panelui-web 0.5.0 → 0.7.0

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@@ -17,7 +17,7 @@ export interface SheetProps {
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  */
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  dismissible?: boolean;
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  }
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- declare function SheetRoot({ children, open, onOpenChange, defaultOpen, side, dismissible, }: SheetProps): import("react").JSX.Element;
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+ declare function SheetRoot(props: SheetProps): import("react").JSX.Element;
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  declare namespace SheetRoot {
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  var displayName: string;
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  }
@@ -28,12 +28,50 @@ export interface SheetTriggerProps extends Omit<ComponentProps<'button'>, 'child
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  * the click handler and the attributes that tie it to the sheet.
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  */
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  render?: ReactElement;
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+ /**
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+ * The `name` of a `Sheet.Next` to open instead of the sheet this trigger is
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+ * in. Any button in a sheet can open the next one this way, wherever it sits.
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+ */
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+ to?: string;
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+ /**
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+ * Handed to the `Sheet.Next` that `to` names, as the argument of its
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+ * children function. Use it to open one sheet for every row of a list.
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+ */
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+ payload?: unknown;
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  }
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- /** What opens the sheet. A plain button unless `render` supplies one. */
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- declare function SheetTrigger({ render, children, ...props }: SheetTriggerProps): import("react").JSX.Element;
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+ /**
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+ * What opens a sheet: its own, or with `to`, the `Sheet.Next` of that name.
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+ * A plain button unless `render` supplies one.
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+ */
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+ declare function SheetTrigger({ render, children, to, payload, ...props }: SheetTriggerProps): import("react").JSX.Element;
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  declare namespace SheetTrigger {
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  var displayName: string;
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  }
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+ export interface SheetNextProps extends Omit<SheetContentProps, 'children' | 'inline'> {
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+ /** What a `Sheet.Trigger` passes as `to` to open this sheet. Unique within one stack of sheets. */
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+ name: string;
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+ /**
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+ * The sheet's parts. Pass a function to read the `payload` of the trigger
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+ * that opened it; it is `undefined` when that trigger has none.
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+ */
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+ children?: ReactNode | ((payload: any) => ReactNode);
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+ /** The edge it rises from. Default: the edge of the sheet it is declared in. */
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+ side?: SheetSide;
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+ /** Whether a click outside, a swipe or Escape closes it. Default true. */
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+ dismissible?: boolean;
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+ /** Called when it opens or closes. */
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+ onOpenChange?: (open: boolean) => void;
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+ }
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+ /**
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+ * A sheet opened from the one it is declared in, by any `Sheet.Trigger` whose
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+ * `to` is its `name`. Put it anywhere inside the first sheet's content; it
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+ * takes `Sheet.Content`'s props and draws its own content, so its children are
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+ * the header, body and footer.
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+ */
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+ declare function SheetNext({ name, children, side, dismissible, onOpenChange, ...content }: SheetNextProps): import("react").JSX.Element;
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+ declare namespace SheetNext {
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+ var displayName: string;
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+ }
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  export interface SheetContentProps extends Omit<ComponentProps<'div'>, 'children'> {
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  children?: ReactNode;
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  /**
@@ -136,6 +174,7 @@ declare namespace SheetStage {
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  }
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  export declare const Sheet: typeof SheetRoot & {
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  Trigger: typeof SheetTrigger;
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+ Next: typeof SheetNext;
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  Content: typeof SheetContent;
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  Header: typeof SheetHeader;
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  Title: typeof SheetTitle;
@@ -145,4 +184,4 @@ export declare const Sheet: typeof SheetRoot & {
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  Close: typeof SheetClose;
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  Stage: typeof SheetStage;
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  };
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- export { SheetTrigger, SheetContent, SheetHeader, SheetTitle, SheetDescription, SheetBody, SheetFooter, SheetClose, SheetStage, };
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+ export { SheetTrigger, SheetNext, SheetContent, SheetHeader, SheetTitle, SheetDescription, SheetBody, SheetFooter, SheetClose, SheetStage, };
@@ -34,6 +34,13 @@ import { jsx as _jsx, Fragment as _Fragment, jsxs as _jsxs } from "react/jsx-run
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  * still shows, and dimmed. Only the first sheet darkens the page, so two open
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  * sheets do not stack two shades of black.
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  *
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+ * The next sheet is declared once, as `Sheet.Next` with a `name`, and opened
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+ * by any `Sheet.Trigger to="name"` in the sheet: a row in the body, an icon in
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+ * the header, a button in the footer. The trigger and the sheet it opens are
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+ * apart in the markup because they are apart on the screen: a list of rows
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+ * that each open a sheet should not have to wrap every row in one. A trigger
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+ * can carry a `payload`, so one `Sheet.Next` serves every row of a list.
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+ *
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  * ## The hand decides
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  *
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  * Every sheet follows a drag and leaves on a flick toward its own edge. The
@@ -48,7 +55,7 @@ import { tv } from 'tailwind-variants';
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  * back, the page receding. A fast start that eases into place reads as weight,
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  * where a symmetric ease reads as a slide show.
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  */
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- const MOVE = '[transition:transform_450ms_cubic-bezier(0.32,0.72,0,1),border-radius_450ms_cubic-bezier(0.32,0.72,0,1),margin_450ms_cubic-bezier(0.32,0.72,0,1)]';
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+ const MOVE = '[transition:transform_450ms_cubic-bezier(0.32,0.72,0,1),border-radius_450ms_cubic-bezier(0.32,0.72,0,1),margin_450ms_cubic-bezier(0.32,0.72,0,1),height_450ms_cubic-bezier(0.32,0.72,0,1)]';
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  const sheetVariants = tv({
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  slots: {
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  backdrop: [
@@ -83,6 +90,17 @@ const sheetVariants = tv({
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  "after:pointer-events-none after:absolute after:inset-0 after:rounded-[inherit] after:bg-popover after:opacity-0 after:transition-opacity after:duration-[450ms] after:content-['']",
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  'data-nested-drawer-open:after:opacity-50',
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  ],
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+ /*
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+ * A top or bottom sheet behind another takes the front one's height, so
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+ * the strip that shows past it is the same whichever of the two is taller.
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+ * A taller sheet behind would otherwise stand above the stack, and a
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+ * shorter one would vanish behind the front one entirely.
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+ */
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+ stacked: [
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+ 'data-nested-drawer-open:h-(--drawer-frontmost-height) data-nested-drawer-open:overflow-hidden',
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+ // Lets the height animate to and from `auto` where the browser can.
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+ '[interpolate-size:allow-keywords]',
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+ ],
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  grabber: [
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  'pointer-events-none absolute inset-x-0 z-10 mx-auto flex h-6 w-24 justify-center',
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  'before:h-[5px] before:w-9 before:rounded-full before:bg-muted-foreground/35',
@@ -206,6 +224,19 @@ const SWIPE = {
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  left: 'left',
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  right: 'right',
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  };
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+ function createStack() {
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+ const handles = new Map();
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+ return {
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+ handle(name) {
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+ let handle = handles.get(name);
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+ if (!handle) {
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+ handle = Drawer.createHandle();
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+ handles.set(name, handle);
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+ }
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+ return handle;
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+ },
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+ };
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+ }
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  const SheetContext = createContext(null);
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  function useSheet(part) {
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  const context = useContext(SheetContext);
@@ -213,10 +244,16 @@ function useSheet(part) {
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  throw new Error(`${part} must be used inside a <Sheet>.`);
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  return context;
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  }
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- function SheetRoot({ children, open, onOpenChange, defaultOpen = false, side = 'bottom', dismissible = true, }) {
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+ function SheetRoot(props) {
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+ return _jsx(SheetFrame, { ...props });
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+ }
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+ SheetRoot.displayName = 'Sheet';
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+ function SheetFrame({ children, open, onOpenChange, defaultOpen = false, side = 'bottom', dismissible = true, handle: drawerHandle, }) {
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  // A sheet inside another sheet's content finds that sheet's context.
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  const parent = useContext(SheetContext);
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  const nested = parent !== null && !parent.inline;
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+ const [ownStack] = useState(createStack);
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+ const stack = nested && parent ? parent.stack : ownStack;
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  // Held here as well as by the primitive, so a sheet opened from this one
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  // can close it.
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  const [internalOpen, setInternalOpen] = useState(defaultOpen);
@@ -243,6 +280,7 @@ function SheetRoot({ children, open, onOpenChange, defaultOpen = false, side = '
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  useEffect(() => (nested && parent ? parent.register(handle) : undefined), [nested, parent, handle]);
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  const context = useMemo(() => ({
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  side,
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+ stack,
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  nested,
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  inline: false,
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  showClose: true,
@@ -252,8 +290,8 @@ function SheetRoot({ children, open, onOpenChange, defaultOpen = false, side = '
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  },
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  closeTree: handle.closeTree,
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  hasOpenChild: () => [...opened.current].some((child) => child.isOpen()),
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- }), [side, nested, handle]);
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- return (_jsx(SheetContext.Provider, { value: context, children: _jsx(Drawer.Root, { open: isOpen, swipeDirection: SWIPE[side], disablePointerDismissal: !dismissible, onOpenChange: (next, details) => {
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+ }), [side, stack, nested, handle]);
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+ return (_jsx(SheetContext.Provider, { value: context, children: _jsx(Drawer.Root, { open: isOpen, handle: drawerHandle, swipeDirection: SWIPE[side], disablePointerDismissal: !dismissible, onOpenChange: (next, details) => {
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  // The primitive has a switch for a press outside and none for
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  // Escape or a swipe, so those are refused here.
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  if (!next &&
@@ -263,14 +301,43 @@ function SheetRoot({ children, open, onOpenChange, defaultOpen = false, side = '
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  return;
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  }
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  setOpen(next);
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- }, children: children }) }));
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+ }, children: typeof children === 'function'
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+ ? ({ payload }) => children(payload)
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+ : children }) }));
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  }
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- SheetRoot.displayName = 'Sheet';
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- /** What opens the sheet. A plain button unless `render` supplies one. */
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- function SheetTrigger({ render, children, ...props }) {
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+ /**
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+ * What opens a sheet: its own, or with `to`, the `Sheet.Next` of that name.
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+ * A plain button unless `render` supplies one.
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+ */
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+ function SheetTrigger({ render, children, to, payload, ...props }) {
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+ const sheet = useContext(SheetContext);
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+ if (to !== undefined) {
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+ if (!sheet)
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+ throw new Error('Sheet.Trigger with `to` must be used inside a <Sheet>.');
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+ return (_jsx(Drawer.Trigger, { handle: sheet.stack.handle(to), payload: payload, render: render, ...props, children: children }));
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+ }
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  return (_jsx(Drawer.Trigger, { render: render, ...props, children: children }));
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  }
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  SheetTrigger.displayName = 'Sheet.Trigger';
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+ /**
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+ * A sheet opened from the one it is declared in, by any `Sheet.Trigger` whose
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+ * `to` is its `name`. Put it anywhere inside the first sheet's content; it
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+ * takes `Sheet.Content`'s props and draws its own content, so its children are
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+ * the header, body and footer.
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+ */
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+ function SheetNext({ name, children, side, dismissible, onOpenChange, ...content }) {
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+ const parent = useSheet('Sheet.Next');
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+ return (_jsx(SheetFrame, { handle: parent.stack.handle(name), side: side ?? parent.side, dismissible: dismissible, onOpenChange: onOpenChange, children: (payload) => (_jsx(SheetContent, { ...content, children: typeof children === 'function' ? _jsx(NextParts, { render: children, payload: payload }) : children })) }));
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+ }
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+ SheetNext.displayName = 'Sheet.Next';
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+ /**
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+ * Calls a `Sheet.Next` children function. As a component of its own it only
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+ * runs once the sheet is open and its content mounted, which is when the
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+ * trigger has handed over its payload.
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+ */
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+ function NextParts({ render, payload }) {
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+ return _jsx(_Fragment, { children: render(payload) });
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+ }
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  /** The sheet itself, with the backdrop behind it. */
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  function SheetContent({ children, detached = true, size = 'auto', showGrabber, showClose = true, blur = false, inline = false, className, ...props }) {
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  const sheet = useSheet('Sheet.Content');
@@ -291,7 +358,7 @@ function SheetContent({ children, detached = true, size = 'auto', showGrabber, s
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  onClick: () => {
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  if (sheet.hasOpenChild())
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  sheet.closeTree();
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- } })), _jsx(Drawer.Viewport, { className: slots.viewport(), children: _jsx(Drawer.Popup, { className: slots.popup({ className }), ...props, children: _jsx(SheetContext.Provider, { value: context, children: inside }) }) })] }));
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+ } })), _jsx(Drawer.Viewport, { className: slots.viewport(), children: _jsx(Drawer.Popup, { className: slots.popup({ className: [vertical && slots.stacked(), className] }), ...props, children: _jsx(SheetContext.Provider, { value: context, children: inside }) }) })] }));
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  }
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  SheetContent.displayName = 'Sheet.Content';
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  /**
@@ -359,6 +426,7 @@ function SheetStage({ className, children, ...props }) {
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  SheetStage.displayName = 'Sheet.Stage';
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  export const Sheet = Object.assign(SheetRoot, {
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  Trigger: SheetTrigger,
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+ Next: SheetNext,
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  Content: SheetContent,
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  Header: SheetHeader,
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  Title: SheetTitle,
@@ -368,4 +436,4 @@ export const Sheet = Object.assign(SheetRoot, {
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  Close: SheetClose,
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  Stage: SheetStage,
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  });
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- export { SheetTrigger, SheetContent, SheetHeader, SheetTitle, SheetDescription, SheetBody, SheetFooter, SheetClose, SheetStage, };
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+ export { SheetTrigger, SheetNext, SheetContent, SheetHeader, SheetTitle, SheetDescription, SheetBody, SheetFooter, SheetClose, SheetStage, };
@@ -0,0 +1,195 @@
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+ /**
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+ * Soundwave — what a voice looks like while an app listens to it.
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+ *
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+ * ```tsx
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+ * <Soundwave variant="dots" state="listening" level={level} />
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+ *
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+ * <Soundwave variant="radial" state="speaking">
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+ * <Soundwave.Center>
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+ * <Avatar name="Khalid Abdi" size="xl" />
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+ * </Soundwave.Center>
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+ * </Soundwave>
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+ * ```
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+ *
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+ * Seven looks. Four are the app's: `pills` over a microphone button, `bars`
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+ * for a metering strip, `line` for a travelling wave, `ambient` for a glow
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+ * behind a whole screen. Three are drawn in dots and spokes: `dots`, a field
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+ * of dots lit into a wave; `radial`, spokes around a person; and `ring`,
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+ * rings of dots lit outward by angle.
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+ *
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+ * ## It draws a level; it does not record one
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+ *
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+ * Nothing here touches the microphone. The app owns the recorder and hands
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+ * over a number from 0 to 1, so the same wave works against a real meter, a
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+ * synthesised one or a remote peer's. With no level it runs its own motion
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+ * for the current `state`, so a voice screen can be built before any audio
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+ * exists.
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+ *
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+ * ## Levels arrive faster than React should render
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+ *
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+ * A meter reports dozens of times a second. `level` takes a ref as well as a
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+ * number: write each reading into `ref.current` and the wave picks it up on
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+ * its next frame with nothing above it rendering. Each frame writes the `d`
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+ * of one or two SVG paths, never React state, and the dots are zero-length
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+ * round-capped segments, so a field of four hundred dots is a single path.
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+ *
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+ * Either way the level is smoothed with a fast attack and a slow release,
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+ * which is what makes it read as a meter: it snaps up on a syllable and falls
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+ * back gently instead of chattering on every sample.
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+ */
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+ import { type ComponentProps, type ReactNode, type RefObject } from 'react';
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+ export type SoundwaveVariant = 'pills' | 'bars' | 'line' | 'ambient' | 'dots' | 'radial' | 'ring';
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+ export type SoundwaveState = 'idle' | 'listening' | 'thinking' | 'speaking';
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+ /** A role from the theme. The wave never carries a colour of its own. */
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+ export type SoundwaveColor = 'foreground' | 'primary' | 'info' | 'success' | 'warning' | 'destructive' | 'chart-1' | 'chart-2' | 'chart-3' | 'chart-4' | 'chart-5';
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+ export interface SoundwaveProps extends Omit<ComponentProps<'div'>, 'color' | 'children'> {
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+ /**
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+ * Which look to draw: `pills` for a few capsules over a microphone button,
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+ * `bars` for a metering strip, `line` for a travelling wave, `ambient` for a
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+ * glow that fills its parent, `dots` for a field of dots lit into a wave,
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+ * `radial` for spokes around a centre, and `ring` for rings of dots lit
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+ * outward by angle.
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+ */
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+ variant?: SoundwaveVariant;
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+ /**
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+ * What the app is doing. With no `level` it picks the motion the wave runs
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+ * on its own, and it always sets what a screen reader announces.
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+ */
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+ state?: SoundwaveState;
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+ /**
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+ * How loud the input is now, from 0 to 1. Pass a ref and write each
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+ * reading into `ref.current` to keep updates out of React entirely. Leave
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+ * it out and the wave runs its own motion for `state`.
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+ */
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+ level?: number | RefObject<number | null>;
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+ /**
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+ * Sound to draw, in place of `level`: a `MediaStream` from a microphone or
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+ * a call, or an `<audio>` or `<video>` element. A media file has to be on
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+ * the same site or sent with CORS headers, or the browser hides its sound
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+ * from the page and the wave stays still.
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+ */
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+ source?: SoundwaveSource | null;
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+ /**
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+ * Fixed values, 0 to 1 each: the stored shape of a recording, a frequency
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+ * analysis, or one value per angle for `ring` (24 for the hours of a day).
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+ * Resampled to the bar count, and drawn still rather than animated.
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+ */
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+ levels?: readonly number[];
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+ /**
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+ * How far a recording has played, from 0 to 1. Bars and dots behind it keep
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+ * full ink and the rest are dimmed. `bars` and `dots`, with `levels`.
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+ */
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+ progress?: number;
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+ /** How many capsules, bars or spokes, or how many angles for `ring`. `dots` fits as many columns as the width allows. */
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+ bars?: number;
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+ /** Capsule or bar width, the stroke of `line` and `radial`, or the size of a dot. */
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+ barWidth?: number;
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+ /** Space between capsules, or between dots. `bars` spaces itself across the width. */
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+ barGap?: number;
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+ /** Drawing height. For `radial` and `ring` it is the diameter. `ambient` fills its parent instead. */
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+ height?: number;
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+ /**
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+ * `static` gives every bar a share of the current level; `scrolling` keeps a
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+ * history that slides across, newest at the trailing edge. `bars` and `dots`.
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+ */
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+ mode?: 'static' | 'scrolling';
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+ /** Grow bars and dots from the middle out rather than up from the bottom. */
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+ centered?: boolean;
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+ /** Fade a strip out at both ends, so it does not stop at a hard edge. */
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+ fadeEdges?: boolean;
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+ /** Multiplier on the incoming level, applied before it is capped at 1. */
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+ sensitivity?: number;
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+ /** Multiplier on the wave's own tempo, including how fast a history scrolls. */
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+ speed?: number;
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+ /**
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+ * The ink, as a role from the theme. Left unset the wave is drawn in the
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+ * text colour of whatever it sits in, which is right on most surfaces;
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+ * `ambient` defaults to `info`, since a glow in the text colour reads as a
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+ * shadow.
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+ */
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+ color?: SoundwaveColor;
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+ /**
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+ * Colours across the wave instead of one ink, as theme roles: left to right
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+ * for the strips, up from the bottom for `ambient`.
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+ */
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+ gradient?: readonly SoundwaveColor[];
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+ /**
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+ * The colour of the unlit dots in `dots` and `ring`, and of the part of a
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+ * recording not yet played in `bars`. Defaults to the ink, faint.
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+ */
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+ trackColor?: SoundwaveColor;
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+ /** Hold the current frame. */
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+ paused?: boolean;
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+ /** What a screen reader calls it. Defaults to the state: "Listening". */
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+ label?: string;
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+ /** For `radial` and `ring`: a `Soundwave.Center` holding what sits in the middle. */
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+ children?: ReactNode;
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+ }
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+ /** A voice as a wave. Draws a `level` it is handed, or runs its own motion for `state`. */
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+ declare function SoundwaveRoot({ variant, state, level: levelProp, source, levels, progress, bars, barWidth, barGap, height, mode, centered, fadeEdges, sensitivity, speed, color, gradient, trackColor, paused, label, className, style, children, ...props }: SoundwaveProps): import("react").JSX.Element;
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+ declare namespace SoundwaveRoot {
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+ var displayName: string;
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+ }
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+ export interface SoundwaveCenterProps extends ComponentProps<'div'> {
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+ }
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+ /**
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+ * What sits in the hole of a `radial` or `ring` wave: a person's avatar, a
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+ * figure, a button. It is sized to the hole and centred in it.
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+ */
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+ declare function SoundwaveCenter({ className, ...props }: SoundwaveCenterProps): import("react").JSX.Element;
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+ declare namespace SoundwaveCenter {
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+ var displayName: string;
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+ }
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+ export declare const Soundwave: typeof SoundwaveRoot & {
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+ Center: typeof SoundwaveCenter;
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+ };
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+ export { SoundwaveCenter };
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+ /** Something with sound in it: a microphone or call stream, or an `<audio>` or `<video>` element. */
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+ export type SoundwaveSource = MediaStream | HTMLMediaElement;
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+ export interface AudioLevelOptions {
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+ /**
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+ * The quietest sound that still moves the wave, in decibels below full
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+ * scale. Default `-60`. Raise it towards `-45` in a noisy room.
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+ */
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+ floor?: number;
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+ /** The loudness that fills the wave, in decibels below full scale. Default `-12`. */
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+ ceiling?: number;
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+ }
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+ /**
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+ * How loud `source` is, from 0 to 1, kept in a ref that is updated every
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+ * frame. Pass the ref to `Soundwave` as `level`, or read `ref.current`
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+ * yourself. With no source the ref holds 0.
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+ */
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+ export declare function useAudioLevel(source: SoundwaveSource | null | undefined, { floor, ceiling }?: AudioLevelOptions): RefObject<number>;
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+ export type MicrophoneStatus = 'idle' | 'requesting' | 'listening' | 'denied' | 'unsupported';
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+ export interface UseMicrophoneOptions extends AudioLevelOptions {
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+ /** Passed to `getUserMedia` as `audio`, to pick a device or change its processing. */
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+ constraints?: MediaTrackConstraints;
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+ }
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+ export interface MicrophoneControls {
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+ /** How loud the microphone is, from 0 to 1. Pass it to `Soundwave` as `level`. */
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+ level: RefObject<number>;
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+ /** The live stream while listening, for a recorder or a call. `null` otherwise. */
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+ stream: MediaStream | null;
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+ /** `requesting` while the browser asks for permission, `denied` if it was refused or there is no microphone. */
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+ status: MicrophoneStatus;
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+ /** Whether it is listening now. */
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+ active: boolean;
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+ /** Ask for the microphone and start listening. Call it from a click: browsers only allow sound to start from one. */
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+ start: () => Promise<void>;
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+ /** Stop listening and release the microphone, which turns the browser's recording light off. */
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+ stop: () => void;
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+ /** `start` when stopped, `stop` when listening. */
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+ toggle: () => void;
184
+ }
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+ /**
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+ * The microphone, ready to draw. Nothing is asked for until `start`, and the
187
+ * microphone is released on `stop` and when the component unmounts.
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+ *
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+ * ```tsx
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+ * const mic = useMicrophone();
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+ * <Soundwave level={mic.active ? mic.level : undefined} />
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+ * <Button onClick={mic.toggle}>{mic.active ? 'Stop' : 'Speak'}</Button>
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+ * ```
194
+ */
195
+ export declare function useMicrophone({ constraints, ...options }?: UseMicrophoneOptions): MicrophoneControls;