pele-animate 0.12.0 → 0.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +28 -40
- package/THIRD-PARTY-NOTICES.md +28 -0
- package/docs/accessibility.md +20 -0
- package/docs/agents.md +63 -0
- package/docs/api.md +49 -0
- package/docs/compatibility.md +33 -0
- package/docs/contributing.md +24 -0
- package/docs/custom-icons.md +39 -0
- package/docs/diagram-types.md +43 -0
- package/docs/faq.md +30 -0
- package/docs/getting-started.md +66 -0
- package/docs/how-it-works.md +44 -0
- package/docs/icons.md +82 -0
- package/docs/migrating.md +58 -0
- package/docs/recipes.md +80 -0
- package/docs/security.md +19 -0
- package/docs/step-order.md +75 -0
- package/docs/theming.md +48 -0
- package/glyphs.js +10 -13
- package/package.json +12 -8
- package/preset-doverunner.js +23 -13
- package/skills/diagram-step-order/SKILL.md +43 -0
- package/skills/diagram-step-order/steps.js +15 -0
- package/skills/pele-animate/SKILL.md +131 -0
- package/skills/pele-animate/references/categories.md +42 -0
- package/skills/pele-animate/verify.js +14 -0
- package/tabler/animals.js +23 -0
- package/tabler/arrows.js +338 -0
- package/tabler/badges.js +27 -0
- package/tabler/buildings.js +100 -0
- package/tabler/charts.js +44 -0
- package/tabler/communication.js +126 -0
- package/tabler/computers.js +49 -0
- package/tabler/currencies.js +81 -0
- package/tabler/database.js +47 -0
- package/tabler/design.js +355 -0
- package/tabler/development.js +68 -0
- package/tabler/devices.js +368 -0
- package/tabler/document.js +214 -0
- package/tabler/e-commerce.js +160 -0
- package/tabler/electrical.js +24 -0
- package/tabler/extensions.js +18 -0
- package/tabler/food.js +101 -0
- package/tabler/games.js +53 -0
- package/tabler/gestures.js +22 -0
- package/tabler/health.js +92 -0
- package/tabler/laundry.js +45 -0
- package/tabler/logic.js +13 -0
- package/tabler/map.js +268 -0
- package/tabler/math.js +93 -0
- package/tabler/media.js +165 -0
- package/tabler/mood.js +57 -0
- package/tabler/nature.js +55 -0
- package/tabler/photography.js +57 -0
- package/tabler/shapes.js +192 -0
- package/tabler/sport.js +81 -0
- package/tabler/symbols.js +42 -0
- package/tabler/system.js +789 -0
- package/tabler/text.js +199 -0
- package/tabler/vehicles.js +95 -0
- package/tabler/version-control.js +21 -0
- package/tabler/weather.js +66 -0
- package/types/glyphs.d.ts +13 -0
- package/types/index.d.ts +33 -0
- package/types/preset-doverunner.d.ts +1 -0
- package/types/tabler-pack.d.ts +2 -0
package/README.md
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# pele-animate
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[Pele](https://github.com/obsidianmd/pele) (MIT),
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Mermaid diagrams that explain themselves one step at a time, with icons. You choose the order things appear in, readers
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step through it, and nodes can carry icons. A small post-processor for [Pele](https://github.com/obsidianmd/pele) (MIT),
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which renders the Mermaid; this adds the step order, the playback and the icons. It is not a theme package.
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Unofficial add-on; not affiliated with or endorsed by the Pele or Obsidian teams.
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The source stays valid Mermaid, so GitHub or Obsidian still show a normal diagram.
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- Nodes appear in order (BFS from the sources, or pinned with a `%% pa:` comment), edges draw in, labels fade in.
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- Hover or focus: tokens travel the edges in sequence. The intro plays once on scroll-in. Click (or Enter) enters step mode: previous / play-pause / next buttons, with Space (play/pause), ←/→ (step) and Esc (leave).
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- `@{ icon: "name" }` nodes become illustrations from a glyph pack. Unknown names
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- `@{ icon: "name" }` nodes become illustrations from a glyph pack. Unknown names get a neutral rounded-square glyph.
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- Sequence diagrams: participant boxes in a row get the tallest height (Pele sizes each to its own text). Group and box titles are bold.
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- Idle state is the finished picture; `prefers-reduced-motion` turns the motion off. Light and dark themes.
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| Pele | <img src="https://raw.githubusercontent.com/dkdev24/pele-animate/main/examples/p2.png" width="560" alt="Sequence diagram rendered by Pele"> |
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| pele-animate | <img src="https://raw.githubusercontent.com/dkdev24/pele-animate/main/examples/a2.gif" width="560" alt="Animated sequence diagram: messages appear in order, tokens travel"> |
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With
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With icons (`@{ icon }` nodes from the Tabler `computers` pack, `%% pa: 1=C 2=L 3=S` pins the order):
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<img src="https://raw.githubusercontent.com/dkdev24/pele-animate/main/examples/a3.gif" width="560" alt="Animated scene with
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<img src="https://raw.githubusercontent.com/dkdev24/pele-animate/main/examples/a3.gif" width="560" alt="Animated scene with Tabler icons: a request, a load balancer and a cloud service">
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## Install
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import { mount } from 'pele';
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import { watch } from 'pele-animate';
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import { icons } from 'pele-animate/glyphs';
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import 'pele-animate/
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import 'pele-animate/tabler/computers'; // one Tabler icon category; import as many as you need
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import 'pele-animate/style.css';
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for (const el of document.querySelectorAll('pre.mermaid')) {
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```mermaid
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flowchart LR
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%% pa: 1=C 2=L 3=S
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C@{ icon: "http-get", form: "square", h: 88, label: "Request" }
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L@{ icon: "load-balancer", form: "square", h: 88, label: "Load balancer" }
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S@{ icon: "cloud-computing", form: "square", h: 88, label: "Cloud service" }
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C <-->|route| L
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L <-->|forward| S
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```
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`form: "square", h: 88` makes a large frameless
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`%% pa: 1=P 2=O 3=D` pins nodes to steps (optional). `X>Y` pins the edge from X to Y, so an edge between nodes that are
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already visible can have its own step: `%% pa: 1=A,B 2=C,B>C 3=C>B`. Pin the nodes first; an edge pinned before its target appears lands early.
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Sequence diagrams animate actors, then messages in order.
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`%% pa: 1=C 2=L 3=S` pins the order (optional). `form: "square", h: 88` makes a large frameless icon.
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##
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## Documentation
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| `watch(container, source?)` | Animate the SVG inside `container` (and every re-render of it); adds the scene panel and step mode (click / Enter); pass `{ controls: false }` as a third argument for click-to-replay instead |
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| `animate(svg, { hover, source })` | Animate one SVG; you handle re-renders |
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| `replay(svg)` | Play the intro again |
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| `parseOrder(source)` | Read the `%% pa:` pins: `Map(nodeId or 'X>Y' -> level)` |
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| `svg.paSteps` | Set by `animate()`: one array per step, each item `[element, parts that animate in]`. Step mode uses it; read it to check the order |
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| `registerGlyphs(pack, strokeWidth = 1.1)` (`/glyphs`) | Add glyphs: `{ name: '<inner markup of a 24x24 svg>' }`; colors via `--pa-solid` / `--pa-light` |
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| `icons` (`/glyphs`) | Pele `icons` resolver |
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Generic glyphs: `player`, `server`, `key`, `document`, `shield`, `phone`, `cloud`. `preset-doverunner`: `package`, `token`, `lock`,
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`database`, `video`, `media`, `encoder`, `storage`, `plugin`, `variants`, `watermark`, `bits-a`, `bits-b`.
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## Theme
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Everything is in [`docs/`](docs/getting-started.md), and ships inside the npm package:
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|---|---|
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| [Getting started](docs/getting-started.md) · [How it works](docs/how-it-works.md) · [Diagram types](docs/diagram-types.md) | The basics |
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| [Icons](docs/icons.md) · [Custom icons](docs/custom-icons.md) · [Step order](docs/step-order.md) · [Theming](docs/theming.md) · [Recipes](docs/recipes.md) | Guides (Vite, Astro, SvelteKit, Nuxt, React) |
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| [API](docs/api.md) · [Compatibility](docs/compatibility.md) · [Accessibility](docs/accessibility.md) · [Security](docs/security.md) | Reference |
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| [Migrating](docs/migrating.md) · [For coding agents](docs/agents.md) · [FAQ](docs/faq.md) · [Contributing](docs/contributing.md) | Everything else |
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- Glyph art is square-boxed; wide art is drawn as a wide glyph inside the square.
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**Coding agents:** the package includes a skill, `skills/pele-animate/`, that wires the library into a project and checks the
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result in a browser. See [For coding agents](docs/agents.md).
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##
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## Credits and license
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MIT. Built on [Pele](https://github.com/obsidianmd/pele) by kepano (MIT); this is an unofficial add-on, not affiliated with or
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endorsed by the Pele or Obsidian teams. The Tabler icon packs come from [Tabler Icons](https://github.com/tabler/tabler-icons)
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(MIT, Paweł Kuna); see [THIRD-PARTY-NOTICES.md](THIRD-PARTY-NOTICES.md). See also [CHANGELOG.md](CHANGELOG.md).
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# Third-party notices
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## Tabler Icons
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The `tabler/*.js` glyph packs are generated from [Tabler Icons](https://github.com/tabler/tabler-icons) 3.49.0 (outline set)
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by `scripts/build-tabler.mjs`. Icon names and categories are Tabler's own.
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MIT License
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Copyright (c) 2020-2026 Paweł Kuna
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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---
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title: Accessibility
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description: What pele-animate does for keyboard users and reduced motion, and what has not been audited.
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order: 11
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section: Reference
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---
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# Accessibility
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What is in place:
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- **Reduced motion.** `prefers-reduced-motion: reduce` turns off the intro and the tokens. The finished diagram shows.
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- **Keyboard.** The diagram container is focusable (`tabindex="0"`). Enter or Space starts step mode; then Space plays or pauses, ← and → step, and Esc leaves.
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- **Step controls.** The bar has `role="toolbar"` with an accessible name, and its buttons have labels. Previous and next use
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`aria-disabled` at the ends.
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- **Focus outline.** A visible focus ring uses the `--pa-solid` color.
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What has **not** been checked: a pass with a screen reader, and contrast ratios of custom palettes. Treat the diagram as an
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illustration and keep the key information in the surrounding text as well, as with any diagram. The text of the Mermaid
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source is not a substitute for a description.
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---
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title: For coding agents
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description: How a coding agent should use pele-animate in a project, and how to verify the result.
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order: 14
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section: Reference
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---
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# For coding agents
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If you are an AI coding agent adding pele-animate to a project, use the skill that ships with the package. It carries the rules
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below in an order that works.
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## Install the skill
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The skill is in the npm package, so after `npm i pele-animate` it is at `node_modules/pele-animate/skills/pele-animate/SKILL.md`.
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For Claude Code, copy it where skills live:
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```sh
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mkdir -p .claude/skills
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cp -r node_modules/pele-animate/skills/pele-animate .claude/skills/
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```
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Or clone just the skill folder from [GitHub](https://github.com/dkdev24/pele-animate/tree/main/skills/pele-animate) (it has `SKILL.md`, `verify.js` and `references/`).
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A second skill, `diagram-step-order`, reviews a page's diagrams so the step order matches the text around them.
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No skill support? Paste this into your instructions file:
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```md
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## Diagrams (pele-animate)
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- Animated Mermaid diagrams use `pele` + `pele-animate`; mount on the client only (see node_modules/pele-animate/docs or the README).
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- Icon names must exist: read node_modules/pele-animate/tabler/<category>.js. Never invent names. Unknown names render a plain square.
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- Order with `%% pa: 1=A 2=B,C`; check svg.paSteps in a browser.
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- Verify by rendering the page and confirming no unexpected rounded-square icons.
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```
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## Rules
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1. **Client only.** Never import `pele` or `pele-animate` in server code. Use the framework's mounted hook ([recipes](./recipes.md)).
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2. **Never invent icon names.** Look them up in `node_modules/pele-animate/tabler/<category>.js` (object keys) and import that category.
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An unknown name does not fail; it renders a rounded square, so a made-up name is a silent bug.
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3. **Import three things:** `pele-animate/glyphs` (`icons`), the icon pack modules you use, and `pele-animate/style.css`.
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4. **Pin the order** with `%% pa:` when the default is wrong ([step order](./step-order.md)). Do not rename node ids after pinning.
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5. **Verify in a browser**, not by reading the code.
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## Verify
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Render the page in a headless browser (Playwright, or any CLI browser) and run this in the page:
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```js
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(() => {
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const svgs = [...document.querySelectorAll('.pa-scene svg.pele')];
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const icons = [...document.querySelectorAll('.pa-scene svg.pele-icon[data-icon]')];
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return {
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diagrams: svgs.length,
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steps: svgs.map((s) => s.paSteps?.length ?? 0),
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emptyIcons: icons.filter((i) => !i.innerHTML.trim()).map((i) => i.dataset.icon),
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};
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})()
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```
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Expect `diagrams` equal to the number you added, every `steps` entry above 0, and `emptyIcons` empty. A name that was not registered renders
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a rounded square instead of nothing, so also compare the icon names in your Mermaid with the pack source.
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---
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title: API reference
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description: Every export of pele-animate, with types.
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order: 9
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section: Reference
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---
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# API reference
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TypeScript types ship with the package (`types/`).
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## `pele-animate`
|
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| Export | Signature | Description |
|
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|---|---|---|
|
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| `watch` | `watch(container: HTMLElement, source?: string, options?: { controls?: boolean }): void` | Marks the container as a scene (`pa-scene`), animates each SVG Pele renders into it and re-applies after Pele re-lays-out on resize. `controls: false` keeps click-to-replay instead of step mode. |
|
|
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|
+
| `animate` | `animate(svg: SVGSVGElement, options?: { hover?: Element; source?: string }): void` | Animates one rendered svg. `source` is read for `%% pa:` pins. Sets `svg.paSteps`. |
|
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| `replay` | `replay(svg: SVGSVGElement \| null \| undefined): void` | Plays the intro again. |
|
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| `parseOrder` | `parseOrder(source?: string): Map<string, number>` | Parses the `%% pa:` comment: node id, or `'X>Y'` for an edge, to a 0-based step. |
|
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+
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`svg.paSteps` (type `PaStep[]`, where `PaStep = Array<[element: Element, parts: Element[]]>`) is set by `animate()`: one array per
|
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step.
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## `pele-animate/glyphs`
|
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|
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| Export | Signature | Description |
|
|
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|---|---|---|
|
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|
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| `icons` | `icons(name: string): string` | Pele's `icons` resolver. Unknown names return a neutral rounded square. |
|
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|
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| `registerGlyphs` | `registerGlyphs(pack: Record<string, string>, strokeWidth?: number): void` | Adds glyphs: `{ name: '<inner markup of a 24x24 svg>' }`. Default stroke width 1.1. |
|
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|
+
| `registerTabler` | `registerTabler(pack: Record<string, string>, strokeWidth?: number): void` | Adds outline icons whose stroke width follows `--pa-stroke` (fallback `strokeWidth`, default 1.5). |
|
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| `S`, `L`, `W` | `string` | Theme color expressions for glyph markup: solid, light, white. |
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## `pele-animate/tabler/<category>`
|
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+
|
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Importing a module registers that category's icons. It also exports `pack: Record<string, string>` (name to inner markup).
|
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Categories are listed in [icons](./icons.md).
|
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+
|
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## `pele-animate/preset-doverunner`
|
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+
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|
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Importing it registers the 20 `doverunner-*` glyphs. No exports.
|
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+
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## `pele-animate/style.css`
|
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+
|
|
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The scene frame, motion and step controls. Import it once.
|
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+
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## Classes you may see
|
|
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+
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`pa-scene` (container), `pa-ready` (an animated svg), `pa-in` and `pa-done` (intro states), `pa-stepping` (step mode), `pa-controls`
|
|
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|
+
(the button bar). These are internal and may change; prefer the CSS variables in [theming](./theming.md) over targeting them.
|
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@@ -0,0 +1,33 @@
|
|
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---
|
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title: Compatibility
|
|
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description: Versions of Pele, browsers, and the parts of Pele's markup pele-animate depends on.
|
|
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|
+
order: 10
|
|
5
|
+
section: Reference
|
|
6
|
+
---
|
|
7
|
+
|
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|
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# Compatibility
|
|
9
|
+
|
|
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|
+
| | Supported |
|
|
11
|
+
|---|---|
|
|
12
|
+
| Pele | `^1.7.0` (peer dependency). Tested with 1.7 (the docs site), 1.8 and 1.9. |
|
|
13
|
+
| Diagram types | Flowcharts and sequence diagrams ([diagram types](./diagram-types.md)) |
|
|
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|
+
| Browsers | Current browsers with the Web Animations API, `IntersectionObserver` and `matchMedia` (Chrome, Edge, Firefox, Safari). Without `IntersectionObserver` the intro plays at once. |
|
|
15
|
+
| Module format | ESM only |
|
|
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|
+
| Server rendering | Not applicable: mount on the client ([recipes](./recipes.md)) |
|
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|
+
|
|
18
|
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## What pele-animate depends on in Pele
|
|
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|
+
|
|
20
|
+
pele-animate reads the SVG Pele produces. It selects on these class names and attributes:
|
|
21
|
+
|
|
22
|
+
`.pele-node`, `.pele-edge`, `.pele-edge-label`, `.pele-marker`, `.pele-cluster-label`, `.pele-icon`, `.pele-lifeline`,
|
|
23
|
+
`.pele-actor-participant`, and the `data-id` attribute.
|
|
24
|
+
|
|
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|
+
Pele has not promised these are stable across releases (the question is open upstream). That is why Pele is a peer dependency:
|
|
26
|
+
upgrade it deliberately, and re-check your diagrams afterwards. The repository's tests render every documentation example,
|
|
27
|
+
which catches parse errors but not visual changes.
|
|
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|
+
|
|
29
|
+
## Known limits
|
|
30
|
+
|
|
31
|
+
- Sequence-diagram participants ignore `@{ icon }`.
|
|
32
|
+
- Step mode is browser-tested on flowcharts only.
|
|
33
|
+
- Glyph art is square-boxed; wide art is drawn as a wide shape inside the square.
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
---
|
|
2
|
+
title: Contributing
|
|
3
|
+
description: Set up the repository, run the checks, and regenerate the Tabler packs.
|
|
4
|
+
order: 15
|
|
5
|
+
section: Reference
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
# Contributing
|
|
9
|
+
|
|
10
|
+
```sh
|
|
11
|
+
git clone https://github.com/dkdev24/pele-animate
|
|
12
|
+
cd pele-animate
|
|
13
|
+
pnpm install
|
|
14
|
+
pnpm test # renders every Mermaid example in the docs and README with Pele, and checks icon names
|
|
15
|
+
pnpm build # builds the site (a placeholder until the site lands)
|
|
16
|
+
```
|
|
17
|
+
|
|
18
|
+
- The package is plain ESM at the repository root: no build step. The site lives in `site/`.
|
|
19
|
+
- Docs are the Markdown files in `docs/`. A fenced block marked `mermaid` must render, and every `@{ icon }` name in it must exist.
|
|
20
|
+
- Tabler packs are generated: `node scripts/build-tabler.mjs <path to a tabler-icons checkout>` rewrites `tabler/*.js`. Do not edit those
|
|
21
|
+
files by hand. The Tabler version is recorded in each file header and in `THIRD-PARTY-NOTICES.md`.
|
|
22
|
+
- Add an entry to `CHANGELOG.md` for any user-visible change. Breaking changes also get a section in `docs/migrating.md`.
|
|
23
|
+
- Versioning stays on `0.x`.
|
|
24
|
+
- Keep example diagrams generic (clients, APIs, databases).
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
---
|
|
2
|
+
title: Custom icons
|
|
3
|
+
description: Register your own glyphs with registerGlyphs.
|
|
4
|
+
order: 5
|
|
5
|
+
section: Guides
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
# Custom icons
|
|
9
|
+
|
|
10
|
+
Register your own icons with `registerGlyphs`:
|
|
11
|
+
|
|
12
|
+
```js
|
|
13
|
+
import { registerGlyphs, S, L } from 'pele-animate/glyphs';
|
|
14
|
+
|
|
15
|
+
registerGlyphs({
|
|
16
|
+
'my-box': `<rect x="4" y="6" width="16" height="12" rx="2" fill="${L}" stroke="${S}"/>`,
|
|
17
|
+
});
|
|
18
|
+
```
|
|
19
|
+
|
|
20
|
+
Then use `icon: "my-box"` in your Mermaid.
|
|
21
|
+
|
|
22
|
+
## The contract
|
|
23
|
+
|
|
24
|
+
- A glyph is the **inner markup** of a 24 by 24 SVG: shapes only, no `<svg>` wrapper. Draw inside the 24 by 24 box.
|
|
25
|
+
- Colors: use `S` (solid) and `L` (light), which are the CSS variables `--pa-solid` and `--pa-light` with fallbacks, plus
|
|
26
|
+
`W` for white. Then the glyph follows light and dark themes (see [theming](./theming.md)).
|
|
27
|
+
- `registerGlyphs(pack, strokeWidth = 1.1)` wraps each glyph in a group with that stroke width. Pele draws icons at stroke
|
|
28
|
+
width 2, which looks heavy on a large icon, so glyphs get a thinner one.
|
|
29
|
+
- Line icons that should respond to `--pa-stroke` (as the Tabler packs do) can use `registerTabler(pack, strokeWidth = 1.5)`
|
|
30
|
+
instead. It sets fill none, round caps and joins, and the stroke color for you.
|
|
31
|
+
|
|
32
|
+
## Names
|
|
33
|
+
|
|
34
|
+
Registering a name that already exists replaces it. Choose a prefix for your own pack (`acme-box`) so your names never clash
|
|
35
|
+
with Tabler's plain names.
|
|
36
|
+
|
|
37
|
+
## Safety
|
|
38
|
+
|
|
39
|
+
Glyph markup is inserted into the page as SVG. Only register markup you trust. See [security](./security.md).
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
---
|
|
2
|
+
title: Diagram types
|
|
3
|
+
description: Which Mermaid diagrams pele-animate animates, and what each one does.
|
|
4
|
+
order: 3
|
|
5
|
+
section: Start
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
# Diagram types
|
|
9
|
+
|
|
10
|
+
pele-animate supports **flowcharts** and **sequence diagrams**. Pele renders other diagram types too, but they are outside what
|
|
11
|
+
pele-animate is built for.
|
|
12
|
+
|
|
13
|
+
## Flowcharts
|
|
14
|
+
|
|
15
|
+
Nodes appear in step order, edges draw from their source node, and edge labels fade in. Groups (`subgraph`) and their titles
|
|
16
|
+
are kept. Icon nodes (`@{ icon }`) work here; see [icons](./icons.md).
|
|
17
|
+
|
|
18
|
+
```mermaid live
|
|
19
|
+
flowchart LR
|
|
20
|
+
A[Client] --> B{Cached?}
|
|
21
|
+
B -->|yes| C[Serve]
|
|
22
|
+
B -->|no| D[Fetch] --> C
|
|
23
|
+
```
|
|
24
|
+
|
|
25
|
+
## Sequence diagrams
|
|
26
|
+
|
|
27
|
+
Actors appear first, then the messages in order. Participant boxes in a row get the same height, and group titles are bold.
|
|
28
|
+
|
|
29
|
+
```mermaid live
|
|
30
|
+
sequenceDiagram
|
|
31
|
+
Client->>API: request
|
|
32
|
+
API->>Database: query
|
|
33
|
+
Database-->>API: rows
|
|
34
|
+
API-->>Client: response
|
|
35
|
+
```
|
|
36
|
+
|
|
37
|
+
**Limit:** Pele ignores `@{ icon }` on sequence participants (the box shows its id), so icons apply to flowcharts only.
|
|
38
|
+
|
|
39
|
+
## Everything else
|
|
40
|
+
|
|
41
|
+
Other Mermaid types (class, state, ER, gantt, pie and the rest) render through Pele as usual. pele-animate is not designed for
|
|
42
|
+
them and its behavior on them is untested, so use plain Pele for those. Step mode has been checked in a browser on
|
|
43
|
+
flowcharts only; sequence diagrams have not been checked the same way yet.
|
package/docs/faq.md
ADDED
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
---
|
|
2
|
+
title: FAQ
|
|
3
|
+
description: Common questions about pele-animate, Pele, and licenses.
|
|
4
|
+
order: 16
|
|
5
|
+
section: Reference
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
# FAQ
|
|
9
|
+
|
|
10
|
+
**Is this part of Pele?** No. It is an unofficial add-on, not affiliated with or endorsed by the Pele or Obsidian teams. Pele does the
|
|
11
|
+
layout and drawing; pele-animate adds step order, step-by-step playback and icons on top.
|
|
12
|
+
|
|
13
|
+
**Why not just use Pele?** Pele alone draws a static diagram. Use it directly if that is enough. pele-animate is for diagrams
|
|
14
|
+
you want to explain in order.
|
|
15
|
+
|
|
16
|
+
**Is it a theme?** No. It does not offer visual styles beyond a simple scene frame and light/dark colors you can override.
|
|
17
|
+
|
|
18
|
+
**Why not Mermaid.js?** Pele is much smaller and renders synchronously. pele-animate is built on Pele, so it follows that choice.
|
|
19
|
+
|
|
20
|
+
**Does it work with server rendering?** Mount it on the client ([recipes](./recipes.md)). Static site generators are fine.
|
|
21
|
+
|
|
22
|
+
**How big is it?** The core (`pele-animate.js` plus CSS) is about 20 KB unminified. Icon packs are separate modules, so you only
|
|
23
|
+
ship the categories you import (the largest, `system`, is about 199 KB unminified).
|
|
24
|
+
|
|
25
|
+
**Which diagrams does it support?** Flowcharts and sequence diagrams ([diagram types](./diagram-types.md)).
|
|
26
|
+
|
|
27
|
+
**Can I use my own icons?** Yes ([custom icons](./custom-icons.md)).
|
|
28
|
+
|
|
29
|
+
**Licenses.** pele-animate is MIT. Pele is MIT. The Tabler icon packs are from Tabler Icons (MIT, Paweł Kuna); see
|
|
30
|
+
`THIRD-PARTY-NOTICES.md`.
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
---
|
|
2
|
+
title: Getting started
|
|
3
|
+
description: Install pele-animate and render your first step-by-step Mermaid diagram.
|
|
4
|
+
order: 1
|
|
5
|
+
section: Start
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
# Getting started
|
|
9
|
+
|
|
10
|
+
pele-animate makes a [Pele](https://pele.run) diagram explain itself one step at a time. You choose the order things appear
|
|
11
|
+
in, readers step through it with buttons or the keyboard, and any node can carry an icon from a large set. It is an
|
|
12
|
+
unofficial add-on for Pele and does not change how Pele lays out or draws diagrams.
|
|
13
|
+
|
|
14
|
+
## Install
|
|
15
|
+
|
|
16
|
+
```sh
|
|
17
|
+
npm i pele-animate pele
|
|
18
|
+
```
|
|
19
|
+
|
|
20
|
+
`pele` is a peer dependency (`^1.7.0`). Both run in the browser: they need the DOM, so mount them on the client (see
|
|
21
|
+
[recipes](./recipes.md) for frameworks).
|
|
22
|
+
|
|
23
|
+
## First diagram
|
|
24
|
+
|
|
25
|
+
Put the Mermaid source in an element, then mount it with Pele and hand it to `watch()`:
|
|
26
|
+
|
|
27
|
+
```js
|
|
28
|
+
import { mount } from 'pele';
|
|
29
|
+
import { watch } from 'pele-animate';
|
|
30
|
+
import { icons } from 'pele-animate/glyphs';
|
|
31
|
+
import 'pele-animate/tabler/computers'; // icons: one Tabler category, import as many as you need
|
|
32
|
+
import 'pele-animate/style.css';
|
|
33
|
+
|
|
34
|
+
const el = document.querySelector('pre.mermaid');
|
|
35
|
+
const src = el.textContent;
|
|
36
|
+
mount(el, src, { icons }); // Pele draws the SVG
|
|
37
|
+
watch(el, src); // pele-animate animates it, and re-applies when Pele re-lays-out on resize
|
|
38
|
+
```
|
|
39
|
+
|
|
40
|
+
The Mermaid source:
|
|
41
|
+
|
|
42
|
+
```mermaid live
|
|
43
|
+
flowchart LR
|
|
44
|
+
%% pa: 1=C 2=L 3=S
|
|
45
|
+
C@{ icon: "http-get", form: "square", h: 88, label: "Request" }
|
|
46
|
+
L@{ icon: "load-balancer", form: "square", h: 88, label: "Load balancer" }
|
|
47
|
+
S@{ icon: "cloud-computing", form: "square", h: 88, label: "Cloud service" }
|
|
48
|
+
C <-->|route| L
|
|
49
|
+
L <-->|forward| S
|
|
50
|
+
```
|
|
51
|
+
|
|
52
|
+
What you get:
|
|
53
|
+
|
|
54
|
+
- The intro plays once when the diagram scrolls into view: nodes appear in order, edges draw in, labels fade in.
|
|
55
|
+
- Hover or focus: small tokens travel along the edges.
|
|
56
|
+
- Click, or focus and press Enter: **step mode**. Previous, play/pause and next buttons appear, and Space, ←, → and Esc work.
|
|
57
|
+
- With `prefers-reduced-motion`, the motion is off and the finished picture shows.
|
|
58
|
+
|
|
59
|
+
The `%% pa: 1=C 2=L 3=S` comment pins the order. Without it, the order follows the edges. See [step order](./step-order.md).
|
|
60
|
+
|
|
61
|
+
## Next
|
|
62
|
+
|
|
63
|
+
- Pick icons: [icons](./icons.md).
|
|
64
|
+
- Control the order: [step order](./step-order.md).
|
|
65
|
+
- Match your site's colors: [theming](./theming.md).
|
|
66
|
+
- Upgrading from 0.12: [migrating](./migrating.md).
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
---
|
|
2
|
+
title: How it works
|
|
3
|
+
description: What Pele does, what pele-animate adds, and the three kinds of motion.
|
|
4
|
+
order: 2
|
|
5
|
+
section: Start
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
# How it works
|
|
9
|
+
|
|
10
|
+
Two layers, one diagram:
|
|
11
|
+
|
|
12
|
+
1. **Pele** parses the Mermaid, lays the diagram out and returns an SVG. That is all Pele's job; pele-animate does not
|
|
13
|
+
touch layout, sizing or syntax.
|
|
14
|
+
2. **pele-animate** reads that SVG after Pele draws it, works out the order things should appear in, and adds the motion,
|
|
15
|
+
the step playback and the icons. The Mermaid source stays valid Mermaid, so GitHub or Obsidian still show a normal diagram.
|
|
16
|
+
|
|
17
|
+
## The calls
|
|
18
|
+
|
|
19
|
+
- `mount(el, src, { icons })` is Pele's. The `icons` option is how glyphs get in (see [icons](./icons.md)).
|
|
20
|
+
- `watch(el, src)` is pele-animate's. It marks the container as a scene (class `pa-scene`), animates each SVG Pele renders into
|
|
21
|
+
it, and re-applies after Pele re-draws on resize. The intro is skipped on those re-draws once it has played.
|
|
22
|
+
- `animate(svg, { source })` does one SVG. Use it if you render with Pele yourself and do not want `watch()`.
|
|
23
|
+
- `replay(svg)` plays the intro again.
|
|
24
|
+
|
|
25
|
+
## The three kinds of motion
|
|
26
|
+
|
|
27
|
+
| Motion | When | Notes |
|
|
28
|
+
|---|---|---|
|
|
29
|
+
| **Intro** | Once, when the diagram is 30% in view | Nodes appear by step, each edge draws from its source, labels fade in. A long diagram squeezes its steps so the intro stays near 3 seconds. |
|
|
30
|
+
| **Tokens** | While hovering or focusing the diagram | Small dots travel along the edges in sequence. |
|
|
31
|
+
| **Step mode** | Click, or Enter | You move through the same steps one at a time. See [step order](./step-order.md). |
|
|
32
|
+
|
|
33
|
+
The resting state is always the finished picture. Everything honors `prefers-reduced-motion`.
|
|
34
|
+
|
|
35
|
+
## Where the order comes from
|
|
36
|
+
|
|
37
|
+
Order is a list of **steps**. By default, a flowchart's steps are the breadth-first levels from the nodes that nothing points to;
|
|
38
|
+
a sequence diagram's steps are its actors, then its messages in order. A `%% pa:` comment overrides that. After
|
|
39
|
+
`animate()` runs, `svg.paSteps` holds one array per step, which is also what step mode uses.
|
|
40
|
+
|
|
41
|
+
## What it depends on in Pele
|
|
42
|
+
|
|
43
|
+
pele-animate selects on class names in Pele's SVG (`.pele-node`, `.pele-edge`, and a few others) and on the `data-id` attribute.
|
|
44
|
+
Pele is a peer dependency so you control its version. See [compatibility](./compatibility.md).
|
package/docs/icons.md
ADDED
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
---
|
|
2
|
+
title: Icons
|
|
3
|
+
description: Use icons on flowchart nodes, pick names from 4,000+ Tabler icons, and control stroke width.
|
|
4
|
+
order: 4
|
|
5
|
+
section: Guides
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
# Icons
|
|
9
|
+
|
|
10
|
+
A flowchart node becomes an illustrated node with Mermaid's own `@{ }` syntax:
|
|
11
|
+
|
|
12
|
+
```mermaid live
|
|
13
|
+
flowchart LR
|
|
14
|
+
A@{ icon: "device-desktop", form: "square", h: 88, label: "Laptop" }
|
|
15
|
+
B@{ icon: "server", form: "square", h: 88, label: "Server" }
|
|
16
|
+
A --> B
|
|
17
|
+
```
|
|
18
|
+
|
|
19
|
+
Both names are in the Tabler `devices` category, so this needs `import 'pele-animate/tabler/devices'`.
|
|
20
|
+
|
|
21
|
+
- `icon` is the glyph name. `label` is the caption.
|
|
22
|
+
- `form: "square", h: 88` makes a large frameless icon. Leave both out for a small icon inside a frame.
|
|
23
|
+
- Unknown names get a neutral rounded square, never a blank slot. Pele ships no icons of its own, so every name must come
|
|
24
|
+
from a pack you import.
|
|
25
|
+
|
|
26
|
+
## Packs
|
|
27
|
+
|
|
28
|
+
Icons come from packs. Importing a pack module registers its icons.
|
|
29
|
+
|
|
30
|
+
| Pack | Import | Contents |
|
|
31
|
+
|---|---|---|
|
|
32
|
+
| **Tabler categories** | `pele-animate/tabler/<category>` | 4,368 outline icons in 36 categories, from [Tabler Icons](https://github.com/tabler/tabler-icons) 3.49.0 (MIT) |
|
|
33
|
+
| **doverunner-\*** (optional) | `pele-animate/preset-doverunner` | 20 filled, two-tone illustrations named `doverunner-<name>` (see below) |
|
|
34
|
+
| **Your own** | `registerGlyphs()` | See [custom icons](./custom-icons.md) |
|
|
35
|
+
|
|
36
|
+
Pass the resolver to Pele: `mount(el, src, { icons })` with `import { icons } from 'pele-animate/glyphs'`.
|
|
37
|
+
|
|
38
|
+
### Tabler categories
|
|
39
|
+
|
|
40
|
+
Import only the categories you use; each is its own module (the largest, `system`, is about 199 KB).
|
|
41
|
+
|
|
42
|
+
| Category | Icons | Category | Icons | Category | Icons |
|
|
43
|
+
|---|---|---|---|---|---|
|
|
44
|
+
| system | 784 | map | 263 | food | 96 |
|
|
45
|
+
| devices | 363 | document | 209 | buildings | 95 |
|
|
46
|
+
| design | 350 | text | 194 | vehicles | 90 |
|
|
47
|
+
| arrows | 333 | shapes | 187 | math | 88 |
|
|
48
|
+
| media | 160 | e-commerce | 155 | health | 87 |
|
|
49
|
+
| communication | 121 | sport | 76 | currencies | 76 |
|
|
50
|
+
| development | 63 | weather | 61 | photography | 52 |
|
|
51
|
+
| mood | 52 | nature | 50 | games | 48 |
|
|
52
|
+
| computers | 44 | database | 42 | laundry | 40 |
|
|
53
|
+
| charts | 39 | symbols | 37 | badges | 22 |
|
|
54
|
+
| electrical | 19 | animals | 18 | gestures | 17 |
|
|
55
|
+
| version-control | 16 | extensions | 13 | logic | 8 |
|
|
56
|
+
|
|
57
|
+
Brand, Letters, Numbers, Zodiac and Gender are not included. Counts are for Tabler 3.49.0.
|
|
58
|
+
|
|
59
|
+
### Finding a name
|
|
60
|
+
|
|
61
|
+
Do not guess names. Look them up:
|
|
62
|
+
|
|
63
|
+
- Tabler's own site, [tabler.io/icons](https://tabler.io/icons), lists names and categories (use the outline style).
|
|
64
|
+
- In your project: `node_modules/pele-animate/tabler/<category>.js` lists every name in that category as an object key.
|
|
65
|
+
- Names that exist in more than one place are not a problem: Tabler names are plain (`server`, `lock`), `doverunner-*` names are prefixed.
|
|
66
|
+
|
|
67
|
+
## Stroke width
|
|
68
|
+
|
|
69
|
+
Tabler icons are line icons drawn to work at any stroke width. Set the CSS variable `--pa-stroke` on the container:
|
|
70
|
+
|
|
71
|
+
```css
|
|
72
|
+
.pa-scene { --pa-stroke: 1; }
|
|
73
|
+
```
|
|
74
|
+
|
|
75
|
+
The default is `1.5`. Tabler draws at 2. The `doverunner-*` glyphs have a fixed stroke width.
|
|
76
|
+
|
|
77
|
+
## The optional doverunner-* pack
|
|
78
|
+
|
|
79
|
+
`pele-animate/preset-doverunner` ships 20 filled, two-tone glyphs in the style of the DoveRunner Lab product cards, named
|
|
80
|
+
`doverunner-<name>`: `player`, `server`, `key`, `document`, `shield`, `phone`, `cloud`, `package`, `token`, `lock`,
|
|
81
|
+
`database`, `video`, `media`, `encoder`, `storage`, `plugin`, `variants`, `watermark`, `bits-a`, `bits-b`. Import it only
|
|
82
|
+
if you want that look; nothing else needs it.
|