pac-man-phaser 1.0.8 → 1.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (78) hide show
  1. package/dist/index.d.ts +4 -2
  2. package/dist/index.js +1230 -3
  3. package/package.json +4 -5
  4. package/assets/spritesheet.webp +0 -0
  5. package/dist/game/_scenes/game-over-scene.d.ts +0 -9
  6. package/dist/game/_scenes/game-over-scene.d.ts.map +0 -1
  7. package/dist/game/_scenes/game-over-scene.js +0 -59
  8. package/dist/game/_scenes/game-over-scene.js.map +0 -1
  9. package/dist/game/_scenes/pac-man-scene.d.ts +0 -14
  10. package/dist/game/_scenes/pac-man-scene.d.ts.map +0 -1
  11. package/dist/game/_scenes/pac-man-scene.js +0 -150
  12. package/dist/game/_scenes/pac-man-scene.js.map +0 -1
  13. package/dist/game/_scenes/pause-scene.d.ts +0 -5
  14. package/dist/game/_scenes/pause-scene.d.ts.map +0 -1
  15. package/dist/game/_scenes/pause-scene.js +0 -28
  16. package/dist/game/_scenes/pause-scene.js.map +0 -1
  17. package/dist/game/constants.d.ts +0 -19
  18. package/dist/game/constants.d.ts.map +0 -1
  19. package/dist/game/constants.js +0 -27
  20. package/dist/game/constants.js.map +0 -1
  21. package/dist/game/sprites/abstracts/action-item.d.ts +0 -5
  22. package/dist/game/sprites/abstracts/action-item.d.ts.map +0 -1
  23. package/dist/game/sprites/abstracts/action-item.js +0 -4
  24. package/dist/game/sprites/abstracts/action-item.js.map +0 -1
  25. package/dist/game/sprites/abstracts/item.d.ts +0 -6
  26. package/dist/game/sprites/abstracts/item.d.ts.map +0 -1
  27. package/dist/game/sprites/abstracts/item.js +0 -12
  28. package/dist/game/sprites/abstracts/item.js.map +0 -1
  29. package/dist/game/sprites/characters/character.d.ts +0 -20
  30. package/dist/game/sprites/characters/character.d.ts.map +0 -1
  31. package/dist/game/sprites/characters/character.js +0 -125
  32. package/dist/game/sprites/characters/character.js.map +0 -1
  33. package/dist/game/sprites/ghosts/blinky.d.ts +0 -11
  34. package/dist/game/sprites/ghosts/blinky.d.ts.map +0 -1
  35. package/dist/game/sprites/ghosts/blinky.js +0 -26
  36. package/dist/game/sprites/ghosts/blinky.js.map +0 -1
  37. package/dist/game/sprites/ghosts/clyde.d.ts +0 -10
  38. package/dist/game/sprites/ghosts/clyde.d.ts.map +0 -1
  39. package/dist/game/sprites/ghosts/clyde.js +0 -31
  40. package/dist/game/sprites/ghosts/clyde.js.map +0 -1
  41. package/dist/game/sprites/ghosts/ghost.d.ts +0 -48
  42. package/dist/game/sprites/ghosts/ghost.d.ts.map +0 -1
  43. package/dist/game/sprites/ghosts/ghost.js +0 -323
  44. package/dist/game/sprites/ghosts/ghost.js.map +0 -1
  45. package/dist/game/sprites/ghosts/inky.d.ts +0 -11
  46. package/dist/game/sprites/ghosts/inky.d.ts.map +0 -1
  47. package/dist/game/sprites/ghosts/inky.js +0 -50
  48. package/dist/game/sprites/ghosts/inky.js.map +0 -1
  49. package/dist/game/sprites/ghosts/pinky.d.ts +0 -10
  50. package/dist/game/sprites/ghosts/pinky.d.ts.map +0 -1
  51. package/dist/game/sprites/ghosts/pinky.js +0 -42
  52. package/dist/game/sprites/ghosts/pinky.js.map +0 -1
  53. package/dist/game/sprites/pac-man.d.ts +0 -17
  54. package/dist/game/sprites/pac-man.d.ts.map +0 -1
  55. package/dist/game/sprites/pac-man.js +0 -264
  56. package/dist/game/sprites/pac-man.js.map +0 -1
  57. package/dist/game/sprites/pellet.d.ts +0 -7
  58. package/dist/game/sprites/pellet.d.ts.map +0 -1
  59. package/dist/game/sprites/pellet.js +0 -15
  60. package/dist/game/sprites/pellet.js.map +0 -1
  61. package/dist/game/sprites/super-pellet.d.ts +0 -13
  62. package/dist/game/sprites/super-pellet.d.ts.map +0 -1
  63. package/dist/game/sprites/super-pellet.js +0 -67
  64. package/dist/game/sprites/super-pellet.js.map +0 -1
  65. package/dist/game/sprites/wall.d.ts +0 -5
  66. package/dist/game/sprites/wall.d.ts.map +0 -1
  67. package/dist/game/sprites/wall.js +0 -16
  68. package/dist/game/sprites/wall.js.map +0 -1
  69. package/dist/game/ui/score-display.d.ts +0 -7
  70. package/dist/game/ui/score-display.d.ts.map +0 -1
  71. package/dist/game/ui/score-display.js +0 -19
  72. package/dist/game/ui/score-display.js.map +0 -1
  73. package/dist/index.d.ts.map +0 -1
  74. package/dist/index.js.map +0 -1
  75. package/dist/pac-man.d.ts +0 -2
  76. package/dist/pac-man.d.ts.map +0 -1
  77. package/dist/pac-man.js +0 -19
  78. package/dist/pac-man.js.map +0 -1
@@ -1,264 +0,0 @@
1
- import { directions, PAC_MAN_SPEED, PAC_MAN_SPEED_EATING, PAC_MAN_SPEED_TUNNEL, } from '../constants';
2
- import { Character } from './characters/character';
3
- export class Pacman extends Character {
4
- constructor(scene, gameMap) {
5
- const x = 14 * 32;
6
- const y = 17 * 32 + 16;
7
- const texMap = {
8
- [directions.LEFT]: 'pacman-left',
9
- [directions.RIGHT]: 'pacman-right',
10
- [directions.UP]: 'pacman-up',
11
- [directions.DOWN]: 'pacman-down',
12
- };
13
- super(scene, gameMap, x, y, texMap, 'spritesheet', 'pacman-whole');
14
- this.nextDir = -1;
15
- this.eatCoords = null;
16
- this.speed = PAC_MAN_SPEED;
17
- this.hasMoved = false;
18
- if (scene.input.keyboard) {
19
- this.setEventListeners(scene.input.keyboard);
20
- }
21
- }
22
- handleDeath() {
23
- this.setVelocity(0, 0);
24
- this.anims.play('pacman-death', false);
25
- const animDuration = (11 / 8) * 1000; // 10 frames at 8fps = 1.25 seconds
26
- this.scene.time.delayedCall(animDuration, () => {
27
- this.scene.events.emit('game-over');
28
- });
29
- }
30
- update() {
31
- // Game starts
32
- if (this.nextDir !== -1 && !this.hasMoved) {
33
- this.changeDirection(this.nextDir);
34
- this.nextDir = -1;
35
- this.hasMoved = true;
36
- }
37
- super.update();
38
- }
39
- eatPellet(x, y) {
40
- this.eatCoords = `${x},${y}`;
41
- }
42
- onCenter(cell) {
43
- const key = `${cell.x},${cell.y}`;
44
- if (this.eatCoords === key) {
45
- this.speed = PAC_MAN_SPEED_EATING;
46
- this.changeDirection(this.direction); // Refresh velocity
47
- }
48
- else if (this.gameMap[cell.y]?.[cell.x]?.type === 'teleporter') {
49
- this.speed = PAC_MAN_SPEED_TUNNEL;
50
- this.changeDirection(this.direction); // Refresh velocity
51
- }
52
- else {
53
- this.eatCoords = null;
54
- this.speed = PAC_MAN_SPEED;
55
- this.changeDirection(this.direction); // Refresh velocity
56
- }
57
- // Change direction if possible
58
- if (this.nextDir !== -1 && this.canMove(cell, this.nextDir)) {
59
- this.changeDirection(this.nextDir);
60
- this.nextDir = -1;
61
- }
62
- // Stop if can't continue in current direction
63
- else if (!this.canMove(cell, this.direction)) {
64
- this.setVelocity(0, 0);
65
- this.anims.stop();
66
- }
67
- }
68
- setEventListeners(input) {
69
- const left = () => {
70
- this.nextDir = directions.LEFT;
71
- };
72
- const right = () => {
73
- this.nextDir = directions.RIGHT;
74
- };
75
- const up = () => {
76
- this.nextDir = directions.UP;
77
- };
78
- const down = () => {
79
- this.nextDir = directions.DOWN;
80
- };
81
- input.on('keydown-LEFT', left);
82
- input.on('keydown-A', left);
83
- input.on('keydown-RIGHT', right);
84
- input.on('keydown-D', right);
85
- input.on('keydown-UP', up);
86
- input.on('keydown-W', up);
87
- input.on('keydown-DOWN', down);
88
- input.on('keydown-S', down);
89
- }
90
- static loadTextures(textures) {
91
- const tex = textures.get('spritesheet');
92
- const pacManSprites = [
93
- {
94
- key: 'pacman-left-small',
95
- xPos: 0,
96
- yPos: 0,
97
- },
98
- {
99
- key: 'pacman-left-large',
100
- xPos: 0,
101
- yPos: 2,
102
- },
103
- {
104
- key: 'pacman-right-small',
105
- xPos: 2,
106
- yPos: 0,
107
- },
108
- {
109
- key: 'pacman-right-large',
110
- xPos: 2,
111
- yPos: 2,
112
- },
113
- {
114
- key: 'pacman-down-small',
115
- xPos: 4,
116
- yPos: 0,
117
- },
118
- {
119
- key: 'pacman-down-large',
120
- xPos: 4,
121
- yPos: 2,
122
- },
123
- {
124
- key: 'pacman-up-small',
125
- xPos: 6,
126
- yPos: 0,
127
- },
128
- {
129
- key: 'pacman-up-large',
130
- xPos: 6,
131
- yPos: 2,
132
- },
133
- {
134
- key: 'pacman-whole',
135
- xPos: 8,
136
- yPos: 0,
137
- },
138
- {
139
- key: 'pacman-dead-1',
140
- xPos: 0,
141
- yPos: 12,
142
- },
143
- {
144
- key: 'pacman-dead-2',
145
- xPos: 2,
146
- yPos: 12,
147
- },
148
- {
149
- key: 'pacman-dead-3',
150
- xPos: 4,
151
- yPos: 12,
152
- },
153
- {
154
- key: 'pacman-dead-4',
155
- xPos: 6,
156
- yPos: 12,
157
- },
158
- {
159
- key: 'pacman-dead-5',
160
- xPos: 8,
161
- yPos: 12,
162
- },
163
- {
164
- key: 'pacman-dead-6',
165
- xPos: 10,
166
- yPos: 12,
167
- },
168
- {
169
- key: 'pacman-dead-7',
170
- xPos: 12,
171
- yPos: 12,
172
- },
173
- {
174
- key: 'pacman-dead-8',
175
- xPos: 14,
176
- yPos: 12,
177
- },
178
- {
179
- key: 'pacman-dead-9',
180
- xPos: 16,
181
- yPos: 12,
182
- },
183
- {
184
- key: 'pacman-dead-10',
185
- xPos: 18,
186
- yPos: 12,
187
- },
188
- {
189
- key: 'pacman-dead-11',
190
- xPos: 20,
191
- yPos: 12,
192
- },
193
- ];
194
- for (let i = 0; i < pacManSprites.length; i++) {
195
- const { key, xPos, yPos } = pacManSprites[i];
196
- tex.add(key, 0, xPos * 16, yPos * 16, 32, 32);
197
- }
198
- }
199
- static loadAnimations(anims) {
200
- anims.create({
201
- key: 'pacman-left',
202
- frames: [
203
- { key: 'spritesheet', frame: 'pacman-left-small' },
204
- { key: 'spritesheet', frame: 'pacman-left-large' },
205
- { key: 'spritesheet', frame: 'pacman-left-small' },
206
- { key: 'spritesheet', frame: 'pacman-whole' },
207
- ],
208
- repeat: -1,
209
- frameRate: 16,
210
- });
211
- anims.create({
212
- key: 'pacman-right',
213
- frames: [
214
- { key: 'spritesheet', frame: 'pacman-right-small' },
215
- { key: 'spritesheet', frame: 'pacman-right-large' },
216
- { key: 'spritesheet', frame: 'pacman-right-small' },
217
- { key: 'spritesheet', frame: 'pacman-whole' },
218
- ],
219
- repeat: -1,
220
- frameRate: 16,
221
- });
222
- anims.create({
223
- key: 'pacman-down',
224
- frames: [
225
- { key: 'spritesheet', frame: 'pacman-down-small' },
226
- { key: 'spritesheet', frame: 'pacman-down-large' },
227
- { key: 'spritesheet', frame: 'pacman-down-small' },
228
- { key: 'spritesheet', frame: 'pacman-whole' },
229
- ],
230
- repeat: -1,
231
- frameRate: 16,
232
- });
233
- anims.create({
234
- key: 'pacman-up',
235
- frames: [
236
- { key: 'spritesheet', frame: 'pacman-up-small' },
237
- { key: 'spritesheet', frame: 'pacman-up-large' },
238
- { key: 'spritesheet', frame: 'pacman-up-small' },
239
- { key: 'spritesheet', frame: 'pacman-whole' },
240
- ],
241
- repeat: -1,
242
- frameRate: 16,
243
- });
244
- anims.create({
245
- key: 'pacman-death',
246
- frames: [
247
- { key: 'spritesheet', frame: 'pacman-dead-1' },
248
- { key: 'spritesheet', frame: 'pacman-dead-2' },
249
- { key: 'spritesheet', frame: 'pacman-dead-3' },
250
- { key: 'spritesheet', frame: 'pacman-dead-4' },
251
- { key: 'spritesheet', frame: 'pacman-dead-5' },
252
- { key: 'spritesheet', frame: 'pacman-dead-6' },
253
- { key: 'spritesheet', frame: 'pacman-dead-7' },
254
- { key: 'spritesheet', frame: 'pacman-dead-8' },
255
- { key: 'spritesheet', frame: 'pacman-dead-9' },
256
- { key: 'spritesheet', frame: 'pacman-dead-10' },
257
- { key: 'spritesheet', frame: 'pacman-dead-11' },
258
- ],
259
- frameRate: 10,
260
- repeat: 0,
261
- });
262
- }
263
- }
264
- //# sourceMappingURL=pac-man.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"pac-man.js","sourceRoot":"","sources":["../../../src/game/sprites/pac-man.ts"],"names":[],"mappings":"AACA,OAAO,EACL,UAAU,EACV,aAAa,EACb,oBAAoB,EACpB,oBAAoB,GACrB,MAAM,cAAc,CAAA;AACrB,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAA;AAElD,MAAM,OAAO,MAAO,SAAQ,SAAS;IAMnC,YAAY,KAAmB,EAAE,OAAkB;QACjD,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,CAAA;QACjB,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAA;QAEtB,MAAM,MAAM,GAAG;YACb,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,aAAa;YAChC,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE,cAAc;YAClC,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE,WAAW;YAC5B,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,aAAa;SACjC,CAAA;QAED,KAAK,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,aAAa,EAAE,cAAc,CAAC,CAAA;QAhB5D,YAAO,GAAW,CAAC,CAAC,CAAA;QACpB,cAAS,GAAkB,IAAI,CAAA;QAC7B,UAAK,GAAG,aAAa,CAAA;QACvB,aAAQ,GAAY,KAAK,CAAA;QAe/B,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;YACzB,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAA;QAC9C,CAAC;IACH,CAAC;IAED,WAAW;QACT,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;QACtB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,cAAc,EAAE,KAAK,CAAC,CAAA;QAEtC,MAAM,YAAY,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAA,CAAC,mCAAmC;QAExE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,YAAY,EAAE,GAAG,EAAE;YAC7C,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAA;QACrC,CAAC,CAAC,CAAA;IACJ,CAAC;IAED,MAAM;QACJ,cAAc;QACd,IAAI,IAAI,CAAC,OAAO,KAAK,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC1C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,CAAA;YAClC,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,CAAA;YACjB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAA;QACtB,CAAC;QAED,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;IAED,SAAS,CAAC,CAAS,EAAE,CAAS;QAC5B,IAAI,CAAC,SAAS,GAAG,GAAG,CAAC,IAAI,CAAC,EAAE,CAAA;IAC9B,CAAC;IAES,QAAQ,CAAC,IAAmC;QACpD,MAAM,GAAG,GAAG,GAAG,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,EAAE,CAAA;QAEjC,IAAI,IAAI,CAAC,SAAS,KAAK,GAAG,EAAE,CAAC;YAC3B,IAAI,CAAC,KAAK,GAAG,oBAAoB,CAAA;YACjC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA,CAAC,mBAAmB;QAC1D,CAAC;aAAM,IAAI,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,KAAK,YAAY,EAAE,CAAC;YACjE,IAAI,CAAC,KAAK,GAAG,oBAAoB,CAAA;YACjC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA,CAAC,mBAAmB;QAC1D,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,SAAS,GAAG,IAAI,CAAA;YACrB,IAAI,CAAC,KAAK,GAAG,aAAa,CAAA;YAC1B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA,CAAC,mBAAmB;QAC1D,CAAC;QAED,+BAA+B;QAC/B,IAAI,IAAI,CAAC,OAAO,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC;YAC5D,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,CAAA;YAClC,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,CAAA;QACnB,CAAC;QAED,8CAA8C;aACzC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC;YAC7C,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;YACtB,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,CAAA;QACnB,CAAC;IACH,CAAC;IAEO,iBAAiB,CAAC,KAA2C;QACnE,MAAM,IAAI,GAAG,GAAG,EAAE;YAChB,IAAI,CAAC,OAAO,GAAG,UAAU,CAAC,IAAI,CAAA;QAChC,CAAC,CAAA;QAED,MAAM,KAAK,GAAG,GAAG,EAAE;YACjB,IAAI,CAAC,OAAO,GAAG,UAAU,CAAC,KAAK,CAAA;QACjC,CAAC,CAAA;QAED,MAAM,EAAE,GAAG,GAAG,EAAE;YACd,IAAI,CAAC,OAAO,GAAG,UAAU,CAAC,EAAE,CAAA;QAC9B,CAAC,CAAA;QAED,MAAM,IAAI,GAAG,GAAG,EAAE;YAChB,IAAI,CAAC,OAAO,GAAG,UAAU,CAAC,IAAI,CAAA;QAChC,CAAC,CAAA;QAED,KAAK,CAAC,EAAE,CAAC,cAAc,EAAE,IAAI,CAAC,CAAA;QAC9B,KAAK,CAAC,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,CAAA;QAC3B,KAAK,CAAC,EAAE,CAAC,eAAe,EAAE,KAAK,CAAC,CAAA;QAChC,KAAK,CAAC,EAAE,CAAC,WAAW,EAAE,KAAK,CAAC,CAAA;QAC5B,KAAK,CAAC,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,CAAA;QAC1B,KAAK,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,CAAA;QACzB,KAAK,CAAC,EAAE,CAAC,cAAc,EAAE,IAAI,CAAC,CAAA;QAC9B,KAAK,CAAC,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,CAAA;IAC7B,CAAC;IAED,MAAM,CAAC,YAAY,CAAC,QAAwC;QAC1D,MAAM,GAAG,GAAG,QAAQ,CAAC,GAAG,CAAC,aAAa,CAAC,CAAA;QACvC,MAAM,aAAa,GAAG;YACpB;gBACE,GAAG,EAAE,mBAAmB;gBACxB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,CAAC;aACR;YACD;gBACE,GAAG,EAAE,mBAAmB;gBACxB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,CAAC;aACR;YACD;gBACE,GAAG,EAAE,oBAAoB;gBACzB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,CAAC;aACR;YACD;gBACE,GAAG,EAAE,oBAAoB;gBACzB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,CAAC;aACR;YACD;gBACE,GAAG,EAAE,mBAAmB;gBACxB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,CAAC;aACR;YACD;gBACE,GAAG,EAAE,mBAAmB;gBACxB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,CAAC;aACR;YACD;gBACE,GAAG,EAAE,iBAAiB;gBACtB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,CAAC;aACR;YACD;gBACE,GAAG,EAAE,iBAAiB;gBACtB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,CAAC;aACR;YACD;gBACE,GAAG,EAAE,cAAc;gBACnB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,CAAC;aACR;YACD;gBACE,GAAG,EAAE,eAAe;gBACpB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,EAAE;aACT;YACD;gBACE,GAAG,EAAE,eAAe;gBACpB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,EAAE;aACT;YACD;gBACE,GAAG,EAAE,eAAe;gBACpB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,EAAE;aACT;YACD;gBACE,GAAG,EAAE,eAAe;gBACpB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,EAAE;aACT;YACD;gBACE,GAAG,EAAE,eAAe;gBACpB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,EAAE;aACT;YACD;gBACE,GAAG,EAAE,eAAe;gBACpB,IAAI,EAAE,EAAE;gBACR,IAAI,EAAE,EAAE;aACT;YACD;gBACE,GAAG,EAAE,eAAe;gBACpB,IAAI,EAAE,EAAE;gBACR,IAAI,EAAE,EAAE;aACT;YACD;gBACE,GAAG,EAAE,eAAe;gBACpB,IAAI,EAAE,EAAE;gBACR,IAAI,EAAE,EAAE;aACT;YACD;gBACE,GAAG,EAAE,eAAe;gBACpB,IAAI,EAAE,EAAE;gBACR,IAAI,EAAE,EAAE;aACT;YACD;gBACE,GAAG,EAAE,gBAAgB;gBACrB,IAAI,EAAE,EAAE;gBACR,IAAI,EAAE,EAAE;aACT;YACD;gBACE,GAAG,EAAE,gBAAgB;gBACrB,IAAI,EAAE,EAAE;gBACR,IAAI,EAAE,EAAE;aACT;SACF,CAAA;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,MAAM,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,aAAa,CAAC,CAAC,CAAC,CAAA;YAC5C,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAA;QAC/C,CAAC;IACH,CAAC;IAED,MAAM,CAAC,cAAc,CAAC,KAAyC;QAC7D,KAAK,CAAC,MAAM,CAAC;YACX,GAAG,EAAE,aAAa;YAClB,MAAM,EAAE;gBACN,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,mBAAmB,EAAE;gBAClD,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,mBAAmB,EAAE;gBAClD,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,mBAAmB,EAAE;gBAClD,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,cAAc,EAAE;aAC9C;YACD,MAAM,EAAE,CAAC,CAAC;YACV,SAAS,EAAE,EAAE;SACd,CAAC,CAAA;QAEF,KAAK,CAAC,MAAM,CAAC;YACX,GAAG,EAAE,cAAc;YACnB,MAAM,EAAE;gBACN,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,oBAAoB,EAAE;gBACnD,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,oBAAoB,EAAE;gBACnD,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,oBAAoB,EAAE;gBACnD,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,cAAc,EAAE;aAC9C;YACD,MAAM,EAAE,CAAC,CAAC;YACV,SAAS,EAAE,EAAE;SACd,CAAC,CAAA;QAEF,KAAK,CAAC,MAAM,CAAC;YACX,GAAG,EAAE,aAAa;YAClB,MAAM,EAAE;gBACN,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,mBAAmB,EAAE;gBAClD,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,mBAAmB,EAAE;gBAClD,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,mBAAmB,EAAE;gBAClD,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,cAAc,EAAE;aAC9C;YACD,MAAM,EAAE,CAAC,CAAC;YACV,SAAS,EAAE,EAAE;SACd,CAAC,CAAA;QAEF,KAAK,CAAC,MAAM,CAAC;YACX,GAAG,EAAE,WAAW;YAChB,MAAM,EAAE;gBACN,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,iBAAiB,EAAE;gBAChD,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,iBAAiB,EAAE;gBAChD,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,iBAAiB,EAAE;gBAChD,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,cAAc,EAAE;aAC9C;YACD,MAAM,EAAE,CAAC,CAAC;YACV,SAAS,EAAE,EAAE;SACd,CAAC,CAAA;QAEF,KAAK,CAAC,MAAM,CAAC;YACX,GAAG,EAAE,cAAc;YACnB,MAAM,EAAE;gBACN,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,eAAe,EAAE;gBAC9C,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,eAAe,EAAE;gBAC9C,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,eAAe,EAAE;gBAC9C,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,eAAe,EAAE;gBAC9C,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,eAAe,EAAE;gBAC9C,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,eAAe,EAAE;gBAC9C,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,eAAe,EAAE;gBAC9C,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,eAAe,EAAE;gBAC9C,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,eAAe,EAAE;gBAC9C,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,gBAAgB,EAAE;gBAC/C,EAAE,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,gBAAgB,EAAE;aAChD;YACD,SAAS,EAAE,EAAE;YACb,MAAM,EAAE,CAAC;SACV,CAAC,CAAA;IACJ,CAAC;CACF"}
@@ -1,7 +0,0 @@
1
- import { Item } from './abstracts/item';
2
- export declare class Pellet extends Item {
3
- readonly points: number;
4
- constructor(scene: Phaser.Scene, x: number, y: number);
5
- static addPelletGraphics(scene: Phaser.Scene): void;
6
- }
7
- //# sourceMappingURL=pellet.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"pellet.d.ts","sourceRoot":"","sources":["../../../src/game/sprites/pellet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAA;AAEvC,qBAAa,MAAO,SAAQ,IAAI;IAC9B,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAK;gBAEhB,KAAK,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAIrD,MAAM,CAAC,iBAAiB,CAAC,KAAK,EAAE,MAAM,CAAC,KAAK;CAO7C"}
@@ -1,15 +0,0 @@
1
- import { Item } from './abstracts/item';
2
- export class Pellet extends Item {
3
- constructor(scene, x, y) {
4
- super(scene, x, y, 12, 'pellet');
5
- this.points = 10;
6
- }
7
- static addPelletGraphics(scene) {
8
- const graphics = scene.add.graphics();
9
- graphics.fillStyle(0xffffff, 1); // white pellet
10
- graphics.fillCircle(4, 4, 4); // 4 radius
11
- graphics.generateTexture('pellet', 8, 8);
12
- graphics.destroy();
13
- }
14
- }
15
- //# sourceMappingURL=pellet.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"pellet.js","sourceRoot":"","sources":["../../../src/game/sprites/pellet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAA;AAEvC,MAAM,OAAO,MAAO,SAAQ,IAAI;IAG9B,YAAY,KAAmB,EAAE,CAAS,EAAE,CAAS;QACnD,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,QAAQ,CAAC,CAAA;QAHzB,WAAM,GAAW,EAAE,CAAA;IAI5B,CAAC;IAED,MAAM,CAAC,iBAAiB,CAAC,KAAmB;QAC1C,MAAM,QAAQ,GAAG,KAAK,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAA;QACrC,QAAQ,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAA,CAAC,eAAe;QAC/C,QAAQ,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA,CAAC,WAAW;QACxC,QAAQ,CAAC,eAAe,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;QACxC,QAAQ,CAAC,OAAO,EAAE,CAAA;IACpB,CAAC;CACF"}
@@ -1,13 +0,0 @@
1
- import { PacManMap } from 'pac-man-map-generator';
2
- import { ActionItem } from './abstracts/action-item';
3
- export declare class SuperPellet extends ActionItem {
4
- readonly points: number;
5
- constructor(scene: Phaser.Scene, x: number, y: number);
6
- onCollect(): void;
7
- static addSuperPelletGraphics(scene: Phaser.Scene): void;
8
- static getFourCorners(gameMap: PacManMap): {
9
- x: number;
10
- y: number;
11
- }[];
12
- }
13
- //# sourceMappingURL=super-pellet.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"super-pellet.d.ts","sourceRoot":"","sources":["../../../src/game/sprites/super-pellet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAA;AACjD,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAA;AAEpD,qBAAa,WAAY,SAAQ,UAAU;IACzC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAK;gBAEhB,KAAK,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAIrD,SAAS;IAIT,MAAM,CAAC,sBAAsB,CAAC,KAAK,EAAE,MAAM,CAAC,KAAK;IAYjD,MAAM,CAAC,cAAc,CAAC,OAAO,EAAE,SAAS;WAQJ,MAAM;WAAK,MAAM;;CAgDtD"}
@@ -1,67 +0,0 @@
1
- import { ActionItem } from './abstracts/action-item';
2
- export class SuperPellet extends ActionItem {
3
- constructor(scene, x, y) {
4
- super(scene, x, y, 8, 'super-pellet');
5
- this.points = 50;
6
- }
7
- onCollect() {
8
- this.destroy();
9
- }
10
- static addSuperPelletGraphics(scene) {
11
- const graphics = scene.add.graphics();
12
- graphics.fillStyle(0xffffff, 1); // white pellet
13
- graphics.fillCircle(8, 8, 8); // 8 radius
14
- graphics.generateTexture('super-pellet', 16, 16);
15
- graphics.destroy();
16
- }
17
- // Since we use a random map generator,
18
- // the location of the four corners is not fixed.
19
- // This function finds the four 'corners' of the map,
20
- // defined as the four empty spaces closest to each corner of the map.
21
- static getFourCorners(gameMap) {
22
- const corners = [
23
- { x: 1, y: 1 }, // Top-left
24
- { x: gameMap[0].length - 2, y: 1 }, // Top-right
25
- { x: 1, y: gameMap.length - 2 }, // Bottom-left
26
- { x: gameMap[0].length - 2, y: gameMap.length - 2 }, // Bottom-right
27
- ];
28
- const cornerPelletPositions = [];
29
- // BFS from each corner to find the nearest empty cell
30
- corners.forEach((corner) => {
31
- const queue = [corner];
32
- const visited = new Set();
33
- visited.add(`${corner.x},${corner.y}`);
34
- while (queue.length > 0) {
35
- const current = queue.shift();
36
- if (!current) {
37
- continue;
38
- }
39
- const cell = gameMap[current.y][current.x];
40
- if (cell?.type === 'empty') {
41
- cornerPelletPositions.push({ x: current.x, y: current.y });
42
- break;
43
- }
44
- const directions = [
45
- { x: 0, y: -1 },
46
- { x: 1, y: 0 },
47
- { x: 0, y: 1 },
48
- { x: -1, y: 0 },
49
- ];
50
- directions.forEach((dir) => {
51
- const nextX = current.x + dir.x;
52
- const nextY = current.y + dir.y;
53
- if (nextX >= 0 &&
54
- nextX < gameMap[0].length &&
55
- nextY >= 0 &&
56
- nextY < gameMap.length &&
57
- !visited.has(`${nextX},${nextY}`)) {
58
- visited.add(`${nextX},${nextY}`);
59
- queue.push({ x: nextX, y: nextY });
60
- }
61
- });
62
- }
63
- });
64
- return cornerPelletPositions;
65
- }
66
- }
67
- //# sourceMappingURL=super-pellet.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"super-pellet.js","sourceRoot":"","sources":["../../../src/game/sprites/super-pellet.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAA;AAEpD,MAAM,OAAO,WAAY,SAAQ,UAAU;IAGzC,YAAY,KAAmB,EAAE,CAAS,EAAE,CAAS;QACnD,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,cAAc,CAAC,CAAA;QAH9B,WAAM,GAAW,EAAE,CAAA;IAI5B,CAAC;IAED,SAAS;QACP,IAAI,CAAC,OAAO,EAAE,CAAA;IAChB,CAAC;IAED,MAAM,CAAC,sBAAsB,CAAC,KAAmB;QAC/C,MAAM,QAAQ,GAAG,KAAK,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAA;QACrC,QAAQ,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAA,CAAC,eAAe;QAC/C,QAAQ,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA,CAAC,WAAW;QACxC,QAAQ,CAAC,eAAe,CAAC,cAAc,EAAE,EAAE,EAAE,EAAE,CAAC,CAAA;QAChD,QAAQ,CAAC,OAAO,EAAE,CAAA;IACpB,CAAC;IAED,uCAAuC;IACvC,iDAAiD;IACjD,qDAAqD;IACrD,sEAAsE;IACtE,MAAM,CAAC,cAAc,CAAC,OAAkB;QACtC,MAAM,OAAO,GAAG;YACd,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,WAAW;YAC3B,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,YAAY;YAChD,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,EAAE,cAAc;YAC/C,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,EAAE,eAAe;SACrE,CAAA;QAED,MAAM,qBAAqB,GAA+B,EAAE,CAAA;QAE5D,sDAAsD;QACtD,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YACzB,MAAM,KAAK,GAAG,CAAC,MAAM,CAAC,CAAA;YACtB,MAAM,OAAO,GAAG,IAAI,GAAG,EAAU,CAAA;YACjC,OAAO,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,CAAA;YAEtC,OAAO,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACxB,MAAM,OAAO,GAAG,KAAK,CAAC,KAAK,EAAE,CAAA;gBAC7B,IAAI,CAAC,OAAO,EAAE,CAAC;oBACb,SAAQ;gBACV,CAAC;gBAED,MAAM,IAAI,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAA;gBAE1C,IAAI,IAAI,EAAE,IAAI,KAAK,OAAO,EAAE,CAAC;oBAC3B,qBAAqB,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,CAAA;oBAC1D,MAAK;gBACP,CAAC;gBAED,MAAM,UAAU,GAAG;oBACjB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE;oBACf,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;oBACd,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;oBACd,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;iBAChB,CAAA;gBAED,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;oBACzB,MAAM,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAA;oBAC/B,MAAM,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAA;oBAE/B,IACE,KAAK,IAAI,CAAC;wBACV,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM;wBACzB,KAAK,IAAI,CAAC;wBACV,KAAK,GAAG,OAAO,CAAC,MAAM;wBACtB,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,KAAK,IAAI,KAAK,EAAE,CAAC,EACjC,CAAC;wBACD,OAAO,CAAC,GAAG,CAAC,GAAG,KAAK,IAAI,KAAK,EAAE,CAAC,CAAA;wBAChC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,CAAA;oBACpC,CAAC;gBACH,CAAC,CAAC,CAAA;YACJ,CAAC;QACH,CAAC,CAAC,CAAA;QAEF,OAAO,qBAAqB,CAAA;IAC9B,CAAC;CACF"}
@@ -1,5 +0,0 @@
1
- export declare class Wall extends Phaser.Physics.Arcade.Sprite {
2
- constructor(scene: Phaser.Scene, x: number, y: number);
3
- static addWallGraphics(scene: Phaser.Scene): void;
4
- }
5
- //# sourceMappingURL=wall.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"wall.d.ts","sourceRoot":"","sources":["../../../src/game/sprites/wall.ts"],"names":[],"mappings":"AAAA,qBAAa,IAAK,SAAQ,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM;gBACxC,KAAK,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAQrD,MAAM,CAAC,eAAe,CAAC,KAAK,EAAE,MAAM,CAAC,KAAK;CAO3C"}
@@ -1,16 +0,0 @@
1
- export class Wall extends Phaser.Physics.Arcade.Sprite {
2
- constructor(scene, x, y) {
3
- super(scene, x * 32, y * 32, 'wall');
4
- // Add to scene and to the walls group
5
- this.setOrigin(0, 0); // Top-left origin
6
- scene.add.existing(this);
7
- }
8
- static addWallGraphics(scene) {
9
- const graphics = scene.add.graphics();
10
- graphics.fillStyle(0x333333, 1); // dark gray wall
11
- graphics.fillRect(0, 0, 32, 32); // 32x32 square
12
- graphics.generateTexture('wall', 32, 32);
13
- graphics.destroy();
14
- }
15
- }
16
- //# sourceMappingURL=wall.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"wall.js","sourceRoot":"","sources":["../../../src/game/sprites/wall.ts"],"names":[],"mappings":"AAAA,MAAM,OAAO,IAAK,SAAQ,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM;IACpD,YAAY,KAAmB,EAAE,CAAS,EAAE,CAAS;QACnD,KAAK,CAAC,KAAK,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,MAAM,CAAC,CAAA;QAEpC,sCAAsC;QACtC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA,CAAC,kBAAkB;QACvC,KAAK,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAA;IAC1B,CAAC;IAED,MAAM,CAAC,eAAe,CAAC,KAAmB;QACxC,MAAM,QAAQ,GAAG,KAAK,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAA;QACrC,QAAQ,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAA,CAAC,iBAAiB;QACjD,QAAQ,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAA,CAAC,eAAe;QAC/C,QAAQ,CAAC,eAAe,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC,CAAA;QACxC,QAAQ,CAAC,OAAO,EAAE,CAAA;IACpB,CAAC;CACF"}
@@ -1,7 +0,0 @@
1
- export declare class ScoreDisplay extends Phaser.GameObjects.Text {
2
- private score;
3
- constructor(scene: Phaser.Scene, x: number, y: number);
4
- addPoints(points: number): void;
5
- getScore(): number;
6
- }
7
- //# sourceMappingURL=score-display.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"score-display.d.ts","sourceRoot":"","sources":["../../../src/game/ui/score-display.ts"],"names":[],"mappings":"AAAA,qBAAa,YAAa,SAAQ,MAAM,CAAC,WAAW,CAAC,IAAI;IACvD,OAAO,CAAC,KAAK,CAAY;gBAEb,KAAK,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAS9C,SAAS,CAAC,MAAM,EAAE,MAAM;IAKxB,QAAQ;CAGhB"}
@@ -1,19 +0,0 @@
1
- export class ScoreDisplay extends Phaser.GameObjects.Text {
2
- constructor(scene, x, y) {
3
- super(scene, x, y, 'Score: 0', {
4
- fontFamily: 'Arial',
5
- fontSize: '24px',
6
- color: '#ffffff',
7
- });
8
- this.score = 0;
9
- scene.add.existing(this);
10
- }
11
- addPoints(points) {
12
- this.score += points;
13
- this.setText(`Score: ${this.score}`);
14
- }
15
- getScore() {
16
- return this.score;
17
- }
18
- }
19
- //# sourceMappingURL=score-display.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"score-display.js","sourceRoot":"","sources":["../../../src/game/ui/score-display.ts"],"names":[],"mappings":"AAAA,MAAM,OAAO,YAAa,SAAQ,MAAM,CAAC,WAAW,CAAC,IAAI;IAGvD,YAAY,KAAmB,EAAE,CAAS,EAAE,CAAS;QACnD,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,UAAU,EAAE;YAC7B,UAAU,EAAE,OAAO;YACnB,QAAQ,EAAE,MAAM;YAChB,KAAK,EAAE,SAAS;SACjB,CAAC,CAAA;QAPI,UAAK,GAAW,CAAC,CAAA;QAQvB,KAAK,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAA;IAC1B,CAAC;IAEM,SAAS,CAAC,MAAc;QAC7B,IAAI,CAAC,KAAK,IAAI,MAAM,CAAA;QACpB,IAAI,CAAC,OAAO,CAAC,UAAU,IAAI,CAAC,KAAK,EAAE,CAAC,CAAA;IACtC,CAAC;IAEM,QAAQ;QACb,OAAO,IAAI,CAAC,KAAK,CAAA;IACnB,CAAC;CACF"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAA;AAElC,OAAO,EAAE,MAAM,EAAE,CAAA"}
package/dist/index.js.map DELETED
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAA;AAElC,OAAO,EAAE,MAAM,EAAE,CAAA"}
package/dist/pac-man.d.ts DELETED
@@ -1,2 +0,0 @@
1
- export declare function PacMan(): import("react/jsx-runtime").JSX.Element;
2
- //# sourceMappingURL=pac-man.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"pac-man.d.ts","sourceRoot":"","sources":["../src/pac-man.tsx"],"names":[],"mappings":"AAGA,wBAAgB,MAAM,4CAkBrB"}
package/dist/pac-man.js DELETED
@@ -1,19 +0,0 @@
1
- import { jsx as _jsx } from "react/jsx-runtime";
2
- import { useEffect, useRef } from 'react';
3
- import { createPacManScene } from './game/_scenes/pac-man-scene';
4
- export function PacMan() {
5
- const container = useRef(null);
6
- const gameRef = useRef(null);
7
- useEffect(() => {
8
- if (gameRef.current || !container.current) {
9
- return;
10
- }
11
- gameRef.current = createPacManScene(container.current);
12
- return () => {
13
- gameRef.current?.destroy(true);
14
- gameRef.current = null;
15
- };
16
- }, []);
17
- return _jsx("div", { style: { width: '448px', height: '496px' }, ref: container });
18
- }
19
- //# sourceMappingURL=pac-man.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"pac-man.js","sourceRoot":"","sources":["../src/pac-man.tsx"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,OAAO,CAAA;AACzC,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAA;AAEhE,MAAM,UAAU,MAAM;IACpB,MAAM,SAAS,GAAG,MAAM,CAAiB,IAAI,CAAC,CAAA;IAC9C,MAAM,OAAO,GAAG,MAAM,CAAqB,IAAI,CAAC,CAAA;IAEhD,SAAS,CAAC,GAAG,EAAE;QACb,IAAI,OAAO,CAAC,OAAO,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;YAC1C,OAAM;QACR,CAAC;QAED,OAAO,CAAC,OAAO,GAAG,iBAAiB,CAAC,SAAS,CAAC,OAAO,CAAC,CAAA;QAEtD,OAAO,GAAG,EAAE;YACV,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,IAAI,CAAC,CAAA;YAC9B,OAAO,CAAC,OAAO,GAAG,IAAI,CAAA;QACxB,CAAC,CAAA;IACH,CAAC,EAAE,EAAE,CAAC,CAAA;IAEN,OAAO,cAAK,KAAK,EAAE,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,EAAE,GAAG,EAAE,SAAS,GAAQ,CAAA;AAChF,CAAC"}