palette-shader 0.8.0 → 0.9.0

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package/README.md CHANGED
@@ -89,6 +89,7 @@ viz.distanceMetric = 'deltaE2000';
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  viz.invertZ = true;
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  viz.showRaw = true;
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  viz.outlineWidth = 2; // transparent border between regions, in physical pixels
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+ viz.pixelRatio = window.devicePixelRatio; // update after display changes
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  ```
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  Additional read-only properties:
@@ -317,7 +318,7 @@ console.log(fragmentShader);
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  ## Dependencies
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- None. The library uses raw WebGL 2 and the browser's native CSS color parser. No runtime dependencies.
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+ None. The library uses raw WebGL 2 with no runtime dependencies. Colors are accepted as `[r, g, b]` arrays (0–1 sRGB) — no CSS parsing happens at runtime.
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  ## Browser support
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@@ -1,8 +1,8 @@
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  declare type Axis = 'x' | 'y' | 'z';
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- declare type ColorList = ColorString[];
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+ declare type ColorList = ColorRGB[];
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- declare type ColorString = string;
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+ declare type ColorRGB = [number, number, number];
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  declare type DistanceMetric = 'rgb' | 'oklab' | 'deltaE76' | 'deltaE94' | 'deltaE2000' | 'kotsarenkoRamos' | 'oklrab' | 'cielabD50';
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@@ -22,10 +22,10 @@ export declare class PaletteViz {
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  destroy(): void;
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  set palette(palette: ColorList);
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  get palette(): ColorList;
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- setColor(color: ColorString, index: number): void;
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- addColor(color: ColorString, index?: number): void;
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+ setColor(color: ColorRGB, index: number): void;
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+ addColor(color: ColorRGB, index?: number): void;
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  removeColor(index: number): void;
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- removeColor(color: ColorString): void;
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+ removeColor(color: ColorRGB): void;
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  set position(value: number);
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  get position(): number;
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  set axis(axis: Axis);
@@ -38,6 +38,8 @@ export declare class PaletteViz {
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  get invertZ(): boolean;
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  set showRaw(value: boolean);
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  get showRaw(): boolean;
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+ set pixelRatio(value: number);
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+ get pixelRatio(): number;
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  set outlineWidth(value: number);
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  get outlineWidth(): number;
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  static paletteToRGBA: (palette: ColorList) => Uint8Array;