panelui-native 0.83.0 → 0.85.0

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Files changed (74) hide show
  1. package/README.md +17 -8
  2. package/lib/module/components/bottom-sheet/index.js +3 -2
  3. package/lib/module/components/bottom-sheet/index.js.map +1 -1
  4. package/lib/module/components/button/index.js +37 -16
  5. package/lib/module/components/button/index.js.map +1 -1
  6. package/lib/module/components/circular-text/circular-text-geometry.js +63 -0
  7. package/lib/module/components/circular-text/circular-text-geometry.js.map +1 -0
  8. package/lib/module/components/circular-text/index.js +146 -0
  9. package/lib/module/components/circular-text/index.js.map +1 -0
  10. package/lib/module/components/flip-card/index.js +338 -0
  11. package/lib/module/components/flip-card/index.js.map +1 -0
  12. package/lib/module/components/marquee/index.js +12 -5
  13. package/lib/module/components/marquee/index.js.map +1 -1
  14. package/lib/module/components/panelside/index.js +15 -417
  15. package/lib/module/components/panelside/index.js.map +1 -1
  16. package/lib/module/components/popover/index.js +120 -7
  17. package/lib/module/components/popover/index.js.map +1 -1
  18. package/lib/module/components/select/index.js +3 -2
  19. package/lib/module/components/select/index.js.map +1 -1
  20. package/lib/module/components/slider/index.js +16 -5
  21. package/lib/module/components/slider/index.js.map +1 -1
  22. package/lib/module/components/switch/index.js +28 -7
  23. package/lib/module/components/switch/index.js.map +1 -1
  24. package/lib/module/icons/index.js +24 -4
  25. package/lib/module/icons/index.js.map +1 -1
  26. package/lib/module/index.js +2 -0
  27. package/lib/module/index.js.map +1 -1
  28. package/lib/module/native/index.js +35 -0
  29. package/lib/module/native/index.js.map +1 -1
  30. package/lib/module/native/native-host.js +62 -0
  31. package/lib/module/native/native-host.js.map +1 -0
  32. package/lib/module/primitives/glass.js +14 -0
  33. package/lib/module/primitives/glass.js.map +1 -1
  34. package/lib/typescript/src/components/bottom-sheet/index.d.ts.map +1 -1
  35. package/lib/typescript/src/components/button/index.d.ts.map +1 -1
  36. package/lib/typescript/src/components/circular-text/circular-text-geometry.d.ts +39 -0
  37. package/lib/typescript/src/components/circular-text/circular-text-geometry.d.ts.map +1 -0
  38. package/lib/typescript/src/components/circular-text/index.d.ts +69 -0
  39. package/lib/typescript/src/components/circular-text/index.d.ts.map +1 -0
  40. package/lib/typescript/src/components/flip-card/index.d.ts +116 -0
  41. package/lib/typescript/src/components/flip-card/index.d.ts.map +1 -0
  42. package/lib/typescript/src/components/marquee/index.d.ts.map +1 -1
  43. package/lib/typescript/src/components/panelside/index.d.ts +10 -202
  44. package/lib/typescript/src/components/panelside/index.d.ts.map +1 -1
  45. package/lib/typescript/src/components/popover/index.d.ts +25 -1
  46. package/lib/typescript/src/components/popover/index.d.ts.map +1 -1
  47. package/lib/typescript/src/components/slider/index.d.ts.map +1 -1
  48. package/lib/typescript/src/components/switch/index.d.ts +0 -4
  49. package/lib/typescript/src/components/switch/index.d.ts.map +1 -1
  50. package/lib/typescript/src/icons/index.d.ts.map +1 -1
  51. package/lib/typescript/src/index.d.ts +3 -1
  52. package/lib/typescript/src/index.d.ts.map +1 -1
  53. package/lib/typescript/src/native/index.d.ts +67 -10
  54. package/lib/typescript/src/native/index.d.ts.map +1 -1
  55. package/lib/typescript/src/native/native-host.d.ts +71 -0
  56. package/lib/typescript/src/native/native-host.d.ts.map +1 -0
  57. package/lib/typescript/src/primitives/glass.d.ts.map +1 -1
  58. package/package.json +11 -1
  59. package/src/components/bottom-sheet/index.tsx +8 -3
  60. package/src/components/button/index.tsx +36 -15
  61. package/src/components/circular-text/circular-text-geometry.ts +80 -0
  62. package/src/components/circular-text/index.tsx +217 -0
  63. package/src/components/flip-card/index.tsx +419 -0
  64. package/src/components/marquee/index.tsx +12 -5
  65. package/src/components/panelside/index.tsx +16 -604
  66. package/src/components/popover/index.tsx +146 -4
  67. package/src/components/select/index.tsx +3 -3
  68. package/src/components/slider/index.tsx +28 -6
  69. package/src/components/switch/index.tsx +28 -7
  70. package/src/icons/index.tsx +23 -2
  71. package/src/index.ts +10 -6
  72. package/src/native/index.ts +89 -9
  73. package/src/native/native-host.tsx +75 -0
  74. package/src/primitives/glass.tsx +12 -0
@@ -0,0 +1,80 @@
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+ /**
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+ * Where each character sits on the ring, kept out of the component so it can
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+ * be tested without rendering one.
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+ *
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+ * Every number here reaches a transform, and a transform treats `NaN` and
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+ * `Infinity` as a frame that never resolves rather than as an error — a ring
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+ * handed a bad radius should draw nothing, not wedge. So the guards live at
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+ * the boundary, once, instead of at each use.
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+ */
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+
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+ /** Points from the centre to the baseline the characters sit on. */
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+ export const DEFAULT_CIRCULAR_TEXT_RADIUS = 90;
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+
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+ /** Milliseconds for one full turn. Slow: it is decoration, not a spinner. */
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+ export const DEFAULT_CIRCULAR_TEXT_DURATION = 20000;
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+
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+ /** Degrees of the circle the text is spread across. The whole way round. */
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+ export const DEFAULT_CIRCULAR_TEXT_SPREAD = 360;
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+
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+ export function normalizeRadius(value: number): number {
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+ if (!Number.isFinite(value)) return DEFAULT_CIRCULAR_TEXT_RADIUS;
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+ return Math.max(value, 0);
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+ }
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+
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+ export function normalizeDuration(value: number): number {
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+ if (!Number.isFinite(value)) return DEFAULT_CIRCULAR_TEXT_DURATION;
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+ return Math.max(value, 0);
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+ }
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+
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+ export function normalizeSpread(value: number): number {
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+ if (!Number.isFinite(value)) return DEFAULT_CIRCULAR_TEXT_SPREAD;
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+ // Clamped rather than wrapped: past a full turn the characters would overlap
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+ // the ones already there, and a spread of -40 is a spread of 40 the other
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+ // way round, which `reverse` is the prop for.
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+ return Math.min(Math.abs(value), 360);
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+ }
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+
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+ export interface CircularTextGlyph {
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+ /** The character itself. */
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+ character: string;
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+ /** Its place in the string, which is what makes a stable key. */
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+ index: number;
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+ /** Degrees clockwise from the top, before any rotation of the ring. */
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+ angle: number;
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+ }
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+
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+ /**
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+ * One entry per character, evenly spaced around the arc.
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+ *
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+ * The step is measured between characters rather than across them, and which
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+ * of the two you divide by is the whole difference between a closed ring and
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+ * one with a visible seam. A full turn has no last gap — the end of the string
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+ * is adjacent to its start — so `n` characters make `n` gaps and the step is
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+ * `spread / n`. Anything less than a full turn has one gap fewer than it has
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+ * characters, so the step is `spread / (n - 1)` and the text reaches both ends
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+ * of the arc it was given instead of stopping short of the second one.
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+ */
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+ export function circularTextGlyphs(
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+ text: string,
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+ spread: number,
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+ startAngle: number
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+ ): CircularTextGlyph[] {
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+ const characters = Array.from(text);
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+ if (characters.length === 0) return [];
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+
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+ const arc = normalizeSpread(spread);
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+ const from = Number.isFinite(startAngle) ? startAngle : 0;
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+ const closed = arc >= 360;
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+
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+ // One character cannot be spread across anything, and dividing by the zero
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+ // gaps it has would put it nowhere.
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+ const step =
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+ characters.length === 1 ? 0 : arc / (closed ? characters.length : characters.length - 1);
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+
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+ return characters.map((character, index) => ({
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+ character,
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+ index,
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+ angle: from + step * index,
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+ }));
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+ }
@@ -0,0 +1,217 @@
1
+ import { useEffect, useMemo } from 'react';
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+ import { View, type ViewProps } from 'react-native';
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+ import Animated, {
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+ Easing,
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+ cancelAnimation,
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+ useAnimatedStyle,
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+ useReducedMotion,
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+ useSharedValue,
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+ withRepeat,
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+ withTiming,
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+ } from 'react-native-reanimated';
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+ import { tv } from 'tailwind-variants';
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+ import { Text } from '../../primitives/text';
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+ import { cn } from '../../utils/cn';
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+ import {
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+ DEFAULT_CIRCULAR_TEXT_DURATION,
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+ DEFAULT_CIRCULAR_TEXT_RADIUS,
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+ DEFAULT_CIRCULAR_TEXT_SPREAD,
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+ circularTextGlyphs,
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+ normalizeDuration,
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+ normalizeRadius,
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+ normalizeSpread,
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+ } from './circular-text-geometry';
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+
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+ const circularTextVariants = tv({
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+ base: 'items-center justify-center',
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+ });
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+
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+ const glyphVariants = tv({
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+ /*
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+ * Every character gets a box the size of the ring, laid over the same point,
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+ * with the character at the top edge of it. Rotating the box about its own
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+ * centre — which is the ring's centre — is what swings the character round
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+ * the circle, and it means no per-character arithmetic reaches the transform
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+ * beyond the one angle.
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+ *
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+ * The box's size is set inline rather than by a utility, and that is not
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+ * decoration: a box that states its own width and height cannot end up with
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+ * a different one, and one glyph sitting at twice the radius of the rest is
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+ * exactly what a box of the wrong size looks like.
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+ */
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+ base: 'items-center justify-start',
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+ });
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+
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+ /**
46
+ * The glyph size the ring is drawn at unless the caller says otherwise.
47
+ *
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+ * A step up from the body default. Text bent round a circle is read a letter
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+ * at a time rather than as a word, and at body size the letters are small
50
+ * enough that the ring reads as a texture instead of as a phrase.
51
+ */
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+ const GLYPH_TEXT = 'text-lg';
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+
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+ export interface CircularTextProps extends Omit<ViewProps, 'children'> {
55
+ /**
56
+ * The text to set around the circle. A string, not elements: each character
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+ * is placed and turned on its own, so there is nothing for markup inside it
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+ * to apply to.
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+ */
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+ children: string;
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+ /**
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+ * Points from the centre of the ring to the outside of the text.
63
+ *
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+ * It is also half the component's width and height — the ring is a square
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+ * that measures `radius * 2` on both axes, and the characters hang inside
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+ * its edge. Nothing is laid out around it, so give the space it needs.
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+ */
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+ radius?: number;
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+ /**
70
+ * Milliseconds for one full turn. Slow by default: it is decoration, and a
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+ * ring that turns at the speed of a spinner reads as something loading.
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+ */
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+ spinDuration?: number;
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+ /** Turn anticlockwise. */
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+ reverse?: boolean;
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+ /**
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+ * Hold the ring where it is.
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+ *
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+ * It stops in place rather than returning to the top, and resumes from
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+ * there, so a ring paused mid-word is still on that word when it starts
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+ * again.
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+ */
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+ paused?: boolean;
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+ /**
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+ * Degrees of the circle the text is spread across. The whole way round by
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+ * default.
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+ *
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+ * A full turn has no last gap, since the end of the string is adjacent to
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+ * its start. Anything less is an arc with two ends, and the text reaches
90
+ * both of them.
91
+ */
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+ spread?: number;
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+ /** Degrees clockwise from the top that the first character sits at. */
94
+ startAngle?: number;
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+ /** Classes for the ring's own box. */
96
+ className?: string;
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+ /** Classes for the characters — size, weight, colour, tracking. */
98
+ textClassName?: string;
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+ }
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+
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+ /**
102
+ * Text set around a circle, turning.
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+ *
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+ * For a badge, a seal, a mark around a logo: decoration whose job is to be a
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+ * shape first and a sentence second. The characters are placed one at a time
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+ * and each is turned to sit square on the curve, so the ring closes and the
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+ * text at the bottom is upside down — which is what makes it read as a
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+ * circle rather than as a sentence bent into one.
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+ *
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+ * The centre is left empty and nothing is laid out inside it. Put a logo
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+ * there by stacking the two, rather than by passing it as a child.
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+ *
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+ * The turn runs entirely on the UI thread, and under the platform's
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+ * reduce-motion setting the ring is drawn once and held still. Not a slower
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+ * turn — none. The shape carries the whole meaning; the rotation is the part
116
+ * that setting exists to remove.
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+ */
118
+ export function CircularText({
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+ children,
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+ radius = DEFAULT_CIRCULAR_TEXT_RADIUS,
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+ spinDuration = DEFAULT_CIRCULAR_TEXT_DURATION,
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+ reverse = false,
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+ paused = false,
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+ spread = DEFAULT_CIRCULAR_TEXT_SPREAD,
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+ startAngle = 0,
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+ className,
127
+ textClassName,
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+ style,
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+ ...props
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+ }: CircularTextProps) {
131
+ const reducedMotion = useReducedMotion();
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+ const rotation = useSharedValue(0);
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+
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+ const size = normalizeRadius(radius) * 2;
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+ const duration = normalizeDuration(spinDuration);
136
+ const arc = normalizeSpread(spread);
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+
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+ const glyphs = useMemo(
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+ () => circularTextGlyphs(children, arc, startAngle),
140
+ [children, arc, startAngle]
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+ );
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+
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+ // A duration of zero is a timing that never advances, so it is a held ring
144
+ // rather than an infinitely fast one.
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+ const turning = !paused && !reducedMotion && duration > 0 && glyphs.length > 0;
146
+
147
+ useEffect(() => {
148
+ if (!turning) {
149
+ // Leaves the value where it reached. Zeroing here would send a ring
150
+ // paused mid-word back to the top, and the pause would read as a reset.
151
+ cancelAnimation(rotation);
152
+ return undefined;
153
+ }
154
+
155
+ /*
156
+ * From wherever it already is, one turn, forever.
157
+ *
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+ * The repeat restarts each cycle at the value it began on, and the state
159
+ * at `from + 360` is the state at `from`, so the seam between cycles is
160
+ * arithmetic rather than something to see. Taking the remainder first
161
+ * keeps the number from growing without bound over a long session.
162
+ */
163
+ const from = rotation.value % 360;
164
+ const to = reverse ? from - 360 : from + 360;
165
+ rotation.value = from;
166
+ rotation.value = withRepeat(
167
+ withTiming(to, { duration, easing: Easing.linear }),
168
+ -1,
169
+ false
170
+ );
171
+
172
+ return () => cancelAnimation(rotation);
173
+ }, [rotation, turning, duration, reverse]);
174
+
175
+ const ringStyle = useAnimatedStyle(() => ({
176
+ transform: [{ rotate: `${rotation.value}deg` }],
177
+ }));
178
+
179
+ return (
180
+ <View
181
+ accessible
182
+ accessibilityRole="text"
183
+ accessibilityLabel={children}
184
+ className={cn(circularTextVariants(), className)}
185
+ style={[{ width: size, height: size }, style]}
186
+ {...props}
187
+ >
188
+ {/* Hidden from assistive technology as a group: the label above already
189
+ says what it reads, and a ring announced character by character is a
190
+ string spelled out one letter at a time. */}
191
+ <Animated.View
192
+ accessibilityElementsHidden
193
+ importantForAccessibility="no-hide-descendants"
194
+ style={[{ width: size, height: size }, ringStyle]}
195
+ >
196
+ {glyphs.map((glyph) => (
197
+ <View
198
+ key={`${glyph.character}-${glyph.index}`}
199
+ className={glyphVariants()}
200
+ style={{
201
+ position: 'absolute',
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+ left: 0,
203
+ top: 0,
204
+ width: size,
205
+ height: size,
206
+ transform: [{ rotate: `${glyph.angle}deg` }],
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+ }}
208
+ >
209
+ <Text className={cn(GLYPH_TEXT, textClassName)}>{glyph.character}</Text>
210
+ </View>
211
+ ))}
212
+ </Animated.View>
213
+ </View>
214
+ );
215
+ }
216
+
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+ CircularText.displayName = 'CircularText';