phoria2 1.0.0-rc.4 → 1.0.0-rc.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -8
- package/dist/bloom.js +13 -17
- package/dist/bloom.js.map +1 -1
- package/dist/charts.js +732 -672
- package/dist/charts.js.map +1 -1
- package/dist/core.js +1878 -1315
- package/dist/core.js.map +1 -1
- package/dist/edit.js +91 -77
- package/dist/edit.js.map +1 -1
- package/dist/explain.js +6 -6
- package/dist/explain.js.map +1 -1
- package/dist/gltf.js +167 -163
- package/dist/gltf.js.map +1 -1
- package/dist/motion.js +38 -43
- package/dist/motion.js.map +1 -1
- package/dist/particles.js +41 -41
- package/dist/particles.js.map +1 -1
- package/dist/passes.js +124 -74
- package/dist/passes.js.map +1 -1
- package/dist/phoria2.js +1 -1
- package/dist/picking.js +45 -56
- package/dist/picking.js.map +1 -1
- package/dist/snapshot.js +1 -1
- package/dist/tooltip.js +3 -3
- package/dist/tooltip.js.map +1 -1
- package/dist/types/OrbitControl.d.ts +13 -0
- package/dist/types/Raycaster.d.ts +12 -1
- package/dist/types/View.d.ts +2 -2
- package/dist/types/charts/marks.d.ts +7 -0
- package/dist/types/charts/network.d.ts +1 -4
- package/dist/types/charts/scales.d.ts +10 -3
- package/dist/types/ease.d.ts +4 -0
- package/dist/types/explain.d.ts +9 -1
- package/dist/types/frame.d.ts +43 -2
- package/dist/types/geometry/Geometry.d.ts +1 -1
- package/dist/types/geometry/bvh.d.ts +32 -0
- package/dist/types/material/Material.d.ts +32 -12
- package/dist/types/material/Texture.d.ts +13 -2
- package/dist/types/motion/ease.d.ts +3 -4
- package/dist/types/presets.d.ts +17 -13
- package/dist/types/scene/Node.d.ts +57 -10
- package/dist/types/scene/cameras.d.ts +7 -0
- package/dist/types/scene/drawables.d.ts +9 -2
- package/dist/types/scene/lights.d.ts +15 -1
- package/dist/types/shadow.d.ts +15 -0
- package/dist/types/validate.d.ts +22 -0
- package/dist/types/webgl/passes.d.ts +24 -16
- package/dist/types/webgl/programs.d.ts +6 -0
- package/dist/types/webgl/resources.d.ts +16 -0
- package/dist/types/webgl/shaders.d.ts +2 -2
- package/llms-full.txt +588 -0
- package/llms.txt +31 -0
- package/package.json +14 -4
- package/schema/chart.schema.json +1 -1
package/README.md
CHANGED
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@@ -4,8 +4,9 @@ Small, friendly 3D for the web. A WebGL 2 renderer with PBR materials, instancin
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labels, picking and particles, behind an API small enough to learn in an afternoon - aimed at
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business apps: charts, labelled scenes, diagrams, dashboards and product viewers.
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- **Small**: about
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separate imports, and the heavier parts (shadows,
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- **Small**: about 57 KB gzipped for a lit, interactive scene, and about 116 KB for everything;
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charts, particles, glTF, motion and editing are separate imports, and the heavier parts (shadows,
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HDR environments, GPU picking) load only when used.
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- **Idle when nothing changes**: a view draws only when something in it changed, so a dashboard of
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many views only updates when needed.
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- **Tells you what to write**: every option is checked, and a mistake throws an error that names
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@@ -13,6 +14,22 @@ business apps: charts, labelled scenes, diagrams, dashboards and product viewers
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agents too.
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- **No runtime dependencies.** ES modules, with TypeScript types.
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**Using a coding agent?** Point it at [llms-full.txt](https://kevs3d.co.uk/phoria2/llms-full.txt) - the whole API
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in one page ([llms.txt](https://kevs3d.co.uk/phoria2/llms.txt) is the short index). Both ship in the
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package too, at `node_modules/phoria2/llms-full.txt`.
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**Claude Code**: install the phoria2 plugin, and Claude reaches for phoria2 when asked for 3D charts,
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diagrams, explainers or dashboards - with the reference to hand and a check that loads the page in
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Chrome and reports what's wrong:
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```text
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/plugin marketplace add kevinroast/phoria2
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/plugin install phoria2@phoria2
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```
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The skill inside it ([claude-plugin/skills/phoria2](claude-plugin/skills/phoria2)) follows the Agent
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Skills standard, so other agents that read skills can use the folder as it is.
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## Install
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```sh
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@@ -35,12 +52,12 @@ own). Pin the version so a new release can't change your page:
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<script type="importmap">
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{
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"imports": {
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"phoria2": "https://cdn.jsdelivr.net/npm/phoria2@1.0.0-rc.
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"phoria2/charts": "https://cdn.jsdelivr.net/npm/phoria2@1.0.0-rc.
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"phoria2/particles": "https://cdn.jsdelivr.net/npm/phoria2@1.0.0-rc.
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"phoria2/gltf": "https://cdn.jsdelivr.net/npm/phoria2@1.0.0-rc.
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"phoria2/motion": "https://cdn.jsdelivr.net/npm/phoria2@1.0.0-rc.
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"phoria2/edit": "https://cdn.jsdelivr.net/npm/phoria2@1.0.0-rc.
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"phoria2": "https://cdn.jsdelivr.net/npm/phoria2@1.0.0-rc.6/dist/phoria2.js",
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"phoria2/charts": "https://cdn.jsdelivr.net/npm/phoria2@1.0.0-rc.6/dist/charts.js",
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"phoria2/particles": "https://cdn.jsdelivr.net/npm/phoria2@1.0.0-rc.6/dist/particles.js",
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"phoria2/gltf": "https://cdn.jsdelivr.net/npm/phoria2@1.0.0-rc.6/dist/gltf.js",
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"phoria2/motion": "https://cdn.jsdelivr.net/npm/phoria2@1.0.0-rc.6/dist/motion.js",
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"phoria2/edit": "https://cdn.jsdelivr.net/npm/phoria2@1.0.0-rc.6/dist/edit.js"
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}
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}
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</script>
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package/dist/bloom.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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import {
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import { I as e, P as t } from "./core.js";
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// src/webgl/bloom.js
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var n = `precision highp float;
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in vec2 vUv;
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@@ -39,44 +39,43 @@ fragColor = vec4(linearToSrgb(c), a);
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}
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`, a = [e, n], o = [e, r], s = [e, i], c = 6, l = class {
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#e = null;
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#t =
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#n = !1;
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#t = !1;
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constructor(e, t) {
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this.gl = e, this.programs = t, this.reset();
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}
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reset() {
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this.#e = null, this.#t =
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this.#e = null, this.#t = !!this.gl.getExtension("EXT_color_buffer_float");
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}
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dispose() {
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this.#
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this.#r(), this.#e = null;
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}
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begin(e, t) {
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let n = this.gl, r = this.#
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let n = this.gl, r = this.#n(e, t);
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n.bindFramebuffer(n.FRAMEBUFFER, r.multisampled), n.viewport(0, 0, e, t);
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}
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end(e) {
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let t = this.gl, n = this.#e, { width: r, height: i, levels: c } = n;
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t.bindFramebuffer(t.READ_FRAMEBUFFER, n.multisampled), t.bindFramebuffer(t.DRAW_FRAMEBUFFER, n.resolved), t.blitFramebuffer(0, 0, r, i, 0, 0, r, i, t.COLOR_BUFFER_BIT, t.NEAREST), t.bindFramebuffer(t.READ_FRAMEBUFFER, null), t.bindFramebuffer(t.DRAW_FRAMEBUFFER, null), t.disable(t.DEPTH_TEST), t.disable(t.CULL_FACE), t.disable(t.BLEND), t.depthMask(!1)
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t.bindFramebuffer(t.READ_FRAMEBUFFER, n.multisampled), t.bindFramebuffer(t.DRAW_FRAMEBUFFER, n.resolved), t.blitFramebuffer(0, 0, r, i, 0, 0, r, i, t.COLOR_BUFFER_BIT, t.NEAREST), t.bindFramebuffer(t.READ_FRAMEBUFFER, null), t.bindFramebuffer(t.DRAW_FRAMEBUFFER, null), t.disable(t.DEPTH_TEST), t.disable(t.CULL_FACE), t.disable(t.BLEND), t.depthMask(!1);
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let l = this.programs.ready("bloom-down", [], a);
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t.useProgram(l.program);
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let u = n.picture, d = r, f = i;
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c.forEach((n, r) => {
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t.bindFramebuffer(t.FRAMEBUFFER, n.framebuffer), t.viewport(0, 0, n.width, n.height), l.set("uSource", u), l.set("uTexel", [1 / d, 1 / f]), l.set("uThreshold", r === 0 ? Math.max(0, e.threshold) : -1),
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t.bindFramebuffer(t.FRAMEBUFFER, n.framebuffer), t.viewport(0, 0, n.width, n.height), l.set("uSource", u), l.set("uTexel", [1 / d, 1 / f]), l.set("uThreshold", r === 0 ? Math.max(0, e.threshold) : -1), this.programs.drawFullscreen(), u = n.texture, d = n.width, f = n.height;
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});
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let p = this.programs.ready("bloom-up", [], o);
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t.useProgram(p.program), t.enable(t.BLEND), t.blendFunc(t.ONE, t.ONE);
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let m = Math.min(1, Math.max(0, e.radius));
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for (let e = c.length - 1; e > 0; e--) {
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let n = c[e], r = c[e - 1];
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t.bindFramebuffer(t.FRAMEBUFFER, r.framebuffer), t.viewport(0, 0, r.width, r.height), p.set("uSource", n.texture), p.set("uTexel", [1 / n.width, 1 / n.height]), p.set("uWeight", m),
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t.bindFramebuffer(t.FRAMEBUFFER, r.framebuffer), t.viewport(0, 0, r.width, r.height), p.set("uSource", n.texture), p.set("uTexel", [1 / n.width, 1 / n.height]), p.set("uWeight", m), this.programs.drawFullscreen();
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}
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t.disable(t.BLEND), t.bindFramebuffer(t.FRAMEBUFFER, null), t.viewport(0, 0, r, i);
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let h = this.programs.ready("bloom-composite", [], s);
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t.useProgram(h.program), h.set("uScene", n.picture), h.set("uBloom", c[0].texture), h.set("uStrength", Math.max(0, e.strength)),
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t.useProgram(h.program), h.set("uScene", n.picture), h.set("uBloom", c[0].texture), h.set("uStrength", Math.max(0, e.strength)), this.programs.drawFullscreen(), t.depthMask(!0), t.enable(t.DEPTH_TEST), t.bindVertexArray(null);
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}
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#
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#n(e, t) {
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if (this.#e && this.#e.width === e && this.#e.height === t) return this.#e;
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this.#
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this.#r();
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let n = this.gl, r = Math.min(4, n.getParameter(n.MAX_SAMPLES)), i = n.createFramebuffer();
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n.bindFramebuffer(n.FRAMEBUFFER, i);
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let a = n.createRenderbuffer();
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height: t
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};
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}, l = s(e, t, n.RGBA8), u = [], d = e, f = t;
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for (let e = 0; e < c && (d = Math.max(1, d >> 1), f = Math.max(1, f >> 1), !(e > 1 && Math.min(d, f) < 8)); e++) u.push(s(d, f, this.#
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for (let e = 0; e < c && (d = Math.max(1, d >> 1), f = Math.max(1, f >> 1), !(e > 1 && Math.min(d, f) < 8)); e++) u.push(s(d, f, this.#t ? n.RGBA16F : n.RGBA8));
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return n.bindFramebuffer(n.FRAMEBUFFER, null), n.bindRenderbuffer(n.RENDERBUFFER, null), this.#e = {
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width: e,
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height: t,
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levels: u
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}, this.#e;
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}
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#
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#r() {
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let e = this.#e;
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if (!e) return;
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let t = this.gl;
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t.deleteFramebuffer(e.resolved), t.deleteTexture(e.picture);
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for (let n of e.levels) t.deleteFramebuffer(n.framebuffer), t.deleteTexture(n.texture);
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}
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#a() {
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return this.#t ||= this.gl.createVertexArray(), this.#t;
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}
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};
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export { l as Bloom };
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package/dist/bloom.js.map
CHANGED
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{"version":3,"file":"bloom.js","names":["FULLSCREEN_VERTEX","COMMON","DOWN_FRAGMENT","UP_FRAGMENT","COMPOSITE_FRAGMENT","DOWN","UP","COMPOSITE","LEVELS","Bloom","gl","programs","#target","#
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{"version":3,"file":"bloom.js","names":["FULLSCREEN_VERTEX","COMMON","DOWN_FRAGMENT","UP_FRAGMENT","COMPOSITE_FRAGMENT","DOWN","UP","COMPOSITE","LEVELS","Bloom","gl","programs","#target","#float","#free","target","#targetFor","width","height","down","source","sw","sh","level","i","settings","up","weight","levels","from","to","composite","samples","multisampled","color","depth","texture","t","format","w","h","framebuffer","picture","b"],"sources":[],"mappings":""}
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