palette-shader 0.8.0 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -1
- package/dist/palette-shader.d.ts +7 -5
- package/dist/palette-shader.js +283 -197
- package/dist/palette-shader.js.map +1 -1
- package/dist/palette-shader.umd.cjs +56 -49
- package/dist/palette-shader.umd.cjs.map +1 -1
- package/package.json +1 -1
- package/src/index.ts +152 -48
- package/src/shaders/hwb2rgb.frag.glsl +3 -2
- package/src/shaders/oklab.frag.glsl +1 -1
- package/src/shaders/srgb2rgb.frag.glsl +3 -4
package/README.md
CHANGED
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@@ -89,6 +89,7 @@ viz.distanceMetric = 'deltaE2000';
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viz.invertZ = true;
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viz.showRaw = true;
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viz.outlineWidth = 2; // transparent border between regions, in physical pixels
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+
viz.pixelRatio = window.devicePixelRatio; // update after display changes
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```
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Additional read-only properties:
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@@ -317,7 +318,7 @@ console.log(fragmentShader);
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## Dependencies
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None. The library uses raw WebGL 2
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None. The library uses raw WebGL 2 with no runtime dependencies. Colors are accepted as `[r, g, b]` arrays (0–1 sRGB) — no CSS parsing happens at runtime.
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## Browser support
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package/dist/palette-shader.d.ts
CHANGED
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@@ -1,8 +1,8 @@
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declare type Axis = 'x' | 'y' | 'z';
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declare type ColorList =
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declare type ColorList = ColorRGB[];
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declare type
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declare type ColorRGB = [number, number, number];
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declare type DistanceMetric = 'rgb' | 'oklab' | 'deltaE76' | 'deltaE94' | 'deltaE2000' | 'kotsarenkoRamos' | 'oklrab' | 'cielabD50';
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@@ -22,10 +22,10 @@ export declare class PaletteViz {
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destroy(): void;
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set palette(palette: ColorList);
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get palette(): ColorList;
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setColor(color:
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addColor(color:
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setColor(color: ColorRGB, index: number): void;
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addColor(color: ColorRGB, index?: number): void;
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removeColor(index: number): void;
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removeColor(color:
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removeColor(color: ColorRGB): void;
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set position(value: number);
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get position(): number;
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set axis(axis: Axis);
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@@ -38,6 +38,8 @@ export declare class PaletteViz {
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get invertZ(): boolean;
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set showRaw(value: boolean);
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get showRaw(): boolean;
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set pixelRatio(value: number);
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get pixelRatio(): number;
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set outlineWidth(value: number);
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get outlineWidth(): number;
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static paletteToRGBA: (palette: ColorList) => Uint8Array;
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