pacman-contribution-graph 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.prettierrc +8 -0
- package/.vscode/extensions.json +5 -0
- package/.vscode/settings.json +6 -0
- package/README.md +20 -0
- package/dist/pacman-contribution-graph.js +1106 -0
- package/dist/pacman-contribution-graph.js.map +1 -0
- package/dist/pacman-contribution-graph.min.js +1 -0
- package/index.html +405 -0
- package/package.json +26 -0
- package/src/assets/sounds/pacman_beginning.wav +0 -0
- package/src/assets/sounds/pacman_chomp.wav +0 -0
- package/src/assets/sounds/pacman_death.wav +0 -0
- package/src/assets/sounds/pacman_eatghost.wav +0 -0
- package/src/canvas.ts +200 -0
- package/src/constants.ts +40 -0
- package/src/game.ts +344 -0
- package/src/index.ts +31 -0
- package/src/music-player.ts +113 -0
- package/src/store.ts +22 -0
- package/src/svg.ts +172 -0
- package/src/types.ts +60 -0
- package/src/utils.ts +47 -0
- package/tsconfig.json +11 -0
- package/webpack.common.js +19 -0
- package/webpack.dev.js +23 -0
- package/webpack.prod.js +18 -0
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package/src/canvas.ts
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import { CELL_SIZE, GAP_SIZE, GRID_HEIGHT, GRID_WIDTH, PACMAN_COLOR, PACMAN_COLOR_DEAD, PACMAN_COLOR_POWERUP } from './constants';
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import { MusicPlayer } from './music-player';
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import { Store } from './store';
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import { Utils } from './utils';
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const resizeCanvas = () => {
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const canvasWidth = GRID_WIDTH * (CELL_SIZE + GAP_SIZE);
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const canvasHeight = GRID_HEIGHT * (CELL_SIZE + GAP_SIZE) + 20; // Adding some space for months on top
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Store.config.canvas.width = canvasWidth;
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Store.config.canvas.height = canvasHeight;
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};
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const drawGrid = () => {
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Store.config.canvas.getContext('2d')!.fillStyle = Utils.getCurrentTheme().gridBackground;
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Store.config.canvas.getContext('2d')!.fillRect(0, 0, Store.config.canvas.width, Store.config.canvas.height);
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for (let x = 0; x < GRID_HEIGHT; x++) {
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for (let y = 0; y < GRID_WIDTH; y++) {
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const intensity = Store.grid[x][y];
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if (intensity > 0) {
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const adjustedIntensity = intensity < 0.2 ? 0.3 : intensity;
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const color = Utils.hexToRGBA(Utils.getCurrentTheme().contributionBoxColor, adjustedIntensity);
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Store.config.canvas.getContext('2d')!.fillStyle = color;
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} else {
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Store.config.canvas.getContext('2d')!.fillStyle = Utils.getCurrentTheme().emptyContributionBoxColor;
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}
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Store.config.canvas.getContext('2d')!.beginPath();
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Store.config.canvas
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.getContext('2d')!
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.roundRect(y * (CELL_SIZE + GAP_SIZE), x * (CELL_SIZE + GAP_SIZE) + 15, CELL_SIZE, CELL_SIZE, 5);
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Store.config.canvas.getContext('2d')!.fill();
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}
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}
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Store.config.canvas.getContext('2d')!.fillStyle = Utils.getCurrentTheme().textColor;
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Store.config.canvas.getContext('2d')!.font = '10px Arial';
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Store.config.canvas.getContext('2d')!.textAlign = 'center';
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let lastMonth = '';
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for (let y = 0; y < GRID_WIDTH; y++) {
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if (Store.monthLabels[y] !== lastMonth) {
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const xPos = y * (CELL_SIZE + GAP_SIZE) + CELL_SIZE / 2;
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Store.config.canvas.getContext('2d')!.fillText(Store.monthLabels[y], xPos, 10);
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lastMonth = Store.monthLabels[y];
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}
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}
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};
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const drawPacman = () => {
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const x = Store.pacman.y * (CELL_SIZE + GAP_SIZE) + CELL_SIZE / 2;
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const y = Store.pacman.x * (CELL_SIZE + GAP_SIZE) + CELL_SIZE / 2 + 15;
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const radius = CELL_SIZE / 2;
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// Change Pac-Man's color to red if he's on power-up, dead, else yellow
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if (Store.pacman.deadReaminingDuration) {
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Store.config.canvas.getContext('2d')!.fillStyle = PACMAN_COLOR_DEAD;
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} else if (Store.pacman.powerupReaminingDuration) {
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Store.config.canvas.getContext('2d')!.fillStyle = PACMAN_COLOR_POWERUP;
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} else {
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Store.config.canvas.getContext('2d')!.fillStyle = PACMAN_COLOR;
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}
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const mouthAngle = Store.pacmanMouthOpen ? 0.35 * Math.PI : 0.1 * Math.PI;
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let startAngle, endAngle;
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switch (Store.pacman.direction) {
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case 'up':
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startAngle = 1.5 * Math.PI + mouthAngle;
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endAngle = 1.5 * Math.PI - mouthAngle;
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break;
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case 'down':
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startAngle = 0.5 * Math.PI + mouthAngle;
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endAngle = 0.5 * Math.PI - mouthAngle;
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break;
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case 'left':
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startAngle = Math.PI + mouthAngle;
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endAngle = Math.PI - mouthAngle;
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break;
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case 'right':
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default:
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startAngle = 0 + mouthAngle;
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endAngle = 2 * Math.PI - mouthAngle;
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break;
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}
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Store.config.canvas.getContext('2d')!.beginPath();
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Store.config.canvas.getContext('2d')!.arc(x, y, radius, startAngle, endAngle);
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Store.config.canvas.getContext('2d')!.lineTo(x, y);
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Store.config.canvas.getContext('2d')!.fill();
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};
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const drawGhosts = () => {
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Store.ghosts.forEach((ghost) => {
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const x = ghost.y * (CELL_SIZE + GAP_SIZE) + CELL_SIZE / 2;
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const y = ghost.x * (CELL_SIZE + GAP_SIZE) + CELL_SIZE / 2 + 15;
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const radius = CELL_SIZE / 2;
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Store.config.canvas.getContext('2d')!.fillStyle = ghost.scared ? 'blue' : ghost.color;
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Store.config.canvas.getContext('2d')!.beginPath();
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Store.config.canvas.getContext('2d')!.arc(x, y, radius, 0, Math.PI);
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Store.config.canvas.getContext('2d')!.rect(x - radius, y, radius * 2, radius);
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Store.config.canvas.getContext('2d')!.fill();
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Store.config.canvas.getContext('2d')!.fillStyle = 'white';
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Store.config.canvas.getContext('2d')!.beginPath();
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Store.config.canvas.getContext('2d')!.arc(x - radius / 3, y - radius / 3, radius / 4, 0, Math.PI * 2);
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Store.config.canvas.getContext('2d')!.arc(x + radius / 3, y - radius / 3, radius / 4, 0, Math.PI * 2);
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Store.config.canvas.getContext('2d')!.fill();
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Store.config.canvas.getContext('2d')!.fillStyle = 'black';
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Store.config.canvas.getContext('2d')!.beginPath();
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Store.config.canvas.getContext('2d')!.arc(x - radius / 3, y - radius / 3, radius / 8, 0, Math.PI * 2);
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Store.config.canvas.getContext('2d')!.arc(x + radius / 3, y - radius / 3, radius / 8, 0, Math.PI * 2);
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Store.config.canvas.getContext('2d')!.fill();
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});
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};
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const renderGameOver = () => {
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Store.config.canvas.getContext('2d')!.fillStyle = 'black';
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Store.config.canvas.getContext('2d')!.font = '20px Arial';
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Store.config.canvas.getContext('2d')!.textAlign = 'center';
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Store.config.canvas.getContext('2d')!.fillText('Game Over', Store.config.canvas.width / 2, Store.config.canvas.height / 2);
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};
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const drawSoundController = () => {
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if (!Store.config.enableSounds) {
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console.log('vvvv');
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return;
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}
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const width = 30,
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height = 30,
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left = Store.config.canvas.width - width - 10,
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top = 10;
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Store.config.canvas.getContext('2d')!.fillStyle = `rgba(0, 0, 0, ${MusicPlayer.getInstance().isMuted ? 0.3 : 0.5})`;
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Store.config.canvas.getContext('2d')!.beginPath();
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Store.config.canvas.getContext('2d')!.moveTo(left + 10, top + 10);
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Store.config.canvas.getContext('2d')!.lineTo(left + 20, top + 5);
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Store.config.canvas.getContext('2d')!.lineTo(left + 20, top + 25);
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Store.config.canvas.getContext('2d')!.lineTo(left + 10, top + 20);
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Store.config.canvas.getContext('2d')!.closePath();
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Store.config.canvas.getContext('2d')!.fill();
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if (!MusicPlayer.getInstance().isMuted) {
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Store.config.canvas.getContext('2d')!.strokeStyle = `rgba(0, 0, 0, 0.4)`;
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Store.config.canvas.getContext('2d')!.lineWidth = 2;
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// First wave
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Store.config.canvas.getContext('2d')!.beginPath();
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Store.config.canvas.getContext('2d')!.arc(left + 25, top + 15, 5, 0, Math.PI * 2);
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Store.config.canvas.getContext('2d')!.stroke();
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// Second wave
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Store.config.canvas.getContext('2d')!.beginPath();
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Store.config.canvas.getContext('2d')!.arc(left + 25, top + 15, 8, 0, Math.PI * 2);
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Store.config.canvas.getContext('2d')!.stroke();
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} else {
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// Mute line
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Store.config.canvas.getContext('2d')!.strokeStyle = 'rgba(255, 0, 0, 0.6)';
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Store.config.canvas.getContext('2d')!.lineWidth = 3;
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Store.config.canvas.getContext('2d')!.beginPath();
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Store.config.canvas.getContext('2d')!.moveTo(left + 25, top + 5);
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Store.config.canvas.getContext('2d')!.lineTo(left + 5, top + 25);
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Store.config.canvas.getContext('2d')!.stroke();
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}
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};
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const listenToSoundController = () => {
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if (!Store.config.enableSounds) {
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return;
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}
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Store.config.canvas.addEventListener('click', function (event) {
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const rect = Store.config.canvas.getBoundingClientRect();
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const x = event.clientX - rect.left,
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y = event.clientY - rect.top;
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const width = 30,
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height = 30,
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left = Store.config.canvas.width - width - 10,
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top = 10;
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if (x >= left && x <= left + this.width && y >= top && y <= top + this.height) {
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if (MusicPlayer.getInstance().isMuted) {
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MusicPlayer.getInstance().unmute();
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} else {
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MusicPlayer.getInstance().mute();
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}
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}
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});
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};
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export const Canvas = {
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resizeCanvas,
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drawGrid,
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drawPacman,
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drawGhosts,
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renderGameOver,
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drawSoundController,
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listenToSoundController
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};
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package/src/constants.ts
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import { GameTheme, ThemeKeys } from './types';
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export const CELL_SIZE = 20;
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export const GAP_SIZE = 2;
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export const GRID_WIDTH = 52;
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export const GRID_HEIGHT = 7;
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export const PACMAN_COLOR = 'yellow';
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export const PACMAN_COLOR_POWERUP = 'red';
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export const PACMAN_COLOR_DEAD = '#80808064';
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export const GHOST_COLORS = ['red', 'pink', 'cyan', 'orange'];
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export const MONTHS = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', 'Oct', 'Nov', 'Dec'];
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export const DELTA_TIME = 250;
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export const PACMAN_DEATH_DURATION = 10;
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export const PACMAN_POWERUP_DURATION = 15;
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export const GAME_THEMES: { [key in ThemeKeys]: GameTheme } = {
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github: {
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textColor: '#586069',
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gridBackground: '#ffffff',
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contributionBoxColor: '#9be9a8',
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emptyContributionBoxColor: '#ebedf0'
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},
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'github-dark': {
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textColor: '#8b949e',
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gridBackground: '#0d1117',
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contributionBoxColor: '#26a641',
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emptyContributionBoxColor: '#161b22'
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},
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gitlab: {
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textColor: '#626167',
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gridBackground: '#ffffff',
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contributionBoxColor: '#7992f5',
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emptyContributionBoxColor: '#ececef'
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},
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'gitlab-dark': {
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textColor: '#999999',
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gridBackground: '#1f1f1f',
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contributionBoxColor: '#2e7db1',
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emptyContributionBoxColor: '#2d2d2d'
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}
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};
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package/src/game.ts
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import { Canvas } from './canvas';
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import { DELTA_TIME, GHOST_COLORS, GRID_HEIGHT, GRID_WIDTH, MONTHS, PACMAN_DEATH_DURATION, PACMAN_POWERUP_DURATION } from './constants';
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import { MusicPlayer, Sound } from './music-player';
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import { Store } from './store';
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import { SVG } from './svg';
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const initializeGrid = () => {
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Store.grid = Array.from({ length: GRID_HEIGHT }, () => Array.from({ length: GRID_WIDTH }, () => 0));
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Store.monthLabels = Array(GRID_WIDTH).fill('');
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let maxCommits = 1;
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const now = new Date();
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const startOfCurrentWeek = new Date(now);
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startOfCurrentWeek.setDate(now.getDate() - now.getDay());
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Store.contributions.forEach((contribution) => {
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const contributionDate = new Date(contribution.date);
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const dayOfWeek = contributionDate.getDay();
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const weeksAgo = Math.floor((+startOfCurrentWeek - +contributionDate) / (1000 * 60 * 60 * 24 * 7));
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if (weeksAgo >= 0 && weeksAgo < GRID_WIDTH && dayOfWeek >= 0 && dayOfWeek < GRID_HEIGHT) {
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Store.grid[dayOfWeek][GRID_WIDTH - 1 - weeksAgo] = contribution.count;
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if (contribution.count > maxCommits) maxCommits = contribution.count;
|
|
24
|
+
}
|
|
25
|
+
});
|
|
26
|
+
|
|
27
|
+
for (let x = 0; x < GRID_HEIGHT; x++) {
|
|
28
|
+
for (let y = 0; y < GRID_WIDTH; y++) {
|
|
29
|
+
if (Store.grid[x][y] > 0) {
|
|
30
|
+
Store.grid[x][y] = Store.grid[x][y] / maxCommits;
|
|
31
|
+
}
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
for (let y = 0; y < GRID_WIDTH; y++) {
|
|
36
|
+
const weeksAgo = GRID_WIDTH - 1 - y;
|
|
37
|
+
const columnDate = new Date(startOfCurrentWeek);
|
|
38
|
+
columnDate.setDate(columnDate.getDate() - weeksAgo * 7);
|
|
39
|
+
Store.monthLabels[y] = MONTHS[columnDate.getMonth()];
|
|
40
|
+
}
|
|
41
|
+
};
|
|
42
|
+
|
|
43
|
+
const placePacman = () => {
|
|
44
|
+
let validCells = [];
|
|
45
|
+
for (let x = 0; x < GRID_HEIGHT; x++) {
|
|
46
|
+
for (let y = 0; y < GRID_WIDTH; y++) {
|
|
47
|
+
if (Store.grid[x][y] > 0) validCells.push({ x, y });
|
|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
if (validCells.length > 0) {
|
|
51
|
+
const randomCell = validCells[Math.floor(Math.random() * validCells.length)];
|
|
52
|
+
Store.pacman = {
|
|
53
|
+
x: randomCell.x,
|
|
54
|
+
y: randomCell.y,
|
|
55
|
+
direction: 'right',
|
|
56
|
+
points: 0,
|
|
57
|
+
deadReaminingDuration: 0,
|
|
58
|
+
powerupReaminingDuration: 0
|
|
59
|
+
};
|
|
60
|
+
}
|
|
61
|
+
if (Store.config.outputFormat == 'canvas') Canvas.drawPacman();
|
|
62
|
+
};
|
|
63
|
+
|
|
64
|
+
const placeGhosts = () => {
|
|
65
|
+
Store.ghosts = [];
|
|
66
|
+
Store.scaredGhostsDestinations = [];
|
|
67
|
+
// Create 4 ghosts
|
|
68
|
+
for (let i = 0; i < 4; i++) {
|
|
69
|
+
const color = GHOST_COLORS[i % GHOST_COLORS.length];
|
|
70
|
+
let x, y;
|
|
71
|
+
do {
|
|
72
|
+
x = Math.floor(Math.random() * GRID_HEIGHT);
|
|
73
|
+
y = Math.floor(Math.random() * GRID_WIDTH);
|
|
74
|
+
} while (Store.grid[x][y] === 0);
|
|
75
|
+
Store.ghosts.push({ x, y, color, scared: false, target: undefined });
|
|
76
|
+
Store.scaredGhostsDestinations.push({ x: 0, y: 0 });
|
|
77
|
+
}
|
|
78
|
+
if (Store.config.outputFormat == 'canvas') Canvas.drawGhosts();
|
|
79
|
+
};
|
|
80
|
+
|
|
81
|
+
const startGame = async () => {
|
|
82
|
+
if (Store.config.outputFormat == 'canvas') {
|
|
83
|
+
Store.config.canvas = Store.config.canvas;
|
|
84
|
+
Canvas.resizeCanvas();
|
|
85
|
+
Canvas.listenToSoundController();
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
Store.frameCount = 0;
|
|
89
|
+
Store.ghosts.forEach((ghost) => (ghost.scared = false));
|
|
90
|
+
|
|
91
|
+
initializeGrid();
|
|
92
|
+
if (Store.config.outputFormat == 'canvas') Canvas.drawGrid();
|
|
93
|
+
|
|
94
|
+
if (Store.config.outputFormat == 'canvas') {
|
|
95
|
+
if (!Store.config.enableSounds) {
|
|
96
|
+
MusicPlayer.getInstance().mute();
|
|
97
|
+
}
|
|
98
|
+
await MusicPlayer.getInstance().preloadSounds();
|
|
99
|
+
MusicPlayer.getInstance().startDefaultSound();
|
|
100
|
+
await MusicPlayer.getInstance().play(Sound.BEGINNING);
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
placePacman();
|
|
104
|
+
placeGhosts();
|
|
105
|
+
|
|
106
|
+
if (Store.config.outputFormat == 'svg') {
|
|
107
|
+
const remainingCells = () => Store.grid.some((row) => row.some((cell) => cell > 0));
|
|
108
|
+
while (remainingCells()) {
|
|
109
|
+
await updateGame();
|
|
110
|
+
}
|
|
111
|
+
// One more time to generate svg
|
|
112
|
+
await updateGame();
|
|
113
|
+
} else {
|
|
114
|
+
clearInterval(Store.gameInterval);
|
|
115
|
+
Store.gameInterval = setInterval(async () => await updateGame(), DELTA_TIME);
|
|
116
|
+
}
|
|
117
|
+
};
|
|
118
|
+
|
|
119
|
+
const updateGame = async () => {
|
|
120
|
+
Store.frameCount++;
|
|
121
|
+
if (Store.frameCount % Store.config.gameSpeed !== 0) {
|
|
122
|
+
Store.gameHistory.push({
|
|
123
|
+
pacman: { ...Store.pacman },
|
|
124
|
+
ghosts: Store.ghosts.map((ghost) => ({ ...ghost })),
|
|
125
|
+
grid: Store.grid.map((row) => [...row])
|
|
126
|
+
});
|
|
127
|
+
return;
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
if (Store.pacman.deadReaminingDuration) {
|
|
131
|
+
Store.pacman.deadReaminingDuration--;
|
|
132
|
+
if (!Store.pacman.deadReaminingDuration) {
|
|
133
|
+
// IT'S ALIVE!
|
|
134
|
+
if (Store.config.outputFormat == 'canvas')
|
|
135
|
+
MusicPlayer.getInstance()
|
|
136
|
+
.play(Sound.GAME_OVER)
|
|
137
|
+
.then(() => MusicPlayer.getInstance().startDefaultSound());
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
if (Store.pacman.powerupReaminingDuration) {
|
|
142
|
+
Store.pacman.powerupReaminingDuration--;
|
|
143
|
+
if (!Store.pacman.powerupReaminingDuration) {
|
|
144
|
+
Store.ghosts.forEach((ghost) => (ghost.scared = false));
|
|
145
|
+
Store.pacman.points = 0;
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
const remainingCells = Store.grid.some((row) => row.some((cell) => cell > 0));
|
|
150
|
+
if (!remainingCells) {
|
|
151
|
+
if (Store.config.outputFormat == 'canvas') {
|
|
152
|
+
clearInterval(Store.gameInterval);
|
|
153
|
+
if (Store.config.outputFormat == 'canvas') {
|
|
154
|
+
Canvas.renderGameOver();
|
|
155
|
+
MusicPlayer.getInstance()
|
|
156
|
+
.play(Sound.BEGINNING)
|
|
157
|
+
.then(() => MusicPlayer.getInstance().stopDefaultSound());
|
|
158
|
+
}
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
if (Store.config.outputFormat == 'svg') {
|
|
162
|
+
const animatedSVG = SVG.generateAnimatedSVG();
|
|
163
|
+
const svgBlob = new Blob([animatedSVG], {
|
|
164
|
+
type: 'image/svg+xml;charset=utf-8'
|
|
165
|
+
});
|
|
166
|
+
const svgUrl = URL.createObjectURL(svgBlob);
|
|
167
|
+
Store.config.svgCallback(svgUrl);
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
Store.config.gameOverCallback();
|
|
171
|
+
return;
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
movePacman();
|
|
175
|
+
moveGhosts();
|
|
176
|
+
checkCollisions();
|
|
177
|
+
|
|
178
|
+
Store.pacmanMouthOpen = !Store.pacmanMouthOpen;
|
|
179
|
+
|
|
180
|
+
Store.gameHistory.push({
|
|
181
|
+
pacman: { ...Store.pacman },
|
|
182
|
+
ghosts: Store.ghosts.map((ghost) => ({ ...ghost })),
|
|
183
|
+
grid: Store.grid.map((row) => [...row])
|
|
184
|
+
});
|
|
185
|
+
|
|
186
|
+
if (Store.config.outputFormat == 'canvas') Canvas.drawGrid();
|
|
187
|
+
if (Store.config.outputFormat == 'canvas') Canvas.drawPacman();
|
|
188
|
+
if (Store.config.outputFormat == 'canvas') Canvas.drawGhosts();
|
|
189
|
+
if (Store.config.outputFormat == 'canvas') Canvas.drawSoundController();
|
|
190
|
+
};
|
|
191
|
+
|
|
192
|
+
const movePacman = () => {
|
|
193
|
+
if (Store.pacman.deadReaminingDuration) {
|
|
194
|
+
return;
|
|
195
|
+
}
|
|
196
|
+
let targetCells: { x: number; y: number; distance: number }[] = [];
|
|
197
|
+
|
|
198
|
+
if (Store.pacman.powerupReaminingDuration) {
|
|
199
|
+
targetCells = Store.ghosts.map((ghost) => ({
|
|
200
|
+
x: ghost.x,
|
|
201
|
+
y: ghost.y,
|
|
202
|
+
distance: Infinity
|
|
203
|
+
}));
|
|
204
|
+
} else {
|
|
205
|
+
for (let x = 0; x < GRID_HEIGHT; x++) {
|
|
206
|
+
for (let y = 0; y < GRID_WIDTH; y++) {
|
|
207
|
+
if (Store.grid[x][y] > 0) targetCells.push({ x, y, distance: Infinity });
|
|
208
|
+
}
|
|
209
|
+
}
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
if (targetCells.length === 0) return;
|
|
213
|
+
|
|
214
|
+
const closest = targetCells.reduce(
|
|
215
|
+
(closest, cell) => {
|
|
216
|
+
const distance = Math.abs(cell.x - Store.pacman.x) + Math.abs(cell.y - Store.pacman.y);
|
|
217
|
+
return distance < closest.distance ? { ...cell, distance } : closest;
|
|
218
|
+
},
|
|
219
|
+
{ x: Store.pacman.x, y: Store.pacman.y, distance: Infinity }
|
|
220
|
+
);
|
|
221
|
+
|
|
222
|
+
const dx = closest.x - Store.pacman.x;
|
|
223
|
+
const dy = closest.y - Store.pacman.y;
|
|
224
|
+
|
|
225
|
+
if (Math.abs(dx) > Math.abs(dy)) {
|
|
226
|
+
Store.pacman.x += Math.sign(dx);
|
|
227
|
+
Store.pacman.direction = dx > 0 ? 'down' : 'up';
|
|
228
|
+
} else {
|
|
229
|
+
Store.pacman.y += Math.sign(dy);
|
|
230
|
+
Store.pacman.direction = dy > 0 ? 'right' : 'left';
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
if (Store.grid[Store.pacman.x][Store.pacman.y] > 0) {
|
|
234
|
+
Store.pacman.points += 1;
|
|
235
|
+
Store.grid[Store.pacman.x][Store.pacman.y] = 0;
|
|
236
|
+
|
|
237
|
+
if (Store.pacman.points >= 30) activatePowerUp();
|
|
238
|
+
}
|
|
239
|
+
};
|
|
240
|
+
|
|
241
|
+
const moveGhosts = () => {
|
|
242
|
+
Store.ghosts.forEach((ghost, index) => {
|
|
243
|
+
if (ghost.scared) {
|
|
244
|
+
if (!ghost.target) {
|
|
245
|
+
ghost.target = getRandomDestination(ghost.x, ghost.y);
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
const dx = ghost.target.x - ghost.x;
|
|
249
|
+
const dy = ghost.target.y - ghost.y;
|
|
250
|
+
const moveX = Math.abs(dx) > Math.abs(dy) ? Math.sign(dx) : 0;
|
|
251
|
+
const moveY = Math.abs(dy) >= Math.abs(dx) ? Math.sign(dy) : 0;
|
|
252
|
+
|
|
253
|
+
const newX = ghost.x + moveX;
|
|
254
|
+
const newY = ghost.y + moveY;
|
|
255
|
+
|
|
256
|
+
if (newX >= 0 && newX < GRID_HEIGHT && newY >= 0 && newY < GRID_WIDTH) {
|
|
257
|
+
ghost.x = newX;
|
|
258
|
+
ghost.y = newY;
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
if (ghost.x === ghost.target.x && ghost.y === ghost.target.y) {
|
|
262
|
+
ghost.target = getRandomDestination(ghost.x, ghost.y);
|
|
263
|
+
}
|
|
264
|
+
} else {
|
|
265
|
+
const directions = [
|
|
266
|
+
[-1, 0],
|
|
267
|
+
[1, 0],
|
|
268
|
+
[0, -1],
|
|
269
|
+
[0, 1]
|
|
270
|
+
];
|
|
271
|
+
const [dx, dy] = directions[Math.floor(Math.random() * directions.length)];
|
|
272
|
+
|
|
273
|
+
// If Pacman has the power-up, ghosts move slower (move every other frame)
|
|
274
|
+
if (Store.pacman.powerupReaminingDuration && Math.random() < 0.5) return;
|
|
275
|
+
|
|
276
|
+
const newX = ghost.x + dx;
|
|
277
|
+
const newY = ghost.y + dy;
|
|
278
|
+
|
|
279
|
+
if (newX >= 0 && newX < GRID_HEIGHT && newY >= 0 && newY < GRID_WIDTH) {
|
|
280
|
+
ghost.x = newX;
|
|
281
|
+
ghost.y = newY;
|
|
282
|
+
}
|
|
283
|
+
}
|
|
284
|
+
});
|
|
285
|
+
};
|
|
286
|
+
|
|
287
|
+
const getRandomDestination = (x: number, y: number) => {
|
|
288
|
+
const maxDistance = 10;
|
|
289
|
+
const randomX = x + Math.floor(Math.random() * (2 * maxDistance + 1)) - maxDistance;
|
|
290
|
+
const randomY = y + Math.floor(Math.random() * (2 * maxDistance + 1)) - maxDistance;
|
|
291
|
+
return {
|
|
292
|
+
x: Math.max(0, Math.min(randomX, GRID_HEIGHT - 1)),
|
|
293
|
+
y: Math.max(0, Math.min(randomY, GRID_WIDTH - 1))
|
|
294
|
+
};
|
|
295
|
+
};
|
|
296
|
+
|
|
297
|
+
const checkCollisions = () => {
|
|
298
|
+
if (Store.pacman.deadReaminingDuration) return;
|
|
299
|
+
|
|
300
|
+
Store.ghosts.forEach((ghost, index) => {
|
|
301
|
+
if (ghost.x === Store.pacman.x && ghost.y === Store.pacman.y) {
|
|
302
|
+
if (Store.pacman.powerupReaminingDuration && ghost.scared) {
|
|
303
|
+
respawnGhost(index);
|
|
304
|
+
Store.pacman.points += 10;
|
|
305
|
+
if (Store.config.outputFormat == 'canvas') {
|
|
306
|
+
MusicPlayer.getInstance().play(Sound.EAT_GHOST);
|
|
307
|
+
}
|
|
308
|
+
} else {
|
|
309
|
+
Store.pacman.points = 0;
|
|
310
|
+
Store.pacman.powerupReaminingDuration = 0;
|
|
311
|
+
Store.pacman.deadReaminingDuration = PACMAN_DEATH_DURATION;
|
|
312
|
+
if (Store.config.outputFormat == 'canvas') {
|
|
313
|
+
MusicPlayer.getInstance()
|
|
314
|
+
.play(Sound.GAME_OVER)
|
|
315
|
+
.then(() => MusicPlayer.getInstance().stopDefaultSound());
|
|
316
|
+
}
|
|
317
|
+
}
|
|
318
|
+
}
|
|
319
|
+
});
|
|
320
|
+
};
|
|
321
|
+
|
|
322
|
+
const respawnGhost = (ghostIndex: number) => {
|
|
323
|
+
let x, y;
|
|
324
|
+
do {
|
|
325
|
+
x = Math.floor(Math.random() * GRID_HEIGHT);
|
|
326
|
+
y = Math.floor(Math.random() * GRID_WIDTH);
|
|
327
|
+
} while ((Math.abs(x - Store.pacman.x) <= 2 && Math.abs(y - Store.pacman.y) <= 2) || Store.grid[x][y] === 0);
|
|
328
|
+
Store.ghosts[ghostIndex] = {
|
|
329
|
+
x,
|
|
330
|
+
y,
|
|
331
|
+
color: GHOST_COLORS[ghostIndex % GHOST_COLORS.length],
|
|
332
|
+
scared: false,
|
|
333
|
+
target: undefined
|
|
334
|
+
};
|
|
335
|
+
};
|
|
336
|
+
|
|
337
|
+
const activatePowerUp = () => {
|
|
338
|
+
Store.pacman.powerupReaminingDuration = PACMAN_POWERUP_DURATION;
|
|
339
|
+
Store.ghosts.forEach((ghost) => (ghost.scared = true));
|
|
340
|
+
};
|
|
341
|
+
|
|
342
|
+
export const Game = {
|
|
343
|
+
startGame
|
|
344
|
+
};
|
package/src/index.ts
ADDED
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import { Game } from './game';
|
|
2
|
+
import { Store } from './store';
|
|
3
|
+
import { Config } from './types';
|
|
4
|
+
import { Utils } from './utils';
|
|
5
|
+
|
|
6
|
+
export const renderContributions = async (conf: Config) => {
|
|
7
|
+
const defaultConfing: Config = {
|
|
8
|
+
platform: 'github',
|
|
9
|
+
username: '',
|
|
10
|
+
canvas: undefined as unknown as HTMLCanvasElement,
|
|
11
|
+
outputFormat: 'svg',
|
|
12
|
+
svgCallback: (_: string) => {},
|
|
13
|
+
gameOverCallback: () => () => {},
|
|
14
|
+
gameTheme: 'github',
|
|
15
|
+
gameSpeed: 1,
|
|
16
|
+
enableSounds: true
|
|
17
|
+
};
|
|
18
|
+
Store.config = { ...defaultConfing, ...conf };
|
|
19
|
+
|
|
20
|
+
switch (conf.platform) {
|
|
21
|
+
case 'gitlab':
|
|
22
|
+
Store.contributions = await Utils.getGitlabContribution(conf.username);
|
|
23
|
+
break;
|
|
24
|
+
|
|
25
|
+
case 'github':
|
|
26
|
+
Store.contributions = await Utils.getGithubContribution(conf.username);
|
|
27
|
+
break;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
Game.startGame();
|
|
31
|
+
};
|