path-terminal-init 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,230 @@
1
+ ---
2
+ description: >
3
+ Rules for AI agents integrating the Path Terminal SDK into a Windows 11 EPOS
4
+ application — the modern WinUI 3 / .NET 10 stack. Apply when the user asks to
5
+ integrate payments, connect to a payment terminal, wire a sale or refund, or
6
+ set up the Path emulator on a WinUI 3 app. For the legacy WPF / .NET Framework
7
+ 4.8 stack use path-integration-windows10.mdc instead.
8
+ globs:
9
+ - "**/*.cs"
10
+ - "**/*.csproj"
11
+ - "**/*.xaml"
12
+ - "**/Package.appxmanifest"
13
+ alwaysApply: false
14
+ ---
15
+
16
+ # Path Terminal SDK — Windows 11 (WinUI 3 / .NET 10) Integration Rules
17
+
18
+ You are integrating the Path Terminal SDK into an existing **WinUI 3 / .NET 10**
19
+ Windows EPOS application. This app is a **developer EPOS system** that replicates a
20
+ production environment.
21
+
22
+ > **Which recipe am I in?** This is the **Windows 11** recipe — modern WinUI 3,
23
+ > `net10.0-windows`. If the project is WPF / `net48` (a `<UseWPF>true` csproj
24
+ > targeting .NET Framework 4.8), STOP and use `path-integration-windows10.mdc`
25
+ > instead. The two stacks differ in app shell, UI threading, and settings storage.
26
+
27
+ You have access to the Path MCP server at mcp.path2ai.tech:
28
+ - Tools: `get_code_example` (use platform='windows'), `explain_error`. Always call
29
+ `get_code_example` before writing SDK code — never guess at SDK patterns.
30
+
31
+ > **Language override.** Never write "Pico W" in any output or code comment.
32
+ > Always use "Path POS Emulator" when referring to the physical device.
33
+
34
+ > **Confirm the correct project directory first.** Run `pwd` (or `Get-Location`)
35
+ > before anything. If the path contains `.Trash`, `tmp`, or `worktree`, stop — ask
36
+ > the developer to relaunch from the real project directory.
37
+
38
+ ---
39
+
40
+ ## The purpose of this integration
41
+
42
+ Wire the SDK so the user can **prove the payment functions against the Path POS
43
+ Emulator, then switch — themselves, in the app — to a real Verifone terminal when
44
+ ready.** So Settings gets a **backend switcher**, not one hardcoded transport.
45
+
46
+ > **You wire the capability; the user enters the connection details.** You build the
47
+ > switcher, the IP field, and the credential storage, and ship sensible test
48
+ > defaults. You do NOT ask the user for an IP or password during this run — you
49
+ > describe how to use the screen in your end-of-run summary (Step 4).
50
+
51
+ The Windows 11 **demo app** (`Path-epos-demo-sdk-Windows11`) already implements this
52
+ exact pattern — its `SdkTerminalManager.BuildTerminal()` is the reference. Mirror it.
53
+
54
+ ---
55
+
56
+ ## Step 0 — Reference the SDK (sibling-folder ProjectReference)
57
+
58
+ The SDK is consumed by relative `ProjectReference`, and the SDK repo must be cloned as
59
+ a **sibling** of this app (e.g. `..\..\..\Path-terminal-sdk-windows11`). Call
60
+ `get_code_example` with operation='install' and platform='windows'. Add these six
61
+ references to the app's `.csproj` (adjust the `..\` depth to your project's location):
62
+
63
+ ```xml
64
+ <ItemGroup>
65
+ <ProjectReference Include="..\..\..\Path-terminal-sdk-windows11\Path.Terminal.CoreModels\Path.Terminal.CoreModels.csproj" />
66
+ <ProjectReference Include="..\..\..\Path-terminal-sdk-windows11\Path.Terminal.Sdk\Path.Terminal.Sdk.csproj" />
67
+ <ProjectReference Include="..\..\..\Path-terminal-sdk-windows11\Path.Terminal.EmulatorAdapter\Path.Terminal.EmulatorAdapter.csproj" />
68
+ <ProjectReference Include="..\..\..\Path-terminal-sdk-windows11\Path.Terminal.MockAdapter\Path.Terminal.MockAdapter.csproj" />
69
+ <ProjectReference Include="..\..\..\Path-terminal-sdk-windows11\Path.Terminal.Diagnostics\Path.Terminal.Diagnostics.csproj" />
70
+ <!-- Verifone backend (Step 2c) — bundles the Verifone .NET binding. -->
71
+ <ProjectReference Include="..\..\..\Path-terminal-sdk-windows11\Path.Terminal.PsdkAdapter\Path.Terminal.PsdkAdapter.csproj" />
72
+ </ItemGroup>
73
+ ```
74
+
75
+ > **Bluetooth needs no manifest entry here.** The harness is an *unpackaged* WinUI 3
76
+ > app (`WindowsPackageType=None`), so BLE comes through the WinRT projections the
77
+ > EmulatorAdapter already uses — there is no `Package.appxmanifest` capability to add.
78
+
79
+ ---
80
+
81
+ ## Your job — four steps, in this order
82
+
83
+ ---
84
+
85
+ ### Step 1 — Disconnect the existing loopback wiring
86
+
87
+ The harness ships with a **loopback** adapter, `OCPayTerminalAdapter`, composed at the
88
+ app root (look in `App.xaml.cs` / `Services/AppServices.cs` for where the terminal
89
+ manager is built). **Read the actual code** — a comment is not proof.
90
+
91
+ Create a Path-backed terminal manager that builds `PathTerminal` from the selected
92
+ backend (mirror the demo's `SdkTerminalManager.BuildTerminal()`), and swap the app
93
+ composition to use it instead of the OCPay manager.
94
+
95
+ > Keep `OCPayTerminalAdapter` in the codebase (it is the shipped loopback default) —
96
+ > just stop composing it as the live adapter. Do not delete it.
97
+
98
+ **Also disable any auto-connect on launch** — the Path backends connect manually from
99
+ Settings, never automatically on start.
100
+
101
+ ---
102
+
103
+ ### Step 2 — Add a backend switcher to Settings
104
+
105
+ The harness already has a Settings page (look for `SettingsPage` / `SettingsViewModel`).
106
+ Add a **Path POS Adapter** section with a backend picker offering **three** backends.
107
+ **Call `get_code_example` with operation='backend-switch' and platform='windows' first**
108
+ and reproduce its `BuildTerminal` shape exactly:
109
+
110
+ | Backend | Transport | Adapter | Needs |
111
+ |---|---|---|---|
112
+ | **Emulator (Wi-Fi)** — *default* | TCP/IP | `new TcpPathTerminalAdapter(host, …)` | emulator IP |
113
+ | **Emulator (Bluetooth)** | BLE | `new BlePathTerminalAdapter(…)` | scan + connect |
114
+ | **Verifone** | TCP/IP (PSDK) | `new VerifonePsdkAdapter(config, …)` | terminal IP + stored login |
115
+
116
+ ```csharp
117
+ public enum TerminalBackend { EmulatorWifi, EmulatorBle, Verifone } // EmulatorWifi = default
118
+ ```
119
+
120
+ **Persist the selection and connection details** in the harness's settings store (the
121
+ demo uses a small `AppSettings` class writing JSON to
122
+ `%LOCALAPPDATA%\<App>\app.json`). Store: `Backend`, `EmulatorHost`, `VerifoneHost`,
123
+ `LoginUsername`, `LoginPassword`, `LoginShift`, `RefundPassword` — with test defaults
124
+ (`VerifoneHost` "192.168.1.88", username "user", password "password123", shift
125
+ "shift123") so a fresh clone connects without typing.
126
+
127
+ #### Step 2a — Emulator (Wi-Fi, the default) and Verifone — IP entry
128
+
129
+ For the two IP-addressed backends show a **host/IP text box** (label "Emulator IP" or
130
+ "Verifone terminal IP" by selection) and an **Apply & Connect** button. On connect,
131
+ build the matching adapter from the stored host, dispose the previous `PathTerminal`,
132
+ and build a new one (only **one** client per terminal / per emulator Wi-Fi session).
133
+ TCP and Verifone need no scan — `DiscoverDevicesAsync()` returns one synthetic device
134
+ for the host, so Apply & Connect connects directly.
135
+
136
+ #### Step 2b — Emulator (Bluetooth) — scan and connect
137
+
138
+ For the BLE backend keep a scan/connect flow: a **Scan** button → `DiscoverDevicesAsync()`
139
+ → list devices → **Connect** → live connection state from the `Events` stream.
140
+ Marshal UI updates onto the WinUI UI thread (`DispatcherQueue.TryEnqueue`).
141
+
142
+ #### Step 2c — Verifone backend and stored credentials
143
+
144
+ Call `get_code_example` with operation='verifone-init' and platform='windows'.
145
+ Construct it from a `VerifoneTerminalConfig` built from the **stored** login — never
146
+ hardcode credentials inline:
147
+ ```csharp
148
+ using Path.Terminal.PsdkAdapter;
149
+ var adapter = new VerifonePsdkAdapter(
150
+ new VerifoneTerminalConfig {
151
+ Host = settings.VerifoneHost,
152
+ Username = settings.LoginUsername,
153
+ Password = settings.LoginPassword,
154
+ Shift = settings.LoginShift,
155
+ RefundPassword = settings.RefundPassword,
156
+ },
157
+ log: Log);
158
+ ```
159
+ Keep the Verifone login fields **separate** (their own stored keys + editable fields).
160
+ All terminals are treated as **generic Verifone** (same AGPA app, same PSDK
161
+ connect/login) — no per-terminal config beyond IP + login.
162
+
163
+ ---
164
+
165
+ ### Step 3 — Wire sale, refund and void through the Path SDK
166
+
167
+ Once Step 1 is done, the harness's existing payment flow calls the Path-backed manager.
168
+ Confirm the transaction methods map correctly:
169
+ - Call `get_code_example` operation='sale' (platform='windows') — handle `TransactionState.Approved`, `Declined`, `TimedOut`, `Failed`, default.
170
+ - Call `get_code_example` operation='refund' — pass `originalTransactionId` from the sale result.
171
+ - Call `get_code_example` operation='void' — full reversal; success state is `Reversed`.
172
+ - Amounts are **minor units** (`420` = £4.20). Never pass decimals.
173
+ - Catch `PathException` and check whether it is recoverable before retrying.
174
+
175
+ ---
176
+
177
+ ### Step 4 — Verify it works end to end
178
+
179
+ 1. Confirm the app root composes the Path-backed manager, not `OCPayTerminalAdapter`.
180
+ 2. **Prove on the emulator first (the default — Wi-Fi/IP):**
181
+ - Put the Path POS Emulator in Wi-Fi mode (Config → Connection); note the `IP:port`
182
+ on its welcome screen.
183
+ - Run the app → Settings → Path POS Adapter → **Emulator (Wi-Fi)** → type that IP →
184
+ **Apply & Connect**. Connection state should reach Connected.
185
+ - (Optionally prove **Emulator (Bluetooth)**: select it, **Scan**, **Connect**.)
186
+ 3. Run a sale (amountMinor `100` = £1.00), present a card / tap the emulator's NFC tag,
187
+ verify `result.State == Approved`, `TransactionId` is non-null, and receipt data is
188
+ populated (`get_code_example` operation='receipt'). Run a refund and a void.
189
+ 4. **Then prove the switch to Verifone:** select **Verifone**, enter the terminal IP and
190
+ confirm the stored login, **Apply & Connect** — the SDK runs the PSDK init + login and
191
+ the same flow runs against the real terminal, unchanged. One client per terminal —
192
+ disconnect any other POS first.
193
+
194
+ ---
195
+
196
+ ## SDK rules — always follow these
197
+
198
+ **ALWAYS:**
199
+ - Call `get_code_example` (platform='windows') before writing SDK code
200
+ - Use `TransactionRequest.Sale(...)` / `.Refund(...)` / `.Void(...)` factory methods
201
+ - Use `RequestEnvelope.Create(...)` — never build envelopes by hand
202
+ - For **refunds** the success state is the refunded/approved state, and for **voids** it is `Reversed` — not the sale's `Approved`
203
+ - Dispose the old `PathTerminal` before building a new one on a backend change
204
+ - Marshal UI updates from `Events` onto the WinUI UI thread (`DispatcherQueue.TryEnqueue`)
205
+
206
+ **NEVER:**
207
+ - Use a raw `TransactionRequest` constructor — use the factory methods
208
+ - Store or log card data (masked PAN only)
209
+ - Retry a financial operation without a fresh `RequestEnvelope` (new idempotency key)
210
+ - Leave `OCPayTerminalAdapter` composed as the live adapter — Path must be the live one
211
+ - Leave auto-connect-on-launch running
212
+ - Set `OnCardRead` / `OnAck` on an adapter — `PathTerminal` owns those
213
+ - Write "Pico W" anywhere
214
+
215
+ ---
216
+
217
+ ## After making changes
218
+
219
+ Summarise each file changed and confirm Step 1 (the live adapter is now Path-backed).
220
+
221
+ Then give **tailored connect instructions** — the user enters the connection details, so
222
+ tell them exactly where you wired things in:
223
+ - The Settings section you added the backend switcher to
224
+ - How to connect to the emulator over **Wi-Fi/IP** (the default): which backend, where to
225
+ type the emulator's IP, which button connects
226
+ - How to connect over **Bluetooth** instead (Scan → Connect)
227
+ - How to **switch to Verifone** when ready: pick Verifone, enter the terminal IP, confirm
228
+ the stored login, connect
229
+
230
+ Keep it brief and concrete — the user should follow it without reading code.