panelui-native 0.90.0 → 0.91.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/components/fab/index.js +798 -53
- package/lib/module/components/fab/index.js.map +1 -1
- package/lib/module/index.js +1 -1
- package/lib/module/index.js.map +1 -1
- package/lib/module/native/index.js +55 -0
- package/lib/module/native/index.js.map +1 -1
- package/lib/module/primitives/glass.js +92 -9
- package/lib/module/primitives/glass.js.map +1 -1
- package/lib/typescript/src/components/fab/index.d.ts +133 -1
- package/lib/typescript/src/components/fab/index.d.ts.map +1 -1
- package/lib/typescript/src/index.d.ts +2 -2
- package/lib/typescript/src/index.d.ts.map +1 -1
- package/lib/typescript/src/native/index.d.ts +115 -0
- package/lib/typescript/src/native/index.d.ts.map +1 -1
- package/lib/typescript/src/primitives/glass.d.ts +40 -2
- package/lib/typescript/src/primitives/glass.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/components/fab/index.tsx +967 -66
- package/src/index.ts +13 -1
- package/src/native/index.ts +146 -0
- package/src/primitives/glass.tsx +116 -11
package/src/index.ts
CHANGED
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@@ -22,7 +22,16 @@ export { Portal, PortalHost, PortalProvider } from './primitives/portal';
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export { Scrim, hasBlur, type ScrimProps } from './primitives/scrim';
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// The material iOS draws its floating controls in, with a solid fallback where
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// there is none. Public so a surface of your own gets the same treatment.
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export {
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export {
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Glass,
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GlassContainer,
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hasGlass,
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useGlassMaterial,
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type GlassProps,
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type GlassContainerProps,
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type GlassVariant,
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type GlassRadius,
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} from './primitives/glass';
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export { Text, type TextProps } from './primitives/text';
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export { Collapse, type CollapseProps } from './primitives/collapse';
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export {
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@@ -218,6 +227,9 @@ export {
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type FabPlacement,
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type FabSize,
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type FabVariant,
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type FabGroupLayout,
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type FabMenuAppearance,
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type FabMenuIconPlacement,
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} from './components/fab';
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export {
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Flow,
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package/src/native/index.ts
CHANGED
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@@ -182,6 +182,27 @@ interface SwiftUIModifiers {
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* changing any code on a report of "the colour did nothing".
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*/
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presentationBackground: (color: string) => unknown;
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/**
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* Greys a control out and stops it answering.
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*
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* Optional because the module is cast whole rather than feature-checked, and
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* an older `@expo/ui` without it would otherwise be a crash instead of a
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* menu row that is merely still tappable. Call it through a guard.
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*/
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disabled?: (disabled: boolean) => unknown;
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/**
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* Fires when the view is put on screen, and when it is taken off again.
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*
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* The way to find out that a menu has opened. SwiftUI builds a menu's
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* content only once it is presented, so an item inside one appears exactly
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* when the menu does — which is the only signal the control gives, since it
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* owns its open state and reports nothing about it.
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*
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* Optional for the same reason as `disabled`: the module is cast whole, and
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* a version without these should lose the backdrop rather than crash.
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*/
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onAppear?: (handler: () => void) => unknown;
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onDisappear?: (handler: () => void) => unknown;
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}
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/**
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@@ -241,6 +262,131 @@ export function getSwiftUI(): SwiftUIComponents | null {
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return swiftUI;
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}
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/**
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* A hosting boundary, as both toolkits declare it. The same three props matter
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* on either side — see `NativeUIModule.Host` above for what each one costs.
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*/
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type NativeHostComponent = ComponentType<{
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children?: ReactNode;
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matchContents?: boolean | { vertical?: boolean; horizontal?: boolean };
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ignoreSafeArea?: 'all' | 'container' | 'keyboard';
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colorScheme?: 'light' | 'dark';
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style?: unknown;
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}>;
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type RNHostComponent = ComponentType<{
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children?: ReactNode;
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matchContents?: boolean;
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style?: unknown;
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}>;
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/**
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* SwiftUI's menu, and the button that fills a row of it.
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*
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* Separate from `getSwiftUI` on purpose: that resolver refuses a module with no
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* popover in it, and a version that ships one control but not the other would
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* take the menu down with it. Each native path asks only for what it needs.
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*/
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interface SwiftUIMenuComponents {
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Host: NativeHostComponent;
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RNHostView: RNHostComponent;
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/**
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* `label` takes a React element as well as a string — the element is passed
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* through a native slot and becomes the thing you press. That is what lets
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* the trigger stay a real Fab rather than a platform button wearing its name.
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*/
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Menu: ComponentType<{
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label?: ReactNode;
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children?: ReactNode;
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modifiers?: unknown[];
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}>;
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Button: ComponentType<{
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label?: string;
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systemImage?: string;
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role?: 'default' | 'cancel' | 'destructive';
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onPress?: () => void;
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modifiers?: unknown[];
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}>;
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}
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let swiftUIMenuResolved = false;
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let swiftUIMenu: SwiftUIMenuComponents | null = null;
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export function getSwiftUIMenu(): SwiftUIMenuComponents | null {
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if (swiftUIMenuResolved) return swiftUIMenu;
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swiftUIMenuResolved = true;
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if (Platform.OS !== 'ios') return null;
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try {
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// eslint-disable-next-line @typescript-eslint/no-require-imports
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const module = require('@expo/ui/swift-ui') as Partial<SwiftUIMenuComponents>;
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swiftUIMenu =
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module.Host && module.RNHostView && module.Menu && module.Button
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? (module as SwiftUIMenuComponents)
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: null;
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} catch {
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swiftUIMenu = null;
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}
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return swiftUIMenu;
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}
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/**
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* Compose's dropdown menu — the same instruction, answered by a different
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* control.
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*
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* It is not the shape SwiftUI's menu is. This one is controlled: it takes the
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* open state rather than owning it, and it splits the trigger and the items
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* into named slots instead of reading the label off a prop. Both differences
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* reach the caller, so they are written out here rather than smoothed over.
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*/
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interface ComposeMenuComponents {
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Host: NativeHostComponent;
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RNHostView: RNHostComponent;
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Text: ComponentType<{ children?: ReactNode; color?: string }>;
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DropdownMenu: ComponentType<{
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children?: ReactNode;
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expanded?: boolean;
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onDismissRequest?: () => void;
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}> & {
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Trigger: ComponentType<{ children?: ReactNode }>;
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Items: ComponentType<{ children?: ReactNode }>;
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};
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DropdownMenuItem: ComponentType<{
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children?: ReactNode;
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enabled?: boolean;
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onClick?: () => void;
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elementColors?: { textColor?: string; disabledTextColor?: string };
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}> & {
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Text: ComponentType<{ children?: ReactNode }>;
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LeadingIcon: ComponentType<{ children?: ReactNode }>;
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};
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}
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let composeMenuResolved = false;
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let composeMenu: ComposeMenuComponents | null = null;
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export function getComposeMenu(): ComposeMenuComponents | null {
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if (composeMenuResolved) return composeMenu;
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composeMenuResolved = true;
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if (Platform.OS !== 'android') return null;
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try {
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// eslint-disable-next-line @typescript-eslint/no-require-imports
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const module = require('@expo/ui/jetpack-compose') as Partial<ComposeMenuComponents>;
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composeMenu =
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module.Host && module.RNHostView && module.DropdownMenu && module.DropdownMenuItem
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? (module as ComposeMenuComponents)
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: null;
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} catch {
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composeMenu = null;
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}
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return composeMenu;
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}
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let modifiersResolved = false;
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let modifiers: SwiftUIModifiers | null = null;
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package/src/primitives/glass.tsx
CHANGED
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@@ -36,13 +36,18 @@
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* its own corners — clipping a square one to a rounded parent throws away the
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* lit edge that makes it read as glass.
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*
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* `interactive` is the one exception to the layer: the platform only animates
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* the glass under a touch it can see, so with it on the material is the box
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* and the children are hosted inside it, in normal flow. Reach for it when
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* the glass *is* the button.
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*
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* ## Do not fade it
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*
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* Setting `opacity` to `0` on the material or on anything above it stops it
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* rendering at all, and it does not come back when the opacity does. Move it,
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* or unmount it; never animate it out.
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*/
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-
import type
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import { forwardRef, type ComponentType, type ReactNode } from 'react';
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import { Platform, StyleSheet, View, type StyleProp, type ViewProps, type ViewStyle } from 'react-native';
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import { useThemeMode } from '../theme/use-theme';
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import { cn } from '../utils/cn';
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@@ -71,18 +76,27 @@ function shapeOf(radius: GlassRadius | undefined) {
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};
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}
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-
interface GlassViewProps {
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interface GlassViewProps extends ViewProps {
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glassEffectStyle?: GlassVariant | 'none';
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tintColor?: string;
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isInteractive?: boolean;
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colorScheme?: 'auto' | 'light' | 'dark';
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style?: StyleProp<ViewStyle>;
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-
pointerEvents?: ViewProps['pointerEvents'];
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children?: ReactNode;
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}
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interface GlassContainerViewProps extends ViewProps {
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spacing?: number;
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ref?: React.Ref<View>;
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}
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+
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interface GlassModule {
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GlassView: ComponentType<GlassViewProps>;
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GlassContainer: ComponentType<GlassContainerViewProps>;
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}
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+
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98
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/**
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84
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-
* `expo-glass-effect
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85
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-
* here.
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99
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* `expo-glass-effect`, or null when the material cannot be drawn here.
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*
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87
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* Resolved once at module load, behind three gates that all have to pass. The
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* package is optional, so the require can fail; the API is missing from some
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@@ -91,7 +105,7 @@ interface GlassViewProps {
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91
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* cheaper than a try/catch on every render, and there is no answer that can
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* change while the process is alive.
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107
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*/
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94
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-
const
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108
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+
const glassModule: GlassModule | null = (() => {
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95
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if (Platform.OS !== 'ios') return null;
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96
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try {
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111
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// eslint-disable-next-line @typescript-eslint/no-require-imports
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@@ -102,12 +116,15 @@ const GlassView: ComponentType<GlassViewProps> | null = (() => {
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116
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if (typeof mod?.isLiquidGlassAvailable === 'function' && !mod.isLiquidGlassAvailable()) {
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return null;
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}
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105
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-
return
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+
return mod?.GlassView ? (mod as GlassModule) : null;
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120
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} catch {
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return null;
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}
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})();
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const GlassView = glassModule?.GlassView ?? null;
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const GlassContainerView = glassModule?.GlassContainer ?? null;
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/**
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* True when the real material can be drawn — for a caller that wants to know
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* before it commits to a look. It says nothing about Reduce Transparency, which
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@@ -115,6 +132,21 @@ const GlassView: ComponentType<GlassViewProps> | null = (() => {
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*/
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133
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export const hasGlass = GlassView !== null;
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135
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/**
|
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136
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* Whether the material will actually be drawn right now: the API is present
|
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137
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* *and* the user has not switched Reduce Transparency on.
|
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138
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+
*
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139
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* For a component that changes shape around the material — dropping a fill, a
|
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140
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+
* border or a shadow the glass replaces — so that it makes the same decision
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141
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+
* `Glass` makes and never strips the fill while leaving nothing behind it.
|
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142
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+
*/
|
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143
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+
export function useGlassMaterial(): boolean {
|
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const reduceTransparency = useReduceTransparency();
|
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// Not knowing yet counts as "do not draw it": the material arriving a frame
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+
// late is invisible, and one flashing at somebody who opted out is not.
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return hasGlass && reduceTransparency === false;
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}
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export interface GlassProps extends ViewProps {
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/**
|
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* How much of what is behind shows through. `regular` is the everyday
|
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@@ -129,6 +161,16 @@ export interface GlassProps extends ViewProps {
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161
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* to a rounded parent throws away the lit edge that makes it read as glass.
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162
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*/
|
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131
163
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radius?: GlassRadius;
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164
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+
/**
|
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+
* Let the material answer touch the way the platform's own controls do:
|
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+
* it brightens and swells under the finger and the highlight follows it.
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+
*
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+
* For a material that *is* a button. The platform only tracks touches that
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169
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+
* land inside the glass view, so with this on the content is hosted inside
|
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170
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+
* the material rather than above it — a pressable written as a child still
|
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171
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+
* gets its press, and the glass reacts to the same touch.
|
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+
*/
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+
interactive?: boolean;
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132
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/** Applied only when the material cannot be drawn. Give it a real surface. */
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133
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fallbackClassName?: string;
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134
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className?: string;
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@@ -138,13 +180,13 @@ export function Glass({
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variant = 'regular',
|
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tint,
|
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radius,
|
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+
interactive = false,
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|
fallbackClassName = 'bg-card',
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className,
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children,
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style,
|
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|
...props
|
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}: GlassProps) {
|
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|
-
const reduceTransparency = useReduceTransparency();
|
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|
/*
|
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191
|
* Which appearance the material is drawn in, from the app's theme rather
|
|
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192
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* than the phone's.
|
|
@@ -155,11 +197,33 @@ export function Glass({
|
|
|
155
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* appearance never moved.
|
|
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|
*/
|
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199
|
const { mode } = useThemeMode();
|
|
158
|
-
|
|
159
|
-
// late is invisible, and one flashing at somebody who opted out is not.
|
|
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|
-
const material = GlassView !== null && reduceTransparency === false;
|
|
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|
+
const material = useGlassMaterial();
|
|
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201
|
const shape = shapeOf(radius);
|
|
162
202
|
|
|
203
|
+
/*
|
|
204
|
+
* Interactive, the material is the box rather than a layer in it. The
|
|
205
|
+
* platform only tracks a touch that lands inside the glass view, so the
|
|
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|
+
* content has to be hosted in it — and hosted in normal flow, so that a
|
|
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|
+
* box sized by its content still is. A layer pinned to the box's edges
|
|
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|
+
* could not size it, and a button as wide as its label would collapse to
|
|
209
|
+
* its minimum. The classes go on a view inside, because the native view is
|
|
210
|
+
* not a styled one; only the positional style stays on the outside.
|
|
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|
+
*/
|
|
212
|
+
if (material && GlassView && interactive) {
|
|
213
|
+
return (
|
|
214
|
+
<GlassView
|
|
215
|
+
glassEffectStyle={variant}
|
|
216
|
+
tintColor={tint}
|
|
217
|
+
isInteractive
|
|
218
|
+
colorScheme={mode}
|
|
219
|
+
style={[shape, style]}
|
|
220
|
+
{...props}
|
|
221
|
+
>
|
|
222
|
+
<View className={className}>{children}</View>
|
|
223
|
+
</GlassView>
|
|
224
|
+
);
|
|
225
|
+
}
|
|
226
|
+
|
|
163
227
|
return (
|
|
164
228
|
<View
|
|
165
229
|
className={cn('overflow-hidden', material ? null : fallbackClassName, className)}
|
|
@@ -181,3 +245,44 @@ export function Glass({
|
|
|
181
245
|
}
|
|
182
246
|
|
|
183
247
|
Glass.displayName = 'Glass';
|
|
248
|
+
|
|
249
|
+
export interface GlassContainerProps extends ViewProps {
|
|
250
|
+
/**
|
|
251
|
+
* How close two pieces of glass have to be before they merge, in points.
|
|
252
|
+
* Inside it their edges flow into one another; a piece moving past
|
|
253
|
+
* another blends with it and pulls free as it leaves.
|
|
254
|
+
*/
|
|
255
|
+
spacing?: number;
|
|
256
|
+
className?: string;
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
/**
|
|
260
|
+
* Lets the glass inside it merge.
|
|
261
|
+
*
|
|
262
|
+
* On its own each piece of the material is a separate object with its own
|
|
263
|
+
* lit edge. Inside a container, pieces within `spacing` of each other flow
|
|
264
|
+
* together — which is what makes a button that opens into other buttons look
|
|
265
|
+
* like one thing dividing rather than several things arriving. A plain view
|
|
266
|
+
* wherever the material is not drawn, so it can be written unconditionally.
|
|
267
|
+
*/
|
|
268
|
+
export const GlassContainer = forwardRef<View, GlassContainerProps>(
|
|
269
|
+
({ spacing, className, style, children, ...props }, ref) => {
|
|
270
|
+
const material = useGlassMaterial();
|
|
271
|
+
if (material && GlassContainerView) {
|
|
272
|
+
// The native container is not a styled view, so the classes go on a
|
|
273
|
+
// view inside it and only the positional style stays on the outside.
|
|
274
|
+
return (
|
|
275
|
+
<GlassContainerView ref={ref} spacing={spacing} style={style} {...props}>
|
|
276
|
+
<View className={className}>{children}</View>
|
|
277
|
+
</GlassContainerView>
|
|
278
|
+
);
|
|
279
|
+
}
|
|
280
|
+
return (
|
|
281
|
+
<View ref={ref} className={className} style={style} {...props}>
|
|
282
|
+
{children}
|
|
283
|
+
</View>
|
|
284
|
+
);
|
|
285
|
+
}
|
|
286
|
+
);
|
|
287
|
+
|
|
288
|
+
GlassContainer.displayName = 'GlassContainer';
|