paracosm 0.4.299 → 0.4.301

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Files changed (2) hide show
  1. package/README.md +34 -0
  2. package/package.json +1 -1
package/README.md CHANGED
@@ -43,6 +43,19 @@ npm install paracosm
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  ### 1. Define your world
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+ Every scenario declares its own vocabulary via `labels.populationNoun`
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+ (plural, e.g. `"colonists"` / `"crew"` / `"citizens"`) and
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+ `labels.settlementNoun` (singular, e.g. `"colony"` / `"habitat"` /
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+ `"kingdom"`). The dashboard + runtime pick these up everywhere
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+ user-facing copy renders.
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+
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+ If you omit `labels`, Paracosm falls back to `"colonists"` /
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+ `"colony"` — defaults that read fine across most domains but usually
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+ feel sharper when you pick your own. "Colony" is the default because
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+ it's narratively richer than a neutral "group" / "unit" while still
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+ translating to Mars habitats, medieval holds, corporate teams, or any
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+ bounded collective under a leader's decisions.
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+
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  ```json
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  {
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  "id": "submarine-habitat",
@@ -79,6 +92,27 @@ npm install paracosm
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  }
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  ```
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+ > **Terminology — `labels.populationNoun` + `settlementNoun`**
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+ >
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+ > The engine defaults to **`colonists` / `colony`** (Mars-flavoured) when a scenario omits these
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+ > fields, but every scenario can — and should — override them. The dashboard uses the overridden
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+ > nouns throughout: help legends, roster headers, empty states, screen-reader text, the viz tab,
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+ > report summaries. A handful of examples:
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+ >
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+ > | Scenario | `settlementNoun` | `populationNoun` |
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+ > |----------------|------------------|------------------|
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+ > | Mars Genesis | `colony` | `colonists` |
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+ > | Submarine | `habitat` | `crew` |
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+ > | Medieval | `kingdom` | `subjects` |
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+ > | Corporate | `company` | `employees` |
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+ > | Space Station | `station` | `operators` |
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+ > | Generation Ship| `vessel` | `passengers` |
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+ >
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+ > `populationNoun` is the **plural** form; the dashboard derives the singular (`colonists` →
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+ > `colonist`) and capitalised variants automatically. `settlementNoun` is **singular** (`colony`,
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+ > not `colonies`). Paracosm the engine is an "AI agent swarm" at the meta layer; what it simulates
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+ > inside each run is scenario-flavoured via these fields.
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+
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  ### 2. Compile and run
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  ```typescript
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "paracosm",
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- "version": "0.4.299",
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+ "version": "0.4.301",
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  "description": "AI agent swarm simulation engine with emergent crises, runtime tool forging, HEXACO personality drift, and deterministic kernels. Built on AgentOS.",
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  "type": "module",
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  "main": "dist/engine/index.js",