pacem 0.51.5 → 0.51.6-abel
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/css/pacem-dark-content.min.css +1 -1
- package/dist/css/pacem-dark-shell.min.css +1 -1
- package/dist/css/pacem-dark.min.css +1 -1
- package/dist/css/pacem-light-content.min.css +1 -1
- package/dist/css/pacem-light-shell.min.css +1 -1
- package/dist/css/pacem-light.min.css +1 -1
- package/dist/css/pacem-phousys-content.min.css +1 -1
- package/dist/css/pacem-phousys-shell.min.css +1 -1
- package/dist/css/pacem-phousys.min.css +1 -1
- package/dist/js/azure-maps.d.ts +1 -1
- package/dist/js/pacem-2d.d.ts +1 -1
- package/dist/js/pacem-2d.js +1 -1
- package/dist/js/pacem-2d.min.js +1 -1
- package/dist/js/pacem-3d.d.ts +51 -26
- package/dist/js/pacem-3d.js +1252 -444
- package/dist/js/pacem-3d.min.js +2 -2
- package/dist/js/pacem-charts.d.ts +1 -1
- package/dist/js/pacem-charts.js +1 -1
- package/dist/js/pacem-charts.min.js +1 -1
- package/dist/js/pacem-cms.d.ts +1 -1
- package/dist/js/pacem-cms.js +1 -1
- package/dist/js/pacem-cms.min.js +1 -1
- package/dist/js/pacem-core.d.ts +1 -1
- package/dist/js/pacem-core.js +1 -1
- package/dist/js/pacem-core.min.js +1 -1
- package/dist/js/pacem-foundation.d.ts +1 -1
- package/dist/js/pacem-foundation.js +1 -1
- package/dist/js/pacem-foundation.min.js +1 -1
- package/dist/js/pacem-fx.d.ts +1 -1
- package/dist/js/pacem-fx.js +1 -1
- package/dist/js/pacem-fx.min.js +1 -1
- package/dist/js/pacem-logging.d.ts +1 -1
- package/dist/js/pacem-logging.js +1 -1
- package/dist/js/pacem-logging.min.js +1 -1
- package/dist/js/pacem-maps.d.ts +1 -1
- package/dist/js/pacem-maps.js +1 -1
- package/dist/js/pacem-maps.min.js +1 -1
- package/dist/js/pacem-media.d.ts +1 -1
- package/dist/js/pacem-media.js +1 -1
- package/dist/js/pacem-media.min.js +1 -1
- package/dist/js/pacem-networking.d.ts +1 -1
- package/dist/js/pacem-networking.js +1 -1
- package/dist/js/pacem-networking.min.js +1 -1
- package/dist/js/pacem-numerical.d.ts +1 -1
- package/dist/js/pacem-numerical.js +1 -1
- package/dist/js/pacem-numerical.min.js +1 -1
- package/dist/js/pacem-plus.d.ts +1 -1
- package/dist/js/pacem-plus.js +1 -1
- package/dist/js/pacem-plus.min.js +1 -1
- package/dist/js/pacem-scaffolding.d.ts +1 -1
- package/dist/js/pacem-scaffolding.js +1 -1
- package/dist/js/pacem-scaffolding.min.js +1 -1
- package/dist/js/pacem-ui.d.ts +1 -1
- package/dist/js/pacem-ui.js +1 -1
- package/dist/js/pacem-ui.min.js +1 -1
- package/dist/js/swagger-types.d.ts +1 -1
- package/package.json +1 -1
package/dist/js/azure-maps.d.ts
CHANGED
package/dist/js/pacem-2d.d.ts
CHANGED
package/dist/js/pacem-2d.js
CHANGED
package/dist/js/pacem-2d.min.js
CHANGED
package/dist/js/pacem-3d.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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/**
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-
* pacem v0.51.
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* pacem v0.51.6-abel (https://js.pacem.it)
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* Copyright 2025 Pacem (https://pacem.it)
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* Licensed under Apache-2.0
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*/
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@@ -537,7 +537,7 @@ declare namespace Pacem.Drawing3D.WebGPU {
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readonly format: GPUTextureFormat;
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}
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type RenderPassEncoderBindDelegate = (pass: GPURenderPassEncoder, ...buffers: RenderableBuffer[]) => void;
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type RenderableBufferKey = 'u32id' | 'cameraViewTransform' | 'objectWorldTransform' | 'geometryPositions' | 'light' | 'geometryNormals' | 'geometryTexCoords' | 'material' | 'geometry';
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type RenderableBufferKey = 'u32id' | 'cameraViewTransform' | 'objectWorldTransform' | 'geometryPositions' | 'light' | 'geometryNormals' | 'geometryTexCoords' | 'material' | 'geometry' | 'line';
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type MaterialKey = 'texture' | 'sampler' | 'normalTexture' | '';
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type Texture = {
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texture?: GPUTexture;
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@@ -559,7 +559,10 @@ declare namespace Pacem.Drawing3D.WebGPU {
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texture(context: Context, key?: MaterialKey): Texture & {
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fresh: boolean;
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};
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lock(): void;
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unlock(): void;
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destroy(): any;
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readonly disposed: boolean;
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}
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interface RenderableBuffer extends ManagedBuffer<Renderable> {
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readonly id: number;
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};
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interface Material {
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/** Returns the omni-comprehensive buffer for the material WGSL struct. */
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buffer(ctx: Context): Buffer;
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buffer(ctx: Context, key?: RenderableBufferKey): Buffer;
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wgsl: WGSLDelegates;
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texture(ctx: Context, key?: MaterialKey): Texture;
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}
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@@ -712,6 +715,7 @@ declare namespace Pacem.Drawing3D.WebGPU {
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const VERTEX_OUTPUT_LOCATION_RAY = 4;
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const UNIFORM_GROUP_INDEX_TRANSFORM = 0;
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const UNIFORM_GROUP_INDEX_CAMERA = 1;
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const STORAGE_GROUP_INDEX_LINE = 2;
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const UNIFORM_GROUP_INDEX_COLORPICKING = 2;
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const UNIFORM_BINDING_INDEX_TRANSFORM = 0;
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const UNIFORM_BINDING_INDEX_CAMERA = 0;
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@@ -743,18 +747,44 @@ declare namespace Pacem.Drawing3D.WebGPU {
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function getBasicMaterialFragmentWgsl(extensions?: WGSLFragmentExtra, options?: Partial<BasicMaterialFragmentOptions>): string;
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}
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declare namespace Pacem.Drawing3D.WebGPU {
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type LineMaterialFragmentOptions = {
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/** Output location for instance index (u32). */
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outputInstanceIndexLocation?: number;
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/** Output location for vertex index (u32). */
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outputVertexIndexLocation?: number;
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storageMaterialGroupIndex?: number;
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storageMaterialBindingIndex?: number;
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};
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function getLineMaterialFragmentWgsl(extensions?: WGSLFragmentExtra, options?: Partial<LineMaterialFragmentOptions>): string;
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}
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declare namespace Pacem.Drawing3D.WebGPU {
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export class Material {
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static create(material: Pacem.Drawing3D.Material): Material;
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}
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class
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private
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constructor(
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abstract class MaterialBase implements Material {
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#private;
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constructor(material: Pacem.Drawing3D.Material);
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protected get material(): Pacem.Drawing3D.Material;
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abstract texture(ctx: Context, key: MaterialKey): Texture;
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abstract readonly shader: string;
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get wgsl(): WGSLDelegates;
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buffer({ device }: Context): Buffer;
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private _diffuseColor;
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}
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export class BasicMaterial extends MaterialBase {
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get shader(): string;
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constructor(material: Pacem.Drawing3D.BasicMaterial);
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texture({ device }: Context, key?: MaterialKey): Texture;
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static fragment: typeof getBasicMaterialFragmentWgsl;
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}
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export class LineMaterial extends MaterialBase {
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get shader(): string;
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constructor(material: Pacem.Drawing3D.LineMaterial);
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buffer(ctx: Context, key?: RenderableBufferKey): Buffer;
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texture(_: Context): Texture;
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static fragment: typeof getLineMaterialFragmentWgsl;
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}
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export {};
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}
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declare namespace Pacem.Drawing3D.WebGPU {
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type TextureMapReferences = {
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}
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declare namespace Pacem.Drawing3D.WebGPU {
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type LineVertexOptions = {
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inputPositionLocation?: number;
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/** Output location for instance index (u32). */
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outputInstanceIndexLocation?: number;
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/** Output location for vertex index (u32). */
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outputVertexIndexLocation?: number;
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/** Uniform group index for world transform matrix (mat4x4f). */
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uniformWorldGroupIndex?: number;
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uniformViewGroupIndex?: number;
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/** Uniform binding index for world transform matrix (mat4x4f). */
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uniformWorldBindingIndex?: number;
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/** Uniform binding index for normal matrix (mat3x3f). */
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uniformNormalBindingIndex?: number;
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/** Uniform binding index for camera view matrix (mat4x4f). */
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uniformViewBindingIndex?: number;
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/**
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/** Storage group index for positions (array<f32>). */
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storagePositionsGroupIndex?: number;
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storagePositionsBindingIndex?: number;
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uniformDimensionsGroupIndex?: number;
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uniformDimensionsBindingIndex?: number;
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};
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function getDefaultLineVertexWgsl(options?: LineVertexOptions): string;
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function getFatLineVertexWgsl(options?: LineVertexOptions): string;
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}
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declare namespace Pacem.Drawing3D.WebGPU {
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type PipelineOptions = {
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class RenderLooper {
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private _set;
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constructor(_set: RenderableBufferSet);
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/** @internal */
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get items(): RenderableBufferSet;
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loop(render: (mesh: RenderableBuffer, camera: RenderableBuffer, lights: RenderableBuffer[]) => boolean): void;
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}
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class ManagedBuffer<T> {
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export function directionalLight(references: Partial<DirectionalLightReferences>, group: number, binding: number): WGSLFragmentExtra;
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declare namespace Pacem.Drawing3D.WebGPU {
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type LineMaterialFragmentOptions = {
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/** Output location for vertex vector (vec3f). */
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outputVertexLocation?: number;
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outputVertexIndexLocation?: number;
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storageMaterialGroupIndex?: number;
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storageMaterialBindingIndex?: number;
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};
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function getLineMaterialFragmentWgsl(extensions?: WGSLFragmentExtra, options?: Partial<LineMaterialFragmentOptions>): string;
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}
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/**
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* Generate a WGSL piece of code that eases 3D picking using color strategy.
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lineJoin?: CanvasLineJoin;
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lineCap?: CanvasLineCap;
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dashArray?: number[];
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propertyChangedCallback(name: string, old: any, val: any, first?: boolean): void;
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protected createMaterial(): Promise<Pacem.Drawing3D.LineMaterial>;
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}
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}
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