pelican-engine 0.3.22 → 0.3.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +2 -0
- package/distribution.json +11 -11
- package/docs/STATUS.md +4 -0
- package/docs/api/REFERENCE.md +105 -95
- package/docs/api/index.json +108 -97
- package/docs/npm/GAME-AUTHOR.md +2 -0
- package/engine.manifest.json +1 -1
- package/lib/sdk/index.d.ts +7 -1
- package/lib/sdk/index.js +1 -1
- package/lib/simulation/cloth-plugin.js +46 -5
- package/package.json +1 -1
package/AGENTS.md
CHANGED
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@@ -233,6 +233,8 @@ manual cloth uses `ctx.cloth.step`. Use `setAnchor`, `releaseAnchor`, `applyForc
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(next tick), `applyImpulse`, `setColliders`, `inspect`, and `destroy` to manage it.
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The source checkout includes `examples/cloth-sheet`.
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An automatic cloth may bind a live dynamic sphere with `bodyColliders: [{ id: "sphere-id", entity: "body-id" }]`. The plugin samples the real sphere after physics and uses it as a one-way moving obstacle. The body receives no cloth reaction impulse. Destroyed bodies are removed on the next automatic step. This is not complete cloth-rigid-body coupling.
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New cloth also resolves detected sphere overlaps against triangle surface interiors
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using closest-point barycentric projection. `inspect(id).surfaceContacts` reports
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the triangle and barycentric position. `surfaceCollisions` defaults to true for new
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package/distribution.json
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@@ -1,12 +1,12 @@
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{
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"format": "pelican.npm-distribution",
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"version": "0.3.
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"version": "0.3.24",
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"files": {
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"AGENTS.md": "
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"AGENTS.md": "817bf14a6fe341bf515625cd84a0df4e6512a74b4a426ae3232ae3ad50e09d73",
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"CONTRIBUTING.md": "0ffad5d841d90f319fc50a75b81d3c0ad6dab8d5d9bec2846c65c7f8358d5a50",
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"docs/AI-WORKFLOW.md": "aa992686df93f791795f6f3fce01713d812eea6a1b9556f07411ac5847278efa",
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"docs/api/index.json": "
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"docs/api/REFERENCE.md": "
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"docs/api/index.json": "a31013de30a0a6dafecd69e001f578fe4c88957ad30b36a2c88f65209c7244cd",
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"docs/api/REFERENCE.md": "9baff20b467502ac06d627401f466b58b98552aa9ba73e4140da8e1debe57aef",
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"docs/ARCHITECTURE.md": "3184b73592d466390e7793b1cf39bbb80d6052b523fba7e7cb377b5207074627",
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"docs/assets/pelican-mark.svg": "407b10cd7e292ea83cf5dba4046fb2f01c7d566a14014c55deda3a2984562b4d",
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"docs/CAPABILITIES.md": "92950817497d8c63db07830db96dc93c877befa8d038320feed1ae1f1a053cb1",
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@@ -14,14 +14,14 @@
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"docs/GETTING-STARTED.md": "5519ebe4e513e8ae4517c04948ee9dc70bcb1e3d04a65d468a6537c838502663",
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"docs/GRAPHICS-GUIDE.md": "e3d0f7df6189ca3f88d81af5ffaf393f5d6bf39b9e66167bb2f64b39194b514c",
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"docs/npm/DISTRIBUTION.md": "ff25e039921a85ba253c27608c77ed614a036117d7a04f908a78d1e3ed3f19ef",
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"docs/npm/GAME-AUTHOR.md": "
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"docs/npm/GAME-AUTHOR.md": "817bf14a6fe341bf515625cd84a0df4e6512a74b4a426ae3232ae3ad50e09d73",
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"docs/PELICAN-MIGRATION.md": "c5d6ab8e5186f4d36720a0a01d1a7e4157a5d386c5400e2db99571a7d10a1e49",
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"docs/PHYSICS-LIFECYCLE-ISSUE.md": "cc78917462de4e7e9b68e77c742192ce213b4be5b516d2ba943251fff46977ac",
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"docs/RENDER-BACKENDS.md": "d981ea94742a835d028db37d536fb7fba05102e37bc6274a37baf74f5034b954",
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"docs/ROADMAP.md": "29ac1c54f36064e23c17cfe7f549d6860889257a57d1227e322958aa9c281568",
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"docs/STATUS.md": "
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"docs/STATUS.md": "13f620083a9484a6b7d217dcc631f31247a0bb45c260c45b1b29e32eaf024a0e",
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"docs/THIRD-PARTY-NOTICES.md": "58f9b72e2b4dfaaaf2a4c08b9bde9ecef3d2b7e7d65fccd782ed54f39fa76fdc",
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"engine.manifest.json": "
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"engine.manifest.json": "98e4effdf9c295555e90a07e1be415cccb6411b6c0d9e4606748899175934bdb",
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"lib/assets/audio.js": "6facdce4e053afd172af5b9407569b035169844ea17b49f93f8b67f72b78895f",
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"lib/assets/errors.js": "70572678655c6e53179d31920d71f29882d373a0e12d560220bb0fc2cd74f2cc",
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"lib/assets/glb.js": "b808479a36299c154db97f50c16863a3b5a2c61f725e66bf01d01a5f62a288a5",
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@@ -125,9 +125,9 @@
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"lib/runtime/world.js": "c43621fbaca8bd2b0d6477a96e60e895312f0f7b1eb97614b6e4f9b716129ea1",
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"lib/schema/index.js": "594429eecb4494c4af2f3d04537be3211f2c9297a1fc555bbba5d028d8627965",
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"lib/sdk/graph-values.js": "a58c00f127cb82aba5fd2824981942844e06d9a59a88a05e35d1d3df2fc7ed2f",
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"lib/sdk/index.d.ts": "
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"lib/sdk/index.js": "
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"lib/simulation/cloth-plugin.js": "
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"lib/sdk/index.d.ts": "0a7919d574d71fdfac73cfbe2e858257df867484aa24f2b75ef2aafba9d0e7aa",
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"lib/sdk/index.js": "2647b8b168f6c2df72e14fd05b3bcba63f590e4980601236886d26b69db0c5e5",
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"lib/simulation/cloth-plugin.js": "6443122597038279f5c60aba3851dc18512fdadb19461337cb3b6487238be190",
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"lib/simulation/cloth.js": "449be6f517af4eddbf047db68495e8f7666416d18b048b9f113064e0b07cc154",
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"lib/simulation/rope-body-coupling.js": "70694b73d17c79f223803a51fbf4a4dae551b717cd29bbea1fa38386ac98d621",
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"lib/simulation/rope-plugin.js": "08c7c4800053b3e8f255b6dd5be2b532b8e259300666c31de5494d15704717d4",
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@@ -203,7 +203,7 @@
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"licenses/undici-types/LICENSE": "a6db8096b2707bc0102d256917d4d33f298ba36d8c3f25de067a2b5bb379db27",
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"licenses/uniq/LICENSE": "e67aed7df22dc8031e4fcf5338fe91cb33e3817e5c58a99a2a2802eea9069791",
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"licenses/vite/LICENSE.md": "a22152baa1aef74402443008e767e7c689a524c0909d19b0431d97f5ab066a13",
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"package.json": "
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"package.json": "593542a21fcb96269b114789fc02d82d0ccfd7ead9b04848fa4d2016bbc51834",
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"README.md": "ff25e039921a85ba253c27608c77ed614a036117d7a04f908a78d1e3ed3f19ef",
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"web/index.html": "d89d6a5b5be3beae3627a8ed506ac308b165d264fb8696be3afd79fcca2f26ee"
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}
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package/docs/STATUS.md
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- Historical cloth snapshots without `selfCollisions` restore in the legacy particle-only mode; invalid or duplicate self-contact state is rejected atomically. This migration fix is unverified.
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- Cloth automatic stepping can bind live dynamic non-trigger spheres and sample their center and radius after physics as one-way moving obstacles; no reaction impulse is applied. This interface is unverified.
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## 单线接续
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只在 `main` 的主工作树串行开发。历史独有候选和失败记录在本机 `.pelican/consolidated-worktrees/`、`.pelican/worktree-snapshots/` 或原证据目录中;它们不是活动工作树,未审查前不能删除或声称已合入。其他环境不一定有这些本机目录。
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每次工作只积累一个功能、修复或下一版本的相关变更;完成后及时提交并推送,不等待里程碑。推送前同步递增标准版本,以便 npm 使用同一版本发布。历史本机开发报告可由本机 Git 排除配置隐藏,不删除原文件;正式证据和未来新报告不能因此被默认为已提交。
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下一步优先分析物理生命周期与旧状态兼容的实现边界,再按依赖逐步集成可用功能。保留真实失败、局限和历史来源;不在禁止验证期间声称修复已通过。
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- ?????????????????????????????
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