paracosm 0.4.299 → 0.4.300
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- package/README.md +13 -0
- package/package.json +1 -1
package/README.md
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@@ -43,6 +43,19 @@ npm install paracosm
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### 1. Define your world
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Every scenario declares its own vocabulary via `labels.populationNoun`
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(plural, e.g. `"colonists"` / `"crew"` / `"citizens"`) and
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`labels.settlementNoun` (singular, e.g. `"colony"` / `"habitat"` /
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`"kingdom"`). The dashboard + runtime pick these up everywhere
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user-facing copy renders.
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If you omit `labels`, Paracosm falls back to `"colonists"` /
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`"colony"` — defaults that read fine across most domains but usually
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feel sharper when you pick your own. "Colony" is the default because
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it's narratively richer than a neutral "group" / "unit" while still
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translating to Mars habitats, medieval holds, corporate teams, or any
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bounded collective under a leader's decisions.
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```json
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{
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"id": "submarine-habitat",
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package/package.json
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{
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"name": "paracosm",
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"version": "0.4.
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"version": "0.4.300",
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"description": "AI agent swarm simulation engine with emergent crises, runtime tool forging, HEXACO personality drift, and deterministic kernels. Built on AgentOS.",
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"type": "module",
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"main": "dist/engine/index.js",
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