partycles 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (69) hide show
  1. package/README.md +83 -5
  2. package/dist/animations/animations/coins.d.ts +8 -0
  3. package/dist/animations/animations/coins.d.ts.map +1 -0
  4. package/dist/animations/animations/emoji.d.ts +19 -0
  5. package/dist/animations/animations/emoji.d.ts.map +1 -0
  6. package/dist/animations/animations/index.d.ts.map +1 -1
  7. package/dist/animations/animations/lightning.d.ts +8 -0
  8. package/dist/animations/animations/lightning.d.ts.map +1 -0
  9. package/dist/animations/animations/petals.d.ts +8 -0
  10. package/dist/animations/animations/petals.d.ts.map +1 -0
  11. package/dist/animations/animations/snow.d.ts +8 -0
  12. package/dist/animations/animations/snow.d.ts.map +1 -0
  13. package/dist/animations/bubbles.esm.js +1 -1
  14. package/dist/animations/bubbles.esm.js.map +1 -1
  15. package/dist/animations/bubbles.js +1 -1
  16. package/dist/animations/bubbles.js.map +1 -1
  17. package/dist/animations/coins.d.ts +8 -0
  18. package/dist/animations/coins.d.ts.map +1 -0
  19. package/dist/animations/confetti.esm.js +1 -1
  20. package/dist/animations/confetti.esm.js.map +1 -1
  21. package/dist/animations/confetti.js +1 -1
  22. package/dist/animations/confetti.js.map +1 -1
  23. package/dist/animations/emoji.d.ts +19 -0
  24. package/dist/animations/emoji.d.ts.map +1 -0
  25. package/dist/animations/emoji.esm.js +58 -0
  26. package/dist/animations/emoji.esm.js.map +1 -0
  27. package/dist/animations/emoji.js +62 -0
  28. package/dist/animations/emoji.js.map +1 -0
  29. package/dist/animations/fireworks.esm.js +1 -1
  30. package/dist/animations/fireworks.esm.js.map +1 -1
  31. package/dist/animations/fireworks.js +1 -1
  32. package/dist/animations/fireworks.js.map +1 -1
  33. package/dist/animations/hearts.esm.js +1 -1
  34. package/dist/animations/hearts.esm.js.map +1 -1
  35. package/dist/animations/hearts.js +1 -1
  36. package/dist/animations/hearts.js.map +1 -1
  37. package/dist/animations/index.d.ts +1 -0
  38. package/dist/animations/index.d.ts.map +1 -1
  39. package/dist/animations/lightning.d.ts +8 -0
  40. package/dist/animations/lightning.d.ts.map +1 -0
  41. package/dist/animations/petals.d.ts +8 -0
  42. package/dist/animations/petals.d.ts.map +1 -0
  43. package/dist/animations/snow.d.ts +8 -0
  44. package/dist/animations/snow.d.ts.map +1 -0
  45. package/dist/animations/snow.esm.js +48 -0
  46. package/dist/animations/snow.esm.js.map +1 -0
  47. package/dist/animations/snow.js +51 -0
  48. package/dist/animations/snow.js.map +1 -0
  49. package/dist/animations/sparkles.esm.js +1 -1
  50. package/dist/animations/sparkles.esm.js.map +1 -1
  51. package/dist/animations/sparkles.js +1 -1
  52. package/dist/animations/sparkles.js.map +1 -1
  53. package/dist/animations/stars.esm.js +1 -1
  54. package/dist/animations/stars.esm.js.map +1 -1
  55. package/dist/animations/stars.js +1 -1
  56. package/dist/animations/stars.js.map +1 -1
  57. package/dist/animations/types.d.ts +1 -1
  58. package/dist/animations/types.d.ts.map +1 -1
  59. package/dist/animations/useReward.d.ts.map +1 -1
  60. package/dist/index.d.ts +1 -0
  61. package/dist/index.d.ts.map +1 -1
  62. package/dist/index.esm.js +281 -8
  63. package/dist/index.esm.js.map +1 -1
  64. package/dist/index.js +281 -7
  65. package/dist/index.js.map +1 -1
  66. package/dist/types.d.ts +1 -1
  67. package/dist/types.d.ts.map +1 -1
  68. package/dist/useReward.d.ts.map +1 -1
  69. package/package.json +1 -1
package/README.md CHANGED
@@ -2,6 +2,8 @@
2
2
 
3
3
  A lightweight, performant React library for adding delightful animation effects to your applications. Perfect for celebrating user achievements, form submissions, or any moment worth highlighting.
4
4
 
5
+ [**→ Try the Live Demo**](https://partycles-demo.vercel.app)
6
+
5
7
  [![npm version](https://img.shields.io/npm/v/partycles.svg)](https://www.npmjs.com/package/partycles)
6
8
  [![Bundle Size](https://img.shields.io/bundlephobia/minzip/partycles)](https://bundlephobia.com/package/partycles)
7
9
  [![TypeScript](https://img.shields.io/badge/TypeScript-Ready-blue.svg)](https://www.typescriptlang.org/)
@@ -10,8 +12,8 @@ A lightweight, performant React library for adding delightful animation effects
10
12
  ## ✨ Features
11
13
 
12
14
  - 🎯 **Simple API** - Just one hook to rule them all
13
- - 🎨 **6 Beautiful Animations** - Confetti, sparkles, hearts, stars, fireworks, and bubbles
14
- - 📦 **Tiny Bundle** - Less than 5KB gzipped with tree-shaking support
15
+ - 🎨 **11 Beautiful Animations** - Confetti, sparkles, hearts, stars, fireworks, bubbles, snow, emoji, coins, lightning, and petals
16
+ - 📦 **Tiny Bundle** - Zero dependencies, optimized for performance
15
17
  - 🚀 **Performant** - Optimized animations using requestAnimationFrame
16
18
  - 🎮 **Full Control** - Customize colors, particle count, physics, and more
17
19
  - 📱 **Responsive** - Works seamlessly on all devices
@@ -44,6 +46,17 @@ function App() {
44
46
  }
45
47
  ```
46
48
 
49
+ That's it! No configuration needed - it just works. 🎊
50
+
51
+ ## 🤔 Why Partycles?
52
+
53
+ - **Zero Dependencies** - No bloat, just pure React code
54
+ - **One Hook** - Simple `useReward` hook handles everything
55
+ - **11 Animations** - From confetti to lightning, we've got you covered
56
+ - **Fully Typed** - Great TypeScript support out of the box
57
+ - **Customizable** - Tweak colors, physics, particle count, and more
58
+ - **Performant** - Optimized animations that won't slow down your app
59
+
47
60
  ## 📖 API Reference
48
61
 
49
62
  ### `useReward(elementId, animationType, config?)`
@@ -53,7 +66,7 @@ The main hook for creating reward animations.
53
66
  #### Parameters
54
67
 
55
68
  - `elementId` (string): The ID of the element to animate from
56
- - `animationType` (string): One of: `'confetti'`, `'sparkles'`, `'hearts'`, `'stars'`, `'fireworks'`, `'bubbles'`
69
+ - `animationType` (string): One of: `'confetti'`, `'sparkles'`, `'hearts'`, `'stars'`, `'fireworks'`, `'bubbles'`, `'snow'`, `'emoji'`, `'coins'`, `'lightning'`, `'petals'`
57
70
  - `config` (optional): Animation configuration object
58
71
 
59
72
  #### Returns
@@ -70,7 +83,7 @@ interface AnimationConfig {
70
83
  startVelocity?: number; // Initial velocity (default: 45)
71
84
  decay?: number; // Velocity decay rate (default: 0.9)
72
85
  lifetime?: number; // Particle lifetime (default: 100)
73
- colors?: string[]; // Array of colors
86
+ colors?: string[]; // Array of colors (or emojis for 'emoji' type)
74
87
  elementSize?: number; // Size of particles in pixels
75
88
  duration?: number; // Total animation duration
76
89
  physics?: {
@@ -144,6 +157,71 @@ const { reward } = useReward('buttonId', 'bubbles', {
144
157
  });
145
158
  ```
146
159
 
160
+ ### Snow ❄️
161
+ Peaceful falling snowflakes for winter themes.
162
+
163
+ ```tsx
164
+ const { reward } = useReward('buttonId', 'snow', {
165
+ particleCount: 50,
166
+ physics: { gravity: 0.05, wind: 0.1 }
167
+ });
168
+ ```
169
+
170
+ ### Emoji 🎉
171
+ Customizable emoji explosions for any mood.
172
+
173
+ ```tsx
174
+ import { useReward, emojiPresets } from 'partycles';
175
+
176
+ // Use built-in presets
177
+ const { reward } = useReward('buttonId', 'emoji', {
178
+ colors: emojiPresets.celebration // 🎉🎊🥳🎈🎁🍾🥂🎆
179
+ });
180
+
181
+ // Or custom emojis
182
+ const { reward } = useReward('buttonId', 'emoji', {
183
+ particleCount: 30,
184
+ colors: ['🎉', '🎊', '🎈', '🎁', '✨']
185
+ });
186
+ ```
187
+
188
+ **Available emoji presets:**
189
+ - `emojiPresets.celebration` - Party emojis
190
+ - `emojiPresets.love` - Heart emojis
191
+ - `emojiPresets.happy` - Happy face emojis
192
+ - `emojiPresets.nature` - Nature emojis
193
+ - `emojiPresets.food` - Food emojis
194
+
195
+ ### Coins 💰
196
+ Falling coins for rewards and achievements.
197
+
198
+ ```tsx
199
+ const { reward } = useReward('buttonId', 'coins', {
200
+ particleCount: 25,
201
+ physics: { gravity: 0.5 }
202
+ });
203
+ ```
204
+
205
+ ### Lightning ⚡
206
+ Electric energy bursts for powerful actions.
207
+
208
+ ```tsx
209
+ const { reward } = useReward('buttonId', 'lightning', {
210
+ particleCount: 20,
211
+ spread: 360
212
+ });
213
+ ```
214
+
215
+ ### Petals 🌸
216
+ Delicate flower petals floating in the wind.
217
+
218
+ ```tsx
219
+ const { reward } = useReward('buttonId', 'petals', {
220
+ particleCount: 40,
221
+ physics: { gravity: 0.08, wind: 0.15 }
222
+ });
223
+ ```
224
+
147
225
  ## 💡 Examples
148
226
 
149
227
  ### Form Submission Success
@@ -286,7 +364,7 @@ We welcome contributions! Please see our [Contributing Guide](CONTRIBUTING.md) f
286
364
 
287
365
  ## 📄 License
288
366
 
289
- MIT © [Your Name]
367
+ MIT © Jonathan Leane
290
368
 
291
369
  ---
292
370
 
@@ -0,0 +1,8 @@
1
+ import React from 'react';
2
+ import { AnimationConfig, Particle } from '../types';
3
+ export declare const createCoinParticles: (origin: {
4
+ x: number;
5
+ y: number;
6
+ }, config: AnimationConfig) => Particle[];
7
+ export declare const renderCoinParticle: (particle: Particle) => React.ReactNode;
8
+ //# sourceMappingURL=coins.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"coins.d.ts","sourceRoot":"","sources":["../../src/animations/coins.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAKrD,eAAO,MAAM,mBAAmB,GAC9B,QAAQ;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAChC,QAAQ,eAAe,KACtB,QAAQ,EA8BV,CAAC;AAEF,eAAO,MAAM,kBAAkB,GAAI,UAAU,QAAQ,KAAG,KAAK,CAAC,SA0C7D,CAAC"}
@@ -0,0 +1,19 @@
1
+ import React from 'react';
2
+ import { AnimationConfig, Particle } from '../types';
3
+ export interface EmojiAnimationConfig extends AnimationConfig {
4
+ emojis?: string[];
5
+ }
6
+ export declare const createEmojiParticles: (origin: {
7
+ x: number;
8
+ y: number;
9
+ }, config: EmojiAnimationConfig) => Particle[];
10
+ export declare const renderEmojiParticle: (particle: Particle) => React.ReactNode;
11
+ export declare const emojiPresets: {
12
+ celebration: string[];
13
+ love: string[];
14
+ happy: string[];
15
+ nature: string[];
16
+ food: string[];
17
+ default: string[];
18
+ };
19
+ //# sourceMappingURL=emoji.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"emoji.d.ts","sourceRoot":"","sources":["../../src/animations/emoji.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAWrD,MAAM,WAAW,oBAAqB,SAAQ,eAAe;IAC3D,MAAM,CAAC,EAAE,MAAM,EAAE,CAAC;CACnB;AAED,eAAO,MAAM,oBAAoB,GAC/B,QAAQ;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAChC,QAAQ,oBAAoB,KAC3B,QAAQ,EA+BV,CAAC;AAEF,eAAO,MAAM,mBAAmB,GAAI,UAAU,QAAQ,KAAG,KAAK,CAAC,SAc9D,CAAC;AAGF,eAAO,MAAM,YAAY;;;;;;;CAOxB,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/animations/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAQpE,MAAM,MAAM,eAAe,GAAG,CAAC,MAAM,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAAE,MAAM,EAAE,eAAe,KAAK,QAAQ,EAAE,CAAC;AACxG,MAAM,MAAM,gBAAgB,GAAG,CAAC,QAAQ,EAAE,QAAQ,KAAK,KAAK,CAAC,SAAS,CAAC;AAEvE,UAAU,gBAAgB;IACxB,eAAe,EAAE,eAAe,CAAC;IACjC,cAAc,EAAE,gBAAgB,CAAC;CAClC;AAED,eAAO,MAAM,UAAU,EAAE,MAAM,CAAC,aAAa,EAAE,gBAAgB,CAyB9D,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/animations/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAapE,MAAM,MAAM,eAAe,GAAG,CAAC,MAAM,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAAE,MAAM,EAAE,eAAe,KAAK,QAAQ,EAAE,CAAC;AACxG,MAAM,MAAM,gBAAgB,GAAG,CAAC,QAAQ,EAAE,QAAQ,KAAK,KAAK,CAAC,SAAS,CAAC;AAEvE,UAAU,gBAAgB;IACxB,eAAe,EAAE,eAAe,CAAC;IACjC,cAAc,EAAE,gBAAgB,CAAC;CAClC;AAED,eAAO,MAAM,UAAU,EAAE,MAAM,CAAC,aAAa,EAAE,gBAAgB,CA6C9D,CAAC"}
@@ -0,0 +1,8 @@
1
+ import React from 'react';
2
+ import { AnimationConfig, Particle } from '../types';
3
+ export declare const createLightningParticles: (origin: {
4
+ x: number;
5
+ y: number;
6
+ }, config: AnimationConfig) => Particle[];
7
+ export declare const renderLightningParticle: (particle: Particle) => React.ReactNode;
8
+ //# sourceMappingURL=lightning.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lightning.d.ts","sourceRoot":"","sources":["../../src/animations/lightning.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAKrD,eAAO,MAAM,wBAAwB,GACnC,QAAQ;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAChC,QAAQ,eAAe,KACtB,QAAQ,EA8BV,CAAC;AAEF,eAAO,MAAM,uBAAuB,GAAI,UAAU,QAAQ,KAAG,KAAK,CAAC,SA4ClE,CAAC"}
@@ -0,0 +1,8 @@
1
+ import React from 'react';
2
+ import { AnimationConfig, Particle } from '../types';
3
+ export declare const createPetalParticles: (origin: {
4
+ x: number;
5
+ y: number;
6
+ }, config: AnimationConfig) => Particle[];
7
+ export declare const renderPetalParticle: (particle: Particle) => React.ReactNode;
8
+ //# sourceMappingURL=petals.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"petals.d.ts","sourceRoot":"","sources":["../../src/animations/petals.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAKrD,eAAO,MAAM,oBAAoB,GAC/B,QAAQ;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAChC,QAAQ,eAAe,KACtB,QAAQ,EA8BV,CAAC;AAEF,eAAO,MAAM,mBAAmB,GAAI,UAAU,QAAQ,KAAG,KAAK,CAAC,SA+C9D,CAAC"}
@@ -0,0 +1,8 @@
1
+ import React from 'react';
2
+ import { AnimationConfig, Particle } from '../types';
3
+ export declare const createSnowParticles: (origin: {
4
+ x: number;
5
+ y: number;
6
+ }, config: AnimationConfig) => Particle[];
7
+ export declare const renderSnowParticle: (particle: Particle) => React.ReactNode;
8
+ //# sourceMappingURL=snow.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"snow.d.ts","sourceRoot":"","sources":["../../src/animations/snow.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAKrD,eAAO,MAAM,mBAAmB,GAC9B,QAAQ;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAChC,QAAQ,eAAe,KACtB,QAAQ,EA+BV,CAAC;AAEF,eAAO,MAAM,kBAAkB,GAAI,UAAU,QAAQ,KAAG,KAAK,CAAC,SAiB7D,CAAC"}
@@ -9,7 +9,7 @@ const generateId = () => {
9
9
 
10
10
  const bubbleColors = ['rgba(66, 165, 245, 0.4)', 'rgba(41, 182, 246, 0.4)', 'rgba(38, 198, 218, 0.4)', 'rgba(129, 212, 250, 0.4)'];
11
11
  const createBubbleParticles = (origin, config) => {
12
- const { particleCount = 30, spread = 80, startVelocity = 30, colors = bubbleColors, elementSize = 40 } = config;
12
+ const { particleCount = 30, spread = 80, startVelocity = 8, colors = bubbleColors, elementSize = 40 } = config;
13
13
  const particles = [];
14
14
  for (let i = 0; i < particleCount; i++) {
15
15
  particles.push({
@@ -1 +1 @@
1
- {"version":3,"file":"bubbles.esm.js","sources":["../../src/utils.ts","../../src/animations/bubbles.tsx"],"sourcesContent":["import { Particle } from './types';\n\nexport const randomInRange = (min: number, max: number): number => {\n return Math.random() * (max - min) + min;\n};\n\nexport const degreesToRadians = (degrees: number): number => {\n return (degrees * Math.PI) / 180;\n};\n\nexport const generateId = (): string => {\n return Math.random().toString(36).substring(2, 9);\n};\n\nexport const getRandomColor = (colors: string[]): string => {\n return colors[Math.floor(Math.random() * colors.length)] || colors[0];\n};\n\nexport const createParticleStyle = (\n particle: Particle,\n containerRect: DOMRect\n): React.CSSProperties => {\n return {\n position: 'absolute',\n left: `${particle.x - containerRect.left}px`,\n top: `${particle.y - containerRect.top}px`,\n transform: `rotate(${particle.rotation}deg)`,\n opacity: particle.opacity,\n pointerEvents: 'none',\n transition: 'none',\n willChange: 'transform, opacity',\n };\n};","import React from 'react';\nimport { AnimationConfig, Particle } from '../types';\nimport { randomInRange, generateId } from '../utils';\n\nconst bubbleColors = ['rgba(66, 165, 245, 0.4)', 'rgba(41, 182, 246, 0.4)', 'rgba(38, 198, 218, 0.4)', 'rgba(129, 212, 250, 0.4)'];\n\nexport const createBubbleParticles = (\n origin: { x: number; y: number },\n config: AnimationConfig\n): Particle[] => {\n const {\n particleCount = 30,\n spread = 80,\n startVelocity = 30,\n colors = bubbleColors,\n elementSize = 40\n } = config;\n\n const particles: Particle[] = [];\n\n for (let i = 0; i < particleCount; i++) {\n particles.push({\n id: generateId(),\n x: origin.x + randomInRange(-spread, spread),\n y: origin.y,\n vx: randomInRange(-3, 3),\n vy: -randomInRange(startVelocity * 0.7, startVelocity * 1.2),\n life: config.lifetime || 160,\n opacity: 0.7,\n size: randomInRange(elementSize * 0.4, elementSize * 1.2),\n rotation: 0,\n color: colors[Math.floor(Math.random() * colors.length)] || colors[0],\n });\n }\n\n return particles;\n};\n\nexport const renderBubbleParticle = (particle: Particle): React.ReactNode => {\n return (\n <div\n key={particle.id}\n style={{\n width: `${particle.size}px`,\n height: `${particle.size}px`,\n backgroundColor: particle.color,\n borderRadius: '50%',\n border: '2px solid rgba(255, 255, 255, 0.6)',\n backgroundImage: 'radial-gradient(circle at 30% 30%, rgba(255, 255, 255, 0.8), transparent)',\n boxShadow: `\n inset 0 0 ${particle.size * 0.3}px rgba(255, 255, 255, 0.4),\n 0 0 ${particle.size * 0.5}px ${particle.color}\n `,\n }}\n />\n );\n};"],"names":[],"mappings":";;AAEO,MAAM,aAAa,GAAG,CAAC,GAAW,EAAE,GAAW,KAAY;AAChE,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG;AAC1C,CAAC;AAMM,MAAM,UAAU,GAAG,MAAa;AACrC,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC;AACnD,CAAC;;ACRD,MAAM,YAAY,GAAG,CAAC,yBAAyB,EAAE,yBAAyB,EAAE,yBAAyB,EAAE,0BAA0B,CAAC;MAErH,qBAAqB,GAAG,CACnC,MAAgC,EAChC,MAAuB,KACT;IACd,MAAM,EACJ,aAAa,GAAG,EAAE,EAClB,MAAM,GAAG,EAAE,EACX,aAAa,GAAG,EAAE,EAClB,MAAM,GAAG,YAAY,EACrB,WAAW,GAAG,EAAE,EACjB,GAAG,MAAM;IAEV,MAAM,SAAS,GAAe,EAAE;AAEhC,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;QACtC,SAAS,CAAC,IAAI,CAAC;YACb,EAAE,EAAE,UAAU,EAAE;YAChB,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC;YAC5C,CAAC,EAAE,MAAM,CAAC,CAAC;AACX,YAAA,EAAE,EAAE,aAAa,CAAC,EAAE,EAAE,CAAC,CAAC;YACxB,EAAE,EAAE,CAAC,aAAa,CAAC,aAAa,GAAG,GAAG,EAAE,aAAa,GAAG,GAAG,CAAC;AAC5D,YAAA,IAAI,EAAE,MAAM,CAAC,QAAQ,IAAI,GAAG;AAC5B,YAAA,OAAO,EAAE,GAAG;YACZ,IAAI,EAAE,aAAa,CAAC,WAAW,GAAG,GAAG,EAAE,WAAW,GAAG,GAAG,CAAC;AACzD,YAAA,QAAQ,EAAE,CAAC;YACX,KAAK,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC;AACtE,SAAA,CAAC;;AAGJ,IAAA,OAAO,SAAS;AAClB;AAEa,MAAA,oBAAoB,GAAG,CAAC,QAAkB,KAAqB;IAC1E,QACE,6BACE,GAAG,EAAE,QAAQ,CAAC,EAAE,EAChB,KAAK,EAAE;AACL,YAAA,KAAK,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;AAC3B,YAAA,MAAM,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;YAC5B,eAAe,EAAE,QAAQ,CAAC,KAAK;AAC/B,YAAA,YAAY,EAAE,KAAK;AACnB,YAAA,MAAM,EAAE,oCAAoC;AAC5C,YAAA,eAAe,EAAE,2EAA2E;AAC5F,YAAA,SAAS,EAAE;sBACG,QAAQ,CAAC,IAAI,GAAG,GAAG,CAAA;AACzB,cAAA,EAAA,QAAQ,CAAC,IAAI,GAAG,GAAG,CAAM,GAAA,EAAA,QAAQ,CAAC,KAAK;AAC9C,QAAA,CAAA;AACF,SAAA,EAAA,CACD;AAEN;;;;"}
1
+ {"version":3,"file":"bubbles.esm.js","sources":["../../src/utils.ts","../../src/animations/bubbles.tsx"],"sourcesContent":["import { Particle } from './types';\n\nexport const randomInRange = (min: number, max: number): number => {\n return Math.random() * (max - min) + min;\n};\n\nexport const degreesToRadians = (degrees: number): number => {\n return (degrees * Math.PI) / 180;\n};\n\nexport const generateId = (): string => {\n return Math.random().toString(36).substring(2, 9);\n};\n\nexport const getRandomColor = (colors: string[]): string => {\n return colors[Math.floor(Math.random() * colors.length)] || colors[0];\n};\n\nexport const createParticleStyle = (\n particle: Particle,\n containerRect: DOMRect\n): React.CSSProperties => {\n return {\n position: 'absolute',\n left: `${particle.x - containerRect.left}px`,\n top: `${particle.y - containerRect.top}px`,\n transform: `rotate(${particle.rotation}deg)`,\n opacity: particle.opacity,\n pointerEvents: 'none',\n transition: 'none',\n willChange: 'transform, opacity',\n };\n};","import React from 'react';\nimport { AnimationConfig, Particle } from '../types';\nimport { randomInRange, generateId } from '../utils';\n\nconst bubbleColors = ['rgba(66, 165, 245, 0.4)', 'rgba(41, 182, 246, 0.4)', 'rgba(38, 198, 218, 0.4)', 'rgba(129, 212, 250, 0.4)'];\n\nexport const createBubbleParticles = (\n origin: { x: number; y: number },\n config: AnimationConfig\n): Particle[] => {\n const {\n particleCount = 30,\n spread = 80,\n startVelocity = 8,\n colors = bubbleColors,\n elementSize = 40\n } = config;\n\n const particles: Particle[] = [];\n\n for (let i = 0; i < particleCount; i++) {\n particles.push({\n id: generateId(),\n x: origin.x + randomInRange(-spread, spread),\n y: origin.y,\n vx: randomInRange(-3, 3),\n vy: -randomInRange(startVelocity * 0.7, startVelocity * 1.2),\n life: config.lifetime || 160,\n opacity: 0.7,\n size: randomInRange(elementSize * 0.4, elementSize * 1.2),\n rotation: 0,\n color: colors[Math.floor(Math.random() * colors.length)] || colors[0],\n });\n }\n\n return particles;\n};\n\nexport const renderBubbleParticle = (particle: Particle): React.ReactNode => {\n return (\n <div\n key={particle.id}\n style={{\n width: `${particle.size}px`,\n height: `${particle.size}px`,\n backgroundColor: particle.color,\n borderRadius: '50%',\n border: '2px solid rgba(255, 255, 255, 0.6)',\n backgroundImage: 'radial-gradient(circle at 30% 30%, rgba(255, 255, 255, 0.8), transparent)',\n boxShadow: `\n inset 0 0 ${particle.size * 0.3}px rgba(255, 255, 255, 0.4),\n 0 0 ${particle.size * 0.5}px ${particle.color}\n `,\n }}\n />\n );\n};"],"names":[],"mappings":";;AAEO,MAAM,aAAa,GAAG,CAAC,GAAW,EAAE,GAAW,KAAY;AAChE,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG;AAC1C,CAAC;AAMM,MAAM,UAAU,GAAG,MAAa;AACrC,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC;AACnD,CAAC;;ACRD,MAAM,YAAY,GAAG,CAAC,yBAAyB,EAAE,yBAAyB,EAAE,yBAAyB,EAAE,0BAA0B,CAAC;MAErH,qBAAqB,GAAG,CACnC,MAAgC,EAChC,MAAuB,KACT;IACd,MAAM,EACJ,aAAa,GAAG,EAAE,EAClB,MAAM,GAAG,EAAE,EACX,aAAa,GAAG,CAAC,EACjB,MAAM,GAAG,YAAY,EACrB,WAAW,GAAG,EAAE,EACjB,GAAG,MAAM;IAEV,MAAM,SAAS,GAAe,EAAE;AAEhC,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;QACtC,SAAS,CAAC,IAAI,CAAC;YACb,EAAE,EAAE,UAAU,EAAE;YAChB,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC;YAC5C,CAAC,EAAE,MAAM,CAAC,CAAC;AACX,YAAA,EAAE,EAAE,aAAa,CAAC,EAAE,EAAE,CAAC,CAAC;YACxB,EAAE,EAAE,CAAC,aAAa,CAAC,aAAa,GAAG,GAAG,EAAE,aAAa,GAAG,GAAG,CAAC;AAC5D,YAAA,IAAI,EAAE,MAAM,CAAC,QAAQ,IAAI,GAAG;AAC5B,YAAA,OAAO,EAAE,GAAG;YACZ,IAAI,EAAE,aAAa,CAAC,WAAW,GAAG,GAAG,EAAE,WAAW,GAAG,GAAG,CAAC;AACzD,YAAA,QAAQ,EAAE,CAAC;YACX,KAAK,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC;AACtE,SAAA,CAAC;;AAGJ,IAAA,OAAO,SAAS;AAClB;AAEa,MAAA,oBAAoB,GAAG,CAAC,QAAkB,KAAqB;IAC1E,QACE,6BACE,GAAG,EAAE,QAAQ,CAAC,EAAE,EAChB,KAAK,EAAE;AACL,YAAA,KAAK,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;AAC3B,YAAA,MAAM,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;YAC5B,eAAe,EAAE,QAAQ,CAAC,KAAK;AAC/B,YAAA,YAAY,EAAE,KAAK;AACnB,YAAA,MAAM,EAAE,oCAAoC;AAC5C,YAAA,eAAe,EAAE,2EAA2E;AAC5F,YAAA,SAAS,EAAE;sBACG,QAAQ,CAAC,IAAI,GAAG,GAAG,CAAA;AACzB,cAAA,EAAA,QAAQ,CAAC,IAAI,GAAG,GAAG,CAAM,GAAA,EAAA,QAAQ,CAAC,KAAK;AAC9C,QAAA,CAAA;AACF,SAAA,EAAA,CACD;AAEN;;;;"}
@@ -11,7 +11,7 @@ const generateId = () => {
11
11
 
12
12
  const bubbleColors = ['rgba(66, 165, 245, 0.4)', 'rgba(41, 182, 246, 0.4)', 'rgba(38, 198, 218, 0.4)', 'rgba(129, 212, 250, 0.4)'];
13
13
  const createBubbleParticles = (origin, config) => {
14
- const { particleCount = 30, spread = 80, startVelocity = 30, colors = bubbleColors, elementSize = 40 } = config;
14
+ const { particleCount = 30, spread = 80, startVelocity = 8, colors = bubbleColors, elementSize = 40 } = config;
15
15
  const particles = [];
16
16
  for (let i = 0; i < particleCount; i++) {
17
17
  particles.push({
@@ -1 +1 @@
1
- {"version":3,"file":"bubbles.js","sources":["../../src/utils.ts","../../src/animations/bubbles.tsx"],"sourcesContent":["import { Particle } from './types';\n\nexport const randomInRange = (min: number, max: number): number => {\n return Math.random() * (max - min) + min;\n};\n\nexport const degreesToRadians = (degrees: number): number => {\n return (degrees * Math.PI) / 180;\n};\n\nexport const generateId = (): string => {\n return Math.random().toString(36).substring(2, 9);\n};\n\nexport const getRandomColor = (colors: string[]): string => {\n return colors[Math.floor(Math.random() * colors.length)] || colors[0];\n};\n\nexport const createParticleStyle = (\n particle: Particle,\n containerRect: DOMRect\n): React.CSSProperties => {\n return {\n position: 'absolute',\n left: `${particle.x - containerRect.left}px`,\n top: `${particle.y - containerRect.top}px`,\n transform: `rotate(${particle.rotation}deg)`,\n opacity: particle.opacity,\n pointerEvents: 'none',\n transition: 'none',\n willChange: 'transform, opacity',\n };\n};","import React from 'react';\nimport { AnimationConfig, Particle } from '../types';\nimport { randomInRange, generateId } from '../utils';\n\nconst bubbleColors = ['rgba(66, 165, 245, 0.4)', 'rgba(41, 182, 246, 0.4)', 'rgba(38, 198, 218, 0.4)', 'rgba(129, 212, 250, 0.4)'];\n\nexport const createBubbleParticles = (\n origin: { x: number; y: number },\n config: AnimationConfig\n): Particle[] => {\n const {\n particleCount = 30,\n spread = 80,\n startVelocity = 30,\n colors = bubbleColors,\n elementSize = 40\n } = config;\n\n const particles: Particle[] = [];\n\n for (let i = 0; i < particleCount; i++) {\n particles.push({\n id: generateId(),\n x: origin.x + randomInRange(-spread, spread),\n y: origin.y,\n vx: randomInRange(-3, 3),\n vy: -randomInRange(startVelocity * 0.7, startVelocity * 1.2),\n life: config.lifetime || 160,\n opacity: 0.7,\n size: randomInRange(elementSize * 0.4, elementSize * 1.2),\n rotation: 0,\n color: colors[Math.floor(Math.random() * colors.length)] || colors[0],\n });\n }\n\n return particles;\n};\n\nexport const renderBubbleParticle = (particle: Particle): React.ReactNode => {\n return (\n <div\n key={particle.id}\n style={{\n width: `${particle.size}px`,\n height: `${particle.size}px`,\n backgroundColor: particle.color,\n borderRadius: '50%',\n border: '2px solid rgba(255, 255, 255, 0.6)',\n backgroundImage: 'radial-gradient(circle at 30% 30%, rgba(255, 255, 255, 0.8), transparent)',\n boxShadow: `\n inset 0 0 ${particle.size * 0.3}px rgba(255, 255, 255, 0.4),\n 0 0 ${particle.size * 0.5}px ${particle.color}\n `,\n }}\n />\n );\n};"],"names":[],"mappings":";;;;AAEO,MAAM,aAAa,GAAG,CAAC,GAAW,EAAE,GAAW,KAAY;AAChE,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG;AAC1C,CAAC;AAMM,MAAM,UAAU,GAAG,MAAa;AACrC,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC;AACnD,CAAC;;ACRD,MAAM,YAAY,GAAG,CAAC,yBAAyB,EAAE,yBAAyB,EAAE,yBAAyB,EAAE,0BAA0B,CAAC;MAErH,qBAAqB,GAAG,CACnC,MAAgC,EAChC,MAAuB,KACT;IACd,MAAM,EACJ,aAAa,GAAG,EAAE,EAClB,MAAM,GAAG,EAAE,EACX,aAAa,GAAG,EAAE,EAClB,MAAM,GAAG,YAAY,EACrB,WAAW,GAAG,EAAE,EACjB,GAAG,MAAM;IAEV,MAAM,SAAS,GAAe,EAAE;AAEhC,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;QACtC,SAAS,CAAC,IAAI,CAAC;YACb,EAAE,EAAE,UAAU,EAAE;YAChB,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC;YAC5C,CAAC,EAAE,MAAM,CAAC,CAAC;AACX,YAAA,EAAE,EAAE,aAAa,CAAC,EAAE,EAAE,CAAC,CAAC;YACxB,EAAE,EAAE,CAAC,aAAa,CAAC,aAAa,GAAG,GAAG,EAAE,aAAa,GAAG,GAAG,CAAC;AAC5D,YAAA,IAAI,EAAE,MAAM,CAAC,QAAQ,IAAI,GAAG;AAC5B,YAAA,OAAO,EAAE,GAAG;YACZ,IAAI,EAAE,aAAa,CAAC,WAAW,GAAG,GAAG,EAAE,WAAW,GAAG,GAAG,CAAC;AACzD,YAAA,QAAQ,EAAE,CAAC;YACX,KAAK,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC;AACtE,SAAA,CAAC;;AAGJ,IAAA,OAAO,SAAS;AAClB;AAEa,MAAA,oBAAoB,GAAG,CAAC,QAAkB,KAAqB;IAC1E,QACE,6BACE,GAAG,EAAE,QAAQ,CAAC,EAAE,EAChB,KAAK,EAAE;AACL,YAAA,KAAK,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;AAC3B,YAAA,MAAM,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;YAC5B,eAAe,EAAE,QAAQ,CAAC,KAAK;AAC/B,YAAA,YAAY,EAAE,KAAK;AACnB,YAAA,MAAM,EAAE,oCAAoC;AAC5C,YAAA,eAAe,EAAE,2EAA2E;AAC5F,YAAA,SAAS,EAAE;sBACG,QAAQ,CAAC,IAAI,GAAG,GAAG,CAAA;AACzB,cAAA,EAAA,QAAQ,CAAC,IAAI,GAAG,GAAG,CAAM,GAAA,EAAA,QAAQ,CAAC,KAAK;AAC9C,QAAA,CAAA;AACF,SAAA,EAAA,CACD;AAEN;;;;;"}
1
+ {"version":3,"file":"bubbles.js","sources":["../../src/utils.ts","../../src/animations/bubbles.tsx"],"sourcesContent":["import { Particle } from './types';\n\nexport const randomInRange = (min: number, max: number): number => {\n return Math.random() * (max - min) + min;\n};\n\nexport const degreesToRadians = (degrees: number): number => {\n return (degrees * Math.PI) / 180;\n};\n\nexport const generateId = (): string => {\n return Math.random().toString(36).substring(2, 9);\n};\n\nexport const getRandomColor = (colors: string[]): string => {\n return colors[Math.floor(Math.random() * colors.length)] || colors[0];\n};\n\nexport const createParticleStyle = (\n particle: Particle,\n containerRect: DOMRect\n): React.CSSProperties => {\n return {\n position: 'absolute',\n left: `${particle.x - containerRect.left}px`,\n top: `${particle.y - containerRect.top}px`,\n transform: `rotate(${particle.rotation}deg)`,\n opacity: particle.opacity,\n pointerEvents: 'none',\n transition: 'none',\n willChange: 'transform, opacity',\n };\n};","import React from 'react';\nimport { AnimationConfig, Particle } from '../types';\nimport { randomInRange, generateId } from '../utils';\n\nconst bubbleColors = ['rgba(66, 165, 245, 0.4)', 'rgba(41, 182, 246, 0.4)', 'rgba(38, 198, 218, 0.4)', 'rgba(129, 212, 250, 0.4)'];\n\nexport const createBubbleParticles = (\n origin: { x: number; y: number },\n config: AnimationConfig\n): Particle[] => {\n const {\n particleCount = 30,\n spread = 80,\n startVelocity = 8,\n colors = bubbleColors,\n elementSize = 40\n } = config;\n\n const particles: Particle[] = [];\n\n for (let i = 0; i < particleCount; i++) {\n particles.push({\n id: generateId(),\n x: origin.x + randomInRange(-spread, spread),\n y: origin.y,\n vx: randomInRange(-3, 3),\n vy: -randomInRange(startVelocity * 0.7, startVelocity * 1.2),\n life: config.lifetime || 160,\n opacity: 0.7,\n size: randomInRange(elementSize * 0.4, elementSize * 1.2),\n rotation: 0,\n color: colors[Math.floor(Math.random() * colors.length)] || colors[0],\n });\n }\n\n return particles;\n};\n\nexport const renderBubbleParticle = (particle: Particle): React.ReactNode => {\n return (\n <div\n key={particle.id}\n style={{\n width: `${particle.size}px`,\n height: `${particle.size}px`,\n backgroundColor: particle.color,\n borderRadius: '50%',\n border: '2px solid rgba(255, 255, 255, 0.6)',\n backgroundImage: 'radial-gradient(circle at 30% 30%, rgba(255, 255, 255, 0.8), transparent)',\n boxShadow: `\n inset 0 0 ${particle.size * 0.3}px rgba(255, 255, 255, 0.4),\n 0 0 ${particle.size * 0.5}px ${particle.color}\n `,\n }}\n />\n );\n};"],"names":[],"mappings":";;;;AAEO,MAAM,aAAa,GAAG,CAAC,GAAW,EAAE,GAAW,KAAY;AAChE,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG;AAC1C,CAAC;AAMM,MAAM,UAAU,GAAG,MAAa;AACrC,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC;AACnD,CAAC;;ACRD,MAAM,YAAY,GAAG,CAAC,yBAAyB,EAAE,yBAAyB,EAAE,yBAAyB,EAAE,0BAA0B,CAAC;MAErH,qBAAqB,GAAG,CACnC,MAAgC,EAChC,MAAuB,KACT;IACd,MAAM,EACJ,aAAa,GAAG,EAAE,EAClB,MAAM,GAAG,EAAE,EACX,aAAa,GAAG,CAAC,EACjB,MAAM,GAAG,YAAY,EACrB,WAAW,GAAG,EAAE,EACjB,GAAG,MAAM;IAEV,MAAM,SAAS,GAAe,EAAE;AAEhC,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;QACtC,SAAS,CAAC,IAAI,CAAC;YACb,EAAE,EAAE,UAAU,EAAE;YAChB,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC;YAC5C,CAAC,EAAE,MAAM,CAAC,CAAC;AACX,YAAA,EAAE,EAAE,aAAa,CAAC,EAAE,EAAE,CAAC,CAAC;YACxB,EAAE,EAAE,CAAC,aAAa,CAAC,aAAa,GAAG,GAAG,EAAE,aAAa,GAAG,GAAG,CAAC;AAC5D,YAAA,IAAI,EAAE,MAAM,CAAC,QAAQ,IAAI,GAAG;AAC5B,YAAA,OAAO,EAAE,GAAG;YACZ,IAAI,EAAE,aAAa,CAAC,WAAW,GAAG,GAAG,EAAE,WAAW,GAAG,GAAG,CAAC;AACzD,YAAA,QAAQ,EAAE,CAAC;YACX,KAAK,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC;AACtE,SAAA,CAAC;;AAGJ,IAAA,OAAO,SAAS;AAClB;AAEa,MAAA,oBAAoB,GAAG,CAAC,QAAkB,KAAqB;IAC1E,QACE,6BACE,GAAG,EAAE,QAAQ,CAAC,EAAE,EAChB,KAAK,EAAE;AACL,YAAA,KAAK,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;AAC3B,YAAA,MAAM,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;YAC5B,eAAe,EAAE,QAAQ,CAAC,KAAK;AAC/B,YAAA,YAAY,EAAE,KAAK;AACnB,YAAA,MAAM,EAAE,oCAAoC;AAC5C,YAAA,eAAe,EAAE,2EAA2E;AAC5F,YAAA,SAAS,EAAE;sBACG,QAAQ,CAAC,IAAI,GAAG,GAAG,CAAA;AACzB,cAAA,EAAA,QAAQ,CAAC,IAAI,GAAG,GAAG,CAAM,GAAA,EAAA,QAAQ,CAAC,KAAK;AAC9C,QAAA,CAAA;AACF,SAAA,EAAA,CACD;AAEN;;;;;"}
@@ -0,0 +1,8 @@
1
+ import React from 'react';
2
+ import { AnimationConfig, Particle } from '../types';
3
+ export declare const createCoinParticles: (origin: {
4
+ x: number;
5
+ y: number;
6
+ }, config: AnimationConfig) => Particle[];
7
+ export declare const renderCoinParticle: (particle: Particle) => React.ReactNode;
8
+ //# sourceMappingURL=coins.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"coins.d.ts","sourceRoot":"","sources":["../../src/animations/coins.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAKrD,eAAO,MAAM,mBAAmB,GAC9B,QAAQ;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAChC,QAAQ,eAAe,KACtB,QAAQ,EA8BV,CAAC;AAEF,eAAO,MAAM,kBAAkB,GAAI,UAAU,QAAQ,KAAG,KAAK,CAAC,SA0C7D,CAAC"}
@@ -15,7 +15,7 @@ const getRandomColor = (colors) => {
15
15
 
16
16
  const defaultColors = ['#f44336', '#e91e63', '#9c27b0', '#673ab7', '#3f51b5', '#2196f3', '#03a9f4', '#00bcd4', '#009688', '#4caf50', '#8bc34a', '#cddc39', '#ffeb3b', '#ffc107', '#ff9800', '#ff5722'];
17
17
  const createConfettiParticles = (origin, config) => {
18
- const { particleCount = 50, startVelocity = 55, colors = defaultColors, elementSize = 20 } = config;
18
+ const { particleCount = 50, startVelocity = 20, colors = defaultColors, elementSize = 20 } = config;
19
19
  const particles = [];
20
20
  for (let i = 0; i < particleCount; i++) {
21
21
  const angle = randomInRange(0, 360);
@@ -1 +1 @@
1
- {"version":3,"file":"confetti.esm.js","sources":["../../src/utils.ts","../../src/animations/confetti.tsx"],"sourcesContent":["import { Particle } from './types';\n\nexport const randomInRange = (min: number, max: number): number => {\n return Math.random() * (max - min) + min;\n};\n\nexport const degreesToRadians = (degrees: number): number => {\n return (degrees * Math.PI) / 180;\n};\n\nexport const generateId = (): string => {\n return Math.random().toString(36).substring(2, 9);\n};\n\nexport const getRandomColor = (colors: string[]): string => {\n return colors[Math.floor(Math.random() * colors.length)] || colors[0];\n};\n\nexport const createParticleStyle = (\n particle: Particle,\n containerRect: DOMRect\n): React.CSSProperties => {\n return {\n position: 'absolute',\n left: `${particle.x - containerRect.left}px`,\n top: `${particle.y - containerRect.top}px`,\n transform: `rotate(${particle.rotation}deg)`,\n opacity: particle.opacity,\n pointerEvents: 'none',\n transition: 'none',\n willChange: 'transform, opacity',\n };\n};","import React from 'react';\nimport { AnimationConfig, Particle } from '../types';\nimport { randomInRange, degreesToRadians, generateId, getRandomColor } from '../utils';\n\nconst defaultColors = ['#f44336', '#e91e63', '#9c27b0', '#673ab7', '#3f51b5', '#2196f3', '#03a9f4', '#00bcd4', '#009688', '#4caf50', '#8bc34a', '#cddc39', '#ffeb3b', '#ffc107', '#ff9800', '#ff5722'];\n\nexport const createConfettiParticles = (\n origin: { x: number; y: number },\n config: AnimationConfig\n): Particle[] => {\n const {\n particleCount = 50,\n startVelocity = 55,\n colors = defaultColors,\n elementSize = 20\n } = config;\n\n const particles: Particle[] = [];\n\n for (let i = 0; i < particleCount; i++) {\n const angle = randomInRange(0, 360);\n const velocity = randomInRange(startVelocity * 0.5, startVelocity);\n const color = getRandomColor(colors);\n\n particles.push({\n id: generateId(),\n x: origin.x,\n y: origin.y,\n vx: Math.cos(degreesToRadians(angle)) * velocity,\n vy: Math.sin(degreesToRadians(angle)) * velocity - 30,\n life: config.lifetime || 150,\n opacity: 1,\n size: randomInRange(elementSize * 0.7, elementSize * 1.5),\n rotation: randomInRange(0, 360),\n color,\n });\n }\n\n return particles;\n};\n\nexport const renderConfettiParticle = (particle: Particle): React.ReactNode => {\n return (\n <div\n key={particle.id}\n style={{\n width: `${particle.size}px`,\n height: `${particle.size * 0.6}px`,\n backgroundColor: particle.color,\n borderRadius: '3px',\n boxShadow: '0 2px 4px rgba(0,0,0,0.2)',\n }}\n />\n );\n};"],"names":[],"mappings":";;AAEO,MAAM,aAAa,GAAG,CAAC,GAAW,EAAE,GAAW,KAAY;AAChE,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG;AAC1C,CAAC;AAEM,MAAM,gBAAgB,GAAG,CAAC,OAAe,KAAY;IAC1D,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC,EAAE,IAAI,GAAG;AAClC,CAAC;AAEM,MAAM,UAAU,GAAG,MAAa;AACrC,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC;AACnD,CAAC;AAEM,MAAM,cAAc,GAAG,CAAC,MAAgB,KAAY;IACzD,OAAO,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC;AACvE,CAAC;;ACZD,MAAM,aAAa,GAAG,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,CAAC;MAEzL,uBAAuB,GAAG,CACrC,MAAgC,EAChC,MAAuB,KACT;AACd,IAAA,MAAM,EACJ,aAAa,GAAG,EAAE,EAClB,aAAa,GAAG,EAAE,EAClB,MAAM,GAAG,aAAa,EACtB,WAAW,GAAG,EAAE,EACjB,GAAG,MAAM;IAEV,MAAM,SAAS,GAAe,EAAE;AAEhC,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;QACtC,MAAM,KAAK,GAAG,aAAa,CAAC,CAAC,EAAE,GAAG,CAAC;QACnC,MAAM,QAAQ,GAAG,aAAa,CAAC,aAAa,GAAG,GAAG,EAAE,aAAa,CAAC;AAClE,QAAA,MAAM,KAAK,GAAG,cAAc,CAAC,MAAM,CAAC;QAEpC,SAAS,CAAC,IAAI,CAAC;YACb,EAAE,EAAE,UAAU,EAAE;YAChB,CAAC,EAAE,MAAM,CAAC,CAAC;YACX,CAAC,EAAE,MAAM,CAAC,CAAC;YACX,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ;AAChD,YAAA,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ,GAAG,EAAE;AACrD,YAAA,IAAI,EAAE,MAAM,CAAC,QAAQ,IAAI,GAAG;AAC5B,YAAA,OAAO,EAAE,CAAC;YACV,IAAI,EAAE,aAAa,CAAC,WAAW,GAAG,GAAG,EAAE,WAAW,GAAG,GAAG,CAAC;AACzD,YAAA,QAAQ,EAAE,aAAa,CAAC,CAAC,EAAE,GAAG,CAAC;YAC/B,KAAK;AACN,SAAA,CAAC;;AAGJ,IAAA,OAAO,SAAS;AAClB;AAEa,MAAA,sBAAsB,GAAG,CAAC,QAAkB,KAAqB;IAC5E,QACE,6BACE,GAAG,EAAE,QAAQ,CAAC,EAAE,EAChB,KAAK,EAAE;AACL,YAAA,KAAK,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;AAC3B,YAAA,MAAM,EAAE,CAAG,EAAA,QAAQ,CAAC,IAAI,GAAG,GAAG,CAAI,EAAA,CAAA;YAClC,eAAe,EAAE,QAAQ,CAAC,KAAK;AAC/B,YAAA,YAAY,EAAE,KAAK;AACnB,YAAA,SAAS,EAAE,2BAA2B;AACvC,SAAA,EAAA,CACD;AAEN;;;;"}
1
+ {"version":3,"file":"confetti.esm.js","sources":["../../src/utils.ts","../../src/animations/confetti.tsx"],"sourcesContent":["import { Particle } from './types';\n\nexport const randomInRange = (min: number, max: number): number => {\n return Math.random() * (max - min) + min;\n};\n\nexport const degreesToRadians = (degrees: number): number => {\n return (degrees * Math.PI) / 180;\n};\n\nexport const generateId = (): string => {\n return Math.random().toString(36).substring(2, 9);\n};\n\nexport const getRandomColor = (colors: string[]): string => {\n return colors[Math.floor(Math.random() * colors.length)] || colors[0];\n};\n\nexport const createParticleStyle = (\n particle: Particle,\n containerRect: DOMRect\n): React.CSSProperties => {\n return {\n position: 'absolute',\n left: `${particle.x - containerRect.left}px`,\n top: `${particle.y - containerRect.top}px`,\n transform: `rotate(${particle.rotation}deg)`,\n opacity: particle.opacity,\n pointerEvents: 'none',\n transition: 'none',\n willChange: 'transform, opacity',\n };\n};","import React from 'react';\nimport { AnimationConfig, Particle } from '../types';\nimport { randomInRange, degreesToRadians, generateId, getRandomColor } from '../utils';\n\nconst defaultColors = ['#f44336', '#e91e63', '#9c27b0', '#673ab7', '#3f51b5', '#2196f3', '#03a9f4', '#00bcd4', '#009688', '#4caf50', '#8bc34a', '#cddc39', '#ffeb3b', '#ffc107', '#ff9800', '#ff5722'];\n\nexport const createConfettiParticles = (\n origin: { x: number; y: number },\n config: AnimationConfig\n): Particle[] => {\n const {\n particleCount = 50,\n startVelocity = 20,\n colors = defaultColors,\n elementSize = 20\n } = config;\n\n const particles: Particle[] = [];\n\n for (let i = 0; i < particleCount; i++) {\n const angle = randomInRange(0, 360);\n const velocity = randomInRange(startVelocity * 0.5, startVelocity);\n const color = getRandomColor(colors);\n\n particles.push({\n id: generateId(),\n x: origin.x,\n y: origin.y,\n vx: Math.cos(degreesToRadians(angle)) * velocity,\n vy: Math.sin(degreesToRadians(angle)) * velocity - 30,\n life: config.lifetime || 150,\n opacity: 1,\n size: randomInRange(elementSize * 0.7, elementSize * 1.5),\n rotation: randomInRange(0, 360),\n color,\n });\n }\n\n return particles;\n};\n\nexport const renderConfettiParticle = (particle: Particle): React.ReactNode => {\n return (\n <div\n key={particle.id}\n style={{\n width: `${particle.size}px`,\n height: `${particle.size * 0.6}px`,\n backgroundColor: particle.color,\n borderRadius: '3px',\n boxShadow: '0 2px 4px rgba(0,0,0,0.2)',\n }}\n />\n );\n};"],"names":[],"mappings":";;AAEO,MAAM,aAAa,GAAG,CAAC,GAAW,EAAE,GAAW,KAAY;AAChE,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG;AAC1C,CAAC;AAEM,MAAM,gBAAgB,GAAG,CAAC,OAAe,KAAY;IAC1D,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC,EAAE,IAAI,GAAG;AAClC,CAAC;AAEM,MAAM,UAAU,GAAG,MAAa;AACrC,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC;AACnD,CAAC;AAEM,MAAM,cAAc,GAAG,CAAC,MAAgB,KAAY;IACzD,OAAO,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC;AACvE,CAAC;;ACZD,MAAM,aAAa,GAAG,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,CAAC;MAEzL,uBAAuB,GAAG,CACrC,MAAgC,EAChC,MAAuB,KACT;AACd,IAAA,MAAM,EACJ,aAAa,GAAG,EAAE,EAClB,aAAa,GAAG,EAAE,EAClB,MAAM,GAAG,aAAa,EACtB,WAAW,GAAG,EAAE,EACjB,GAAG,MAAM;IAEV,MAAM,SAAS,GAAe,EAAE;AAEhC,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;QACtC,MAAM,KAAK,GAAG,aAAa,CAAC,CAAC,EAAE,GAAG,CAAC;QACnC,MAAM,QAAQ,GAAG,aAAa,CAAC,aAAa,GAAG,GAAG,EAAE,aAAa,CAAC;AAClE,QAAA,MAAM,KAAK,GAAG,cAAc,CAAC,MAAM,CAAC;QAEpC,SAAS,CAAC,IAAI,CAAC;YACb,EAAE,EAAE,UAAU,EAAE;YAChB,CAAC,EAAE,MAAM,CAAC,CAAC;YACX,CAAC,EAAE,MAAM,CAAC,CAAC;YACX,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ;AAChD,YAAA,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ,GAAG,EAAE;AACrD,YAAA,IAAI,EAAE,MAAM,CAAC,QAAQ,IAAI,GAAG;AAC5B,YAAA,OAAO,EAAE,CAAC;YACV,IAAI,EAAE,aAAa,CAAC,WAAW,GAAG,GAAG,EAAE,WAAW,GAAG,GAAG,CAAC;AACzD,YAAA,QAAQ,EAAE,aAAa,CAAC,CAAC,EAAE,GAAG,CAAC;YAC/B,KAAK;AACN,SAAA,CAAC;;AAGJ,IAAA,OAAO,SAAS;AAClB;AAEa,MAAA,sBAAsB,GAAG,CAAC,QAAkB,KAAqB;IAC5E,QACE,6BACE,GAAG,EAAE,QAAQ,CAAC,EAAE,EAChB,KAAK,EAAE;AACL,YAAA,KAAK,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;AAC3B,YAAA,MAAM,EAAE,CAAG,EAAA,QAAQ,CAAC,IAAI,GAAG,GAAG,CAAI,EAAA,CAAA;YAClC,eAAe,EAAE,QAAQ,CAAC,KAAK;AAC/B,YAAA,YAAY,EAAE,KAAK;AACnB,YAAA,SAAS,EAAE,2BAA2B;AACvC,SAAA,EAAA,CACD;AAEN;;;;"}
@@ -17,7 +17,7 @@ const getRandomColor = (colors) => {
17
17
 
18
18
  const defaultColors = ['#f44336', '#e91e63', '#9c27b0', '#673ab7', '#3f51b5', '#2196f3', '#03a9f4', '#00bcd4', '#009688', '#4caf50', '#8bc34a', '#cddc39', '#ffeb3b', '#ffc107', '#ff9800', '#ff5722'];
19
19
  const createConfettiParticles = (origin, config) => {
20
- const { particleCount = 50, startVelocity = 55, colors = defaultColors, elementSize = 20 } = config;
20
+ const { particleCount = 50, startVelocity = 20, colors = defaultColors, elementSize = 20 } = config;
21
21
  const particles = [];
22
22
  for (let i = 0; i < particleCount; i++) {
23
23
  const angle = randomInRange(0, 360);
@@ -1 +1 @@
1
- {"version":3,"file":"confetti.js","sources":["../../src/utils.ts","../../src/animations/confetti.tsx"],"sourcesContent":["import { Particle } from './types';\n\nexport const randomInRange = (min: number, max: number): number => {\n return Math.random() * (max - min) + min;\n};\n\nexport const degreesToRadians = (degrees: number): number => {\n return (degrees * Math.PI) / 180;\n};\n\nexport const generateId = (): string => {\n return Math.random().toString(36).substring(2, 9);\n};\n\nexport const getRandomColor = (colors: string[]): string => {\n return colors[Math.floor(Math.random() * colors.length)] || colors[0];\n};\n\nexport const createParticleStyle = (\n particle: Particle,\n containerRect: DOMRect\n): React.CSSProperties => {\n return {\n position: 'absolute',\n left: `${particle.x - containerRect.left}px`,\n top: `${particle.y - containerRect.top}px`,\n transform: `rotate(${particle.rotation}deg)`,\n opacity: particle.opacity,\n pointerEvents: 'none',\n transition: 'none',\n willChange: 'transform, opacity',\n };\n};","import React from 'react';\nimport { AnimationConfig, Particle } from '../types';\nimport { randomInRange, degreesToRadians, generateId, getRandomColor } from '../utils';\n\nconst defaultColors = ['#f44336', '#e91e63', '#9c27b0', '#673ab7', '#3f51b5', '#2196f3', '#03a9f4', '#00bcd4', '#009688', '#4caf50', '#8bc34a', '#cddc39', '#ffeb3b', '#ffc107', '#ff9800', '#ff5722'];\n\nexport const createConfettiParticles = (\n origin: { x: number; y: number },\n config: AnimationConfig\n): Particle[] => {\n const {\n particleCount = 50,\n startVelocity = 55,\n colors = defaultColors,\n elementSize = 20\n } = config;\n\n const particles: Particle[] = [];\n\n for (let i = 0; i < particleCount; i++) {\n const angle = randomInRange(0, 360);\n const velocity = randomInRange(startVelocity * 0.5, startVelocity);\n const color = getRandomColor(colors);\n\n particles.push({\n id: generateId(),\n x: origin.x,\n y: origin.y,\n vx: Math.cos(degreesToRadians(angle)) * velocity,\n vy: Math.sin(degreesToRadians(angle)) * velocity - 30,\n life: config.lifetime || 150,\n opacity: 1,\n size: randomInRange(elementSize * 0.7, elementSize * 1.5),\n rotation: randomInRange(0, 360),\n color,\n });\n }\n\n return particles;\n};\n\nexport const renderConfettiParticle = (particle: Particle): React.ReactNode => {\n return (\n <div\n key={particle.id}\n style={{\n width: `${particle.size}px`,\n height: `${particle.size * 0.6}px`,\n backgroundColor: particle.color,\n borderRadius: '3px',\n boxShadow: '0 2px 4px rgba(0,0,0,0.2)',\n }}\n />\n );\n};"],"names":[],"mappings":";;;;AAEO,MAAM,aAAa,GAAG,CAAC,GAAW,EAAE,GAAW,KAAY;AAChE,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG;AAC1C,CAAC;AAEM,MAAM,gBAAgB,GAAG,CAAC,OAAe,KAAY;IAC1D,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC,EAAE,IAAI,GAAG;AAClC,CAAC;AAEM,MAAM,UAAU,GAAG,MAAa;AACrC,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC;AACnD,CAAC;AAEM,MAAM,cAAc,GAAG,CAAC,MAAgB,KAAY;IACzD,OAAO,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC;AACvE,CAAC;;ACZD,MAAM,aAAa,GAAG,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,CAAC;MAEzL,uBAAuB,GAAG,CACrC,MAAgC,EAChC,MAAuB,KACT;AACd,IAAA,MAAM,EACJ,aAAa,GAAG,EAAE,EAClB,aAAa,GAAG,EAAE,EAClB,MAAM,GAAG,aAAa,EACtB,WAAW,GAAG,EAAE,EACjB,GAAG,MAAM;IAEV,MAAM,SAAS,GAAe,EAAE;AAEhC,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;QACtC,MAAM,KAAK,GAAG,aAAa,CAAC,CAAC,EAAE,GAAG,CAAC;QACnC,MAAM,QAAQ,GAAG,aAAa,CAAC,aAAa,GAAG,GAAG,EAAE,aAAa,CAAC;AAClE,QAAA,MAAM,KAAK,GAAG,cAAc,CAAC,MAAM,CAAC;QAEpC,SAAS,CAAC,IAAI,CAAC;YACb,EAAE,EAAE,UAAU,EAAE;YAChB,CAAC,EAAE,MAAM,CAAC,CAAC;YACX,CAAC,EAAE,MAAM,CAAC,CAAC;YACX,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ;AAChD,YAAA,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ,GAAG,EAAE;AACrD,YAAA,IAAI,EAAE,MAAM,CAAC,QAAQ,IAAI,GAAG;AAC5B,YAAA,OAAO,EAAE,CAAC;YACV,IAAI,EAAE,aAAa,CAAC,WAAW,GAAG,GAAG,EAAE,WAAW,GAAG,GAAG,CAAC;AACzD,YAAA,QAAQ,EAAE,aAAa,CAAC,CAAC,EAAE,GAAG,CAAC;YAC/B,KAAK;AACN,SAAA,CAAC;;AAGJ,IAAA,OAAO,SAAS;AAClB;AAEa,MAAA,sBAAsB,GAAG,CAAC,QAAkB,KAAqB;IAC5E,QACE,6BACE,GAAG,EAAE,QAAQ,CAAC,EAAE,EAChB,KAAK,EAAE;AACL,YAAA,KAAK,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;AAC3B,YAAA,MAAM,EAAE,CAAG,EAAA,QAAQ,CAAC,IAAI,GAAG,GAAG,CAAI,EAAA,CAAA;YAClC,eAAe,EAAE,QAAQ,CAAC,KAAK;AAC/B,YAAA,YAAY,EAAE,KAAK;AACnB,YAAA,SAAS,EAAE,2BAA2B;AACvC,SAAA,EAAA,CACD;AAEN;;;;;"}
1
+ {"version":3,"file":"confetti.js","sources":["../../src/utils.ts","../../src/animations/confetti.tsx"],"sourcesContent":["import { Particle } from './types';\n\nexport const randomInRange = (min: number, max: number): number => {\n return Math.random() * (max - min) + min;\n};\n\nexport const degreesToRadians = (degrees: number): number => {\n return (degrees * Math.PI) / 180;\n};\n\nexport const generateId = (): string => {\n return Math.random().toString(36).substring(2, 9);\n};\n\nexport const getRandomColor = (colors: string[]): string => {\n return colors[Math.floor(Math.random() * colors.length)] || colors[0];\n};\n\nexport const createParticleStyle = (\n particle: Particle,\n containerRect: DOMRect\n): React.CSSProperties => {\n return {\n position: 'absolute',\n left: `${particle.x - containerRect.left}px`,\n top: `${particle.y - containerRect.top}px`,\n transform: `rotate(${particle.rotation}deg)`,\n opacity: particle.opacity,\n pointerEvents: 'none',\n transition: 'none',\n willChange: 'transform, opacity',\n };\n};","import React from 'react';\nimport { AnimationConfig, Particle } from '../types';\nimport { randomInRange, degreesToRadians, generateId, getRandomColor } from '../utils';\n\nconst defaultColors = ['#f44336', '#e91e63', '#9c27b0', '#673ab7', '#3f51b5', '#2196f3', '#03a9f4', '#00bcd4', '#009688', '#4caf50', '#8bc34a', '#cddc39', '#ffeb3b', '#ffc107', '#ff9800', '#ff5722'];\n\nexport const createConfettiParticles = (\n origin: { x: number; y: number },\n config: AnimationConfig\n): Particle[] => {\n const {\n particleCount = 50,\n startVelocity = 20,\n colors = defaultColors,\n elementSize = 20\n } = config;\n\n const particles: Particle[] = [];\n\n for (let i = 0; i < particleCount; i++) {\n const angle = randomInRange(0, 360);\n const velocity = randomInRange(startVelocity * 0.5, startVelocity);\n const color = getRandomColor(colors);\n\n particles.push({\n id: generateId(),\n x: origin.x,\n y: origin.y,\n vx: Math.cos(degreesToRadians(angle)) * velocity,\n vy: Math.sin(degreesToRadians(angle)) * velocity - 30,\n life: config.lifetime || 150,\n opacity: 1,\n size: randomInRange(elementSize * 0.7, elementSize * 1.5),\n rotation: randomInRange(0, 360),\n color,\n });\n }\n\n return particles;\n};\n\nexport const renderConfettiParticle = (particle: Particle): React.ReactNode => {\n return (\n <div\n key={particle.id}\n style={{\n width: `${particle.size}px`,\n height: `${particle.size * 0.6}px`,\n backgroundColor: particle.color,\n borderRadius: '3px',\n boxShadow: '0 2px 4px rgba(0,0,0,0.2)',\n }}\n />\n );\n};"],"names":[],"mappings":";;;;AAEO,MAAM,aAAa,GAAG,CAAC,GAAW,EAAE,GAAW,KAAY;AAChE,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG;AAC1C,CAAC;AAEM,MAAM,gBAAgB,GAAG,CAAC,OAAe,KAAY;IAC1D,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC,EAAE,IAAI,GAAG;AAClC,CAAC;AAEM,MAAM,UAAU,GAAG,MAAa;AACrC,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC;AACnD,CAAC;AAEM,MAAM,cAAc,GAAG,CAAC,MAAgB,KAAY;IACzD,OAAO,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC;AACvE,CAAC;;ACZD,MAAM,aAAa,GAAG,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,CAAC;MAEzL,uBAAuB,GAAG,CACrC,MAAgC,EAChC,MAAuB,KACT;AACd,IAAA,MAAM,EACJ,aAAa,GAAG,EAAE,EAClB,aAAa,GAAG,EAAE,EAClB,MAAM,GAAG,aAAa,EACtB,WAAW,GAAG,EAAE,EACjB,GAAG,MAAM;IAEV,MAAM,SAAS,GAAe,EAAE;AAEhC,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;QACtC,MAAM,KAAK,GAAG,aAAa,CAAC,CAAC,EAAE,GAAG,CAAC;QACnC,MAAM,QAAQ,GAAG,aAAa,CAAC,aAAa,GAAG,GAAG,EAAE,aAAa,CAAC;AAClE,QAAA,MAAM,KAAK,GAAG,cAAc,CAAC,MAAM,CAAC;QAEpC,SAAS,CAAC,IAAI,CAAC;YACb,EAAE,EAAE,UAAU,EAAE;YAChB,CAAC,EAAE,MAAM,CAAC,CAAC;YACX,CAAC,EAAE,MAAM,CAAC,CAAC;YACX,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ;AAChD,YAAA,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ,GAAG,EAAE;AACrD,YAAA,IAAI,EAAE,MAAM,CAAC,QAAQ,IAAI,GAAG;AAC5B,YAAA,OAAO,EAAE,CAAC;YACV,IAAI,EAAE,aAAa,CAAC,WAAW,GAAG,GAAG,EAAE,WAAW,GAAG,GAAG,CAAC;AACzD,YAAA,QAAQ,EAAE,aAAa,CAAC,CAAC,EAAE,GAAG,CAAC;YAC/B,KAAK;AACN,SAAA,CAAC;;AAGJ,IAAA,OAAO,SAAS;AAClB;AAEa,MAAA,sBAAsB,GAAG,CAAC,QAAkB,KAAqB;IAC5E,QACE,6BACE,GAAG,EAAE,QAAQ,CAAC,EAAE,EAChB,KAAK,EAAE;AACL,YAAA,KAAK,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;AAC3B,YAAA,MAAM,EAAE,CAAG,EAAA,QAAQ,CAAC,IAAI,GAAG,GAAG,CAAI,EAAA,CAAA;YAClC,eAAe,EAAE,QAAQ,CAAC,KAAK;AAC/B,YAAA,YAAY,EAAE,KAAK;AACnB,YAAA,SAAS,EAAE,2BAA2B;AACvC,SAAA,EAAA,CACD;AAEN;;;;;"}
@@ -0,0 +1,19 @@
1
+ import React from 'react';
2
+ import { AnimationConfig, Particle } from '../types';
3
+ export interface EmojiAnimationConfig extends AnimationConfig {
4
+ emojis?: string[];
5
+ }
6
+ export declare const createEmojiParticles: (origin: {
7
+ x: number;
8
+ y: number;
9
+ }, config: EmojiAnimationConfig) => Particle[];
10
+ export declare const renderEmojiParticle: (particle: Particle) => React.ReactNode;
11
+ export declare const emojiPresets: {
12
+ celebration: string[];
13
+ love: string[];
14
+ happy: string[];
15
+ nature: string[];
16
+ food: string[];
17
+ default: string[];
18
+ };
19
+ //# sourceMappingURL=emoji.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"emoji.d.ts","sourceRoot":"","sources":["../../src/animations/emoji.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAWrD,MAAM,WAAW,oBAAqB,SAAQ,eAAe;IAC3D,MAAM,CAAC,EAAE,MAAM,EAAE,CAAC;CACnB;AAED,eAAO,MAAM,oBAAoB,GAC/B,QAAQ;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAChC,QAAQ,oBAAoB,KAC3B,QAAQ,EA+BV,CAAC;AAEF,eAAO,MAAM,mBAAmB,GAAI,UAAU,QAAQ,KAAG,KAAK,CAAC,SAc9D,CAAC;AAGF,eAAO,MAAM,YAAY;;;;;;;CAOxB,CAAC"}
@@ -0,0 +1,58 @@
1
+ import React from 'react';
2
+
3
+ const randomInRange = (min, max) => {
4
+ return Math.random() * (max - min) + min;
5
+ };
6
+ const generateId = () => {
7
+ return Math.random().toString(36).substring(2, 9);
8
+ };
9
+
10
+ // Default emoji sets for different moods
11
+ const defaultEmojis = ['🎉', '🎊', '🎈', '🎁', '✨', '🌟', '💫', '🎯'];
12
+ const celebrationEmojis = ['🎉', '🎊', '🥳', '🎈', '🎁', '🍾', '🥂', '🎆'];
13
+ const loveEmojis = ['❤️', '💕', '💖', '💝', '💗', '💓', '💞', '💘'];
14
+ const happyEmojis = ['😊', '😄', '🥰', '😍', '🤗', '😘', '😁', '🤩'];
15
+ const natureEmojis = ['🌸', '🌺', '🌻', '🌹', '🌷', '🌼', '🍀', '🌿'];
16
+ const foodEmojis = ['🍕', '🍔', '🍟', '🌮', '🍿', '🍩', '🍪', '🧁'];
17
+ const createEmojiParticles = (origin, config) => {
18
+ const { particleCount = 30, spread = 100, startVelocity = 15, elementSize = 35, emojis = defaultEmojis } = config;
19
+ const particles = [];
20
+ for (let i = 0; i < particleCount; i++) {
21
+ const angle = randomInRange(-45, -135);
22
+ const velocity = randomInRange(startVelocity * 0.5, startVelocity * 1.2);
23
+ particles.push({
24
+ id: generateId(),
25
+ x: origin.x + randomInRange(-spread, spread),
26
+ y: origin.y,
27
+ vx: Math.cos((angle * Math.PI) / 180) * velocity,
28
+ vy: Math.sin((angle * Math.PI) / 180) * velocity,
29
+ life: config.lifetime || 180,
30
+ opacity: 1,
31
+ size: randomInRange(elementSize * 0.7, elementSize * 1.3),
32
+ rotation: randomInRange(-45, 45),
33
+ color: '', // Not used for emojis
34
+ element: emojis[Math.floor(Math.random() * emojis.length)]
35
+ });
36
+ }
37
+ return particles;
38
+ };
39
+ const renderEmojiParticle = (particle) => {
40
+ return (React.createElement("div", { key: particle.id, style: {
41
+ fontSize: `${particle.size}px`,
42
+ lineHeight: 1,
43
+ userSelect: 'none',
44
+ filter: particle.opacity < 0.5 ? 'blur(1px)' : undefined,
45
+ } }, particle.element));
46
+ };
47
+ // Export preset emoji sets for easy use
48
+ const emojiPresets = {
49
+ celebration: celebrationEmojis,
50
+ love: loveEmojis,
51
+ happy: happyEmojis,
52
+ nature: natureEmojis,
53
+ food: foodEmojis,
54
+ default: defaultEmojis
55
+ };
56
+
57
+ export { createEmojiParticles, emojiPresets, renderEmojiParticle };
58
+ //# sourceMappingURL=emoji.esm.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"emoji.esm.js","sources":["../../src/utils.ts","../../src/animations/emoji.tsx"],"sourcesContent":["import { Particle } from './types';\n\nexport const randomInRange = (min: number, max: number): number => {\n return Math.random() * (max - min) + min;\n};\n\nexport const degreesToRadians = (degrees: number): number => {\n return (degrees * Math.PI) / 180;\n};\n\nexport const generateId = (): string => {\n return Math.random().toString(36).substring(2, 9);\n};\n\nexport const getRandomColor = (colors: string[]): string => {\n return colors[Math.floor(Math.random() * colors.length)] || colors[0];\n};\n\nexport const createParticleStyle = (\n particle: Particle,\n containerRect: DOMRect\n): React.CSSProperties => {\n return {\n position: 'absolute',\n left: `${particle.x - containerRect.left}px`,\n top: `${particle.y - containerRect.top}px`,\n transform: `rotate(${particle.rotation}deg)`,\n opacity: particle.opacity,\n pointerEvents: 'none',\n transition: 'none',\n willChange: 'transform, opacity',\n };\n};","import React from 'react';\nimport { AnimationConfig, Particle } from '../types';\nimport { randomInRange, generateId } from '../utils';\n\n// Default emoji sets for different moods\nconst defaultEmojis = ['🎉', '🎊', '🎈', '🎁', '✨', '🌟', '💫', '🎯'];\nconst celebrationEmojis = ['🎉', '🎊', '🥳', '🎈', '🎁', '🍾', '🥂', '🎆'];\nconst loveEmojis = ['❤️', '💕', '💖', '💝', '💗', '💓', '💞', '💘'];\nconst happyEmojis = ['😊', '😄', '🥰', '😍', '🤗', '😘', '😁', '🤩'];\nconst natureEmojis = ['🌸', '🌺', '🌻', '🌹', '🌷', '🌼', '🍀', '🌿'];\nconst foodEmojis = ['🍕', '🍔', '🍟', '🌮', '🍿', '🍩', '🍪', '🧁'];\n\nexport interface EmojiAnimationConfig extends AnimationConfig {\n emojis?: string[];\n}\n\nexport const createEmojiParticles = (\n origin: { x: number; y: number },\n config: EmojiAnimationConfig\n): Particle[] => {\n const {\n particleCount = 30,\n spread = 100,\n startVelocity = 15,\n elementSize = 35,\n emojis = defaultEmojis\n } = config;\n\n const particles: Particle[] = [];\n\n for (let i = 0; i < particleCount; i++) {\n const angle = randomInRange(-45, -135);\n const velocity = randomInRange(startVelocity * 0.5, startVelocity * 1.2);\n \n particles.push({\n id: generateId(),\n x: origin.x + randomInRange(-spread, spread),\n y: origin.y,\n vx: Math.cos((angle * Math.PI) / 180) * velocity,\n vy: Math.sin((angle * Math.PI) / 180) * velocity,\n life: config.lifetime || 180,\n opacity: 1,\n size: randomInRange(elementSize * 0.7, elementSize * 1.3),\n rotation: randomInRange(-45, 45),\n color: '', // Not used for emojis\n element: emojis[Math.floor(Math.random() * emojis.length)]\n });\n }\n\n return particles;\n};\n\nexport const renderEmojiParticle = (particle: Particle): React.ReactNode => {\n return (\n <div\n key={particle.id}\n style={{\n fontSize: `${particle.size}px`,\n lineHeight: 1,\n userSelect: 'none',\n filter: particle.opacity < 0.5 ? 'blur(1px)' : undefined,\n }}\n >\n {particle.element}\n </div>\n );\n};\n\n// Export preset emoji sets for easy use\nexport const emojiPresets = {\n celebration: celebrationEmojis,\n love: loveEmojis,\n happy: happyEmojis,\n nature: natureEmojis,\n food: foodEmojis,\n default: defaultEmojis\n};"],"names":[],"mappings":";;AAEO,MAAM,aAAa,GAAG,CAAC,GAAW,EAAE,GAAW,KAAY;AAChE,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG;AAC1C,CAAC;AAMM,MAAM,UAAU,GAAG,MAAa;AACrC,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC;AACnD,CAAC;;ACRD;AACA,MAAM,aAAa,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;AACrE,MAAM,iBAAiB,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;AAC1E,MAAM,UAAU,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;AACnE,MAAM,WAAW,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;AACpE,MAAM,YAAY,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;AACrE,MAAM,UAAU,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;MAMtD,oBAAoB,GAAG,CAClC,MAAgC,EAChC,MAA4B,KACd;IACd,MAAM,EACJ,aAAa,GAAG,EAAE,EAClB,MAAM,GAAG,GAAG,EACZ,aAAa,GAAG,EAAE,EAClB,WAAW,GAAG,EAAE,EAChB,MAAM,GAAG,aAAa,EACvB,GAAG,MAAM;IAEV,MAAM,SAAS,GAAe,EAAE;AAEhC,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;QACtC,MAAM,KAAK,GAAG,aAAa,CAAC,GAAG,EAAE,IAAI,CAAC;AACtC,QAAA,MAAM,QAAQ,GAAG,aAAa,CAAC,aAAa,GAAG,GAAG,EAAE,aAAa,GAAG,GAAG,CAAC;QAExE,SAAS,CAAC,IAAI,CAAC;YACb,EAAE,EAAE,UAAU,EAAE;YAChB,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC;YAC5C,CAAC,EAAE,MAAM,CAAC,CAAC;AACX,YAAA,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,IAAI,GAAG,CAAC,GAAG,QAAQ;AAChD,YAAA,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,IAAI,GAAG,CAAC,GAAG,QAAQ;AAChD,YAAA,IAAI,EAAE,MAAM,CAAC,QAAQ,IAAI,GAAG;AAC5B,YAAA,OAAO,EAAE,CAAC;YACV,IAAI,EAAE,aAAa,CAAC,WAAW,GAAG,GAAG,EAAE,WAAW,GAAG,GAAG,CAAC;AACzD,YAAA,QAAQ,EAAE,aAAa,CAAC,GAAG,EAAE,EAAE,CAAC;YAChC,KAAK,EAAE,EAAE;AACT,YAAA,OAAO,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC;AAC1D,SAAA,CAAC;;AAGJ,IAAA,OAAO,SAAS;AAClB;AAEa,MAAA,mBAAmB,GAAG,CAAC,QAAkB,KAAqB;IACzE,QACE,6BACE,GAAG,EAAE,QAAQ,CAAC,EAAE,EAChB,KAAK,EAAE;AACL,YAAA,QAAQ,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;AAC9B,YAAA,UAAU,EAAE,CAAC;AACb,YAAA,UAAU,EAAE,MAAM;AAClB,YAAA,MAAM,EAAE,QAAQ,CAAC,OAAO,GAAG,GAAG,GAAG,WAAW,GAAG,SAAS;AACzD,SAAA,EAAA,EAEA,QAAQ,CAAC,OAAO,CACb;AAEV;AAEA;AACa,MAAA,YAAY,GAAG;AAC1B,IAAA,WAAW,EAAE,iBAAiB;AAC9B,IAAA,IAAI,EAAE,UAAU;AAChB,IAAA,KAAK,EAAE,WAAW;AAClB,IAAA,MAAM,EAAE,YAAY;AACpB,IAAA,IAAI,EAAE,UAAU;AAChB,IAAA,OAAO,EAAE;;;;;"}
@@ -0,0 +1,62 @@
1
+ 'use strict';
2
+
3
+ var React = require('react');
4
+
5
+ const randomInRange = (min, max) => {
6
+ return Math.random() * (max - min) + min;
7
+ };
8
+ const generateId = () => {
9
+ return Math.random().toString(36).substring(2, 9);
10
+ };
11
+
12
+ // Default emoji sets for different moods
13
+ const defaultEmojis = ['🎉', '🎊', '🎈', '🎁', '✨', '🌟', '💫', '🎯'];
14
+ const celebrationEmojis = ['🎉', '🎊', '🥳', '🎈', '🎁', '🍾', '🥂', '🎆'];
15
+ const loveEmojis = ['❤️', '💕', '💖', '💝', '💗', '💓', '💞', '💘'];
16
+ const happyEmojis = ['😊', '😄', '🥰', '😍', '🤗', '😘', '😁', '🤩'];
17
+ const natureEmojis = ['🌸', '🌺', '🌻', '🌹', '🌷', '🌼', '🍀', '🌿'];
18
+ const foodEmojis = ['🍕', '🍔', '🍟', '🌮', '🍿', '🍩', '🍪', '🧁'];
19
+ const createEmojiParticles = (origin, config) => {
20
+ const { particleCount = 30, spread = 100, startVelocity = 15, elementSize = 35, emojis = defaultEmojis } = config;
21
+ const particles = [];
22
+ for (let i = 0; i < particleCount; i++) {
23
+ const angle = randomInRange(-45, -135);
24
+ const velocity = randomInRange(startVelocity * 0.5, startVelocity * 1.2);
25
+ particles.push({
26
+ id: generateId(),
27
+ x: origin.x + randomInRange(-spread, spread),
28
+ y: origin.y,
29
+ vx: Math.cos((angle * Math.PI) / 180) * velocity,
30
+ vy: Math.sin((angle * Math.PI) / 180) * velocity,
31
+ life: config.lifetime || 180,
32
+ opacity: 1,
33
+ size: randomInRange(elementSize * 0.7, elementSize * 1.3),
34
+ rotation: randomInRange(-45, 45),
35
+ color: '', // Not used for emojis
36
+ element: emojis[Math.floor(Math.random() * emojis.length)]
37
+ });
38
+ }
39
+ return particles;
40
+ };
41
+ const renderEmojiParticle = (particle) => {
42
+ return (React.createElement("div", { key: particle.id, style: {
43
+ fontSize: `${particle.size}px`,
44
+ lineHeight: 1,
45
+ userSelect: 'none',
46
+ filter: particle.opacity < 0.5 ? 'blur(1px)' : undefined,
47
+ } }, particle.element));
48
+ };
49
+ // Export preset emoji sets for easy use
50
+ const emojiPresets = {
51
+ celebration: celebrationEmojis,
52
+ love: loveEmojis,
53
+ happy: happyEmojis,
54
+ nature: natureEmojis,
55
+ food: foodEmojis,
56
+ default: defaultEmojis
57
+ };
58
+
59
+ exports.createEmojiParticles = createEmojiParticles;
60
+ exports.emojiPresets = emojiPresets;
61
+ exports.renderEmojiParticle = renderEmojiParticle;
62
+ //# sourceMappingURL=emoji.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"emoji.js","sources":["../../src/utils.ts","../../src/animations/emoji.tsx"],"sourcesContent":["import { Particle } from './types';\n\nexport const randomInRange = (min: number, max: number): number => {\n return Math.random() * (max - min) + min;\n};\n\nexport const degreesToRadians = (degrees: number): number => {\n return (degrees * Math.PI) / 180;\n};\n\nexport const generateId = (): string => {\n return Math.random().toString(36).substring(2, 9);\n};\n\nexport const getRandomColor = (colors: string[]): string => {\n return colors[Math.floor(Math.random() * colors.length)] || colors[0];\n};\n\nexport const createParticleStyle = (\n particle: Particle,\n containerRect: DOMRect\n): React.CSSProperties => {\n return {\n position: 'absolute',\n left: `${particle.x - containerRect.left}px`,\n top: `${particle.y - containerRect.top}px`,\n transform: `rotate(${particle.rotation}deg)`,\n opacity: particle.opacity,\n pointerEvents: 'none',\n transition: 'none',\n willChange: 'transform, opacity',\n };\n};","import React from 'react';\nimport { AnimationConfig, Particle } from '../types';\nimport { randomInRange, generateId } from '../utils';\n\n// Default emoji sets for different moods\nconst defaultEmojis = ['🎉', '🎊', '🎈', '🎁', '✨', '🌟', '💫', '🎯'];\nconst celebrationEmojis = ['🎉', '🎊', '🥳', '🎈', '🎁', '🍾', '🥂', '🎆'];\nconst loveEmojis = ['❤️', '💕', '💖', '💝', '💗', '💓', '💞', '💘'];\nconst happyEmojis = ['😊', '😄', '🥰', '😍', '🤗', '😘', '😁', '🤩'];\nconst natureEmojis = ['🌸', '🌺', '🌻', '🌹', '🌷', '🌼', '🍀', '🌿'];\nconst foodEmojis = ['🍕', '🍔', '🍟', '🌮', '🍿', '🍩', '🍪', '🧁'];\n\nexport interface EmojiAnimationConfig extends AnimationConfig {\n emojis?: string[];\n}\n\nexport const createEmojiParticles = (\n origin: { x: number; y: number },\n config: EmojiAnimationConfig\n): Particle[] => {\n const {\n particleCount = 30,\n spread = 100,\n startVelocity = 15,\n elementSize = 35,\n emojis = defaultEmojis\n } = config;\n\n const particles: Particle[] = [];\n\n for (let i = 0; i < particleCount; i++) {\n const angle = randomInRange(-45, -135);\n const velocity = randomInRange(startVelocity * 0.5, startVelocity * 1.2);\n \n particles.push({\n id: generateId(),\n x: origin.x + randomInRange(-spread, spread),\n y: origin.y,\n vx: Math.cos((angle * Math.PI) / 180) * velocity,\n vy: Math.sin((angle * Math.PI) / 180) * velocity,\n life: config.lifetime || 180,\n opacity: 1,\n size: randomInRange(elementSize * 0.7, elementSize * 1.3),\n rotation: randomInRange(-45, 45),\n color: '', // Not used for emojis\n element: emojis[Math.floor(Math.random() * emojis.length)]\n });\n }\n\n return particles;\n};\n\nexport const renderEmojiParticle = (particle: Particle): React.ReactNode => {\n return (\n <div\n key={particle.id}\n style={{\n fontSize: `${particle.size}px`,\n lineHeight: 1,\n userSelect: 'none',\n filter: particle.opacity < 0.5 ? 'blur(1px)' : undefined,\n }}\n >\n {particle.element}\n </div>\n );\n};\n\n// Export preset emoji sets for easy use\nexport const emojiPresets = {\n celebration: celebrationEmojis,\n love: loveEmojis,\n happy: happyEmojis,\n nature: natureEmojis,\n food: foodEmojis,\n default: defaultEmojis\n};"],"names":[],"mappings":";;;;AAEO,MAAM,aAAa,GAAG,CAAC,GAAW,EAAE,GAAW,KAAY;AAChE,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG;AAC1C,CAAC;AAMM,MAAM,UAAU,GAAG,MAAa;AACrC,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC;AACnD,CAAC;;ACRD;AACA,MAAM,aAAa,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;AACrE,MAAM,iBAAiB,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;AAC1E,MAAM,UAAU,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;AACnE,MAAM,WAAW,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;AACpE,MAAM,YAAY,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;AACrE,MAAM,UAAU,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;MAMtD,oBAAoB,GAAG,CAClC,MAAgC,EAChC,MAA4B,KACd;IACd,MAAM,EACJ,aAAa,GAAG,EAAE,EAClB,MAAM,GAAG,GAAG,EACZ,aAAa,GAAG,EAAE,EAClB,WAAW,GAAG,EAAE,EAChB,MAAM,GAAG,aAAa,EACvB,GAAG,MAAM;IAEV,MAAM,SAAS,GAAe,EAAE;AAEhC,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;QACtC,MAAM,KAAK,GAAG,aAAa,CAAC,GAAG,EAAE,IAAI,CAAC;AACtC,QAAA,MAAM,QAAQ,GAAG,aAAa,CAAC,aAAa,GAAG,GAAG,EAAE,aAAa,GAAG,GAAG,CAAC;QAExE,SAAS,CAAC,IAAI,CAAC;YACb,EAAE,EAAE,UAAU,EAAE;YAChB,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC;YAC5C,CAAC,EAAE,MAAM,CAAC,CAAC;AACX,YAAA,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,IAAI,GAAG,CAAC,GAAG,QAAQ;AAChD,YAAA,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,IAAI,GAAG,CAAC,GAAG,QAAQ;AAChD,YAAA,IAAI,EAAE,MAAM,CAAC,QAAQ,IAAI,GAAG;AAC5B,YAAA,OAAO,EAAE,CAAC;YACV,IAAI,EAAE,aAAa,CAAC,WAAW,GAAG,GAAG,EAAE,WAAW,GAAG,GAAG,CAAC;AACzD,YAAA,QAAQ,EAAE,aAAa,CAAC,GAAG,EAAE,EAAE,CAAC;YAChC,KAAK,EAAE,EAAE;AACT,YAAA,OAAO,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC;AAC1D,SAAA,CAAC;;AAGJ,IAAA,OAAO,SAAS;AAClB;AAEa,MAAA,mBAAmB,GAAG,CAAC,QAAkB,KAAqB;IACzE,QACE,6BACE,GAAG,EAAE,QAAQ,CAAC,EAAE,EAChB,KAAK,EAAE;AACL,YAAA,QAAQ,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;AAC9B,YAAA,UAAU,EAAE,CAAC;AACb,YAAA,UAAU,EAAE,MAAM;AAClB,YAAA,MAAM,EAAE,QAAQ,CAAC,OAAO,GAAG,GAAG,GAAG,WAAW,GAAG,SAAS;AACzD,SAAA,EAAA,EAEA,QAAQ,CAAC,OAAO,CACb;AAEV;AAEA;AACa,MAAA,YAAY,GAAG;AAC1B,IAAA,WAAW,EAAE,iBAAiB;AAC9B,IAAA,IAAI,EAAE,UAAU;AAChB,IAAA,KAAK,EAAE,WAAW;AAClB,IAAA,MAAM,EAAE,YAAY;AACpB,IAAA,IAAI,EAAE,UAAU;AAChB,IAAA,OAAO,EAAE;;;;;;;"}
@@ -15,7 +15,7 @@ const getRandomColor = (colors) => {
15
15
 
16
16
  const fireworkColors = ['#ff0000', '#00ff00', '#0000ff', '#ffff00', '#ff00ff', '#00ffff', '#ffffff'];
17
17
  const createFireworkParticles = (origin, config) => {
18
- const { particleCount = 60, startVelocity = 50, colors = fireworkColors, elementSize = 8 } = config;
18
+ const { particleCount = 60, startVelocity = 25, colors = fireworkColors, elementSize = 8 } = config;
19
19
  const particles = [];
20
20
  for (let i = 0; i < particleCount; i++) {
21
21
  const angle = (360 / particleCount) * i + randomInRange(-5, 5);
@@ -1 +1 @@
1
- {"version":3,"file":"fireworks.esm.js","sources":["../../src/utils.ts","../../src/animations/fireworks.tsx"],"sourcesContent":["import { Particle } from './types';\n\nexport const randomInRange = (min: number, max: number): number => {\n return Math.random() * (max - min) + min;\n};\n\nexport const degreesToRadians = (degrees: number): number => {\n return (degrees * Math.PI) / 180;\n};\n\nexport const generateId = (): string => {\n return Math.random().toString(36).substring(2, 9);\n};\n\nexport const getRandomColor = (colors: string[]): string => {\n return colors[Math.floor(Math.random() * colors.length)] || colors[0];\n};\n\nexport const createParticleStyle = (\n particle: Particle,\n containerRect: DOMRect\n): React.CSSProperties => {\n return {\n position: 'absolute',\n left: `${particle.x - containerRect.left}px`,\n top: `${particle.y - containerRect.top}px`,\n transform: `rotate(${particle.rotation}deg)`,\n opacity: particle.opacity,\n pointerEvents: 'none',\n transition: 'none',\n willChange: 'transform, opacity',\n };\n};","import React from 'react';\nimport { AnimationConfig, Particle } from '../types';\nimport { randomInRange, degreesToRadians, generateId, getRandomColor } from '../utils';\n\nconst fireworkColors = ['#ff0000', '#00ff00', '#0000ff', '#ffff00', '#ff00ff', '#00ffff', '#ffffff'];\n\nexport const createFireworkParticles = (\n origin: { x: number; y: number },\n config: AnimationConfig\n): Particle[] => {\n const {\n particleCount = 60,\n startVelocity = 50,\n colors = fireworkColors,\n elementSize = 8\n } = config;\n\n const particles: Particle[] = [];\n\n for (let i = 0; i < particleCount; i++) {\n const angle = (360 / particleCount) * i + randomInRange(-5, 5);\n const velocity = randomInRange(startVelocity * 0.5, startVelocity * 1.2);\n const color = getRandomColor(colors);\n\n particles.push({\n id: generateId(),\n x: origin.x,\n y: origin.y,\n vx: Math.cos(degreesToRadians(angle)) * velocity,\n vy: Math.sin(degreesToRadians(angle)) * velocity - 10,\n life: config.lifetime || 140,\n opacity: 1,\n size: randomInRange(elementSize * 0.6, elementSize * 1.4),\n rotation: 0,\n color,\n });\n }\n\n return particles;\n};\n\nexport const renderFireworkParticle = (particle: Particle): React.ReactNode => {\n return (\n <div\n key={particle.id}\n style={{\n width: `${particle.size}px`,\n height: `${particle.size}px`,\n backgroundColor: '#ffffff',\n borderRadius: '50%',\n boxShadow: `\n 0 0 ${particle.size}px ${particle.color},\n 0 0 ${particle.size * 2}px ${particle.color},\n 0 0 ${particle.size * 3}px ${particle.color},\n 0 0 ${particle.size * 4}px ${particle.color}\n `,\n background: `radial-gradient(circle, #ffffff 0%, ${particle.color} 40%, transparent 70%)`,\n }}\n />\n );\n};"],"names":[],"mappings":";;AAEO,MAAM,aAAa,GAAG,CAAC,GAAW,EAAE,GAAW,KAAY;AAChE,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG;AAC1C,CAAC;AAEM,MAAM,gBAAgB,GAAG,CAAC,OAAe,KAAY;IAC1D,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC,EAAE,IAAI,GAAG;AAClC,CAAC;AAEM,MAAM,UAAU,GAAG,MAAa;AACrC,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC;AACnD,CAAC;AAEM,MAAM,cAAc,GAAG,CAAC,MAAgB,KAAY;IACzD,OAAO,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC;AACvE,CAAC;;ACZD,MAAM,cAAc,GAAG,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,CAAC;MAEvF,uBAAuB,GAAG,CACrC,MAAgC,EAChC,MAAuB,KACT;AACd,IAAA,MAAM,EACJ,aAAa,GAAG,EAAE,EAClB,aAAa,GAAG,EAAE,EAClB,MAAM,GAAG,cAAc,EACvB,WAAW,GAAG,CAAC,EAChB,GAAG,MAAM;IAEV,MAAM,SAAS,GAAe,EAAE;AAEhC,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;AACtC,QAAA,MAAM,KAAK,GAAG,CAAC,GAAG,GAAG,aAAa,IAAI,CAAC,GAAG,aAAa,CAAC,EAAE,EAAE,CAAC,CAAC;AAC9D,QAAA,MAAM,QAAQ,GAAG,aAAa,CAAC,aAAa,GAAG,GAAG,EAAE,aAAa,GAAG,GAAG,CAAC;AACxE,QAAA,MAAM,KAAK,GAAG,cAAc,CAAC,MAAM,CAAC;QAEpC,SAAS,CAAC,IAAI,CAAC;YACb,EAAE,EAAE,UAAU,EAAE;YAChB,CAAC,EAAE,MAAM,CAAC,CAAC;YACX,CAAC,EAAE,MAAM,CAAC,CAAC;YACX,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ;AAChD,YAAA,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ,GAAG,EAAE;AACrD,YAAA,IAAI,EAAE,MAAM,CAAC,QAAQ,IAAI,GAAG;AAC5B,YAAA,OAAO,EAAE,CAAC;YACV,IAAI,EAAE,aAAa,CAAC,WAAW,GAAG,GAAG,EAAE,WAAW,GAAG,GAAG,CAAC;AACzD,YAAA,QAAQ,EAAE,CAAC;YACX,KAAK;AACN,SAAA,CAAC;;AAGJ,IAAA,OAAO,SAAS;AAClB;AAEa,MAAA,sBAAsB,GAAG,CAAC,QAAkB,KAAqB;IAC5E,QACE,6BACE,GAAG,EAAE,QAAQ,CAAC,EAAE,EAChB,KAAK,EAAE;AACL,YAAA,KAAK,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;AAC3B,YAAA,MAAM,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;AAC5B,YAAA,eAAe,EAAE,SAAS;AAC1B,YAAA,YAAY,EAAE,KAAK;AACnB,YAAA,SAAS,EAAE;AACH,cAAA,EAAA,QAAQ,CAAC,IAAI,CAAM,GAAA,EAAA,QAAQ,CAAC,KAAK,CAAA;AACjC,cAAA,EAAA,QAAQ,CAAC,IAAI,GAAG,CAAC,CAAM,GAAA,EAAA,QAAQ,CAAC,KAAK,CAAA;AACrC,cAAA,EAAA,QAAQ,CAAC,IAAI,GAAG,CAAC,CAAM,GAAA,EAAA,QAAQ,CAAC,KAAK,CAAA;AACrC,cAAA,EAAA,QAAQ,CAAC,IAAI,GAAG,CAAC,CAAM,GAAA,EAAA,QAAQ,CAAC,KAAK;AAC5C,QAAA,CAAA;AACD,YAAA,UAAU,EAAE,CAAA,oCAAA,EAAuC,QAAQ,CAAC,KAAK,CAAwB,sBAAA,CAAA;AAC1F,SAAA,EAAA,CACD;AAEN;;;;"}
1
+ {"version":3,"file":"fireworks.esm.js","sources":["../../src/utils.ts","../../src/animations/fireworks.tsx"],"sourcesContent":["import { Particle } from './types';\n\nexport const randomInRange = (min: number, max: number): number => {\n return Math.random() * (max - min) + min;\n};\n\nexport const degreesToRadians = (degrees: number): number => {\n return (degrees * Math.PI) / 180;\n};\n\nexport const generateId = (): string => {\n return Math.random().toString(36).substring(2, 9);\n};\n\nexport const getRandomColor = (colors: string[]): string => {\n return colors[Math.floor(Math.random() * colors.length)] || colors[0];\n};\n\nexport const createParticleStyle = (\n particle: Particle,\n containerRect: DOMRect\n): React.CSSProperties => {\n return {\n position: 'absolute',\n left: `${particle.x - containerRect.left}px`,\n top: `${particle.y - containerRect.top}px`,\n transform: `rotate(${particle.rotation}deg)`,\n opacity: particle.opacity,\n pointerEvents: 'none',\n transition: 'none',\n willChange: 'transform, opacity',\n };\n};","import React from 'react';\nimport { AnimationConfig, Particle } from '../types';\nimport { randomInRange, degreesToRadians, generateId, getRandomColor } from '../utils';\n\nconst fireworkColors = ['#ff0000', '#00ff00', '#0000ff', '#ffff00', '#ff00ff', '#00ffff', '#ffffff'];\n\nexport const createFireworkParticles = (\n origin: { x: number; y: number },\n config: AnimationConfig\n): Particle[] => {\n const {\n particleCount = 60,\n startVelocity = 25,\n colors = fireworkColors,\n elementSize = 8\n } = config;\n\n const particles: Particle[] = [];\n\n for (let i = 0; i < particleCount; i++) {\n const angle = (360 / particleCount) * i + randomInRange(-5, 5);\n const velocity = randomInRange(startVelocity * 0.5, startVelocity * 1.2);\n const color = getRandomColor(colors);\n\n particles.push({\n id: generateId(),\n x: origin.x,\n y: origin.y,\n vx: Math.cos(degreesToRadians(angle)) * velocity,\n vy: Math.sin(degreesToRadians(angle)) * velocity - 10,\n life: config.lifetime || 140,\n opacity: 1,\n size: randomInRange(elementSize * 0.6, elementSize * 1.4),\n rotation: 0,\n color,\n });\n }\n\n return particles;\n};\n\nexport const renderFireworkParticle = (particle: Particle): React.ReactNode => {\n return (\n <div\n key={particle.id}\n style={{\n width: `${particle.size}px`,\n height: `${particle.size}px`,\n backgroundColor: '#ffffff',\n borderRadius: '50%',\n boxShadow: `\n 0 0 ${particle.size}px ${particle.color},\n 0 0 ${particle.size * 2}px ${particle.color},\n 0 0 ${particle.size * 3}px ${particle.color},\n 0 0 ${particle.size * 4}px ${particle.color}\n `,\n background: `radial-gradient(circle, #ffffff 0%, ${particle.color} 40%, transparent 70%)`,\n }}\n />\n );\n};"],"names":[],"mappings":";;AAEO,MAAM,aAAa,GAAG,CAAC,GAAW,EAAE,GAAW,KAAY;AAChE,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG;AAC1C,CAAC;AAEM,MAAM,gBAAgB,GAAG,CAAC,OAAe,KAAY;IAC1D,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC,EAAE,IAAI,GAAG;AAClC,CAAC;AAEM,MAAM,UAAU,GAAG,MAAa;AACrC,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC;AACnD,CAAC;AAEM,MAAM,cAAc,GAAG,CAAC,MAAgB,KAAY;IACzD,OAAO,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC;AACvE,CAAC;;ACZD,MAAM,cAAc,GAAG,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,CAAC;MAEvF,uBAAuB,GAAG,CACrC,MAAgC,EAChC,MAAuB,KACT;AACd,IAAA,MAAM,EACJ,aAAa,GAAG,EAAE,EAClB,aAAa,GAAG,EAAE,EAClB,MAAM,GAAG,cAAc,EACvB,WAAW,GAAG,CAAC,EAChB,GAAG,MAAM;IAEV,MAAM,SAAS,GAAe,EAAE;AAEhC,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;AACtC,QAAA,MAAM,KAAK,GAAG,CAAC,GAAG,GAAG,aAAa,IAAI,CAAC,GAAG,aAAa,CAAC,EAAE,EAAE,CAAC,CAAC;AAC9D,QAAA,MAAM,QAAQ,GAAG,aAAa,CAAC,aAAa,GAAG,GAAG,EAAE,aAAa,GAAG,GAAG,CAAC;AACxE,QAAA,MAAM,KAAK,GAAG,cAAc,CAAC,MAAM,CAAC;QAEpC,SAAS,CAAC,IAAI,CAAC;YACb,EAAE,EAAE,UAAU,EAAE;YAChB,CAAC,EAAE,MAAM,CAAC,CAAC;YACX,CAAC,EAAE,MAAM,CAAC,CAAC;YACX,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ;AAChD,YAAA,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ,GAAG,EAAE;AACrD,YAAA,IAAI,EAAE,MAAM,CAAC,QAAQ,IAAI,GAAG;AAC5B,YAAA,OAAO,EAAE,CAAC;YACV,IAAI,EAAE,aAAa,CAAC,WAAW,GAAG,GAAG,EAAE,WAAW,GAAG,GAAG,CAAC;AACzD,YAAA,QAAQ,EAAE,CAAC;YACX,KAAK;AACN,SAAA,CAAC;;AAGJ,IAAA,OAAO,SAAS;AAClB;AAEa,MAAA,sBAAsB,GAAG,CAAC,QAAkB,KAAqB;IAC5E,QACE,6BACE,GAAG,EAAE,QAAQ,CAAC,EAAE,EAChB,KAAK,EAAE;AACL,YAAA,KAAK,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;AAC3B,YAAA,MAAM,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;AAC5B,YAAA,eAAe,EAAE,SAAS;AAC1B,YAAA,YAAY,EAAE,KAAK;AACnB,YAAA,SAAS,EAAE;AACH,cAAA,EAAA,QAAQ,CAAC,IAAI,CAAM,GAAA,EAAA,QAAQ,CAAC,KAAK,CAAA;AACjC,cAAA,EAAA,QAAQ,CAAC,IAAI,GAAG,CAAC,CAAM,GAAA,EAAA,QAAQ,CAAC,KAAK,CAAA;AACrC,cAAA,EAAA,QAAQ,CAAC,IAAI,GAAG,CAAC,CAAM,GAAA,EAAA,QAAQ,CAAC,KAAK,CAAA;AACrC,cAAA,EAAA,QAAQ,CAAC,IAAI,GAAG,CAAC,CAAM,GAAA,EAAA,QAAQ,CAAC,KAAK;AAC5C,QAAA,CAAA;AACD,YAAA,UAAU,EAAE,CAAA,oCAAA,EAAuC,QAAQ,CAAC,KAAK,CAAwB,sBAAA,CAAA;AAC1F,SAAA,EAAA,CACD;AAEN;;;;"}
@@ -17,7 +17,7 @@ const getRandomColor = (colors) => {
17
17
 
18
18
  const fireworkColors = ['#ff0000', '#00ff00', '#0000ff', '#ffff00', '#ff00ff', '#00ffff', '#ffffff'];
19
19
  const createFireworkParticles = (origin, config) => {
20
- const { particleCount = 60, startVelocity = 50, colors = fireworkColors, elementSize = 8 } = config;
20
+ const { particleCount = 60, startVelocity = 25, colors = fireworkColors, elementSize = 8 } = config;
21
21
  const particles = [];
22
22
  for (let i = 0; i < particleCount; i++) {
23
23
  const angle = (360 / particleCount) * i + randomInRange(-5, 5);