paralith-mcp 0.3.2 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bridge.mjs +898 -0
- package/dist/chains.json +10 -37
- package/dist/client.mjs +12220 -10259
- package/dist/graph.json +37 -37
- package/dist/http.mjs +3 -5
- package/dist/server.mjs +3 -5
- package/package.json +4 -3
package/dist/graph.json
CHANGED
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@@ -1,37 +1,37 @@
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{
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"node": "https://hyperbeam.tylerw.ai",
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"owner": "DA9qhP25ZPz6MHIhO-7aNHDN3LsTAL7yCKYIkqr13Z8",
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"deployedAt": "2026-10-
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"processes": {
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"game": "
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"rune": "
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"pusd": "
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"dao": "
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"elements": {
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"earth": "
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"air": "
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"fire": "
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"water": "
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},
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"internalVenue": "
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"externalVenue": "
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"hunt": "
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"huntWorkers": [
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"
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"
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"
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"
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"
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],
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"battleWorkers": [
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"
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"-
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"
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]
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},
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"huntNode": "https://hyperbeam.tylerw.ai",
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"marketNode": "https://hyperbeam.tylerw.ai",
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"venueNode": "https://hyperbeam.tylerw.ai"
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}
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{
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"node": "https://hyperbeam.tylerw.ai",
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"owner": "DA9qhP25ZPz6MHIhO-7aNHDN3LsTAL7yCKYIkqr13Z8",
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"deployedAt": "2026-10-12T12:57:04.194Z",
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"processes": {
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"game": "AUitn972WGLDj0pMCVbXXacTtOk2PNchgP2qaP_kNoI",
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"rune": "rYfYbQu9vIin_FKcpkxLtcF21pIQbdY-pOkkM5igyVg",
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"pusd": "N4VZxxFb4qArB4SJawvqnLZSRPX9GFs7iGnRQ3Kr-4M",
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"dao": "YAPCQK-3STKc-XND5-O4v-wEQBv7M4S-i__rkQKvQdk",
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"elements": {
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"earth": "wCtjJMScFI6jjioNQdRDUdyFWiqYubaRYyUeeMYYOjI",
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"air": "1he9rnfufmEoPFeDYV_LzkA7e3AM98MXARal2Oq-4lc",
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"fire": "4lffB0KjBEix1I7g1nBmeIdllhqhyHH75NiUQs5De2o",
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"water": "EwiZp-92W7k8xZntMs2u3HAJ-RdDqTdAzvia_6KxlI0"
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},
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"internalVenue": "_ShRHGFliguTz51f7N_j69HDdgt-AI7U1LNG6c_uvwc",
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"externalVenue": "DhI-4XuwkVxfbzp2tk7PgclUD7lVOJa-kNF2VVhLyDk",
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"hunt": "kKpOdP--5hA3fy-i5q6-agoHFNKuYW4c_9Qg8NvAIew",
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"huntWorkers": [
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"kKpOdP--5hA3fy-i5q6-agoHFNKuYW4c_9Qg8NvAIew",
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"NsIK9D0VScuNdf7-avycKxPSTEiHXPBlbFuCEv5ZEuw",
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"JYtYuPA5weAbXykDnmDUhlU3LacxkY15qWppEDtTP4s",
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"lJgsZ3GadofVafa8FI3C6fGTf6Aq0yfZFi44P6vRti0",
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"GUMGAcSdCmKhb75M3NHUkLsdyoAHu7ixyuEldDsXA3c"
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],
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"battleWorkers": [
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"MgxNZ60Ejc01E5MeuZ1s_8PeLNhExjOz9wUGo3utE1w",
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"Ww_GXme0Sn3-jIcji0dPxV0nXLYqBesChXqqXQTC0Hc",
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"4YYgYXTzS_PjbQMthDwf93zik-kvoXYTzrNHA30ijAY",
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"EWlpRzX-waNNKj0bvT9pzj_N4_bv2ndYPMOJaiVkWlw",
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"v5_n4eOw24s1wGjI8-fjoGTfQHwjcO-tcHFxIiO5Qrk"
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]
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},
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"huntNode": "https://hyperbeam.tylerw.ai",
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"marketNode": "https://hyperbeam.tylerw.ai",
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"venueNode": "https://hyperbeam.tylerw.ai"
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}
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package/dist/http.mjs
CHANGED
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@@ -754,9 +754,9 @@ function registerGame(server) {
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tool(
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server,
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"hunt_act",
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"Act in your live hunt. search: find
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"Act in your live hunt. A hunt is one encounter. search: find the wild creature (once per hunt). attack: one round with a move; losing ends the run. After a win: capture (one try with 1-3 Rune + 1 Scroll, consumed either way, ends the run) or end. end: finish the run and get unspent supplies back. retry_settlement: re-send a stuck final.",
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{
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action: z2.enum(["search", "attack", "capture", "
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action: z2.enum(["search", "attack", "capture", "end", "retry_settlement"]),
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move: z2.string().optional(),
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round: z2.number().int().optional(),
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runes: z2.number().int().min(1).max(3).optional()
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@@ -774,8 +774,6 @@ function registerGame(server) {
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}
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case "capture":
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return api.huntCapture(route, runes ?? 1);
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case "decline":
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return api.huntDeclineCapture(route);
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case "end":
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return api.huntEnd(route);
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case "retry_settlement":
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@@ -1902,7 +1900,7 @@ Core loop: game_daily once a day; game_companion feed/play/quest/claim to keep e
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game_level_up when exp allows; game_learn_move when an offer is pending.
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Arena: arena_enter (25 energy + 25 happiness, 4 fights), arena_fight mode=bot, then arena_attack each round
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(read arena_battle for moves and uses left; Rally and Mend are free once each), arena_end leave when done.
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Hunt: hunt_begin -> hunt_act search -> attack until defeated -> capture (1-3 Rune + a Scroll) or
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Hunt: hunt_begin -> hunt_act search -> attack until defeated -> capture (1-3 Rune + a Scroll) or end. One encounter per hunt.
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Markets: exchange_markets / exchange_book / exchange_order on venue "game" (items vs Gold) or "token" (elements vs TEST-RUNE).
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Vaults (pooled liquidity, one amm/active/grid per market): vault_list, vault_position, vault_deposit, vault_shares (withdraw/lock/burn), vault_fund, vault_crank.
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Rune: rune_move withdraw (game -> token) / deposit (token -> game). Bridge: bridge_balances, bridge_faucet, bridge_deposit, bridge_redeem.
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package/dist/server.mjs
CHANGED
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@@ -977,9 +977,9 @@ function registerGame(server) {
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tool(
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server,
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"hunt_act",
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"Act in your live hunt. search: find
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"Act in your live hunt. A hunt is one encounter. search: find the wild creature (once per hunt). attack: one round with a move; losing ends the run. After a win: capture (one try with 1-3 Rune + 1 Scroll, consumed either way, ends the run) or end. end: finish the run and get unspent supplies back. retry_settlement: re-send a stuck final.",
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{
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action: z2.enum(["search", "attack", "capture", "
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action: z2.enum(["search", "attack", "capture", "end", "retry_settlement"]),
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move: z2.string().optional(),
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round: z2.number().int().optional(),
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runes: z2.number().int().min(1).max(3).optional()
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}
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case "capture":
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return api.huntCapture(route, runes ?? 1);
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case "decline":
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return api.huntDeclineCapture(route);
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case "end":
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return api.huntEnd(route);
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case "retry_settlement":
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@@ -2286,7 +2284,7 @@ Core loop: game_daily once a day; game_companion feed/play/quest/claim to keep e
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game_level_up when exp allows; game_learn_move when an offer is pending.
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Arena: arena_enter (25 energy + 25 happiness, 4 fights), arena_fight mode=bot, then arena_attack each round
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(read arena_battle for moves and uses left; Rally and Mend are free once each), arena_end leave when done.
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Hunt: hunt_begin -> hunt_act search -> attack until defeated -> capture (1-3 Rune + a Scroll) or
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Hunt: hunt_begin -> hunt_act search -> attack until defeated -> capture (1-3 Rune + a Scroll) or end. One encounter per hunt.
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Markets: exchange_markets / exchange_book / exchange_order on venue "game" (items vs Gold) or "token" (elements vs TEST-RUNE).
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Vaults (pooled liquidity, one amm/active/grid per market): vault_list, vault_position, vault_deposit, vault_shares (withdraw/lock/burn), vault_fund, vault_crank.
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Rune: rune_move withdraw (game -> token) / deposit (token -> game). Bridge: bridge_balances, bridge_faucet, bridge_deposit, bridge_redeem.
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package/package.json
CHANGED
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{
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"name": "paralith-mcp",
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"version": "0.
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"description": "MCP server for Paralith on AO: an AI with one 24-word phrase plays Rune Realm, trades and bridges PUSD (TEST deployment).",
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"version": "0.4.1",
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"description": "MCP server for Paralith on AO: an AI with one 24-word phrase plays Rune Realm, trades and bridges PUSD; plus paralith-bridge, the bridge operator CLI (TEST deployment).",
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"license": "UNLICENSED",
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"homepage": "https://docs.paralithmarkets.com/ai/mcp",
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"keywords": [
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],
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"type": "module",
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"bin": {
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"paralith-mcp": "dist/server.mjs"
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"paralith-mcp": "dist/server.mjs",
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"paralith-bridge": "dist/bridge.mjs"
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},
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"files": [
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"dist",
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