pelican-engine 0.3.22 → 0.3.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +2 -0
- package/distribution.json +11 -11
- package/docs/STATUS.md +2 -0
- package/docs/api/REFERENCE.md +105 -95
- package/docs/api/index.json +108 -97
- package/docs/npm/GAME-AUTHOR.md +2 -0
- package/engine.manifest.json +1 -1
- package/lib/sdk/index.d.ts +7 -1
- package/lib/sdk/index.js +1 -1
- package/lib/simulation/cloth-plugin.js +46 -5
- package/package.json +1 -1
package/AGENTS.md
CHANGED
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@@ -233,6 +233,8 @@ manual cloth uses `ctx.cloth.step`. Use `setAnchor`, `releaseAnchor`, `applyForc
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(next tick), `applyImpulse`, `setColliders`, `inspect`, and `destroy` to manage it.
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The source checkout includes `examples/cloth-sheet`.
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An automatic cloth may bind a live dynamic sphere with `bodyColliders: [{ id: "sphere-id", entity: "body-id" }]`. The plugin samples the real sphere after physics and uses it as a one-way moving obstacle. The body receives no cloth reaction impulse. Destroyed bodies are removed on the next automatic step. This is not complete cloth-rigid-body coupling.
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New cloth also resolves detected sphere overlaps against triangle surface interiors
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using closest-point barycentric projection. `inspect(id).surfaceContacts` reports
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the triangle and barycentric position. `surfaceCollisions` defaults to true for new
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package/distribution.json
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@@ -1,12 +1,12 @@
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{
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"format": "pelican.npm-distribution",
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"version": "0.3.
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"version": "0.3.23",
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"files": {
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"AGENTS.md": "
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"AGENTS.md": "817bf14a6fe341bf515625cd84a0df4e6512a74b4a426ae3232ae3ad50e09d73",
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"CONTRIBUTING.md": "0ffad5d841d90f319fc50a75b81d3c0ad6dab8d5d9bec2846c65c7f8358d5a50",
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"docs/AI-WORKFLOW.md": "aa992686df93f791795f6f3fce01713d812eea6a1b9556f07411ac5847278efa",
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"docs/api/index.json": "
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"docs/api/REFERENCE.md": "
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"docs/api/index.json": "05a38e9b6366a20116feb76696742220a3c0b581ce9cd0a91f79a19a0fd7cf97",
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"docs/api/REFERENCE.md": "074536b062eec6fe9bb6180c92e862c2d06f3612c17294ca5c71055cfb700f6e",
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"docs/ARCHITECTURE.md": "3184b73592d466390e7793b1cf39bbb80d6052b523fba7e7cb377b5207074627",
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"docs/assets/pelican-mark.svg": "407b10cd7e292ea83cf5dba4046fb2f01c7d566a14014c55deda3a2984562b4d",
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"docs/CAPABILITIES.md": "92950817497d8c63db07830db96dc93c877befa8d038320feed1ae1f1a053cb1",
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@@ -14,14 +14,14 @@
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"docs/GETTING-STARTED.md": "5519ebe4e513e8ae4517c04948ee9dc70bcb1e3d04a65d468a6537c838502663",
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"docs/GRAPHICS-GUIDE.md": "e3d0f7df6189ca3f88d81af5ffaf393f5d6bf39b9e66167bb2f64b39194b514c",
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"docs/npm/DISTRIBUTION.md": "ff25e039921a85ba253c27608c77ed614a036117d7a04f908a78d1e3ed3f19ef",
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"docs/npm/GAME-AUTHOR.md": "
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"docs/npm/GAME-AUTHOR.md": "817bf14a6fe341bf515625cd84a0df4e6512a74b4a426ae3232ae3ad50e09d73",
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"docs/PELICAN-MIGRATION.md": "c5d6ab8e5186f4d36720a0a01d1a7e4157a5d386c5400e2db99571a7d10a1e49",
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"docs/PHYSICS-LIFECYCLE-ISSUE.md": "cc78917462de4e7e9b68e77c742192ce213b4be5b516d2ba943251fff46977ac",
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"docs/RENDER-BACKENDS.md": "d981ea94742a835d028db37d536fb7fba05102e37bc6274a37baf74f5034b954",
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"docs/ROADMAP.md": "29ac1c54f36064e23c17cfe7f549d6860889257a57d1227e322958aa9c281568",
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"docs/STATUS.md": "
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"docs/STATUS.md": "1e04f5a1c366ebb2bf605a8679e27ebed7494773d4a7d0684f90e82c6fc8906e",
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"docs/THIRD-PARTY-NOTICES.md": "58f9b72e2b4dfaaaf2a4c08b9bde9ecef3d2b7e7d65fccd782ed54f39fa76fdc",
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"engine.manifest.json": "
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"engine.manifest.json": "b7ab030e3c3a63828e6574934249b225df0a04a0c0e204e6f5c597c95d801fe6",
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"lib/assets/audio.js": "6facdce4e053afd172af5b9407569b035169844ea17b49f93f8b67f72b78895f",
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"lib/assets/errors.js": "70572678655c6e53179d31920d71f29882d373a0e12d560220bb0fc2cd74f2cc",
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"lib/assets/glb.js": "b808479a36299c154db97f50c16863a3b5a2c61f725e66bf01d01a5f62a288a5",
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@@ -125,9 +125,9 @@
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"lib/runtime/world.js": "c43621fbaca8bd2b0d6477a96e60e895312f0f7b1eb97614b6e4f9b716129ea1",
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"lib/schema/index.js": "594429eecb4494c4af2f3d04537be3211f2c9297a1fc555bbba5d028d8627965",
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"lib/sdk/graph-values.js": "a58c00f127cb82aba5fd2824981942844e06d9a59a88a05e35d1d3df2fc7ed2f",
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"lib/sdk/index.d.ts": "
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"lib/sdk/index.js": "
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"lib/simulation/cloth-plugin.js": "
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"lib/sdk/index.d.ts": "508f1656b7130ceb0b9c6b768de4b2cd20598b7633ed03c95b1e63b6d4755449",
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"lib/sdk/index.js": "0f6f2cf92aa96537087fdfbeda4cbddf139aa7f2c5901e4042871414b219963c",
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"lib/simulation/cloth-plugin.js": "6443122597038279f5c60aba3851dc18512fdadb19461337cb3b6487238be190",
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"lib/simulation/cloth.js": "449be6f517af4eddbf047db68495e8f7666416d18b048b9f113064e0b07cc154",
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"lib/simulation/rope-body-coupling.js": "70694b73d17c79f223803a51fbf4a4dae551b717cd29bbea1fa38386ac98d621",
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"lib/simulation/rope-plugin.js": "08c7c4800053b3e8f255b6dd5be2b532b8e259300666c31de5494d15704717d4",
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@@ -203,7 +203,7 @@
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"licenses/undici-types/LICENSE": "a6db8096b2707bc0102d256917d4d33f298ba36d8c3f25de067a2b5bb379db27",
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"licenses/uniq/LICENSE": "e67aed7df22dc8031e4fcf5338fe91cb33e3817e5c58a99a2a2802eea9069791",
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"licenses/vite/LICENSE.md": "a22152baa1aef74402443008e767e7c689a524c0909d19b0431d97f5ab066a13",
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"package.json": "
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"package.json": "b3fad8e146f5637e6d95fd42ebf43a2d5b070423ce9770143997667d68d5a5a5",
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"README.md": "ff25e039921a85ba253c27608c77ed614a036117d7a04f908a78d1e3ed3f19ef",
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"web/index.html": "d89d6a5b5be3beae3627a8ed506ac308b165d264fb8696be3afd79fcca2f26ee"
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}
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package/docs/STATUS.md
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- Historical cloth snapshots without `selfCollisions` restore in the legacy particle-only mode; invalid or duplicate self-contact state is rejected atomically. This migration fix is unverified.
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- Cloth automatic stepping can bind live dynamic non-trigger spheres and sample their center and radius after physics as one-way moving obstacles; no reaction impulse is applied. This interface is unverified.
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## 单线接续
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只在 `main` 的主工作树串行开发。历史独有候选和失败记录在本机 `.pelican/consolidated-worktrees/`、`.pelican/worktree-snapshots/` 或原证据目录中;它们不是活动工作树,未审查前不能删除或声称已合入。其他环境不一定有这些本机目录。
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