partforge 0.104.0 → 0.105.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
|
@@ -237,7 +237,16 @@ export function attachAnimationControls(viewer, part, {
|
|
|
237
237
|
const nextAnimBtn = btn("pf-anim-page", "›", "Next animation");
|
|
238
238
|
bar.append(prevAnimBtn, pick, title);
|
|
239
239
|
const infoSlot = el("span", "pf-anim-info");
|
|
240
|
-
|
|
240
|
+
// Inline SVGs, not the ▶/⏸ characters: U+23F8 takes its EMOJI presentation
|
|
241
|
+
// on iOS, so the pause glyph rendered as a color sticker in an otherwise
|
|
242
|
+
// monochrome bar. Both glyphs are PERSISTENT children toggled by the
|
|
243
|
+
// data-playing attribute (app.css) — the WebKit click-loss rule below
|
|
244
|
+
// forbids replacing the button's children while a press may be down, and an
|
|
245
|
+
// attribute write never eats a click.
|
|
246
|
+
const playBtn = btn("pf-anim-play", null, "Play animation");
|
|
247
|
+
playBtn.innerHTML =
|
|
248
|
+
'<svg class="pf-anim-glyph-play" viewBox="0 0 24 24" width="14" height="14" fill="currentColor" aria-hidden="true"><path d="M7 4.5v15l13-7.5z"/></svg>'
|
|
249
|
+
+ '<svg class="pf-anim-glyph-pause" viewBox="0 0 24 24" width="14" height="14" fill="currentColor" aria-hidden="true"><path d="M7 4.5h3.4v15H7zM13.6 4.5H17v15h-3.6z"/></svg>';
|
|
241
250
|
const scrubWrap = el("span", "pf-anim-scrub-wrap");
|
|
242
251
|
const scrub = document.createElement("input");
|
|
243
252
|
scrub.type = "range";
|
|
@@ -404,10 +413,12 @@ export function attachAnimationControls(viewer, part, {
|
|
|
404
413
|
// syncUi() runs on every playback frame. Two rules keep that from eating the
|
|
405
414
|
// user's clicks, and they are independent:
|
|
406
415
|
//
|
|
407
|
-
// 1.
|
|
408
|
-
//
|
|
409
|
-
//
|
|
410
|
-
//
|
|
416
|
+
// 1. The play button's glyph flip is an ATTRIBUTE toggle over two persistent
|
|
417
|
+
// SVG children (app.css keys which one shows on [data-playing]) — its
|
|
418
|
+
// children are never touched after construction. This is the one that
|
|
419
|
+
// matters, because it holds even when the glyph legitimately changes
|
|
420
|
+
// under a held finger — playback ending mid-press. (The bubble's text
|
|
421
|
+
// still goes through textSetter, the text-node form of the same rule.)
|
|
411
422
|
// 2. Each element has its own renderer that leaves early when its own value
|
|
412
423
|
// is unchanged, so a playing transport touches only what actually moved:
|
|
413
424
|
// the scrubber's value, and aria-valuetext when it crosses a reporting
|
|
@@ -420,13 +431,12 @@ export function attachAnimationControls(viewer, part, {
|
|
|
420
431
|
// for. Measured in WebKit, any press held >= 40ms lost it (a real click is
|
|
421
432
|
// ~100ms; a synthetic 0ms one survives, which is why automated clicking never
|
|
422
433
|
// saw it). Reset was never affected: nothing rewrites that button per frame.
|
|
423
|
-
const setPlayGlyph = textSetter(playBtn);
|
|
424
434
|
let shownActive = null;
|
|
425
435
|
|
|
426
436
|
function renderPlayButton(active) {
|
|
427
437
|
if (active === shownActive) return;
|
|
428
438
|
shownActive = active;
|
|
429
|
-
|
|
439
|
+
playBtn.toggleAttribute("data-playing", active);
|
|
430
440
|
const label = active ? "Pause animation" : "Play animation";
|
|
431
441
|
playBtn.setAttribute("aria-label", label);
|
|
432
442
|
playBtn.title = label;
|
package/src/framework/app.css
CHANGED
|
@@ -737,6 +737,14 @@ button.action:focus-visible, .adv-toggle:focus-visible, .sec-title:focus-visible
|
|
|
737
737
|
cursor: pointer; font-size: 13px; padding: 2px 4px;
|
|
738
738
|
}
|
|
739
739
|
.pf-anim-bar button:hover { color: var(--pf-text-2); }
|
|
740
|
+
/* Play/pause is two PERSISTENT inline SVGs toggled by [data-playing] — never
|
|
741
|
+
the ▶/⏸ characters (U+23F8 renders as a color emoji on iOS) and never a
|
|
742
|
+
child swap (WebKit drops a click whose press started on a replaced node —
|
|
743
|
+
see animation-controls.js). */
|
|
744
|
+
.pf-anim-play { display: inline-flex; align-items: center; justify-content: center; }
|
|
745
|
+
.pf-anim-play .pf-anim-glyph-pause { display: none; }
|
|
746
|
+
.pf-anim-play[data-playing] .pf-anim-glyph-play { display: none; }
|
|
747
|
+
.pf-anim-play[data-playing] .pf-anim-glyph-pause { display: block; }
|
|
740
748
|
.pf-anim-title, .pf-anim-pick {
|
|
741
749
|
font-family: var(--pf-mono); font-size: 11px; color: var(--pf-text-2);
|
|
742
750
|
}
|
|
@@ -845,6 +853,20 @@ button.action:focus-visible, .adv-toggle:focus-visible, .sec-title:focus-visible
|
|
|
845
853
|
.pf-anim-scrub { min-height: 44px; }
|
|
846
854
|
}
|
|
847
855
|
|
|
856
|
+
/* On a phone the full transport is a two-row player squatting on a small
|
|
857
|
+
stage. Collapse it to the decisions that matter — which animation, and
|
|
858
|
+
play/pause: the timeline, reset and ⓘ stand down below the narrow
|
|
859
|
+
breakpoint. WIDTH-keyed, deliberately not the coarse-pointer condition the
|
|
860
|
+
target-size block above shares: a coarse-pointer iPad has the room and
|
|
861
|
+
keeps the full transport; only the small screen loses the player bar.
|
|
862
|
+
Playback itself still visits every chapter; scrubbing wants a real
|
|
863
|
+
screen. */
|
|
864
|
+
@media (max-width: 719px) {
|
|
865
|
+
.pf-anim-bar .pf-anim-scrub-wrap,
|
|
866
|
+
.pf-anim-bar .pf-anim-reset,
|
|
867
|
+
.pf-anim-bar .pf-anim-info { display: none; }
|
|
868
|
+
}
|
|
869
|
+
|
|
848
870
|
/* Legacy id-only markup only: classed markup's viewbar lives inside .pf-stage
|
|
849
871
|
(bottom-right, see chrome.css's .pf-float-viewbar) so it never meets the
|
|
850
872
|
top-left floating #panel card. Legacy markup still floats #viewbar top-right
|