pele-animate 0.16.1 → 0.16.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/contributing.md +1 -0
- package/docs/diagram-types.md +12 -12
- package/docs/getting-started.md +1 -1
- package/docs/icons.md +1 -1
- package/docs/step-order.md +3 -2
- package/package.json +1 -1
- package/pele-animate.js +5 -1
package/docs/contributing.md
CHANGED
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@@ -18,6 +18,7 @@ pnpm build # builds the site (a placeholder until the site lands)
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- The package is plain ESM at the repository root: no build step. The site lives in `site/`.
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- Docs are the Markdown files in `docs/`. A fenced block marked `mermaid` must render, and every `@{ icon }` name in it must exist.
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- Fence convention: ```` ```mermaid live ```` is a diagram GitHub can also draw; the site animates it. A diagram with `@{ icon }` nodes uses ```` ```mermaid-icons live ````, because GitHub's Mermaid cannot draw icons (it shows "?" boxes), so GitHub shows the source text and the site animates it.
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- Every `live` fence carries a title after the word `live`: `title="Flowchart: cache hit or miss"`. The playground's examples menu shows it (grouped by page), so write "Type: what it shows".
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- Tabler packs are generated: `node scripts/build-tabler.mjs <path to a tabler-icons checkout>` rewrites `tabler/*.js`. Do not edit those
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files by hand. The Tabler version is recorded in each file header and in `THIRD-PARTY-NOTICES.md`.
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- Add an entry to `CHANGELOG.md` for any user-visible change. Breaking changes also get a section in `docs/migrating.md`.
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package/docs/diagram-types.md
CHANGED
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@@ -36,7 +36,7 @@ are kept. Icon nodes (`@{ icon }`) work here; see [icons](./icons.md).
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The pins below put "Serve" (the cache hit) before "Fetch", then draw the `Fetch` to `Serve` edge as its own last step. Without them, `Serve` and `Fetch` would appear together.
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```mermaid live
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```mermaid live title="Flowchart: cache hit or miss, with pins and an edge pin"
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flowchart LR
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%% pa: 1=A 2=B 3=C 4=D 5=D>C
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A[Client] --> B{Cached?}
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@@ -48,7 +48,7 @@ flowchart LR
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Actors appear first, then one step per message in source order, so a cache miss reads as five short steps. Participant boxes in a row get the same height, and group titles are bold.
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```mermaid live
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```mermaid live title="Sequence: API request with a cache miss"
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sequenceDiagram
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Client->>API: request
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API->>Cache: lookup
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@@ -66,7 +66,7 @@ sequenceDiagram
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and `%% pa:` pins work the same way. The icon in parentheses is looked up in your icon packs, so Tabler names and `doverunner-*`
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names work (import the packs as for [icons](./icons.md)). The pins here follow a request: the user, the CDN, the API, the cache and database together, then the queue and worker.
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-
```mermaid-icons live
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```mermaid-icons live title="Architecture: request path through CDN, API, cache, database and worker"
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architecture-beta
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%% pa: 1=user 2=cdn 3=api 4=cache,db 5=queue 6=worker
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group edge(cloud)[Edge]
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@@ -94,7 +94,7 @@ Icons here are small and fixed in size; `form` and `h` apply to flowcharts only.
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`stateDiagram-v2`: states appear in step order, transitions draw from their source state, and transition labels fade in. The
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start and end markers are nodes too, with the ids `root_start` and `root_end`, so pins can name them.
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```mermaid live
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```mermaid live title="State: media player with loading, error and retry"
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stateDiagram-v2
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%% pa: 1=root_start 2=Idle 3=Loading 4=Playing 5=Paused 6=Error 7=root_end
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[*] --> Idle
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@@ -116,7 +116,7 @@ states and forks are untested. State diagrams take no icons.
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`C4Context`: people and systems appear in step order and each `Rel` draws from its source, with its label. Pins use the ids you
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give `Person(...)` and `System(...)`; an edge pin is `3=app>drm`. The example adds the DRM service, CDN and analytics one at a time, then the operator who reads the analytics.
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-
```mermaid live
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```mermaid live title="C4 context: player app and the systems around it"
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C4Context
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%% pa: 1=viewer 2=app 3=drm 4=cdn 5=analytics 6=admin
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Person(viewer, "Viewer", "Watches video")
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@@ -140,7 +140,7 @@ keep `Rel` labels short. Only `C4Context` has been checked; the other C4 types a
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`block-beta`: blocks appear in step order and each arrow draws from its source block. Pins use the block ids.
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```mermaid live
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```mermaid live title="Block: video pipeline with a storage branch"
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block-beta
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columns 4
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%% pa: 1=src 2=enc 3=pkg 4=cdn 5=store
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@@ -160,7 +160,7 @@ neighbour can give a bent arrow that runs along another one. Block diagrams take
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`classDiagram`: classes appear in step order, relationships draw from the class written first. `Media <|-- Video` reveals `Media`
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and then `Video`, whichever way the arrowhead points. Pins use the class names; the example shows the base class, its subtypes, then the classes that use them.
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```mermaid live
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```mermaid live title="Class: media types, player and license"
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classDiagram
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%% pa: 1=Media 2=Video,Audio 3=Player 4=License 5=Session
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Media <|-- Video
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@@ -179,7 +179,7 @@ classDiagram
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`erDiagram`: entities appear in step order, relationships draw from the entity written first (`CUSTOMER ||--o{ ORDER` reveals
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`CUSTOMER`, then `ORDER`). The example reads from the customer down to the supplier.
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```mermaid live
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```mermaid live title="ER: customer orders and product suppliers"
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erDiagram
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%% pa: 1=CUSTOMER 2=ORDER 3=LINE 4=PRODUCT 5=SUPPLIER
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CUSTOMER ||--o{ ORDER : places
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@@ -197,7 +197,7 @@ diagrams). Section headers, axes, grids and legends stay visible.
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- **`timeline`:** one step per time period, with its events. List periods in time order.
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```mermaid live
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```mermaid live title="Timeline: product history in two phases"
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timeline
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title Product history
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section Build
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@@ -211,7 +211,7 @@ timeline
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- **`journey`:** one step per task: the task, its face, and the line segment that joins it to the task before.
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```mermaid live
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```mermaid live title="User journey: watching a protected video"
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journey
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title Watching a protected video
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section Find
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@@ -228,7 +228,7 @@ journey
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- **`gitGraph`:** one step per commit in the order written, with the edge that ends on it. A branch's label and lane appear with
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its first commit.
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```mermaid live
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```mermaid live title="Git graph: feature branch, merge and release"
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gitGraph
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commit id: "init"
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branch feature
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@@ -243,7 +243,7 @@ gitGraph
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- **`gantt`:** one step per task, top to bottom: write tasks in the order you want them to appear.
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```mermaid live
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```mermaid live title="Gantt: plan, build and ship"
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gantt
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dateFormat YYYY-MM-DD
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section Plan
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package/docs/getting-started.md
CHANGED
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@@ -43,7 +43,7 @@ watch(el, src); // pele-animate animates it, and re-applies when Pele
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The Mermaid source:
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```mermaid-icons live
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```mermaid-icons live title="Icons: request, load balancer and cloud service"
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flowchart LR
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%% pa: 1=C 2=L 3=S
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C@{ icon: "http-get", form: "square", h: 88, label: "Request" }
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package/docs/icons.md
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@@ -9,7 +9,7 @@ section: Guides
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A flowchart node becomes an illustrated node with Mermaid's own `@{ }` syntax:
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```mermaid-icons live
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```mermaid-icons live title="Icons: laptop sending a request to a server"
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flowchart LR
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A@{ icon: "device-desktop", form: "square", h: 88, label: "Laptop" }
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B@{ icon: "server", form: "square", h: 88, label: "Server" }
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package/docs/step-order.md
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@@ -26,7 +26,7 @@ them. By default, the order follows the edges. A `%% pa:` comment lets you set i
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Add one comment line anywhere in the source:
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```mermaid live
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```mermaid live title="Pins: request, validate, respond with a shortcut"
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flowchart LR
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%% pa: 1=A 2=B 3=C
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A[Request] --> B[Validate] --> C[Respond]
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@@ -40,7 +40,7 @@ level.
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`X>Y` pins the edge from X to Y to its own step, so an edge between two nodes that are already visible can be a step:
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```mermaid live
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```mermaid live title="Edge pins: a reply as its own step"
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flowchart LR
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%% pa: 1=A,B 2=C 3=A>B
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A[Client] --> B[Server]
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- **Pin the nodes first.** An edge pinned before its target appears lands early.
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- A two-way edge (`A <--> B`) is pinned in the direction you wrote it first (`A>B`).
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- The ends may be named in either order (`Video>Media` or `Media>Video`), unless the diagram also has the opposite edge: then the order picks which of the two is meant.
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- Do not rename node ids after pinning: pins match ids.
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- Translated pages keep the same ids, so copy the `%% pa:` line across languages after checking the ids match.
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package/package.json
CHANGED
package/pele-animate.js
CHANGED
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@@ -219,13 +219,17 @@ export function animate(svg, { hover = svg, source = '' } = {}) {
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return geoEndpoints(e, boxes);
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});
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const level = bfs(ids, pairs.filter(Boolean), parseOrder(source));
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// An edge pin may name the ends in either order (`Video>Media` for `Media <|-- Video`, or either end of an undirected edge),
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// unless the diagram also has the opposite edge, where the order picks which of the two is meant.
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const real = new Set(pairs.filter(Boolean).map(([a, b]) => `${a}>${b}`));
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const pinOf = (s, d) => level.get(`${s}>${d}`) ?? (real.has(`${d}>${s}`) ? undefined : level.get(`${d}>${s}`));
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const u = Math.min(UNIT, MAX_INTRO / (Math.max(0, ...level.values()) + 1));
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const k = u / UNIT;
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nodes.forEach((n) => { set(n, level.get(n.dataset.id) * u); step.set(n, level.get(n.dataset.id)); });
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// Start after the source is up, but never so early that the arrow lands before its target appears (pinned steps).
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edges.forEach((e, i) => {
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const [s, d] = pairs[i] ?? [];
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const pin =
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const pin = pinOf(s, d); // edge pinned to a step: starts with that step, once its source is up
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step.set(e, pin ?? Math.max(level.get(s) ?? 0, level.get(d) ?? 0));
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times.set(e, pin !== undefined
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? Math.max(pin * u, (level.get(s) ?? 0) * u + 0.3 * k)
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