partforge 0.14.0 → 0.16.0
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- package/docs/AUTHORING-PARTS.md +16 -3
- package/docs/ERROR-PATTERNS.md +26 -0
- package/package.json +1 -1
- package/src/framework/app.css +4 -2
- package/src/framework/geometry/polygon.js +177 -0
- package/src/parts/planter.js +13 -7
package/docs/AUTHORING-PARTS.md
CHANGED
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@@ -147,11 +147,15 @@ k.sweep({ profile: circleProfile(3), path: [[0, 0, 0], [0, 0, 20], [15, 0, 20]],
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// round every corner of any CCW outline, then extrude/loft/prism it
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k.prism({ points: filletPolygon(bracketOutline, 3), h: 4 }); // tessellated corners (faceted in STEP)
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k.prism({ points: roundedProfile(bracketOutline, 3), h: 4 }); // true CIRCLE corners in STEP export
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+
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// print clearance on an arbitrary cut profile, or an inset wall
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k.extrude({ profile: offsetPolygon(slotPolygon(20, 3), 0.2), h: 10 }); // slot cut 0.2 mm looser all around
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offsetPolygon(outline, -wall, { corners: "sharp" }); // inset a wall (see planter.js)
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```
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2-D polygon helpers for `prism`/`extrude`/`loft`: `import { piePolygon, hexPolygon,
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regularPolygon, roundedRectPolygon, starPolygon, circleProfile, filletPolygon,
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roundedProfile } from "partforge/geometry"`. `filletPolygon(points, r, { segs? })` rounds
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regularPolygon, roundedRectPolygon, starPolygon, slotPolygon, circleProfile, filletPolygon,
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roundedProfile, offsetPolygon } from "partforge/geometry"`. `filletPolygon(points, r, { segs? })` rounds
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every corner of a CCW polygon (per-corner radius clamped so neighbouring arcs never overlap)
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and returns points usable by `prism`/`extrude`/`loft` on both backends — but it **bakes each
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corner into line facets**, so STEP corners are faceted. `roundedProfile(points, r | r[])`
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@@ -159,7 +163,16 @@ rounds corners the same way but keeps them **mathematically true** — it carrie
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symbolically so STEP export gets real circular edges. Use it for `prism`/`extrude` (not yet
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`loft` — arc rings are rejected there in v1). A scalar `r` rounds every corner; a per-corner
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`r[]` (length = points) rounds selectively (a `0`, a zero-length edge, or a straight/180°
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-
corner stays sharp).
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corner stays sharp). `offsetPolygon(profile, delta, { corners?, segs? })` offsets a
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point-list polygon or `{ outer, holes }` region by `delta` mm — positive grows material,
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negative insets; regions offset material-wise (outer `+delta`, holes `−delta`, so a
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clearance loosens the whole cut). `corners` picks the convex-corner style: `"round"`
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(default; the true Minkowski clearance), `"chamfer"`, or `"sharp"` (miter, falling back to
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chamfer past a miter length of 2·|delta|). It is **simple polygon in, simple polygon out**:
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an offset whose true result would collapse or split into multiple contours (e.g. insetting a
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dumbbell past its waist) **throws** a greppable error rather than returning degenerate
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geometry. Being pure, it works in `derive()` as well as `build()` — the natural home for
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clearance math.
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**Import geometry helpers from `partforge/geometry`, never from `partforge`** — the main
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entry pulls in the DOM viewer/controls, and your build functions run in a Web Worker
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(importing the main entry there throws `document is not defined`).
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package/docs/ERROR-PATTERNS.md
CHANGED
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@@ -195,6 +195,32 @@ The sphere variant is `sphere: pass exactly one of r/d` (same cause and fix).
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- **Cause:** `center` was passed alongside `min`/`max`, but explicit corners already fix the placement.
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- **Fix:** drop `center`, or switch to `{size, center?}` — see [AUTHORING-PARTS.md](AUTHORING-PARTS.md).
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## offset-polygon-bad-input
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+
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- **Symptom:** `offsetPolygon: need at least 3 points`
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- **Cause:** malformed input to `offsetPolygon` — too few points after dedup, or (variant messages) a non-finite `delta`, non-finite coordinates, an unknown `corners` style, or a profile that is neither a point list nor `{outer, holes}`.
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- **Fix:** pass a CCW `[[x,y],…]` list (≥ 3 distinct points) or `{outer, holes}`, a finite `delta` in mm, and `corners: "round" | "chamfer" | "sharp"` — see [AUTHORING-PARTS.md](AUTHORING-PARTS.md) § "Profiles & patterns".
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+
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Variant literals under this entry: `offsetPolygon: delta must be a finite number`, `offsetPolygon: coordinates must be finite numbers`, `offsetPolygon: corners must be "round" | "chamfer" | "sharp"`, `offsetPolygon: profile must be a point list or {outer, holes}`.
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+
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## offset-polygon-input-self-intersects
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- **Symptom:** `offsetPolygon: input polygon self-intersects`
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- **Cause:** the input contour crosses itself — the profile is broken before any offsetting happens (checked up front so bad input is not blamed on the offset).
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- **Fix:** repair the generating math for the contour; the offset envelope requires simple polygons in and out.
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## offset-polygon-collapse
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- **Symptom:** `offsetPolygon: offset collapses the polygon`
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- **Cause:** the offset consumed the shape — either an inset ate the whole polygon (result area ≤ 0 or fewer than 3 points, `|delta|` past the narrowest half-width; also thrown for a region hole that would vanish), or an offset displaced an edge past its own length so the edge inverts (a large inset, or a large *outset* of a concave profile where `|delta|` exceeds a reflex-adjacent edge — this last case can also depend on `corners`, since `"sharp"` extends edges further than `"round"`/`"chamfer"`).
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- **Fix:** reduce `|delta|`, or clamp it from the shape's dimensions before offsetting (see planter.js's wall cap). If a vanishing hole is intended, remove the hole from the region explicitly. Realistic clearances (fractions of a mm) on any profile, and wall insets up to the narrowest feature, never trip this.
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+
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## offset-polygon-result-self-intersects
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- **Symptom:** `offsetPolygon: offset result self-intersects (reduce |delta| or simplify the profile)`
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- **Cause:** the true offset of this shape at this `|delta|` is not a single simple polygon (e.g. insetting a dumbbell past its waist would split it in two) — out of `offsetPolygon`'s envelope.
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- **Fix:** reduce `|delta|`, or decompose the profile into separately-offset simple contours.
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+
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# Hardware library
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Reserved for `hardware-*` patterns (issue #30). No entries yet.
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package/package.json
CHANGED
package/src/framework/app.css
CHANGED
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@@ -16,9 +16,11 @@ canvas { display: block; }
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#panel {
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position: fixed; top: 12px; left: 12px; width: 256px;
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max-height: calc(100vh - 24px); overflow-y: auto; z-index: 10;
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background: var(--pf-surface); border: 1px solid var(--pf-border); border-radius:
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background: var(--pf-surface); border: 1px solid var(--pf-border); border-radius: 16px;
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padding: 14px; color: var(--pf-text);
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-
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/* shadow-lg, matching the partforge-cloud chat pane so the two floating
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panes read as siblings (was the smaller shadow-md). */
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box-shadow: 0 10px 15px -3px rgb(0 0 0 / .1), 0 4px 6px -4px rgb(0 0 0 / .1);
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}
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#panel h1 { font-size: 14px; margin: 0 0 2px; color: var(--pf-text-strong); letter-spacing: -0.01em; }
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#panel .sub {
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@@ -227,3 +227,180 @@ export function circleProfile(r, center = [0, 0], segs = 48) {
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}
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return pts;
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}
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+
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// --- offsetPolygon ---------------------------------------------------------
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const OFFSET_EPS = 1e-9;
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// Fresh copies, consecutive duplicates dropped, closing point (== first) dropped.
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function dedupePoints(points) {
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const out = [];
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for (const p of points) {
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const last = out[out.length - 1];
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if (!last || Math.hypot(p[0] - last[0], p[1] - last[1]) > OFFSET_EPS) out.push([p[0], p[1]]);
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}
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while (out.length > 1 &&
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Math.hypot(out[0][0] - out[out.length - 1][0], out[0][1] - out[out.length - 1][1]) <= OFFSET_EPS) out.pop();
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return out;
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}
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function polySignedArea(pts) {
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let a = 0;
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for (let i = 0; i < pts.length; i++) {
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const [x1, y1] = pts[i], [x2, y2] = pts[(i + 1) % pts.length];
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a += x1 * y2 - x2 * y1;
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}
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return a / 2;
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}
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// True where segments a-b and c-d properly cross. Shared endpoints and collinear
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// touches don't count — adjacent edges always share a vertex, and the collinear
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// case is degenerate input the dedupe/straight-vertex paths already absorb.
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function segmentsCross(a, b, c, d) {
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const orient = (p, q, r) => (q[0] - p[0]) * (r[1] - p[1]) - (q[1] - p[1]) * (r[0] - p[0]);
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return orient(a, b, c) * orient(a, b, d) < 0 && orient(c, d, a) * orient(c, d, b) < 0;
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}
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// True where p lies strictly inside segment a-b (not at either endpoint) —
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// a degenerate touch that segmentsCross's proper-crossing test doesn't see.
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function pointOnSegment(p, a, b) {
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const cross = (b[0] - a[0]) * (p[1] - a[1]) - (b[1] - a[1]) * (p[0] - a[0]);
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if (Math.abs(cross) > OFFSET_EPS) return false;
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const dot = (p[0] - a[0]) * (b[0] - a[0]) + (p[1] - a[1]) * (b[1] - a[1]);
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const lenSq = (b[0] - a[0]) ** 2 + (b[1] - a[1]) ** 2;
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return dot > OFFSET_EPS && dot < lenSq - OFFSET_EPS;
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}
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// O(n²) simplicity test — trivial at profile point counts (tens to hundreds).
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function isSimplePolygon(pts) {
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const n = pts.length;
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for (let i = 0; i < n; i++) {
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for (let j = i + 1; j < n; j++) {
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if (j === i + 1 || (i === 0 && j === n - 1)) continue; // adjacent edges share a vertex
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const [a, b] = [pts[i], pts[(i + 1) % n]], [c, d] = [pts[j], pts[(j + 1) % n]];
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if (segmentsCross(a, b, c, d)) return false;
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// A vertex landing exactly on a non-adjacent edge is also a self-touch —
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// e.g. an inset waist pinching two opposite edges together.
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if (pointOnSegment(a, c, d) || pointOnSegment(b, c, d) ||
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pointOnSegment(c, a, b) || pointOnSegment(d, a, b)) return false;
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}
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}
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return true;
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}
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// Intersection of two infinite lines given as point + unit direction; null if parallel.
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function lineIntersect(p, dp, q, dq) {
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const denom = dp[0] * dq[1] - dp[1] * dq[0];
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if (Math.abs(denom) < OFFSET_EPS) return null;
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const t = ((q[0] - p[0]) * dq[1] - (q[1] - p[1]) * dq[0]) / denom;
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return [p[0] + dp[0] * t, p[1] + dp[1] * t];
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}
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// Offset a profile by `delta` mm: positive grows material outward, negative
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// insets. `profile` is a CCW [[x,y],…] point list (either winding accepted,
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// output always CCW) or an {outer, holes} region — regions offset as material:
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// outer by +delta, holes by −delta, so a +0.2 clearance on a cut region loosens
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// the whole cut. Corners where the offset edges diverge fill per `corners`:
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// "round" (arc of radius |delta| about the original vertex, `segs` segments —
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// the true Minkowski clearance), "chamfer" (the arc's chord), or "sharp" (true
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// miter, falling back to chamfer past a miter length of 2·|delta|). Where
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// offset edges cross (reflex on outset, convex on inset) they trim to their
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// intersection regardless of style. Simple polygon in, simple polygon out:
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// a result that self-intersects or vanishes THROWS (greppable errors below)
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// rather than returning degenerate geometry — offsets that would split a
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// region (dumbbell insets) are out of scope. Pure and deterministic; usable in
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// derive() and build() alike. See AUTHORING-PARTS.md "Profiles & patterns".
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export function offsetPolygon(profile, delta, opts = {}) {
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const { corners = "round", segs = 8 } = opts;
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if (profile !== null && typeof profile === "object" && !Array.isArray(profile)) {
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if (!Array.isArray(profile.outer)) throw new Error("offsetPolygon: profile must be a point list or {outer, holes}");
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const region = { outer: offsetPolygon(profile.outer, delta, opts) };
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if (profile.holes) region.holes = profile.holes.map((h) => offsetPolygon(h, -delta, opts));
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return region;
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}
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if (!Array.isArray(profile)) throw new Error("offsetPolygon: profile must be a point list or {outer, holes}");
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if (typeof delta !== "number" || !Number.isFinite(delta)) throw new Error("offsetPolygon: delta must be a finite number");
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if (corners !== "round" && corners !== "chamfer" && corners !== "sharp")
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throw new Error('offsetPolygon: corners must be "round" | "chamfer" | "sharp"');
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for (const p of profile)
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if (!Array.isArray(p) || !Number.isFinite(p[0]) || !Number.isFinite(p[1]))
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throw new Error("offsetPolygon: coordinates must be finite numbers");
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const pts = dedupePoints(profile);
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if (pts.length < 3) throw new Error("offsetPolygon: need at least 3 points");
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if (polySignedArea(pts) < 0) pts.reverse(); // work in CCW
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if (!isSimplePolygon(pts)) throw new Error("offsetPolygon: input polygon self-intersects");
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if (delta === 0) return pts;
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// Each edge i (pts[i] → pts[i+1]): unit direction and endpoints displaced
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// along the outward normal (CCW ⇒ outward = (dy, −dx)).
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const n = pts.length, dir = [], off = [];
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for (let i = 0; i < n; i++) {
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const p = pts[i], q = pts[(i + 1) % n];
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const len = Math.hypot(q[0] - p[0], q[1] - p[1]);
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const d = [(q[0] - p[0]) / len, (q[1] - p[1]) / len];
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const mx = d[1] * delta, my = -d[0] * delta;
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dir.push(d);
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off.push([[p[0] + mx, p[1] + my], [q[0] + mx, q[1] + my]]);
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}
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// Join edge (i−1)'s offset to edge i's offset at each original vertex. Also
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// track each edge's start/end parameter along its own direction: a heavily
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// over-inset edge can be trimmed from both ends past its own start and still
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// trace out a simple-looking (but phantom, reflected) loop — isSimplePolygon
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// only catches crossing segments, not a reversed edge, so that case needs
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// this separate check below.
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const out = [];
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const tStart = new Array(n), tEnd = new Array(n);
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const paramOf = (i, p) => (p[0] - off[i][0][0]) * dir[i][0] + (p[1] - off[i][0][1]) * dir[i][1];
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const join = (prev, i, point) => {
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out.push(point);
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tEnd[prev] = paramOf(prev, point);
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tStart[i] = paramOf(i, point);
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};
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for (let i = 0; i < n; i++) {
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const prev = (i + n - 1) % n, V = pts[i];
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const endPrev = off[prev][1], startNext = off[i][0];
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const cross = dir[prev][0] * dir[i][1] - dir[prev][1] * dir[i][0];
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if (Math.abs(cross) < OFFSET_EPS) { join(prev, i, endPrev); continue; } // straight vertex
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if (cross * delta < 0) { // offset edges cross → trim
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const m = lineIntersect(off[prev][0], dir[prev], off[i][0], dir[i]);
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join(prev, i, m ?? endPrev);
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|
+
continue;
|
|
372
|
+
}
|
|
373
|
+
|
|
374
|
+
// Offset edges diverge → fill the wedge per style.
|
|
375
|
+
if (corners === "sharp") {
|
|
376
|
+
const m = lineIntersect(off[prev][0], dir[prev], off[i][0], dir[i]);
|
|
377
|
+
if (m && Math.hypot(m[0] - V[0], m[1] - V[1]) <= 2 * Math.abs(delta)) { join(prev, i, m); continue; }
|
|
378
|
+
out.push(endPrev, startNext); // past the miter limit → chamfer
|
|
379
|
+
tEnd[prev] = paramOf(prev, endPrev); tStart[i] = paramOf(i, startNext);
|
|
380
|
+
} else if (corners === "chamfer") {
|
|
381
|
+
out.push(endPrev, startNext);
|
|
382
|
+
tEnd[prev] = paramOf(prev, endPrev); tStart[i] = paramOf(i, startNext);
|
|
383
|
+
} else { // round: short arc about V
|
|
384
|
+
tEnd[prev] = paramOf(prev, endPrev); tStart[i] = paramOf(i, startNext);
|
|
385
|
+
const a0 = Math.atan2(endPrev[1] - V[1], endPrev[0] - V[0]);
|
|
386
|
+
let dA = Math.atan2(startNext[1] - V[1], startNext[0] - V[0]) - a0;
|
|
387
|
+
while (dA <= -Math.PI) dA += 2 * Math.PI;
|
|
388
|
+
while (dA > Math.PI) dA -= 2 * Math.PI;
|
|
389
|
+
const r = Math.abs(delta);
|
|
390
|
+
for (let s = 0; s <= segs; s++) {
|
|
391
|
+
const a = a0 + (dA * s) / segs;
|
|
392
|
+
out.push([V[0] + r * Math.cos(a), V[1] + r * Math.sin(a)]);
|
|
393
|
+
}
|
|
394
|
+
}
|
|
395
|
+
}
|
|
396
|
+
|
|
397
|
+
for (let i = 0; i < n; i++)
|
|
398
|
+
if (tEnd[i] < tStart[i] - OFFSET_EPS) throw new Error("offsetPolygon: offset collapses the polygon");
|
|
399
|
+
|
|
400
|
+
const cleaned = dedupePoints(out);
|
|
401
|
+
if (cleaned.length < 3 || polySignedArea(cleaned) <= OFFSET_EPS)
|
|
402
|
+
throw new Error("offsetPolygon: offset collapses the polygon");
|
|
403
|
+
if (!isSimplePolygon(cleaned))
|
|
404
|
+
throw new Error("offsetPolygon: offset result self-intersects (reduce |delta| or simplify the profile)");
|
|
405
|
+
return cleaned;
|
|
406
|
+
}
|
package/src/parts/planter.js
CHANGED
|
@@ -9,6 +9,8 @@
|
|
|
9
9
|
// pens, the drainage hole is a real functional choice (planter vs. cup), and dropping
|
|
10
10
|
// Wall below the fdm-pla 1.2 mm minimum trips partforge's min-wall warning.
|
|
11
11
|
|
|
12
|
+
import { offsetPolygon } from "partforge/geometry";
|
|
13
|
+
|
|
12
14
|
// A regular n-gon of circumradius R, in the XY plane, as [[x,y],…] for k.prism.
|
|
13
15
|
// A small rotation seats a flat edge toward the viewer so even-sided shapes read right.
|
|
14
16
|
const ngon = (R, n) => {
|
|
@@ -69,14 +71,18 @@ export default {
|
|
|
69
71
|
// build needs, sized so the wall stays even (see build()).
|
|
70
72
|
derive: (p) => {
|
|
71
73
|
const Rout = p.dia / 2;
|
|
72
|
-
//
|
|
73
|
-
//
|
|
74
|
-
//
|
|
75
|
-
//
|
|
76
|
-
|
|
74
|
+
// Inset the outer polygon inward by `wall` along the FACE normals via
|
|
75
|
+
// offsetPolygon (sharp corners keep the n-gon exact — see the closed-form
|
|
76
|
+
// pin in test/offset-polygon.test.js). Cap the wall so the inset can never
|
|
77
|
+
// collapse below circumradius 1 — same clamp as the old closed form (only
|
|
78
|
+
// matters if wall is set past the slider bounds via the API).
|
|
79
|
+
const wall = Math.min(p.wall, (Rout - 1) * Math.cos(Math.PI / p.facets));
|
|
80
|
+
const outerPts = ngon(Rout, p.facets);
|
|
81
|
+
const innerPts = offsetPolygon(outerPts, -wall, { corners: "sharp" });
|
|
82
|
+
const Rin = Math.hypot(innerPts[0][0], innerPts[0][1]); // read back from the geometry
|
|
77
83
|
return {
|
|
78
|
-
outerPts
|
|
79
|
-
innerPts
|
|
84
|
+
outerPts,
|
|
85
|
+
innerPts,
|
|
80
86
|
// Inner taper that holds the wall constant top-to-bottom even as the body flares:
|
|
81
87
|
// pick it so inner_radius(top) = outer_radius(top) − wall.
|
|
82
88
|
innerTaper: 1 + (Rout * (p.taper - 1)) / Rin,
|