panelui-native 0.49.0 → 0.53.0

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Files changed (60) hide show
  1. package/README.md +9 -1
  2. package/lib/module/components/candlestick-chart/index.js +1161 -0
  3. package/lib/module/components/candlestick-chart/index.js.map +1 -0
  4. package/lib/module/components/combobox/index.js +73 -7
  5. package/lib/module/components/combobox/index.js.map +1 -1
  6. package/lib/module/components/context-menu/index.js +529 -0
  7. package/lib/module/components/context-menu/index.js.map +1 -0
  8. package/lib/module/components/menu/index.js +18 -10
  9. package/lib/module/components/menu/index.js.map +1 -1
  10. package/lib/module/components/popover/index.js +71 -7
  11. package/lib/module/components/popover/index.js.map +1 -1
  12. package/lib/module/components/sortable/index.js +942 -0
  13. package/lib/module/components/sortable/index.js.map +1 -0
  14. package/lib/module/components/swipe/index.js +140 -5
  15. package/lib/module/components/swipe/index.js.map +1 -1
  16. package/lib/module/components/tabs/index.js +56 -15
  17. package/lib/module/components/tabs/index.js.map +1 -1
  18. package/lib/module/components/time-picker/index.js +295 -31
  19. package/lib/module/components/time-picker/index.js.map +1 -1
  20. package/lib/module/icons/index.js +29 -0
  21. package/lib/module/icons/index.js.map +1 -1
  22. package/lib/module/index.js +5 -2
  23. package/lib/module/index.js.map +1 -1
  24. package/lib/module/utils/haptics.js +19 -0
  25. package/lib/module/utils/haptics.js.map +1 -1
  26. package/lib/typescript/src/components/candlestick-chart/index.d.ts +278 -0
  27. package/lib/typescript/src/components/candlestick-chart/index.d.ts.map +1 -0
  28. package/lib/typescript/src/components/combobox/index.d.ts.map +1 -1
  29. package/lib/typescript/src/components/context-menu/index.d.ts +270 -0
  30. package/lib/typescript/src/components/context-menu/index.d.ts.map +1 -0
  31. package/lib/typescript/src/components/menu/index.d.ts +20 -20
  32. package/lib/typescript/src/components/menu/index.d.ts.map +1 -1
  33. package/lib/typescript/src/components/popover/index.d.ts +51 -1
  34. package/lib/typescript/src/components/popover/index.d.ts.map +1 -1
  35. package/lib/typescript/src/components/sortable/index.d.ts +248 -0
  36. package/lib/typescript/src/components/sortable/index.d.ts.map +1 -0
  37. package/lib/typescript/src/components/swipe/index.d.ts +35 -0
  38. package/lib/typescript/src/components/swipe/index.d.ts.map +1 -1
  39. package/lib/typescript/src/components/tabs/index.d.ts +34 -2
  40. package/lib/typescript/src/components/tabs/index.d.ts.map +1 -1
  41. package/lib/typescript/src/components/time-picker/index.d.ts.map +1 -1
  42. package/lib/typescript/src/icons/index.d.ts +8 -0
  43. package/lib/typescript/src/icons/index.d.ts.map +1 -1
  44. package/lib/typescript/src/index.d.ts +5 -2
  45. package/lib/typescript/src/index.d.ts.map +1 -1
  46. package/lib/typescript/src/utils/haptics.d.ts +14 -0
  47. package/lib/typescript/src/utils/haptics.d.ts.map +1 -1
  48. package/package.json +1 -1
  49. package/src/components/candlestick-chart/index.tsx +1360 -0
  50. package/src/components/combobox/index.tsx +84 -6
  51. package/src/components/context-menu/index.tsx +658 -0
  52. package/src/components/menu/index.tsx +17 -10
  53. package/src/components/popover/index.tsx +94 -6
  54. package/src/components/sortable/index.tsx +1266 -0
  55. package/src/components/swipe/index.tsx +165 -3
  56. package/src/components/tabs/index.tsx +82 -16
  57. package/src/components/time-picker/index.tsx +330 -35
  58. package/src/icons/index.tsx +22 -0
  59. package/src/index.ts +39 -0
  60. package/src/utils/haptics.ts +21 -0
@@ -0,0 +1,658 @@
1
+ /**
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+ * ContextMenu — the actions that belong to a piece of content, opened on it.
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+ *
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+ * A `Menu` hangs off a control that exists to be pressed: a ⋯ button, a toolbar
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+ * item, something whose whole job is to open the menu. A context menu has no
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+ * such control. The target is the content itself — a message, a note, a photo,
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+ * a row — and the actions are reached by pressing and holding it.
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+ *
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+ * ```tsx
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+ * <ContextMenu>
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+ * <ContextMenu.Trigger>
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+ * <Message>Would you like an interactive todo list?</Message>
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+ * </ContextMenu.Trigger>
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+ * <ContextMenu.Content>
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+ * <ContextMenu.Item icon={<Share2 size={16} />}>Share</ContextMenu.Item>
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+ * <ContextMenu.Item icon={<Copy size={16} />}>Copy</ContextMenu.Item>
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+ * <ContextMenu.Separator />
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+ * <ContextMenu.Item variant="destructive" icon={<Flag size={16} />}>
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+ * Report
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+ * </ContextMenu.Item>
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+ * </ContextMenu.Content>
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+ * </ContextMenu>
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+ * ```
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+ *
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+ * ## It is a Menu, and deliberately so
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+ *
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+ * The rows here *are* `Menu`'s rows — the same components, not a second set
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+ * styled to match. `ContextMenu.Item` and `Menu.Item` are one implementation,
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+ * so the destructive colour, the press-in scale, the indicator column and the
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+ * dismiss-on-select rule cannot drift apart between the two ways of reaching
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+ * them. The panel is `Menu`'s panel, which is `Popover`'s, so `presentation`,
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+ * submenus and edge-flipping all arrive already working.
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+ *
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+ * What this component owns is the two things a menu opened on content needs and
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+ * a menu opened from a button does not: the long press, and where the panel
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+ * goes.
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+ *
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+ * ## Anchored to the finger, not to the target
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+ *
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+ * A toolbar menu is placed against its trigger, because the trigger is small
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+ * and its position is the only sensible answer. A context menu's target is
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+ * often most of the screen — a whole message, a whole card — and the middle of
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+ * it is not where the finger was. So the anchor is the press point by default,
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+ * and the panel unfolds from it the way a popover unfolds from a button.
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+ *
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+ * `anchor="target"` places it against the target's bounds instead, which is the
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+ * better answer for something small and list-shaped, where the panel lining up
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+ * with the row reads as belonging to it.
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+ *
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+ * ## Why the gesture is not a Pressable
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+ *
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+ * The target usually has a press of its own — open the thread, play the video,
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+ * follow the link — and the two must not both fire. React Native's `Pressable`
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+ * decides between them after the fact, and the tap can still get through on the
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+ * way to a long press; the recogniser here is asked for the arbitration up
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+ * front instead, so a hold that opens the menu never also counts as a press.
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+ *
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+ * It is also what lets the target be anything at all. A cloned `onLongPress`
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+ * needs a child that takes one, which rules out exactly the plain views —
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+ * bubbles, cards, images — that content-native actions are usually attached to.
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+ */
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+ import {
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+ Children,
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+ cloneElement,
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+ createContext,
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+ isValidElement,
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+ useCallback,
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+ useContext,
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+ useEffect,
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+ useMemo,
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+ useRef,
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+ useState,
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+ type ReactElement,
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+ type ReactNode,
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+ } from 'react';
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+ import { View, type ViewProps } from 'react-native';
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+ import { Gesture, GestureDetector } from 'react-native-gesture-handler';
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+ import Animated, {
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+ FadeOut,
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+ runOnJS,
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+ useAnimatedStyle,
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+ useReducedMotion,
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+ useSharedValue,
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+ withSpring,
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+ } from 'react-native-reanimated';
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+ import { useCSSVariable } from 'uniwind';
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+ import { Portal } from '../../primitives/portal';
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+ import {
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+ Menu,
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+ type MenuCheckboxItemProps,
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+ type MenuContentProps,
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+ type MenuItemProps,
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+ type MenuProps,
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+ } from '../menu';
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+ import { usePopoverAnchor } from '../popover';
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+ import { cn } from '../../utils/cn';
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+ import { selectionTick } from '../../utils/haptics';
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+
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+ /**
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+ * How long the target is held before the menu opens.
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+ *
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+ * Long enough not to fire while a finger is on its way to a scroll, short
103
+ * enough that nobody wonders whether the hold is working. The platforms sit
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+ * either side of this; it is the value the rest of this library holds at.
105
+ */
106
+ const DEFAULT_DELAY = 350;
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+
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+ /**
109
+ * How far the finger may travel during the hold before it stops counting.
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+ *
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+ * Generous rather than tight, and the reason is what the target usually sits
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+ * in: a scroller. A threshold small enough to feel precise cancels the menu for
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+ * anyone whose thumb drifts while holding still, and the gesture it is being
114
+ * told apart from — a scroll — has moved a great deal further than this by the
115
+ * time it matters.
116
+ */
117
+ const DEFAULT_SLOP = 12;
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+
119
+ /**
120
+ * Extra height on every row.
121
+ *
122
+ * A context menu is opened by a hold and read with the hand still over it, at
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+ * whatever angle the phone happened to be held at. A menu dropped from a button
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+ * is aimed at deliberately; this one is landed on. The rows are taller than
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+ * `Menu`'s for that reason alone, and it is the only measurement that differs.
126
+ */
127
+ const ROW_CLASS = 'py-4 ps-4 pe-3.5';
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+
129
+ /**
130
+ * Floor for the panel's width.
131
+ *
132
+ * A context menu has no trigger to take a width from, and a column of one-word
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+ * verbs left to size itself lands somewhere around a thumb's width — too narrow
134
+ * to aim at, and too narrow to read as a panel belonging to the whole piece of
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+ * content it was opened on.
136
+ */
137
+ const DEFAULT_MIN_WIDTH = 280;
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+
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+ /**
140
+ * The colour an icon falls back to before the stylesheet has been read.
141
+ *
142
+ * A general-purpose icon set defaults an unset colour to `currentColor`, which
143
+ * React Native cannot resolve and refuses to paint. A neutral mid grey is
144
+ * legible on either a light or a dark panel for the frame or two it lasts.
145
+ */
146
+ const ICON_FALLBACK = '#737373';
147
+
148
+ function useTint(variable: string, fallback: string): string {
149
+ const raw = useCSSVariable(variable);
150
+ return typeof raw === 'string' ? raw : fallback;
151
+ }
152
+
153
+ /**
154
+ * Paints a row's glyph to match its label, without the caller saying so twice.
155
+ *
156
+ * The icons on these rows come from whatever set the app already uses, and a
157
+ * general-purpose one has no idea what an overlay's foreground is — left alone
158
+ * it paints `currentColor`, which React Native will not draw at all. Setting it
159
+ * here means a destructive row's icon turns red along with its label, which is
160
+ * the one place the two disagreeing would matter.
161
+ *
162
+ * An explicit colour on the element still wins: a brand mark that carries its
163
+ * own colours is not something to overrule.
164
+ */
165
+ function useGlyph(variant: 'default' | 'destructive' | undefined) {
166
+ const foreground = useTint('--color-overlay-foreground', ICON_FALLBACK);
167
+ const destructive = useTint('--color-destructive', ICON_FALLBACK);
168
+ const tint = variant === 'destructive' ? destructive : foreground;
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+
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+ return useCallback(
171
+ (icon: ReactNode): ReactNode => {
172
+ if (!isValidElement(icon)) return icon;
173
+ const element = icon as ReactElement<{ color?: string }>;
174
+ if (element.props.color !== undefined) return element;
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+ return cloneElement(element, { color: tint });
176
+ },
177
+ [tint]
178
+ );
179
+ }
180
+
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+ /** The target's frame in window coordinates, taken as the menu opens. */
182
+ interface TargetRect {
183
+ x: number;
184
+ y: number;
185
+ width: number;
186
+ height: number;
187
+ }
188
+
189
+ interface ContextMenuContextValue {
190
+ /** Where the target was when it was held, or `null` before anything has. */
191
+ target: TargetRect | null;
192
+ setTarget: (rect: TargetRect | null) => void;
193
+ /** The trigger's children, so the preview can draw the same thing again. */
194
+ content: ReactNode;
195
+ setContent: (node: ReactNode) => void;
196
+ /** Whether a `ContextMenu.Preview` was declared inside the panel. */
197
+ hasPreview: boolean;
198
+ }
199
+
200
+ const ContextMenuContext = createContext<ContextMenuContextValue | null>(null);
201
+
202
+ function useContextMenu(part: string): ContextMenuContextValue {
203
+ const context = useContext(ContextMenuContext);
204
+ if (!context) throw new Error(`${part} must be used inside <ContextMenu>.`);
205
+ return context;
206
+ }
207
+
208
+ /**
209
+ * Whether a `ContextMenu.Preview` appears anywhere in the declared tree.
210
+ *
211
+ * Sniffed from the elements rather than reported by the preview when it mounts,
212
+ * because the answer is needed *before* it does: the trigger has to know at the
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+ * moment of the hold whether the panel will be sharing the screen with a lifted
214
+ * copy of the target, and by the time a child of the panel exists the anchor has
215
+ * already been set.
216
+ */
217
+ function declaresPreview(children: ReactNode): boolean {
218
+ let found = false;
219
+ Children.forEach(children, (child) => {
220
+ if (found || !isValidElement(child)) return;
221
+ if (child.type === ContextMenuPreview) {
222
+ found = true;
223
+ return;
224
+ }
225
+ const inner = (child.props as { children?: ReactNode }).children;
226
+ if (inner && declaresPreview(inner)) found = true;
227
+ });
228
+ return found;
229
+ }
230
+
231
+ /**
232
+ * The root takes exactly what `Menu`'s root takes — `open`, `onOpenChange`,
233
+ * `defaultOpen`, `presentation` and `haptics` — because it *is* that root.
234
+ */
235
+ export type ContextMenuProps = MenuProps;
236
+
237
+ /**
238
+ * The root. Provides the menu's own context and the popover underneath it.
239
+ *
240
+ * It renders a `Menu`, which is not a shortcut — it is the point. Everything a
241
+ * menu is, this is, and the parts below are the only difference.
242
+ */
243
+ function ContextMenuRoot({ children, ...props }: ContextMenuProps) {
244
+ const [target, setTarget] = useState<TargetRect | null>(null);
245
+ const [content, setContent] = useState<ReactNode>(null);
246
+ const hasPreview = useMemo(() => declaresPreview(children), [children]);
247
+
248
+ const context = useMemo<ContextMenuContextValue>(
249
+ () => ({ target, setTarget, content, setContent, hasPreview }),
250
+ [target, content, hasPreview]
251
+ );
252
+
253
+ return (
254
+ <ContextMenuContext.Provider value={context}>
255
+ <Menu {...props}>{children}</Menu>
256
+ </ContextMenuContext.Provider>
257
+ );
258
+ }
259
+
260
+ /** Which rectangle the panel is placed against. */
261
+ export type ContextMenuAnchor = 'point' | 'target';
262
+
263
+ export interface ContextMenuTriggerProps extends Omit<ViewProps, 'children'> {
264
+ /**
265
+ * Classes on the wrapper the content sits in, which lays out like any other
266
+ * view — it does not shrink to its child, because the things held are usually
267
+ * meant to fill their place in the layout. It is also the rect
268
+ * `anchor="target"` measures.
269
+ */
270
+ className?: string;
271
+ /**
272
+ * The content the actions belong to. Anything at all — it is not required to
273
+ * be pressable, and is not cloned or altered.
274
+ */
275
+ children: ReactNode;
276
+ /**
277
+ * `point` anchors the panel where the finger landed, `target` against the
278
+ * bounds of the whole trigger.
279
+ *
280
+ * Point is the default because a context menu's target is usually large, and
281
+ * the middle of a whole message is not where the press was. Reach for
282
+ * `target` when the target is small and list-shaped and the panel should read
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+ * as lining up with it.
284
+ */
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+ anchor?: ContextMenuAnchor;
286
+ /** How long the hold has to last, in milliseconds. 350 by default. */
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+ delay?: number;
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+ /**
289
+ * How far the finger may move during the hold before it stops being one, in
290
+ * points. 12 by default.
291
+ *
292
+ * Loose rather than tight, because the target is usually inside a scroller: a
293
+ * threshold small enough to feel precise cancels the menu for anyone whose
294
+ * thumb drifts while holding still, and a scroll has travelled much further
295
+ * than this by the time the two need telling apart. Tighten it only for a
296
+ * target that cannot be scrolled.
297
+ */
298
+ slop?: number;
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+ /** A short press on the target, which the hold never also counts as. */
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+ onPress?: () => void;
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+ /**
302
+ * Tick the haptic engine as the menu opens. Needs the optional
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+ * `expo-haptics`, and is silent without it.
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+ *
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+ * Worth setting more often than not. A hold has no edge to it the way a press
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+ * does — nothing moves under the finger at the moment it takes — so the tick
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+ * is what tells someone the hold has been long enough, before the panel has
308
+ * had time to say so.
309
+ */
310
+ haptics?: boolean;
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+ /** Nothing opens the menu, and the short press stops firing too. */
312
+ disabled?: boolean;
313
+ }
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+
315
+ /**
316
+ * Wraps the content and opens the menu when it is held.
317
+ *
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+ * The wrapper is a plain view and lays out like one, stretching as a view does
319
+ * rather than shrinking to its child. That is the opposite of what a tooltip's
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+ * trigger wants, and for the opposite reason: a tooltip names a control and
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+ * belongs over it, while the things held here — a bubble, a card, a row — are
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+ * usually meant to fill their place in the layout, and a wrapper that collapsed
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+ * around them would change it.
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+ *
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+ * It is also the rect measured under `anchor="target"`, which is why that
326
+ * anchoring lines the panel up with the row rather than with the text in it.
327
+ */
328
+ function ContextMenuTrigger({
329
+ className,
330
+ children,
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+ anchor = 'point',
332
+ delay = DEFAULT_DELAY,
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+ slop = DEFAULT_SLOP,
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+ onPress,
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+ haptics = false,
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+ disabled = false,
337
+ ...props
338
+ }: ContextMenuTriggerProps) {
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+ const { setOpen, anchorTo } = usePopoverAnchor('ContextMenu.Trigger');
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+ const { setTarget, setContent, hasPreview } = useContextMenu('ContextMenu.Trigger');
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+ const ref = useRef<View>(null);
342
+
343
+ /*
344
+ * A preview overrules `anchor`, and has to.
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+ *
346
+ * The panel is placed outside whatever rectangle it is given, so anchoring to
347
+ * the target is what keeps it clear of the lifted copy of that target. Anchor
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+ * to the press instead and the panel opens over the very thing the preview
349
+ * exists to show.
350
+ */
351
+ const against: ContextMenuAnchor = hasPreview ? 'target' : anchor;
352
+
353
+ /*
354
+ * Both branches end up doing the same thing — set an anchor, then open — and
355
+ * differ only in which rectangle they set. A point is a zero-sized rect,
356
+ * which the popover places a panel against exactly as it does a trigger's
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+ * bounds; there is no separate code path for it downstream.
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+ *
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+ * The target is measured either way, because the preview draws at that rect
360
+ * whatever the panel is placed against.
361
+ */
362
+ const openAt = useCallback(
363
+ (x: number, y: number) => {
364
+ // Ticked here rather than in the gesture callback so it fires once the
365
+ // hold has been accepted, which is the moment there is something to
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+ // confirm — and on the same side of the bridge as the opening.
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+ if (haptics) selectionTick();
368
+
369
+ // Measured on opening rather than on layout: the target may have
370
+ // scrolled since, and a stale rect anchors the panel to where it was.
371
+ ref.current?.measureInWindow((mx, my, width, height) => {
372
+ setTarget({ x: mx, y: my, width, height });
373
+ setContent(children);
374
+
375
+ /*
376
+ * The panel is placed outside the rectangle it is given, so under a
377
+ * preview that rectangle has to be the target's *lifted* bounds rather
378
+ * than its resting ones. The lift grows the target about its middle,
379
+ * and anchoring to the smaller rect left the panel overlapping the
380
+ * last few points of it — where the lifted copy, drawn over the panel,
381
+ * simply hid the row underneath.
382
+ */
383
+ const grown = hasPreview ? (PREVIEW_SCALE - 1) / 2 : 0;
384
+ anchorTo(
385
+ against === 'point'
386
+ ? { x, y, width: 0, height: 0 }
387
+ : {
388
+ x: mx - width * grown,
389
+ y: my - height * grown,
390
+ width: width * (1 + grown * 2),
391
+ height: height * (1 + grown * 2),
392
+ }
393
+ );
394
+ setOpen(true);
395
+ });
396
+ },
397
+ [against, anchorTo, setOpen, haptics, setTarget, setContent, children, hasPreview]
398
+ );
399
+
400
+ const gesture = useMemo(() => {
401
+ /*
402
+ * The hold and the tap are given to the recogniser as alternatives, so it
403
+ * decides between them rather than both firing. That is the whole reason
404
+ * this is a gesture and not a `Pressable`: the target below usually has a
405
+ * press of its own, and a hold that opened the menu must not also count as
406
+ * one.
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+ *
408
+ * `absoluteX`/`absoluteY` are window coordinates, which is the space the
409
+ * popover places panels in — so the press point needs no conversion.
410
+ */
411
+ const hold = Gesture.LongPress()
412
+ .minDuration(delay)
413
+ .maxDistance(slop)
414
+ .enabled(!disabled)
415
+ .onStart((event) => {
416
+ runOnJS(openAt)(event.absoluteX, event.absoluteY);
417
+ });
418
+
419
+ const tap = Gesture.Tap()
420
+ .enabled(!disabled && !!onPress)
421
+ .onEnd((_event, success) => {
422
+ if (success && onPress) runOnJS(onPress)();
423
+ });
424
+
425
+ return Gesture.Exclusive(hold, tap);
426
+ }, [delay, slop, disabled, onPress, openAt]);
427
+
428
+ return (
429
+ <GestureDetector gesture={gesture}>
430
+ {/*
431
+ `collapsable={false}` keeps the wrapper as a real view on Android, where
432
+ a view that only groups children is otherwise flattened away — and a
433
+ flattened view cannot be measured, which `anchor="target"` needs.
434
+ */}
435
+ <View ref={ref} collapsable={false} className={className} {...props}>
436
+ {children}
437
+ </View>
438
+ </GestureDetector>
439
+ );
440
+ }
441
+
442
+ /** How far the lifted target grows. Enough to read as off the page. */
443
+ const PREVIEW_SCALE = 1.04;
444
+
445
+ /** Coming off the page. Soft, because the target is large and close to the eye. */
446
+ const PREVIEW_SPRING = { damping: 20, stiffness: 220, mass: 0.7 } as const;
447
+
448
+ export interface ContextMenuPreviewProps {
449
+ /**
450
+ * Drawn instead of the target itself. For a target that would be wrong to
451
+ * repeat — one carrying a video, a live map, a text field with a cursor in
452
+ * it — or one that should show more of itself once it has the screen.
453
+ *
454
+ * Left out, the target is drawn again as it stands, which is what makes the
455
+ * lift read as the content coming forward rather than as a picture of it
456
+ * appearing.
457
+ */
458
+ children?: ReactNode;
459
+ /** Extra classes on the lifted copy. */
460
+ className?: string;
461
+ }
462
+
463
+ /**
464
+ * The target, lifted off the page while its actions are up.
465
+ *
466
+ * Declared inside `ContextMenu.Content`, but not drawn there — it floats over
467
+ * the dimmed screen at the place the target was measured, and the panel is
468
+ * anchored to that same rectangle so the two never overlap. Its presence is
469
+ * what switches the anchor: a panel placed at the press point would open across
470
+ * the very content the preview exists to hold up.
471
+ *
472
+ * What it draws is the trigger's own children, rendered a second time. That
473
+ * keeps the lift honest — it is the content itself coming forward, at the size
474
+ * and in the place it already occupied — and it is why a target that should not
475
+ * simply be repeated can pass its own `children` instead.
476
+ *
477
+ * It takes no touches. The actions are in the panel; the lifted content is
478
+ * there to say what they are about, and a second live copy of a pressable card
479
+ * would be a second place to press.
480
+ */
481
+ function ContextMenuPreview({ children, className }: ContextMenuPreviewProps) {
482
+ const { target, content } = useContextMenu('ContextMenu.Preview');
483
+ const lift = useSharedValue(0);
484
+ const reduced = useReducedMotion();
485
+
486
+ useEffect(() => {
487
+ lift.value = reduced ? 1 : withSpring(1, PREVIEW_SPRING);
488
+ }, [lift, reduced]);
489
+
490
+ const style = useAnimatedStyle(() => ({
491
+ opacity: lift.value,
492
+ transform: [{ scale: 1 + lift.value * (PREVIEW_SCALE - 1) }],
493
+ }));
494
+
495
+ if (!target) return null;
496
+
497
+ return (
498
+ <Portal>
499
+ <Animated.View
500
+ pointerEvents="none"
501
+ exiting={reduced ? undefined : FadeOut.duration(140)}
502
+ style={[
503
+ style,
504
+ {
505
+ position: 'absolute',
506
+ left: target.x,
507
+ top: target.y,
508
+ width: target.width,
509
+ },
510
+ ]}
511
+ className={className}
512
+ >
513
+ {children ?? content}
514
+ </Animated.View>
515
+ </Portal>
516
+ );
517
+ }
518
+
519
+ ContextMenuPreview.displayName = 'ContextMenu.Preview';
520
+
521
+ export interface ContextMenuItemProps extends MenuItemProps {
522
+ /**
523
+ * The row's glyph, drawn at the trailing edge rather than in front of the
524
+ * label. Painted to match the label unless it carries a colour of its own.
525
+ */
526
+ icon?: ReactNode;
527
+ }
528
+
529
+ /**
530
+ * One row: the verb at the leading edge, its glyph at the trailing one.
531
+ *
532
+ * The other way round is right for a menu dropped from a button, where the
533
+ * glyphs form a column the eye runs down to find the row it wants. A context
534
+ * menu is not read that way. It appears under the hand that opened it, already
535
+ * over the content, and what is being scanned is the *words* — so the words
536
+ * start at the edge, flush with one another, and the glyph sits at the far side
537
+ * confirming the row rather than introducing it.
538
+ *
539
+ * It is still `Menu.Item` underneath, handed the glyph as its trailing slot. So
540
+ * the press-in fill, the destructive colour and the dismiss-on-select rule are
541
+ * one implementation shared with `Menu`, and only the arrangement differs.
542
+ */
543
+ function ContextMenuItem({ className, icon, variant, ...props }: ContextMenuItemProps) {
544
+ const glyph = useGlyph(variant);
545
+
546
+ return (
547
+ <Menu.Item
548
+ variant={variant}
549
+ className={cn(ROW_CLASS, className)}
550
+ trailing={icon ? glyph(icon) : undefined}
551
+ {...props}
552
+ />
553
+ );
554
+ }
555
+
556
+ ContextMenuItem.displayName = 'ContextMenu.Item';
557
+
558
+ /**
559
+ * A row carrying a state. Its tick stays at the leading edge, where `Menu` puts
560
+ * it, because a tick is not a glyph naming the row — it is the answer to it,
561
+ * and a column of them is what makes a set of choices readable as one.
562
+ */
563
+ function ContextMenuCheckboxItem({ className, ...props }: MenuCheckboxItemProps) {
564
+ return <Menu.CheckboxItem className={cn(ROW_CLASS, className)} {...props} />;
565
+ }
566
+
567
+ ContextMenuCheckboxItem.displayName = 'ContextMenu.CheckboxItem';
568
+
569
+ /**
570
+ * Everything `Menu.Content` takes. The four listed here are the ones whose
571
+ * defaults differ, and they are listed so the difference is visible.
572
+ */
573
+ export interface ContextMenuContentProps extends MenuContentProps {
574
+ /** Which side of the anchor the panel opens on. Down from the press, flipping
575
+ * above it near the bottom of the screen. */
576
+ placement?: MenuContentProps['placement'];
577
+ /** Where it sits along the other axis. From the press, not centred on it. */
578
+ align?: MenuContentProps['align'];
579
+ /** Gap between the anchor and the panel. Small, so it reads as coming out of
580
+ * the press rather than floating near it. */
581
+ offset?: number;
582
+ /**
583
+ * Floor for the panel's width. A context menu has no trigger to take its
584
+ * width from, and a column of one-word verbs is too narrow to aim at.
585
+ */
586
+ minWidth?: number;
587
+ /** Dim the screen behind the panel. On here, unlike a plain popover. */
588
+ scrim?: boolean;
589
+ }
590
+
591
+ /**
592
+ * The panel, with the defaults a context menu wants rather than a popover's.
593
+ *
594
+ * It unfolds down and from the press rather than being centred on it —
595
+ * centring is right for a panel under a button, and wrong for one at a
596
+ * fingertip, where it would put half the panel back under the hand that opened
597
+ * it. Near the bottom of the screen `Popover` flips it above the press and
598
+ * clamps it into the safe area, so the one case where down does not work
599
+ * answers itself.
600
+ *
601
+ * The gap to the anchor is small, so the panel reads as coming out of the press
602
+ * rather than floating near it.
603
+ *
604
+ * The screen dims behind it, which a popover does not do. A context menu is
605
+ * modal in practice — the content underneath is what the actions are *about*,
606
+ * so nothing else on the screen is available while it is up, and the dim is
607
+ * what says so.
608
+ */
609
+ function ContextMenuContent({
610
+ placement = 'bottom',
611
+ align = 'start',
612
+ offset = 8,
613
+ minWidth = DEFAULT_MIN_WIDTH,
614
+ scrim = true,
615
+ children,
616
+ ...props
617
+ }: ContextMenuContentProps) {
618
+ // The panel is portalled, so it mounts outside this provider's subtree.
619
+ // Re-provided here so `ContextMenu.Preview`, which is declared among these
620
+ // rows, can still reach the rectangle the trigger measured.
621
+ const context = useContextMenu('ContextMenu.Content');
622
+
623
+ return (
624
+ <Menu.Content
625
+ placement={placement}
626
+ align={align}
627
+ offset={offset}
628
+ minWidth={minWidth}
629
+ scrim={scrim}
630
+ {...props}
631
+ >
632
+ <ContextMenuContext.Provider value={context}>{children}</ContextMenuContext.Provider>
633
+ </Menu.Content>
634
+ );
635
+ }
636
+
637
+ /*
638
+ * Everything not listed here is Menu's, passed straight through. The three that
639
+ * are listed are wrappers rather than second implementations — they set a class
640
+ * or move a slot and hand the row back to `Menu.Item`, so the press-in fill,
641
+ * the destructive colour and the dismiss-on-select rule stay in one place and
642
+ * cannot drift between the two ways of reaching a list of verbs.
643
+ */
644
+ export const ContextMenu = Object.assign(ContextMenuRoot, {
645
+ Trigger: ContextMenuTrigger,
646
+ Content: ContextMenuContent,
647
+ Preview: ContextMenuPreview,
648
+ Background: Menu.Background,
649
+ Label: Menu.Label,
650
+ Item: ContextMenuItem,
651
+ CheckboxItem: ContextMenuCheckboxItem,
652
+ RadioGroup: Menu.RadioGroup,
653
+ RadioItem: Menu.RadioItem,
654
+ Separator: Menu.Separator,
655
+ Sub: Menu.Sub,
656
+ SubTrigger: Menu.SubTrigger,
657
+ SubContent: Menu.SubContent,
658
+ });