partforge 0.36.0 → 0.36.1

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@@ -222,7 +222,7 @@ Normative signatures: `kernel.js`'s `@typedef Solid`.
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  | `genus()` / `isEmpty()` | Optional (`SOLID_OPTIONAL_OPS`): mesh-topology queries — through-hole count / no-geometry test. The mesh backend provides them; OCCT has no cheap equivalent. |
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  | `toMesh({quality?})` | Render mesh: `{positions, normals, indices?, triangles, edges?, featureIds?, features?}`. `indices` optional (a backend may emit soup or indexed); `normals` may be empty (`length 0`) to delegate creasing to the viewer; `edges` (feature-line segments) and the feature fields are optional metadata. |
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  | `toSTL({quality?})` | `Promise<ArrayBuffer>`, binary STL, outward CCW winding. Stored facet normals may be zero — slicers recompute them (the mesh backend happens to write them). |
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- | `toIndexedMesh()` | `{positions, indices}` indexed mesh (3MF path). |
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+ | `toIndexedMesh({quality?})` | `{positions, indices}` indexed mesh (3MF path); defaults to `"print"` like `toSTL`. Coincident vertices need NOT be welded — the 3MF writer welds, because that format reads topology from the indices rather than re-stitching soup by position the way an STL consumer does. |
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  | `fillet(r)` · `fillet({r, edges?})` / `chamfer(d)` · `chamfer({d, edges?})` / `shell({t, open})` | B-rep class (core throws `KernelCapabilityError`). Scalar `fillet(3)`/`chamfer(1)` acts on all edges; the options form adds an `edges` selector. `shell` hollows inward, keeping outer dimensions; `open` (face selector) is required. |
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  `quality` (`"preview"` | `"print"`) is **advisory**: it trades tessellation density for
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "partforge",
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- "version": "0.36.0",
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+ "version": "0.36.1",
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  "description": "Turn a declarative part definition into a parametric-CAD web app (three.js + Manifold/Replicad). Requires a Vite-based consumer.",
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  "type": "module",
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  "license": "MIT",
@@ -34,7 +34,7 @@ const MESH = { preview: { tolerance: 0.1, angularTolerance: 0.5 }, print: { tole
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  export function createOcctKernel(replicad) {
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  const { makeCylinder, makeBox, makeCircle, makeHelix, assembleWire, genericSweep,
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- makeCompound, loft, draw, exportSTEP, measureVolume, makeSphere, makeLine, Plane } = replicad;
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+ loft, draw, exportSTEP, measureVolume, makeSphere, makeLine, Plane } = replicad;
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  // Fillet/chamfer/shell failure recovery (skip-on-failure, chamfer binary search) —
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  // see occt-repair.js for the policies and why they differ per op.
@@ -127,8 +127,12 @@ export function createOcctKernel(replicad) {
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  const key = h("cutAll", hash, tools.map((t) => t._hash));
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  return cached(key, () => {
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  const a = mat(), bs = tools.map((t) => t._mat());
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+ if (bs.length === 0) return wrap(a._s.clone(), cloneLabels(a._labels), key);
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+ const fusedTools = bs
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+ .slice(1)
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+ .reduce((acc, b) => acc.fuse(b._s.clone()), bs[0]._s.clone());
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  return wrap(
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- a._s.clone().cut(makeCompound(bs.map((b) => b._s.clone()))),
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+ a._s.clone().cut(fusedTools),
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  [...cloneLabels(a._labels), ...bs.flatMap((b) => cloneLabels(b._labels))],
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  key,
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  );
@@ -210,8 +214,10 @@ export function createOcctKernel(replicad) {
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  });
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  },
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  volume: () => measureVolume(mat()._s),
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- toIndexedMesh: () => {
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- const base = baseMesh("preview");
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+ // Same default as toSTL: an export is an export, so a .3mf must not ship a
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+ // coarser tessellation than the .stl of the same solid would.
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+ toIndexedMesh: ({ quality = "print" } = {}) => {
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+ const base = baseMesh(quality);
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  return { positions: posedPositions(base), indices: Uint32Array.from(base.indices) };
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  },
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  });
@@ -19,6 +19,54 @@ const RELS =
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  const xmlEsc = (s) => String(s).replace(/[<>&"]/g, (c) => ({ "<": "&lt;", ">": "&gt;", "&": "&amp;", '"': "&quot;" }[c]));
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  const r = (x) => +x.toFixed(4); // 0.1 µm precision — finer than any printer, much smaller XML
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+ // Weld coincident vertices and drop triangles that collapse to zero area.
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+ //
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+ // This is what keeps a .3mf manifold, and it has no STL equivalent: STL is vertex
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+ // soup, so a consumer re-stitches triangles by POSITION and never sees how the
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+ // mesh was indexed. 3MF reads topology from the indices instead, so two triangles
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+ // that meet along an edge must literally cite the same two vertex ids — otherwise
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+ // each counts the shared edge as its own boundary and slicers report the solid as
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+ // non-manifold. The OCCT backend triangulates every B-rep face independently and
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+ // concatenates the results, so it hands us one copy of each seam vertex PER
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+ // adjacent face; welding here is what closes that mesh. (Manifold's own output is
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+ // already welded, so for that backend this is a no-op beyond the copy.)
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+ //
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+ // Welding uses `r` — exactly the precision the file is written at — so any two
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+ // vertices that would print identical coordinates always collapse to one id. A
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+ // looser tolerance would move geometry; a tighter one would leave split vertices
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+ // sitting at coordinates the file cannot tell apart.
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+ function weld(positions, indices) {
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+ const idOf = new Map(); // "x,y,z" → canonical vertex id
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+ const coord = []; // canonical id → rounded x,y,z (flat)
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+ const canon = new Uint32Array(positions.length / 3);
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+ for (let i = 0, v = 0; i < positions.length; i += 3, v++) {
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+ const x = r(positions[i]), y = r(positions[i + 1]), z = r(positions[i + 2]);
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+ const key = `${x},${y},${z}`;
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+ let id = idOf.get(key);
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+ if (id === undefined) { id = coord.length / 3; idOf.set(key, id); coord.push(x, y, z); }
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+ canon[v] = id;
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+ }
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+ // Emit vertices in order of first use by a surviving triangle, so a vertex left
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+ // behind by a dropped degenerate never ships as an unreferenced <vertex>.
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+ const emitted = new Map(); // canonical id → written vertex index
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+ const verts = [], tris = [];
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+ const emit = (id) => {
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+ let at = emitted.get(id);
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+ if (at === undefined) {
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+ at = verts.length / 3;
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+ emitted.set(id, at);
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+ verts.push(coord[id * 3], coord[id * 3 + 1], coord[id * 3 + 2]);
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+ }
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+ return at;
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+ };
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+ for (let k = 0; k < indices.length; k += 3) {
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+ const a = canon[indices[k]], b = canon[indices[k + 1]], c = canon[indices[k + 2]];
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+ if (a === b || b === c || a === c) continue; // zero area at print precision — carries no surface
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+ tris.push(emit(a), emit(b), emit(c));
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+ }
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+ return { verts, tris };
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+ }
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+
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  // parts: [{ name, positions: Float32Array (x,y,z per vertex), indices: Uint32Array (3 per triangle) }]
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  // → ArrayBuffer of the .3mf zip (millimetre units; one <object> + <build> item per part).
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  export function meshTo3MF(parts) {
@@ -29,10 +77,9 @@ export function meshTo3MF(parts) {
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  ];
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  parts.forEach((p, i) => {
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  out.push(`<object id="${i + 1}" type="model" name="${xmlEsc(p.name)}"><mesh><vertices>`);
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- const v = p.positions;
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- for (let k = 0; k < v.length; k += 3) out.push(`<vertex x="${r(v[k])}" y="${r(v[k + 1])}" z="${r(v[k + 2])}"/>`);
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+ const { verts: v, tris: t } = weld(p.positions, p.indices);
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+ for (let k = 0; k < v.length; k += 3) out.push(`<vertex x="${v[k]}" y="${v[k + 1]}" z="${v[k + 2]}"/>`);
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  out.push("</vertices><triangles>");
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- const t = p.indices;
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  for (let k = 0; k < t.length; k += 3) out.push(`<triangle v1="${t[k]}" v2="${t[k + 1]}" v3="${t[k + 2]}"/>`);
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  out.push("</triangles></mesh></object>");
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  });
@@ -136,7 +136,7 @@ export async function handle(kernel, part, msg, post, opts = {}) {
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  if (names.length === 0) throw new Error("no exportable parts selected");
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  const meshes = names.map((name) => {
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  onProgress(`building ${label(name)}`);
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- const { positions, indices } = posed(name, "export", onProgress).toIndexedMesh();
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+ const { positions, indices } = posed(name, "export", onProgress).toIndexedMesh({ quality: msg.quality ?? "print" });
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  return { name: exportName(name), positions, indices };
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  });
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  onProgress("writing 3MF file");