palette-shader 0.13.0 → 0.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +30 -17
- package/dist/palette-shader.d.ts +9 -9
- package/dist/palette-shader.js +525 -408
- package/dist/palette-shader.js.map +1 -1
- package/dist/palette-shader.umd.cjs +110 -39
- package/dist/palette-shader.umd.cjs.map +1 -1
- package/package.json +1 -1
- package/src/PaletteViz.ts +49 -30
- package/src/PaletteViz3D.ts +55 -31
- package/src/mesh.ts +4 -4
- package/src/shaderSrc.ts +124 -44
- package/src/types.ts +7 -2
package/README.md
CHANGED
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@@ -16,6 +16,19 @@ So if one of your palette colors only claims a tiny sliver, it lives very close
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- **How balanced** the palette is overall — even regions mean even coverage
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- **Whether a new color is worth adding** — if it doesn't carve out its own space, it's probably not pulling its weight
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### Common questions → recommended settings
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| I want to know… | Color model | Distance metric |
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| ----------------------------------------- | ------------------------------- | --------------- |
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| How my hue distribution looks | `okhslPolar` | `oklab` |
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| Which two colors are most similar | `okhsl` or `oklab` | `deltaE2000` |
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| Whether a new color is worth adding | `okhslPolar` | `oklab` |
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| How my palette reads on print | `cielabD50` or `cielchD50Polar` | `cielabD50` |
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| How close the colors look to a human eye | `oklchPolar` | `deltaE2000` |
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| What the palette looks like to a computer | `hslPolar` or `rgb` | `rgb` |
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For a deeper breakdown of every color model and metric, see [docs/use-cases.md](docs/use-cases.md).
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---
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## Install
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@@ -65,21 +78,21 @@ new PaletteViz(options?: PaletteVizOptions)
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All options are optional. The palette defaults to a random 20-color set.
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| Option | Type | Default | Description
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| ---------------- | ---------------------------- | ------------------ |
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| `palette` | `[number, number, number][]` | random | sRGB colors as `[r, g, b]` arrays, each component in the `0–1` range
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| `container` | `HTMLElement` | `undefined` | Element the canvas is appended to. Omit and use `viz.canvas` to place it yourself
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| `width` | `number` | `512` | Canvas width in CSS pixels
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| `height` | `number` | `512` | Canvas height in CSS pixels
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| `pixelRatio` | `number` | `devicePixelRatio` | Renderer pixel ratio
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| `colorModel` | `string` | `'okhsv'` | Color space for the visualization (see [Color models](#color-models))
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| `distanceMetric` | `string` | `'oklab'` | Distance function for nearest-color matching (see [Distance metrics](#distance-metrics))
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| `axis` | `'x' \| 'y' \| 'z'` | `'y'` | Which axis the `position` value controls
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| `position` | `number` | `0` | 0–1 position along the chosen axis
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| `
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| `showRaw` | `boolean` | `false` | Bypass nearest-color matching (shows the raw color space)
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| `outlineWidth` | `number` | `0` | Draw a transparent outline where palette regions meet. Width in physical pixels. `0` disables (no overhead).
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| `gamutClip` | `boolean` | `false` | Discard out-of-sRGB-gamut pixels instead of clamping. Reveals the true gamut boundary of the color model.
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| Option | Type | Default | Description |
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| ---------------- | ---------------------------- | ------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `palette` | `[number, number, number][]` | random | sRGB colors as `[r, g, b]` arrays, each component in the `0–1` range |
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| `container` | `HTMLElement` | `undefined` | Element the canvas is appended to. Omit and use `viz.canvas` to place it yourself |
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| `width` | `number` | `512` | Canvas width in CSS pixels |
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| `height` | `number` | `512` | Canvas height in CSS pixels |
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| `pixelRatio` | `number` | `devicePixelRatio` | Renderer pixel ratio |
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| `colorModel` | `string` | `'okhsv'` | Color space for the visualization (see [Color models](#color-models)) |
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| `distanceMetric` | `string` | `'oklab'` | Distance function for nearest-color matching (see [Distance metrics](#distance-metrics)) |
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| `axis` | `'x' \| 'y' \| 'z'` | `'y'` | Which axis the `position` value controls |
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| `position` | `number` | `0` | 0–1 position along the chosen axis |
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| `invertAxes` | `('x' \| 'y' \| 'z')[]` | `[]` | Invert one or more axes, for example `['z']` or `['x', 'z']`. In 2-D polar views, `y` inversion is resolved as a vertical view flip to avoid the mirrored center seam. |
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| `showRaw` | `boolean` | `false` | Bypass nearest-color matching (shows the raw color space) |
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| `outlineWidth` | `number` | `0` | Draw a transparent outline where palette regions meet. Width in physical pixels. `0` disables (no overhead). |
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| `gamutClip` | `boolean` | `false` | Discard out-of-sRGB-gamut pixels instead of clamping. Reveals the true gamut boundary of the color model. |
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---
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viz.position = 0.5;
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viz.colorModel = 'okhslPolar';
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viz.distanceMetric = 'deltaE2000';
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viz.
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viz.invertAxes = ['z'];
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viz.showRaw = true;
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viz.outlineWidth = 2; // transparent border between regions, in physical pixels
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viz.gamutClip = true; // discard out-of-gamut pixels
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| `colorModel` | `string` | `'okhsv'` | Color model (see [Color models](#color-models)). Polar → cylinder mesh |
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| `distanceMetric` | `string` | `'oklab'` | Distance metric (see [Distance metrics](#distance-metrics)) |
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| `position` | `number` | `1` | 0–1 slice position. `1` shows the full volume; `0` slices it completely away |
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| `
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| `invertAxes` | `('x' \| 'y' \| 'z')[]` | `[]` | Invert one or more axes, for example `['z']` or `['x', 'z']` |
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| `showRaw` | `boolean` | `false` | Bypass nearest-color matching |
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| `outlineWidth` | `number` | `0` | Transparent outline width (physical px). `0` disables |
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| `gamutClip` | `boolean` | `false` | Discard out-of-sRGB-gamut pixels instead of clamping |
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package/dist/palette-shader.d.ts
CHANGED
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@@ -24,7 +24,7 @@ export declare const paletteToTexture: (palette: ColorList) => Uint8Array;
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export declare class PaletteViz {
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#private;
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constructor({ palette, width, height, pixelRatio, container, colorModel, distanceMetric, axis, position,
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constructor({ palette, width, height, pixelRatio, container, colorModel, distanceMetric, axis, position, invertAxes, showRaw, outlineWidth, gamutClip, }?: PaletteVizOptions);
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get canvas(): HTMLCanvasElement;
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get width(): number;
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get height(): number;
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get colorModel(): SupportedColorModels;
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set distanceMetric(metric: DistanceMetric);
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get distanceMetric(): DistanceMetric;
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set
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get
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set invertAxes(value: Axis[]);
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get invertAxes(): Axis[];
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set showRaw(value: boolean);
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get showRaw(): boolean;
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set pixelRatio(value: number);
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export declare class PaletteViz3D {
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#private;
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constructor({ palette, width, height, pixelRatio, container, colorModel, distanceMetric,
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constructor({ palette, width, height, pixelRatio, container, colorModel, distanceMetric, invertAxes, showRaw, outlineWidth, gamutClip, position, modelMatrix, }?: PaletteViz3DOptions);
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/**
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* Read the rendered colour at normalised screen coordinates (0–1, y=0 is top).
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* Returns [r, g, b] in [0, 1], or null if the pixel is transparent (no geometry).
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get colorModel(): SupportedColorModels;
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set distanceMetric(metric: DistanceMetric);
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get distanceMetric(): DistanceMetric;
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set invertAxes(value: Axis[]);
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get invertAxes(): Axis[];
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set showRaw(value: boolean);
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get showRaw(): boolean;
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set position(value: number);
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container?: HTMLElement;
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colorModel?: SupportedColorModels;
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distanceMetric?: DistanceMetric;
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invertAxes?: Axis[];
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showRaw?: boolean;
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outlineWidth?: number;
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gamutClip?: boolean;
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distanceMetric?: DistanceMetric;
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axis?: Axis;
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position?: number;
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invertAxes?: Axis[];
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showRaw?: boolean;
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outlineWidth?: number;
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gamutClip?: boolean;
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export declare const randomPalette: (size?: number) => ColorList;
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export declare type SupportedColorModels = 'rgb' | 'oklab' | 'okhsv' | 'okhsvPolar' | 'okhsl' | 'okhslPolar' | 'oklch' | 'oklchPolar' | 'hsv' | 'hsvPolar' | 'hsl' | 'hslPolar' | 'hwb' | 'hwbPolar' | 'oklrab' | 'oklrch' | 'oklrchPolar' | 'cielab' | 'cielch' | 'cielchPolar' | 'cielabD50' | 'cielchD50' | 'cielchD50Polar';
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export declare type SupportedColorModels = 'rgb' | 'rgb12bit' | 'rgb8bit' | 'rgb18bit' | 'rgb6bit' | 'rgb15bit' | 'oklab' | 'okhsv' | 'okhsvPolar' | 'okhsl' | 'okhslPolar' | 'oklch' | 'oklchPolar' | 'hsv' | 'hsvPolar' | 'hsl' | 'hslPolar' | 'hwb' | 'hwbPolar' | 'oklrab' | 'oklrch' | 'oklrchPolar' | 'cielab' | 'cielch' | 'cielchPolar' | 'cielabD50' | 'cielchD50' | 'cielchD50Polar';
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export { }
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