paracosm 0.9.1056 → 0.9.1058
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- package/README.md +1 -1
- package/dist/dashboard/dist/assets/index-C3n702jD.js +195 -0
- package/dist/dashboard/dist/index.html +1 -1
- package/dist/engine/core/kernel.d.ts +8 -3
- package/dist/engine/core/kernel.d.ts.map +1 -1
- package/dist/engine/core/kernel.js +91 -35
- package/dist/engine/core/kernel.js.map +1 -1
- package/dist/engine/core/progression.d.ts.map +1 -1
- package/dist/engine/core/progression.js +21 -9
- package/dist/engine/core/progression.js.map +1 -1
- package/dist/engine/core/state.d.ts.map +1 -1
- package/dist/engine/core/state.js.map +1 -1
- package/dist/engine/schema/stream.d.ts +1 -1
- package/dist/engine/schema/stream.d.ts.map +1 -1
- package/dist/engine/schema/stream.js +2 -1
- package/dist/engine/schema/stream.js.map +1 -1
- package/dist/runtime/orchestrator/index.d.ts +2 -1
- package/dist/runtime/orchestrator/index.d.ts.map +1 -1
- package/dist/runtime/orchestrator/index.js +15 -12
- package/dist/runtime/orchestrator/index.js.map +1 -1
- package/dist/runtime/orchestrator/outcome-effects.d.ts +37 -0
- package/dist/runtime/orchestrator/outcome-effects.d.ts.map +1 -0
- package/dist/runtime/orchestrator/outcome-effects.js +25 -0
- package/dist/runtime/orchestrator/outcome-effects.js.map +1 -0
- package/dist/runtime/util/scenario-state.d.ts +8 -7
- package/dist/runtime/util/scenario-state.d.ts.map +1 -1
- package/dist/runtime/util/scenario-state.js.map +1 -1
- package/package.json +1 -1
- package/dist/dashboard/dist/assets/index-XyNhvg7Z.js +0 -195
package/README.md
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@@ -227,7 +227,7 @@ The authoring contract is JSON because JSON validates, diffs, caches, and snapsh
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}
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```
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Every scenario declares its own vocabulary via `labels.populationNoun` (plural), `labels.settlementNoun` (singular), and `labels.timeUnitNoun`. The dashboard, kernel, and progression hooks pick those up everywhere user-facing copy renders. Without overrides, paracosm falls back to `colonists` / `colony` / `tick`. `labels.actorNoun` names the leader (`release director`, `CEO`); the run's prompts say `leader` without it.
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Every scenario declares its own vocabulary via `labels.populationNoun` (plural), `labels.settlementNoun` (singular), and `labels.timeUnitNoun`. The dashboard, kernel, and progression hooks pick those up everywhere user-facing copy renders. Without overrides, paracosm falls back to `colonists` / `colony` / `tick`. `labels.actorNoun` names the leader (`release director`, `CEO`); the run's prompts say `leader` without it. A run carries only the metrics and politics its scenario declares in `world`, plus population and morale, so the kernel's Mars-heritage values (power, food, water, `earthDependencyPct`) stay out of the state, stream, outcome effects, prompts and saved runs of a scenario that does not declare them.
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Time is unit-agnostic. `setup.defaultTimePerTurn` and `setup.defaultStartTime` are plain numbers; whether they represent years, quarters, hours, or ticks is decided by `timeUnitNoun`. The dashboard turn header reads `Quarter 5`, `Day 22`, or `Year 2043` straight from the label.
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