paracosm 0.9.1055 → 0.9.1057

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Files changed (34) hide show
  1. package/README.md +1 -1
  2. package/dist/dashboard/dist/assets/index-BdbLOb9H.js +195 -0
  3. package/dist/dashboard/dist/assets/index-vq7q2DWJ.css +1 -0
  4. package/dist/dashboard/dist/index.html +2 -2
  5. package/dist/engine/core/kernel.d.ts +8 -3
  6. package/dist/engine/core/kernel.d.ts.map +1 -1
  7. package/dist/engine/core/kernel.js +91 -35
  8. package/dist/engine/core/kernel.js.map +1 -1
  9. package/dist/engine/core/progression.d.ts.map +1 -1
  10. package/dist/engine/core/progression.js +21 -9
  11. package/dist/engine/core/progression.js.map +1 -1
  12. package/dist/engine/core/state.d.ts.map +1 -1
  13. package/dist/engine/core/state.js.map +1 -1
  14. package/dist/engine/schema/stream.d.ts +1 -1
  15. package/dist/engine/schema/stream.d.ts.map +1 -1
  16. package/dist/engine/schema/stream.js +2 -1
  17. package/dist/engine/schema/stream.js.map +1 -1
  18. package/dist/runtime/orchestrator/index.d.ts +2 -1
  19. package/dist/runtime/orchestrator/index.d.ts.map +1 -1
  20. package/dist/runtime/orchestrator/index.js +15 -12
  21. package/dist/runtime/orchestrator/index.js.map +1 -1
  22. package/dist/runtime/orchestrator/outcome-effects.d.ts +37 -0
  23. package/dist/runtime/orchestrator/outcome-effects.d.ts.map +1 -0
  24. package/dist/runtime/orchestrator/outcome-effects.js +25 -0
  25. package/dist/runtime/orchestrator/outcome-effects.js.map +1 -0
  26. package/dist/runtime/util/scenario-state.d.ts +8 -7
  27. package/dist/runtime/util/scenario-state.d.ts.map +1 -1
  28. package/dist/runtime/util/scenario-state.js.map +1 -1
  29. package/dist/server/server-app.d.ts.map +1 -1
  30. package/dist/server/server-app.js +9 -1
  31. package/dist/server/server-app.js.map +1 -1
  32. package/package.json +1 -1
  33. package/dist/dashboard/dist/assets/index-BN6k2mB_.css +0 -1
  34. package/dist/dashboard/dist/assets/index-DFoAU36T.js +0 -195
package/README.md CHANGED
@@ -227,7 +227,7 @@ The authoring contract is JSON because JSON validates, diffs, caches, and snapsh
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  }
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  ```
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- Every scenario declares its own vocabulary via `labels.populationNoun` (plural), `labels.settlementNoun` (singular), and `labels.timeUnitNoun`. The dashboard, kernel, and progression hooks pick those up everywhere user-facing copy renders. Without overrides, paracosm falls back to `colonists` / `colony` / `tick`. `labels.actorNoun` names the leader (`release director`, `CEO`); the run's prompts say `leader` without it. The prompts name only the metrics and politics a scenario declares in `world`, so the kernel's Mars-heritage values (food, water, `earthDependencyPct`) stay out of a scenario that does not declare them.
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+ Every scenario declares its own vocabulary via `labels.populationNoun` (plural), `labels.settlementNoun` (singular), and `labels.timeUnitNoun`. The dashboard, kernel, and progression hooks pick those up everywhere user-facing copy renders. Without overrides, paracosm falls back to `colonists` / `colony` / `tick`. `labels.actorNoun` names the leader (`release director`, `CEO`); the run's prompts say `leader` without it. A run carries only the metrics and politics its scenario declares in `world`, plus population and morale, so the kernel's Mars-heritage values (power, food, water, `earthDependencyPct`) stay out of the state, stream, outcome effects, prompts and saved runs of a scenario that does not declare them.
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  Time is unit-agnostic. `setup.defaultTimePerTurn` and `setup.defaultStartTime` are plain numbers; whether they represent years, quarters, hours, or ticks is decided by `timeUnitNoun`. The dashboard turn header reads `Quarter 5`, `Day 22`, or `Year 2043` straight from the label.
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