pac-man-phaser 1.0.10 → 1.0.11

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Files changed (2) hide show
  1. package/dist/index.js +29 -1
  2. package/package.json +1 -1
package/dist/index.js CHANGED
@@ -188,7 +188,7 @@ var Character = class extends Phaser.Physics.Arcade.Sprite {
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  };
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  // src/game/sprites/pac-man.ts
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- var Pacman = class extends Character {
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+ var Pacman = class _Pacman extends Character {
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  nextDir = -1;
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  eatCoords = null;
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  speed = PAC_MAN_SPEED;
@@ -206,6 +206,7 @@ var Pacman = class extends Character {
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  if (scene.input.keyboard) {
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  this.setEventListeners(scene.input.keyboard);
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  }
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+ this.setTouchListeners(scene.input);
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  }
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  handleDeath() {
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  this.setVelocity(0, 0);
@@ -247,6 +248,33 @@ var Pacman = class extends Character {
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  this.anims.stop();
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  }
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  }
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+ static MIN_SWIPE_DISTANCE = 20;
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+ setTouchListeners(input) {
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+ let startX = 0;
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+ let startY = 0;
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+ const onPointerDown = (pointer) => {
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+ startX = pointer.x;
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+ startY = pointer.y;
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+ };
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+ const onPointerUp = (pointer) => {
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+ const dx = pointer.x - startX;
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+ const dy = pointer.y - startY;
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+ if (Math.abs(dx) < _Pacman.MIN_SWIPE_DISTANCE && Math.abs(dy) < _Pacman.MIN_SWIPE_DISTANCE) {
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+ return;
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+ }
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+ if (Math.abs(dx) > Math.abs(dy)) {
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+ this.nextDir = dx > 0 ? directions.RIGHT : directions.LEFT;
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+ } else {
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+ this.nextDir = dy > 0 ? directions.DOWN : directions.UP;
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+ }
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+ };
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+ input.on("pointerdown", onPointerDown);
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+ input.on("pointerup", onPointerUp);
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+ this.once("destroy", () => {
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+ input.off("pointerdown", onPointerDown);
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+ input.off("pointerup", onPointerUp);
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+ });
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+ }
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  setEventListeners(input) {
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  const left = () => {
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  this.nextDir = directions.LEFT;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "pac-man-phaser",
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  "type": "module",
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- "version": "1.0.10",
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+ "version": "1.0.11",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
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  "files": [