paracosm 0.4.299 → 0.4.300

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/README.md +13 -0
  2. package/package.json +1 -1
package/README.md CHANGED
@@ -43,6 +43,19 @@ npm install paracosm
43
43
 
44
44
  ### 1. Define your world
45
45
 
46
+ Every scenario declares its own vocabulary via `labels.populationNoun`
47
+ (plural, e.g. `"colonists"` / `"crew"` / `"citizens"`) and
48
+ `labels.settlementNoun` (singular, e.g. `"colony"` / `"habitat"` /
49
+ `"kingdom"`). The dashboard + runtime pick these up everywhere
50
+ user-facing copy renders.
51
+
52
+ If you omit `labels`, Paracosm falls back to `"colonists"` /
53
+ `"colony"` — defaults that read fine across most domains but usually
54
+ feel sharper when you pick your own. "Colony" is the default because
55
+ it's narratively richer than a neutral "group" / "unit" while still
56
+ translating to Mars habitats, medieval holds, corporate teams, or any
57
+ bounded collective under a leader's decisions.
58
+
46
59
  ```json
47
60
  {
48
61
  "id": "submarine-habitat",
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "paracosm",
3
- "version": "0.4.299",
3
+ "version": "0.4.300",
4
4
  "description": "AI agent swarm simulation engine with emergent crises, runtime tool forging, HEXACO personality drift, and deterministic kernels. Built on AgentOS.",
5
5
  "type": "module",
6
6
  "main": "dist/engine/index.js",