palette-shader 0.15.0 → 0.16.0

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Files changed (2) hide show
  1. package/README.md +24 -24
  2. package/package.json +1 -1
package/README.md CHANGED
@@ -191,16 +191,16 @@ Controls the 3-D color space the visualization is rendered in. Polar variants (`
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  **OK — Lab / LCH**
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- | Value | Shape | Description |
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- | ---------------- | -------- | ------------------------------------------------------------------------------------ |
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- | `'oklab'` | cube | Raw OKLab: x→a, y→b, z→L. |
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- | `'oklch'` | cube | OKLab in cylindrical LCH coordinates. Ideal for chroma or lightness slices. |
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- | `'oklchPolar'` | wheel | Polar form of OKLch. |
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- | `'oklchDiag'` | diagonal | Complementary hue plane: lightness on the diagonal, signed chroma on the anti-diagonal. Two opposite hues share the same view — no gray band in the middle. |
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- | `'oklrab'` | cube | OKLab with toe-corrected lightness (Lr). Better perceptual uniformity in dark tones. |
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- | `'oklrch'` | cube | OKLrab in cylindrical LCH coordinates. |
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- | `'oklrchPolar'` | wheel | Polar form of OKLrch. |
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- | `'oklrchDiag'` | diagonal | Complementary hue plane in OKLrch. Same diagonal layout as `oklchDiag` with toe-corrected lightness. |
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+ | Value | Shape | Description |
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+ | --------------- | -------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------- |
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+ | `'oklab'` | cube | Raw OKLab: x→a, y→b, z→L. |
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+ | `'oklch'` | cube | OKLab in cylindrical LCH coordinates. Ideal for chroma or lightness slices. |
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+ | `'oklchPolar'` | wheel | Polar form of OKLch. |
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+ | `'oklchDiag'` | diagonal | Complementary hue plane: lightness on the diagonal, signed chroma on the anti-diagonal. Two opposite hues share the same view — no gray band in the middle. |
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+ | `'oklrab'` | cube | OKLab with toe-corrected lightness (Lr). Better perceptual uniformity in dark tones. |
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+ | `'oklrch'` | cube | OKLrab in cylindrical LCH coordinates. |
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+ | `'oklrchPolar'` | wheel | Polar form of OKLrch. |
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+ | `'oklrchDiag'` | diagonal | Complementary hue plane in OKLrch. Same diagonal layout as `oklchDiag` with toe-corrected lightness. |
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  **CIE Lab / LCH — D65**
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@@ -232,18 +232,18 @@ Controls the 3-D color space the visualization is rendered in. Polar variants (`
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  **Quantized RGB**
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- | Value | Shape | Description |
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- | ------------ | ----- | ---------------------------------------------------------------- |
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- | `'rgb6bit'` | cube | 2-bit per channel (64 colors). Game Boy–era palettes. |
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- | `'rgb8bit'` | cube | 3-3-2 bit (256 colors). CGA-style quantization. |
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- | `'rgb12bit'` | cube | 4-bit per channel (4096 colors). Amiga / NTSC. |
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- | `'rgb15bit'` | cube | 5-bit per channel (32768 colors). SVGA HiColor. |
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- | `'rgb18bit'` | cube | 6-bit per channel (262144 colors). VGA. |
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+ | Value | Shape | Description |
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+ | ------------ | ----- | ----------------------------------------------------- |
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+ | `'rgb6bit'` | cube | 2-bit per channel (64 colors). Game Boy–era palettes. |
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+ | `'rgb8bit'` | cube | 3-3-2 bit (256 colors). CGA-style quantization. |
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+ | `'rgb12bit'` | cube | 4-bit per channel (4096 colors). Amiga / NTSC. |
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+ | `'rgb15bit'` | cube | 5-bit per channel (32768 colors). SVGA HiColor. |
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+ | `'rgb18bit'` | cube | 6-bit per channel (262144 colors). VGA. |
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  **Spectral**
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- | Value | Shape | Description |
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- | ------------ | ----- | --------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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+ | Value | Shape | Description |
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+ | ------------ | ----- | -------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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  | `'spectrum'` | cube | Visible light wavelengths (410–665 nm) plus purple line, modulated in OKLab. Inspired by censor's SpectroBoxWidget. X→wavelength, Y→lightness, Z→chroma scale. |
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  The OK-variants rely on Björn Ottosson's gamut-aware implementation and produce significantly more even hue distributions than the classic variants at the same GPU cost.
@@ -266,11 +266,11 @@ Controls how "nearest palette color" is determined per pixel.
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  **OK**
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- | Value | Description | Cost |
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- | --------------- | ------------------------------------------------------------------------------------------------------- | ---- |
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- | `'oklab'` | **Default.** Euclidean distance in OKLab. Fast, perceptually uniform, excellent general-purpose choice. | low |
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- | `'oklrab'` | Euclidean in OKLab with toe-corrected lightness. Slightly better uniformity in dark tones than OKLab. | low |
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- | `'okLightness'` | Absolute lightness difference in OKLab (`|ΔL|`). Ignores hue and chroma — groups by brightness only. | low |
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+ | Value | Description | Cost |
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+ | --------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ---- | ------------------------------------------------------- | --- |
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+ | `'oklab'` | **Default.** Euclidean distance in OKLab. Fast, perceptually uniform, excellent general-purpose choice. | low |
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+ | `'oklrab'` | Euclidean in OKLab with toe-corrected lightness. Slightly better uniformity in dark tones than OKLab. | low |
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+ | `'okLightness'` | Absolute lightness difference in OKLab (` | ΔL | `). Ignores hue and chroma — groups by brightness only. | low |
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  | `'liMatch'` | Spatially varying blend: full OKLab distance at the left edge, pure lightness match at the right. Inspired by censor's li-match. Useful for visualising tonal structure. | low |
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  **CIE — D65**
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "palette-shader",
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- "version": "0.15.0",
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+ "version": "0.16.0",
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  "description": "Dependency-free WebGL2 shader that maps any colour palette across perceptual colour spaces — OKHsv, OKHsl, OKLCH and more.",
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  "keywords": [
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  "color",