palette-shader 0.12.0 → 0.14.0

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package/README.md CHANGED
@@ -16,6 +16,19 @@ So if one of your palette colors only claims a tiny sliver, it lives very close
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  - **How balanced** the palette is overall — even regions mean even coverage
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  - **Whether a new color is worth adding** — if it doesn't carve out its own space, it's probably not pulling its weight
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+ ### Common questions → recommended settings
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+
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+ | I want to know… | Color model | Distance metric |
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+ | ----------------------------------------- | ------------------------------- | --------------- |
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+ | How my hue distribution looks | `okhslPolar` | `oklab` |
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+ | Which two colors are most similar | `okhsl` or `oklab` | `deltaE2000` |
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+ | Whether a new color is worth adding | `okhslPolar` | `oklab` |
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+ | How my palette reads on print | `cielabD50` or `cielchD50Polar` | `cielabD50` |
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+ | How close the colors look to a human eye | `oklchPolar` | `deltaE2000` |
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+ | What the palette looks like to a computer | `hslPolar` or `rgb` | `rgb` |
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+
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+ For a deeper breakdown of every color model and metric, see [docs/use-cases.md](docs/use-cases.md).
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+
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  ---
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  ## Install
@@ -35,7 +48,10 @@ import { PaletteViz } from 'palette-shader';
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  import { converter } from 'culori';
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  const toSRGB = converter('srgb');
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- const toRGB = (hex) => { const c = toSRGB(hex); return [c.r, c.g, c.b]; };
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+ const toRGB = (hex) => {
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+ const c = toSRGB(hex);
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+ return [c.r, c.g, c.b];
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+ };
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  // option A — pass a container, canvas is appended automatically
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  const viz = new PaletteViz({
@@ -50,6 +66,8 @@ const viz = new PaletteViz({ palette: ['#264653', '#2a9d8f', '#e9c46a'].map(toRG
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  document.querySelector('#app').appendChild(viz.canvas);
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  ```
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+ If you only use the 2D renderer, import `PaletteViz` and let your bundler tree-shake the rest. `PaletteViz3D` pulls in substantially more code for mesh generation, extra shaders, and interaction handling, so it is worth avoiding in apps that never render the 3-D view.
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+
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  ---
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  ## Constructor
@@ -60,20 +78,21 @@ new PaletteViz(options?: PaletteVizOptions)
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  All options are optional. The palette defaults to a random 20-color set.
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- | Option | Type | Default | Description |
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- | ---------------- | ------------------- | ------------------ | ------------------------------------------------------------------------------------------------------------ |
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- | `palette` | `[number, number, number][]` | random | sRGB colors as `[r, g, b]` arrays, each component in the `0–1` range |
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- | `container` | `HTMLElement` | `undefined` | Element the canvas is appended to. Omit and use `viz.canvas` to place it yourself |
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- | `width` | `number` | `512` | Canvas width in CSS pixels |
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- | `height` | `number` | `512` | Canvas height in CSS pixels |
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- | `pixelRatio` | `number` | `devicePixelRatio` | Renderer pixel ratio |
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- | `colorModel` | `string` | `'okhsv'` | Color space for the visualization (see [Color models](#color-models)) |
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- | `distanceMetric` | `string` | `'oklab'` | Distance function for nearest-color matching (see [Distance metrics](#distance-metrics)) |
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- | `axis` | `'x' \| 'y' \| 'z'` | `'y'` | Which axis the `position` value controls |
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- | `position` | `number` | `0` | 0–1 position along the chosen axis |
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- | `invertZ` | `boolean` | `false` | Flip the lightness/value axis |
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- | `showRaw` | `boolean` | `false` | Bypass nearest-color matching (shows the raw color space) |
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- | `outlineWidth` | `number` | `0` | Draw a transparent outline where palette regions meet. Width in physical pixels. `0` disables (no overhead). |
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+ | Option | Type | Default | Description |
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+ | ---------------- | ---------------------------- | ------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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+ | `palette` | `[number, number, number][]` | random | sRGB colors as `[r, g, b]` arrays, each component in the `0–1` range |
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+ | `container` | `HTMLElement` | `undefined` | Element the canvas is appended to. Omit and use `viz.canvas` to place it yourself |
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+ | `width` | `number` | `512` | Canvas width in CSS pixels |
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+ | `height` | `number` | `512` | Canvas height in CSS pixels |
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+ | `pixelRatio` | `number` | `devicePixelRatio` | Renderer pixel ratio |
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+ | `colorModel` | `string` | `'okhsv'` | Color space for the visualization (see [Color models](#color-models)) |
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+ | `distanceMetric` | `string` | `'oklab'` | Distance function for nearest-color matching (see [Distance metrics](#distance-metrics)) |
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+ | `axis` | `'x' \| 'y' \| 'z'` | `'y'` | Which axis the `position` value controls |
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+ | `position` | `number` | `0` | 0–1 position along the chosen axis |
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+ | `invertAxes` | `('x' \| 'y' \| 'z')[]` | `[]` | Invert one or more axes, for example `['z']` or `['x', 'z']`. In 2-D polar views, `y` inversion is resolved as a vertical view flip to avoid the mirrored center seam. |
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+ | `showRaw` | `boolean` | `false` | Bypass nearest-color matching (shows the raw color space) |
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+ | `outlineWidth` | `number` | `0` | Draw a transparent outline where palette regions meet. Width in physical pixels. `0` disables (no overhead). |
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+ | `gamutClip` | `boolean` | `false` | Discard out-of-sRGB-gamut pixels instead of clamping. Reveals the true gamut boundary of the color model. |
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  ---
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@@ -82,13 +101,18 @@ All options are optional. The palette defaults to a random 20-color set.
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  Every constructor option is also a live setter/getter. Assigning any of them re-renders immediately via `requestAnimationFrame`.
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  ```js
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- viz.palette = [[1, 0, 0], [0, 1, 0], [0, 0, 1]];
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+ viz.palette = [
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+ [1, 0, 0],
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+ [0, 1, 0],
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+ [0, 0, 1],
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+ ];
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  viz.position = 0.5;
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  viz.colorModel = 'okhslPolar';
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  viz.distanceMetric = 'deltaE2000';
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- viz.invertZ = true;
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+ viz.invertAxes = ['z'];
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  viz.showRaw = true;
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  viz.outlineWidth = 2; // transparent border between regions, in physical pixels
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+ viz.gamutClip = true; // discard out-of-gamut pixels
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  viz.pixelRatio = window.devicePixelRatio; // update after display changes
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  ```
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@@ -178,11 +202,11 @@ Controls the 3-D color space the visualization is rendered in. Polar variants (`
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  **CIE Lab / LCH — D65**
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- | Value | Shape | Description |
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- | --------------- | ----- | --------------------------------------------------------------- |
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- | `'cielab'` | cube | CIELab D65: x→a, y→b, z→L. The classic perceptual color space. |
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- | `'cielch'` | cube | CIELab D65 in cylindrical LCH coordinates. |
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- | `'cielchPolar'` | wheel | Polar form of CIELch D65. |
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+ | Value | Shape | Description |
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+ | --------------- | ----- | -------------------------------------------------------------- |
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+ | `'cielab'` | cube | CIELab D65: x→a, y→b, z→L. The classic perceptual color space. |
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+ | `'cielch'` | cube | CIELab D65 in cylindrical LCH coordinates. |
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+ | `'cielchPolar'` | wheel | Polar form of CIELch D65. |
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  **CIE Lab / LCH — D50**
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@@ -313,7 +337,11 @@ import { paletteToRGBA, randomPalette, fragmentShader } from 'palette-shader';
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  // Get raw RGBA bytes (Uint8Array, sRGB, 4 bytes per color)
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  // Useful for building your own WebGL texture or processing palette data
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- const rgba = paletteToRGBA([[1, 0, 0], [0, 1, 0], [0, 0, 1]]);
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+ const rgba = paletteToRGBA([
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+ [1, 0, 0],
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+ [0, 1, 0],
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+ [0, 0, 1],
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+ ]);
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  // Quick random palette for prototyping
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  const palette = randomPalette(16);
@@ -337,7 +365,7 @@ const viz3d = new PaletteViz3D({
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  palette: ['#264653', '#2a9d8f', '#e9c46a', '#f4a261', '#e76f51'].map(toRGB),
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  container: document.querySelector('#app'),
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  colorModel: 'okhsv',
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- position: 1.0, // 1 = full volume, 0 = fully sliced
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+ position: 1.0, // 1 = full volume, 0 = fully sliced
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  outlineWidth: 2,
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  });
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  ```
@@ -350,7 +378,7 @@ new PaletteViz3D(options?: PaletteViz3DOptions)
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  | Option | Type | Default | Description |
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  | ---------------- | ---------------------------- | --------------------- | ---------------------------------------------------------------------------- |
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- | `palette` | `[number, number, number][]` | random | sRGB colors as `[r, g, b]`, each in `0–1` |
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+ | `palette` | `[number, number, number][]` | random | sRGB colors as `[r, g, b]`, each in `0–1` |
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  | `container` | `HTMLElement` | `undefined` | Element the canvas is appended to |
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  | `width` | `number` | `512` | Canvas width in CSS pixels |
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  | `height` | `number` | `512` | Canvas height in CSS pixels |
@@ -358,10 +386,11 @@ new PaletteViz3D(options?: PaletteViz3DOptions)
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  | `colorModel` | `string` | `'okhsv'` | Color model (see [Color models](#color-models)). Polar → cylinder mesh |
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  | `distanceMetric` | `string` | `'oklab'` | Distance metric (see [Distance metrics](#distance-metrics)) |
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  | `position` | `number` | `1` | 0–1 slice position. `1` shows the full volume; `0` slices it completely away |
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- | `invertZ` | `boolean` | `false` | Flip the lightness/value axis |
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+ | `invertAxes` | `('x' \| 'y' \| 'z')[]` | `[]` | Invert one or more axes, for example `['z']` or `['x', 'z']` |
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  | `showRaw` | `boolean` | `false` | Bypass nearest-color matching |
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  | `outlineWidth` | `number` | `0` | Transparent outline width (physical px). `0` disables |
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- | `modelMatrix` | `Float32Array` | slight tilt (default) | Initial 4×4 column-major model rotation matrix |
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+ | `gamutClip` | `boolean` | `false` | Discard out-of-sRGB-gamut pixels instead of clamping |
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+ | `modelMatrix` | `Float32Array` | slight tilt (default) | Initial 4×4 column-major model rotation matrix |
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  ### Properties (3D)
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@@ -369,13 +398,39 @@ All constructor options except `modelMatrix` are live setter/getters (re-render
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  Additional properties:
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- | Property | Type | Description |
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- | ------------- | -------------- | --------------------------------------------------------------- |
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- | `canvas` | `HTMLCanvasElement` | The canvas (read-only) |
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- | `modelMatrix` | `Float32Array` | Get/set the 4×4 model rotation matrix (copies on read & write) |
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+ | Property | Type | Description |
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+ | ------------- | ------------------- | -------------------------------------------------------------- |
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+ | `canvas` | `HTMLCanvasElement` | The canvas (read-only) |
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+ | `modelMatrix` | `Float32Array` | Get/set the 4×4 model rotation matrix (copies on read & write) |
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  ### Methods (3D)
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+ #### `getColorAtUV(x, y)`
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+ Returns the rendered color at normalised screen coordinates (`0–1` on both axes, y=0 is top) as `[r, g, b]` in `0–1` sRGB, or `null` if the cursor is over a transparent pixel (i.e. outside the 3D geometry). Flushes any pending rAF frame so the reading is always current.
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+
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+ ```js
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+ canvas.addEventListener('mousemove', (e) => {
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+ const rect = canvas.getBoundingClientRect();
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+ const color = viz3d.getColorAtUV(
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+ (e.clientX - rect.left) / rect.width,
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+ (e.clientY - rect.top) / rect.height,
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+ );
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+ if (color) {
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+ const hex =
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+ '#' +
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+ color
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+ .map((c) =>
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+ Math.round(c * 255)
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+ .toString(16)
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+ .padStart(2, '0'),
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+ )
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+ .join('');
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+ console.log(hex);
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+ }
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+ });
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+ ```
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+
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  #### `rotate(dx, dy)`
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  Apply an incremental trackball rotation. `dx` and `dy` are in radians (screen-space). Left-multiplies incremental X/Y rotations onto the accumulated model matrix.
@@ -413,13 +468,13 @@ const model = mat4Multiply(mat4RotateX(0.4), mat4RotateY(0.6));
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  viz3d.modelMatrix = model;
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  ```
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- | Function | Signature | Description |
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- | ---------------- | ------------------------------------------------------ | ------------------------------------- |
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- | `mat4Perspective`| `(fov, aspect, near, far) → Float32Array` | Perspective projection matrix |
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- | `mat4Multiply` | `(a, b) → Float32Array` | Matrix multiplication `a × b` |
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- | `mat4RotateX` | `(angle) → Float32Array` | Rotation around X axis (radians) |
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- | `mat4RotateY` | `(angle) → Float32Array` | Rotation around Y axis (radians) |
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- | `mat4Translate` | `(x, y, z) → Float32Array` | Translation matrix |
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+ | Function | Signature | Description |
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+ | ----------------- | ----------------------------------------- | -------------------------------- |
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+ | `mat4Perspective` | `(fov, aspect, near, far) → Float32Array` | Perspective projection matrix |
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+ | `mat4Multiply` | `(a, b) → Float32Array` | Matrix multiplication `a × b` |
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+ | `mat4RotateX` | `(angle) → Float32Array` | Rotation around X axis (radians) |
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+ | `mat4RotateY` | `(angle) → Float32Array` | Rotation around Y axis (radians) |
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+ | `mat4Translate` | `(x, y, z) → Float32Array` | Translation matrix |
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  ---
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@@ -24,7 +24,7 @@ export declare const paletteToTexture: (palette: ColorList) => Uint8Array;
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  export declare class PaletteViz {
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  #private;
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- constructor({ palette, width, height, pixelRatio, container, colorModel, distanceMetric, axis, position, invertZ, showRaw, outlineWidth, gamutClip, }?: PaletteVizOptions);
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+ constructor({ palette, width, height, pixelRatio, container, colorModel, distanceMetric, axis, position, invertAxes, showRaw, outlineWidth, gamutClip, }?: PaletteVizOptions);
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  get canvas(): HTMLCanvasElement;
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  get width(): number;
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  get height(): number;
@@ -45,8 +45,8 @@ export declare class PaletteViz {
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  get colorModel(): SupportedColorModels;
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  set distanceMetric(metric: DistanceMetric);
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  get distanceMetric(): DistanceMetric;
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- set invertZ(value: boolean);
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- get invertZ(): boolean;
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+ set invertAxes(value: Axis[]);
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+ get invertAxes(): Axis[];
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  set showRaw(value: boolean);
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  get showRaw(): boolean;
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  set pixelRatio(value: number);
@@ -62,7 +62,13 @@ export declare class PaletteViz {
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  export declare class PaletteViz3D {
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  #private;
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- constructor({ palette, width, height, pixelRatio, container, colorModel, distanceMetric, invertZ, showRaw, outlineWidth, gamutClip, position, modelMatrix, }?: PaletteViz3DOptions);
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+ constructor({ palette, width, height, pixelRatio, container, colorModel, distanceMetric, invertAxes, showRaw, outlineWidth, gamutClip, position, modelMatrix, }?: PaletteViz3DOptions);
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+ /**
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+ * Read the rendered colour at normalised screen coordinates (0–1, y=0 is top).
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+ * Returns [r, g, b] in [0, 1], or null if the pixel is transparent (no geometry).
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+ * Flushes any pending rAF frame to ensure the reading is up to date.
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+ */
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+ getColorAtUV(x: number, y: number): [number, number, number] | null;
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  get canvas(): HTMLCanvasElement;
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  get width(): number;
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  get height(): number;
@@ -74,8 +80,8 @@ export declare class PaletteViz3D {
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  get colorModel(): SupportedColorModels;
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  set distanceMetric(metric: DistanceMetric);
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  get distanceMetric(): DistanceMetric;
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- set invertZ(value: boolean);
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- get invertZ(): boolean;
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+ set invertAxes(value: Axis[]);
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+ get invertAxes(): Axis[];
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  set showRaw(value: boolean);
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  get showRaw(): boolean;
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  set position(value: number);
@@ -100,7 +106,7 @@ export declare type PaletteViz3DOptions = {
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  container?: HTMLElement;
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  colorModel?: SupportedColorModels;
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  distanceMetric?: DistanceMetric;
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- invertZ?: boolean;
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+ invertAxes?: Axis[];
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  showRaw?: boolean;
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  outlineWidth?: number;
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  gamutClip?: boolean;
@@ -118,7 +124,7 @@ export declare type PaletteVizOptions = {
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  distanceMetric?: DistanceMetric;
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  axis?: Axis;
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  position?: number;
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- invertZ?: boolean;
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+ invertAxes?: Axis[];
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  showRaw?: boolean;
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  outlineWidth?: number;
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  gamutClip?: boolean;
@@ -126,6 +132,6 @@ export declare type PaletteVizOptions = {
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  export declare const randomPalette: (size?: number) => ColorList;
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- export declare type SupportedColorModels = 'rgb' | 'oklab' | 'okhsv' | 'okhsvPolar' | 'okhsl' | 'okhslPolar' | 'oklch' | 'oklchPolar' | 'hsv' | 'hsvPolar' | 'hsl' | 'hslPolar' | 'hwb' | 'hwbPolar' | 'oklrab' | 'oklrch' | 'oklrchPolar' | 'cielab' | 'cielch' | 'cielchPolar' | 'cielabD50' | 'cielchD50' | 'cielchD50Polar';
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+ export declare type SupportedColorModels = 'rgb' | 'rgb12bit' | 'rgb8bit' | 'rgb18bit' | 'rgb6bit' | 'rgb15bit' | 'oklab' | 'okhsv' | 'okhsvPolar' | 'okhsl' | 'okhslPolar' | 'oklch' | 'oklchPolar' | 'hsv' | 'hsvPolar' | 'hsl' | 'hslPolar' | 'hwb' | 'hwbPolar' | 'oklrab' | 'oklrch' | 'oklrchPolar' | 'cielab' | 'cielch' | 'cielchPolar' | 'cielabD50' | 'cielchD50' | 'cielchD50Polar';
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  export { }