
|
|
3
|
+
name: recall-builds-trust-when-calibrated
|
|
4
|
+
title: "Recall Builds Trust Only When It's Calibrated"
|
|
5
|
+
created: 2026-07-02
|
|
6
|
+
exposure: shareable
|
|
7
|
+
stance: adopted
|
|
8
|
+
provenance:
|
|
9
|
+
authored_by: seed
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
*"Note it; don't claim to care."*
|
|
13
|
+
|
|
14
|
+
> **A system that remembers for you earns trust by being accurately responsive, not by
|
|
15
|
+
> remembering loudly. Recall that notes what is true, when it matters, scoped to what you
|
|
16
|
+
> actually said, compounds trust. Recall that over-claims, performs intimacy, or anticipates
|
|
17
|
+
> past its own reliability creeps, and one wrong memory costs more than many right ones.**
|
|
18
|
+
|
|
19
|
+
"Trust in an assistant" is two things braided together. One is calibrated reliance: should I
|
|
20
|
+
depend on this, and how much? Its currency is competence, and its design target is
|
|
21
|
+
appropriate reliance, not maximal trust. The other is an affective bond, and here is the
|
|
22
|
+
load-bearing fact: that bond fires from social cues alone, whether or not you believe the
|
|
23
|
+
system cares. A memory that greets you by name and recalls last Tuesday triggers the social
|
|
24
|
+
reflex mindlessly. Recall and anticipation are the exact features that pull on both strings
|
|
25
|
+
at once, which is why they are the strongest trust asset the product has and the easiest to
|
|
26
|
+
misuse.
|
|
27
|
+
|
|
28
|
+
The one thing the evidence is certain about is asymmetry. Trust is built slowly and destroyed
|
|
29
|
+
in an instant, and a machine is judged more harshly than a person for the same slip. A
|
|
30
|
+
confident wrong recall, "you decided X last Tuesday" when you did not, is not a small debit
|
|
31
|
+
against a large balance; it is the expensive event that undoes many correct recalls. So the
|
|
32
|
+
first rule is correctness before coverage. Cite the source, scope the claim, exclude the
|
|
33
|
+
stale, and when the workspace holds nothing, say so plainly instead of inventing a memory. An
|
|
34
|
+
honest "I have no record of that" is a deposit; a fluent fabrication is the withdrawal.
|
|
35
|
+
|
|
36
|
+
The popular picture, that small reliable moments are deposits accumulating into a compounding
|
|
37
|
+
balance, is a self-help metaphor, not a measured mechanism. What actually compounds is
|
|
38
|
+
perceived responsiveness, the felt sense of being understood, and it advances by stages rather
|
|
39
|
+
than by tally. So the deposit is not the announcement "I saved that." The words are cheap, and
|
|
40
|
+
said too often they become performed diligence. The real deposit is banked quietly now and
|
|
41
|
+
paid out later, at the moment you reach for something and find it exactly where you expected.
|
|
42
|
+
Loud memory is a cost; accurate memory that surfaces only when it is load-bearing is the asset.
|
|
43
|
+
|
|
44
|
+
This is why the anthropomorphic warmth is a dial, not a lever. Past a point, more human-like
|
|
45
|
+
cues do not buy more trust; they raise the expectation past what the system can honor and
|
|
46
|
+
manufacture overtrust, which is a failure disguised as a feature. The discipline is to note,
|
|
47
|
+
not to claim to care: phrase recall as retrieval and as your own prior act ("on that date you
|
|
48
|
+
logged this"), never as the system's feeling or its initiative ("I have been thinking about
|
|
49
|
+
your project"). This is the phronetic move, a read of whether this particular recall serves you
|
|
50
|
+
in this particular moment or merely performs presence. Without the aim your codex supplies,
|
|
51
|
+
recall is only clever retrieval, fast, fluent, and pointed at nothing. The companion principle
|
|
52
|
+
"Phronesis: Judgment in the Particular" names why: the codex is what makes recall wisdom
|
|
53
|
+
instead of clever recall.
|
|
54
|
+
|
|
55
|
+
*Diagnostic: look at your last three recall or anticipation moments. Were they correct, scoped,
|
|
56
|
+
and load-bearing, or were any of them the system performing how much it remembers? Count the
|
|
57
|
+
wrong or unasked-for ones at a heavy discount against the right ones; the asymmetry is the
|
|
58
|
+
point.*
|
|
59
|
+
|
|
60
|
+
*Source: the human-factors trust literature (Lee & See on calibrated reliance; Parasuraman on
|
|
61
|
+
complacency), the media-equation tradition (Nass & Moon on the mindless social reflex), and the
|
|
62
|
+
asymmetry principle (Slovic; Baumeister). The claim that honestly-scoped anticipation retains
|
|
63
|
+
trust without anthropomorphic warmth is a calibrated bet the current evidence does not yet
|
|
64
|
+
settle.*
|
|
65
|
+
|
|
66
|
+
## Interview Prompt
|
|
67
|
+
|
|
68
|
+
Where does a tool remembering something on your behalf feel like genuine help, and where does
|
|
69
|
+
it tip into feeling watched or performed? Name a time a system surfaced something at the right
|
|
70
|
+
moment and it landed, and a time it over-reached. What was different about the two?
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
---
|
|
2
|
+
type: codex-principle-seed
|
|
3
|
+
name: the-eval-is-the-spec
|
|
4
|
+
title: The Eval Is the Spec
|
|
5
|
+
created: 2026-06-24
|
|
6
|
+
exposure: shareable
|
|
7
|
+
stance: adopted
|
|
8
|
+
provenance:
|
|
9
|
+
authored_by: seed
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
> **For a probabilistic product, the specification is the eval set. You define behavior by
|
|
13
|
+
> examples and graders, not prose — because a document only describes correct behavior, and
|
|
14
|
+
> only an eval measures it.**
|
|
15
|
+
|
|
16
|
+
A prose requirement works when behavior is deterministic: write the contract, build to it,
|
|
17
|
+
verify once. It fails for a generative system, where "be helpful and concise" is too vague to
|
|
18
|
+
act on, too ambiguous to verify, and too static to keep up with a system whose behavior
|
|
19
|
+
shifts on every model change. The artifact that does the spec's three jobs — describe the
|
|
20
|
+
target, set acceptance criteria, define the priority — in a form that survives
|
|
21
|
+
non-determinism is the eval: concrete inputs, expected outputs, and graded rubrics for the
|
|
22
|
+
qualities you actually care about.
|
|
23
|
+
|
|
24
|
+
The difference is that a written spec gathers dust once it's read, while an eval suite runs on
|
|
25
|
+
every change. The directive to the team compresses to "here is the measure of good; make this
|
|
26
|
+
number go up," and every real-world failure becomes a new case that hardens the suite over
|
|
27
|
+
time. The discipline that compounds is the loop: observe what the system does, find the
|
|
28
|
+
patterns in what it gets wrong, turn those failures into eval cases, and improve against the
|
|
29
|
+
updated bar. The spec stops being a document you maintain and becomes a measurement that
|
|
30
|
+
maintains the product.
|
|
31
|
+
|
|
32
|
+
*Diagnostic: does your definition of "good" run on every change, or does it sit in a
|
|
33
|
+
document? If you can't point to the executable criterion that would catch a regression before
|
|
34
|
+
your users do, you have a description, not a specification.*
|
|
35
|
+
|
|
36
|
+
*Source: Kevin Weil and Ameya Bhatawdekar.*
|
|
37
|
+
|
|
38
|
+
## Interview Prompt
|
|
39
|
+
|
|
40
|
+
How do you specify what your AI system is supposed to do — and is that specification
|
|
41
|
+
something that actually runs and catches a regression, or a document someone reads once and
|
|
42
|
+
files away?
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
---
|
|
2
|
+
type: codex-principle-seed
|
|
3
|
+
name: the-gold-dust-leaves-no-trace
|
|
4
|
+
title: "The Gold Dust Is What Leaves No Trace"
|
|
5
|
+
created: 2026-07-02
|
|
6
|
+
exposure: shareable
|
|
7
|
+
stance: adopted
|
|
8
|
+
provenance:
|
|
9
|
+
authored_by: seed
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
> **Tacit knowledge is not one thing on one clock. The codifiable playbook is already
|
|
13
|
+
> being extracted from recorded traces; the gold dust is the situated judgment that
|
|
14
|
+
> leaves no trace by construction. Aim your capture at the part the record cannot hold.**
|
|
15
|
+
|
|
16
|
+
"Tacit knowledge" fractures by why it is tacit, and the parts codify at very different
|
|
17
|
+
speeds. Harry Collins split it three ways. Relational tacit knowledge is tacit only by
|
|
18
|
+
circumstance: nobody wrote it down, it was kept back, or it never seemed worth saying,
|
|
19
|
+
and all of it can in principle be made explicit. Somatic tacit knowledge lives in the
|
|
20
|
+
body, like balancing a bike, and a machine could in principle be built to do it.
|
|
21
|
+
Collective tacit knowledge is embedded in social life itself: the way a practiced
|
|
22
|
+
person reads a room and responds to context, learned by membership in a practice, not
|
|
23
|
+
from rules. Most arguments about whether AI can extract expertise talk past each other
|
|
24
|
+
because each side is holding a different one of these in mind.
|
|
25
|
+
|
|
26
|
+
The first kind is going fast, and the proof is in production. An AI assistant trained
|
|
27
|
+
on millions of recorded support calls distilled the top performers' hard-to-articulate
|
|
28
|
+
playbook and lifted average productivity fourteen percent, and novices by a third. Note
|
|
29
|
+
what made that possible: the knowledge survived in recorded behavioral traces. Modern
|
|
30
|
+
models route around the old expert-systems wall, that experts cannot state their own
|
|
31
|
+
rules, by learning from the trace of what experts did instead of what experts can say.
|
|
32
|
+
So the binding question is no longer "can the expert articulate it?" It is "did it
|
|
33
|
+
leave a trace?" If your expertise is a playbook sitting in transcripts and logs, a bare
|
|
34
|
+
model already holds most of it.
|
|
35
|
+
|
|
36
|
+
Extraction resistance runs inversely with trace survival, and directly with how much
|
|
37
|
+
of the knowledge lives in social membership and embodiment. What experts did is
|
|
38
|
+
increasingly extractable; what experts are is the durable residue. The gold dust of
|
|
39
|
+
skilled practice sits on the far side of that line: which thread to pull in a
|
|
40
|
+
discovery interview, which thirty seconds of the hour carried the load, the hesitation
|
|
41
|
+
behind the yes, the read of the room that told you what the words did not. That
|
|
42
|
+
judgment is exercised live, against an unrepeatable human encounter, and it leaves no
|
|
43
|
+
trace by construction. A bare model misses it not because the model is weak but
|
|
44
|
+
because the data it would need was never recorded anywhere.
|
|
45
|
+
|
|
46
|
+
So aim your capture at the residue. When you debrief a session, do not spend the
|
|
47
|
+
effort re-summarizing what the transcript already shows; that half belongs to the
|
|
48
|
+
model already. Bank the part only you were present for: what you noticed, why you
|
|
49
|
+
pulled this thread and not the other, what the encounter told you that the words did
|
|
50
|
+
not. This durability is principled, not permanent, so compound the residue into your
|
|
51
|
+
own workspace while it is still yours alone. The companion principle "Phronesis:
|
|
52
|
+
Judgment in the Particular" names the same asset from the inside: a trained perception
|
|
53
|
+
built only from experience, which is exactly what never lands in the record.
|
|
54
|
+
|
|
55
|
+
*Diagnostic: before banking a post-session insight, run the trace test. Could a model
|
|
56
|
+
reading the transcript have produced this? If yes, it is playbook: useful, already
|
|
57
|
+
extractable, the floor. If it took being in the room, it is gold dust. Capture that
|
|
58
|
+
first.*
|
|
59
|
+
|
|
60
|
+
*Source: Harry Collins, Tacit and Explicit Knowledge (2010), on the relational /
|
|
61
|
+
somatic / collective split; Michael Polanyi, The Tacit Dimension (1966), "we can know
|
|
62
|
+
more than we can tell"; Brynjolfsson, Li, and Raymond (QJE 2025) as the existence
|
|
63
|
+
proof that the relational playbook codifies from call transcripts. The reading that
|
|
64
|
+
the extractable half is the relational kind while the collective residue holds is a
|
|
65
|
+
calibrated judgment on current evidence, not settled fact.*
|
|
66
|
+
|
|
67
|
+
## Interview Prompt
|
|
68
|
+
|
|
69
|
+
Think of a recent session where you walked away knowing something the transcript would
|
|
70
|
+
not show: a read, a hesitation, the real reason behind a stated one. What did you
|
|
71
|
+
notice, and where did that knowledge go? If it lives nowhere but your head, that is
|
|
72
|
+
the gold dust this workspace exists to catch.
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
---
|
|
2
|
+
type: codex-principle-seed
|
|
3
|
+
name: the-model-is-not-the-moat
|
|
4
|
+
title: The Model Is Not the Moat
|
|
5
|
+
created: 2026-06-24
|
|
6
|
+
exposure: shareable
|
|
7
|
+
stance: adopted
|
|
8
|
+
provenance:
|
|
9
|
+
authored_by: seed
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
> **The model is not the moat; the system around it is. When raw capability commoditizes,
|
|
13
|
+
> defensibility lives in proprietary data, workflow integration, trust, and iteration speed.**
|
|
14
|
+
|
|
15
|
+
Foundation models converge, prompts get copied, and interfaces get screenshotted. So if your
|
|
16
|
+
only advantage is "we use a better model," you don't have one — that layer commoditizes
|
|
17
|
+
underneath you. What compounds is the system built *around* the model: a data flywheel where
|
|
18
|
+
using the product generates proprietary data that makes it uniquely better; workflow
|
|
19
|
+
integration where the product sits inside a daily habit rather than in a sidebar a user has to
|
|
20
|
+
remember to open; a trust and governance position competitors can't quickly assume; and, in
|
|
21
|
+
fast-moving markets, the iteration speed to keep leapfrogging. A single one of these is rarely
|
|
22
|
+
enough — the strongest products combine at least two.
|
|
23
|
+
|
|
24
|
+
The sharpest test is subtractive: assume every feature you have is cloned tomorrow, and ask
|
|
25
|
+
what remains. If the honest answer is "nothing," your roadmap is a feature backlog, not a moat
|
|
26
|
+
— and the missing investment is usually distribution or the proprietary loop the features were
|
|
27
|
+
wrapping. This is less new economics than old economics reasserting itself: the durable
|
|
28
|
+
advantages have always been data, switching costs, distribution, and trust. Cheap capability
|
|
29
|
+
doesn't abolish moats; it relocates them off the model and onto everything around it.
|
|
30
|
+
|
|
31
|
+
*Diagnostic: if a competitor cloned every feature you shipped this year overnight, what would
|
|
32
|
+
still be hard for them to replicate? Whatever you can name — the data, the embedded workflow,
|
|
33
|
+
the earned trust — is your actual moat. If you can name nothing, you don't yet have one.*
|
|
34
|
+
|
|
35
|
+
*Source: Jerry Chen, Evan Spiegel, and Naval Ravikant.*
|
|
36
|
+
|
|
37
|
+
## Interview Prompt
|
|
38
|
+
|
|
39
|
+
If a well-funded competitor copied every feature of your AI product tomorrow, what would
|
|
40
|
+
still be hard for them to replicate — and is that the thing you're actually investing in?
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
---
|
|
2
|
+
type: codex-principle-seed
|
|
3
|
+
name: when-generation-is-cheap-judgment-is-the-work
|
|
4
|
+
title: When Generation Is Cheap, Judgment Is the Work
|
|
5
|
+
created: 2026-06-24
|
|
6
|
+
exposure: shareable
|
|
7
|
+
stance: adopted
|
|
8
|
+
provenance:
|
|
9
|
+
authored_by: seed
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
> **When generation becomes cheap, the bottleneck moves from making to judging. The scarce
|
|
13
|
+
> skill is knowing which output is actually good.**
|
|
14
|
+
|
|
15
|
+
For most of history the constraint on knowledge work was production: writing the draft,
|
|
16
|
+
building the prototype, running the analysis took the time and the skill. Cheap generation
|
|
17
|
+
removes that constraint. When a tool can produce a plausible version of almost anything on
|
|
18
|
+
demand, the value no longer sits in producing it — it sits in the judgment to tell the good
|
|
19
|
+
version from the merely plausible one, and to know which problem was worth generating against
|
|
20
|
+
in the first place.
|
|
21
|
+
|
|
22
|
+
This inverts where effort should go. The instinct is to celebrate the speed of generation,
|
|
23
|
+
but speed is now the commodity. The durable advantage is taste and evaluation: the ability to
|
|
24
|
+
look at ten generated options and know which one is right, or that all ten are wrong.
|
|
25
|
+
Generation scales with compute; discernment scales with accumulated judgment, and that is the
|
|
26
|
+
part the tools haven't removed. Hand the same generator to someone with a strong foundation
|
|
27
|
+
and someone without one, and the gap between them widens rather than closes.
|
|
28
|
+
|
|
29
|
+
*Diagnostic: watch where your hours go. As generation gets cheaper, the ratio of time spent
|
|
30
|
+
producing to time spent judging should invert — if you're still spending most of your effort
|
|
31
|
+
making rather than discerning, you're pouring work into the part that just became free.*
|
|
32
|
+
|
|
33
|
+
*Source: Marty Cagan.*
|
|
34
|
+
|
|
35
|
+
## Interview Prompt
|
|
36
|
+
|
|
37
|
+
Now that your tools can generate a draft or prototype in minutes, where has the real
|
|
38
|
+
bottleneck in your work moved — and what makes you able to tell a genuinely good output from
|
|
39
|
+
one that only looks good?
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
---
|
|
2
|
+
type: codex-principle-seed
|
|
3
|
+
name: contextual-stewardship-is-the-senior-skill
|
|
4
|
+
title: Contextual Stewardship Is the Senior Skill
|
|
5
|
+
created: 2026-06-24
|
|
6
|
+
exposure: shareable
|
|
7
|
+
stance: adopted
|
|
8
|
+
provenance:
|
|
9
|
+
authored_by: seed
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
> **Senior knowledge work is contextual stewardship: holding the context that makes
|
|
13
|
+
> execution meaningful, not the execution itself.**
|
|
14
|
+
|
|
15
|
+
The same capable systems that reach near-expert quality when handed full context complete
|
|
16
|
+
only a small fraction of real-world projects, because real work requires bringing — or being
|
|
17
|
+
given — the context that isn't written down anywhere. A capable agent with no sense of which
|
|
18
|
+
system is live and which is a throwaway copy will execute every step flawlessly and still
|
|
19
|
+
demolish production. The context is the load-bearing structure; remove it and technically
|
|
20
|
+
flawless execution becomes destruction.
|
|
21
|
+
|
|
22
|
+
This is what senior people actually provide, and markets are quietly pricing it: as task
|
|
23
|
+
execution gets automated — visible, easy to cut — it is the invisible stewardship ("knows
|
|
24
|
+
which reports the board actually cares about"; "knows which vestigial-looking feature is
|
|
25
|
+
load-bearing for one critical customer") that turns out to have been holding everything up.
|
|
26
|
+
The skill decomposes into documentable practices: document decisions and their *why*, not
|
|
27
|
+
just outcomes; capture the constraints and trade-offs that were considered and rejected;
|
|
28
|
+
think at the system level about downstream and hidden effects; invest in evaluation
|
|
29
|
+
infrastructure that encodes judgment so it scales. The practices are teachable. The judgment
|
|
30
|
+
of *when* a technically correct output is organizationally wrong stays human.
|
|
31
|
+
|
|
32
|
+
A sharper framing: stewardship's core is agency, not skill. Skill decays as capability
|
|
33
|
+
rises — the tool gets better at what you used to know. Agency doesn't decay, because the
|
|
34
|
+
tool's "motivations" come from your instructions every session. What's worth building, when
|
|
35
|
+
to start and stop, which risks to accept, what to refuse — these are agency decisions, and
|
|
36
|
+
they are the durable edge. A stewardship-strong operator with weak execution still compounds;
|
|
37
|
+
a stewardship-weak operator with strong execution is replaceable the moment the skill gap
|
|
38
|
+
closes.
|
|
39
|
+
|
|
40
|
+
*Diagnostic: for your last five meaningful decisions, ask "would a fully capable agent with
|
|
41
|
+
all my context have made the same choice?" The yeses were routine optimization. The noes —
|
|
42
|
+
"no, because I weigh this differently" — are your agency. Invest there.*
|
|
43
|
+
|
|
44
|
+
*Sources: the contextual-stewardship literature; Simon Willison on agency.*
|
|
45
|
+
|
|
46
|
+
## Interview Prompt
|
|
47
|
+
|
|
48
|
+
What do you know about your work that isn't written down anywhere — the context that would
|
|
49
|
+
let someone (or something) technically competent still get it badly wrong? And which of your
|
|
50
|
+
decisions come from what you *value*, not just what you know?
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
---
|
|
2
|
+
type: codex-principle-seed
|
|
3
|
+
name: decision-quality-is-distinct-from-outcome-quality
|
|
4
|
+
title: Decision Quality Is Distinct From Outcome Quality
|
|
5
|
+
created: 2026-06-24
|
|
6
|
+
exposure: shareable
|
|
7
|
+
stance: adopted
|
|
8
|
+
provenance:
|
|
9
|
+
authored_by: seed
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
> **Judge a decision by the quality of the process, not the quality of the outcome.**
|
|
13
|
+
|
|
14
|
+
Outcomes blend three things: decision quality, luck, and hidden information. So a single bad
|
|
15
|
+
outcome cannot tell you the decision was bad — that is a sample size of one. A 24% shot that
|
|
16
|
+
happens to hit was not a "right" prediction; a sound call that runs into a 1–2% bad break was
|
|
17
|
+
not a "wrong" one. The result acts like a gravity well: once you know how it turned out, you
|
|
18
|
+
can't climb back out to see whether the process was actually good. The trap runs both ways —
|
|
19
|
+
you also don't get to keep the feeling of being right when a bad decision happens to work out.
|
|
20
|
+
|
|
21
|
+
This error is called *resulting*, and it is the central failure in learning from experience.
|
|
22
|
+
Outcomes are still a legitimate *prompt* to re-examine your process — the error is retrofitting
|
|
23
|
+
the verdict on the decision to match the result. Over a large enough sample, luck washes out
|
|
24
|
+
and skill dominates; in any single trial, luck can dominate completely. A strong decider still
|
|
25
|
+
loses a large fraction of the time. The discipline is to think in probabilities — calibrate a
|
|
26
|
+
range rather than collapse to a binary, and ask "do I actually want to bet on that?" to trigger
|
|
27
|
+
information-hunger and surface why you might be wrong.
|
|
28
|
+
|
|
29
|
+
*Diagnostic: when you review a decision that went badly, can you separate "the process was
|
|
30
|
+
flawed" from "the dice came up wrong"? If every bad outcome rewrites your memory of the
|
|
31
|
+
decision as obviously bad, you're resulting — and you're learning the wrong lessons from luck.*
|
|
32
|
+
|
|
33
|
+
*Source: Annie Duke.*
|
|
34
|
+
|
|
35
|
+
## Interview Prompt
|
|
36
|
+
|
|
37
|
+
Think of a decision you made that turned out badly. Was the *process* actually wrong, or did
|
|
38
|
+
you just get unlucky? And do you ever catch yourself calling a decision "good" only because it
|
|
39
|
+
happened to work out?
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
---
|
|
2
|
+
type: codex-principle-seed
|
|
3
|
+
name: embrace-reality-ego-and-blind-spots
|
|
4
|
+
title: "Embrace Reality: Ego and Blind Spots Are the Two Barriers"
|
|
5
|
+
created: 2026-06-24
|
|
6
|
+
exposure: shareable
|
|
7
|
+
stance: adopted
|
|
8
|
+
provenance:
|
|
9
|
+
authored_by: seed
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
> **An accurate understanding of reality is the foundation for good outcomes — and two things
|
|
13
|
+
> block you from seeing yourself clearly: ego and blind spots.**
|
|
14
|
+
|
|
15
|
+
There is nothing to fear from truth; an accurate understanding of reality is the essential
|
|
16
|
+
foundation for producing good outcomes. The biggest mistake most people make is failing to
|
|
17
|
+
see themselves and others objectively. Two barriers cause it. The *ego barrier* is the
|
|
18
|
+
defensiveness that makes examining one of your own weaknesses feel like an attack — it fires
|
|
19
|
+
before you can think. The *blind-spot barrier* is structural: you can't perceive what you
|
|
20
|
+
can't conceive, so having a weakness is like missing a sense — you don't experience its
|
|
21
|
+
absence as a gap.
|
|
22
|
+
|
|
23
|
+
Because these barriers are nearly invisible from the inside but easy to spot from the
|
|
24
|
+
outside, the antidote is other people. You cannot reliably find your own blind spots; you
|
|
25
|
+
need people who will tell you what you can't see, and the openness to actually hear them.
|
|
26
|
+
This is the same structure as a truth-seeking group: weakness-finding is a collaborative act,
|
|
27
|
+
not an introspective one.
|
|
28
|
+
|
|
29
|
+
*Diagnostic: when someone points out a weakness, watch your first reaction. If it's a flush
|
|
30
|
+
of defensiveness or a quick counter-argument, that's the ego barrier firing — and the thing
|
|
31
|
+
you're defending against is often exactly what's worth examining.*
|
|
32
|
+
|
|
33
|
+
*Source: Ray Dalio.*
|
|
34
|
+
|
|
35
|
+
## Interview Prompt
|
|
36
|
+
|
|
37
|
+
When someone points out a weakness or a mistake of yours, what's your honest first reaction —
|
|
38
|
+
and who in your life will actually tell you the things you can't see about yourself?
|